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Metal Gear Solid 3D Snake Eater |OT| "The world was split into two - HD and 3D."

Since I didn't play MGS4 or Peace Walker, are there any major advantages of the crouch walk that aren't immediately obvious?

Do enemies not detect you walking up behind them as easily as walking upright? Or is it just a slightly better camo index?

EDIT: Gamespot's review, 8.0. Seems like this game's going to get some solid scores.

Metal Gear Solid: Snake Eater 3D is based on the PlayStation 2 original released in 2004. Much has changed since then, and Snake Eater has been updated to cater to contemporary expectations. It's very much the same game, but the updated controls and visuals make this remake on the 3DS the best version of the game to date.
 

jokkir

Member
Question: Didn't Kojima say that he was interested on bringing MGS2 as well if this game is received well by the public or something? I want more Metal Gear!
 
Seriously the touchscreen interface is godsent for this game. In the original you spent so much time going to the different menus but on the 3DS edition every menu is literally one finger touch away.
 
Seriously the touchscreen interface is godsent for this game. In the original you spent so much time going to the different menus but on the 3DS edition every menu is literally one finger touch away.

There's also little-to-no load time, which makes changing camo and curing a breeze. The PS2 version used to chug on my old PS2 FAT.


Oh god yes. I'd kill for MGS2 remake/port on 3DS.

I'd prefer MGS1, MG1 or a Ghost Babel remake.
 
And after the gamestop review I'm sold.

I still don't know what to get first: this, tales of the abyss or RE:R :/

Tales of the Abyss due to incredibly low print run and rarity.

If you have played MGS3 before I recommend RE:R first, it might last you longer with the multiplayer modes. It's a great game.
 
I still never saw any of those little bonus videos for when you eat certain things or heal yourself. Can't even find any videos of them on Youtube. Were they only in the original release or something?

I remember black and white/sepia videos of Snake with a white background burning off a leech or eating a snake. Anyone else know what I've talking about?

I know it's a stupid thing to care about, I just enjoyed them.
 
I don't get it. Why is this game getting good - great reviews when the performance is really bad and the graphics are medicore at best ?...+ Vita and Consoles get the (obviously better) HD-Versions ?

I played this game on ps2 and I loved it. I really tried to like it on 3DS but the demo was one of the worst demos I've ever played.

Maybe I should give it another try?

Is the full game really like te demo? (no old built?)
 

dark10x

Digital Foundry pixel pusher
I don't get it. Why is this game getting good - great reviews when the performance is really bad and the graphics are medicore at best ?...+ Vita and Consoles get the (obviously better) HD-Versions ?
I know, right? I don't get it either. I could argue it being superior to the PS2 version as many of the gameplay changes are excellent, but the technical performance is very poor compared to the HD version.

Do enemies not detect you walking up behind them as easily as walking upright? Or is it just a slightly better camo index?
Exactly. You can move up behind enemies more easily and quickly using crouch walking. You still need to be cautious, of course, but it makes the stalking process a bit more streamlined.
 
I don't get it. Why is this game getting good - great reviews when the performance is really bad and the graphics are medicore at best ?

Because the performance is similar to the original (which was fine), and the graphics are better than the original?

+ Vita and Consoles get the (obviously better) HD-Versions ?

HD versions are only better in resolution and framerate, while many other elements are enhanced in 3DS version, and for many people those enhancements make it better than a vanilla HD port.

These have been listed and discussed many times in this thread and the demo thread, and in reviews.
 
Perfect Dark, with his Dark-feet ice cold in the snow,

stood puzzling and puzzling...how could it be so?

It's got such bad frame rate.

It's on 3DS!

The controls are all wrong and textures are a mess!

And he puzzled and puzzled 'till his puzzler was sore.

Then P.D. thought of something he hadn't before.

What if MGS, he thought, just deserves that good score?

What if MGS, perhaps, means a little bit more?
 
And what happened, then?

Well, in GAFville they say - that Dark's eyes beheld three dimensions that day.

And then - the true meaning of MGS came through,

and Dark coughed up thirty-eight dollars, plus two!
 

dark10x

Digital Foundry pixel pusher
Because the performance is similar to the original (which was fine), and the graphics are better than the original?
It's actually quite a bit lower than the original, on average, and doesn't feature motion blur during cutscenes (which only further exacerbates the situation).

It definitely isn't "smooth" and seems to average more around 20 fps while the PS2 averaged more around 30 in most situations.

Still, the game isn't half bad looking on 3DS. It's just clear that it wasn't well optimized for it. After playing Revelations, which admittedly features much tighter scenery, it's hard to find this acceptable. RE:R produces visuals that rival 360 and PS3 titles and even sports AA in 2D.
 
That's my problem. I don't have much fun playing a game in 20 fps when i played smooth games like Mario Kart, Mario 3D Land or Resident Evil (for the most part) shortly before.
 

pa22word

Member
You know even though it'd piss some people off, I think that if they disabled
3D from the FPV all together after he gets his right eye damaged
that'd be a really nice touch to the game.


Also, has anyone been able to confirm if
Guy Savage
made it into this version of the game yet? I forgot to check =\
 

OmegaZero

Member
It could be that the "favorite MGS game" choices affects your defense and stamina, so that might be why the game seems easier.

I still never saw any of those little bonus videos for when you eat certain things or heal yourself. Can't even find any videos of them on Youtube. Were they only in the original release or something?

I remember black and white/sepia videos of Snake with a white background burning off a leech or eating a snake. Anyone else know what I've talking about?

I know it's a stupid thing to care about, I just enjoyed them.

Yeah, they seem to be gone (to save space?)

There's also little-to-no load time, which makes changing camo and curing a breeze. The PS2 version used to chug on my old PS2 FAT.

Yeah, that's the kind of PS2 I own atm. Love how Snake Eater takes 10 seconds to go between menus at times.
 

Wolfe

Member
I would die if MGS2 got the sort of treatment that 3 got. DIE :(

Oh you mean like slightly updated visuals and better controls? Yeah fuck that!

I don't get it. Why is this game getting good - great reviews when the performance is really bad and the graphics are medicore at best ?...+ Vita and Consoles get the (obviously better) HD-Versions ?

I played this game on ps2 and I loved it. I really tried to like it on 3DS but the demo was one of the worst demos I've ever played.

Maybe I should give it another try?

Is the full game really like te demo? (no old built?)

What? That's just not true, while the performance is arguable at times it's never "really bad". The only time I've really even noticed it so far is in the cut scenes and I'm not controlling the character then so it's not a huge deal.

It's really too bad they made that whole naked snake tech demo, they should have made the demo with some other IP like ZOE so as to not shit up their MGS3D port :p
 

Murrah

Banned
I understand being disappointed in the overall performance of the game and whatnot, but it's still a decent portable version of one of the best games of all time, so 7's and 8's don't seem out of line to me at all

Plus, photo camo is genius
 

Wolfe

Member
Plus, photo camo is genius

Speaking of which, is there any way to delete a photo camo you've created? Haven't messed around with it much but the one time I tried I didn't like the outcome and couldn't figure out a way to get rid of it to free the slot back up.
 

DynamicG

Member
Oh you mean like slightly updated visuals and better controls? Yeah fuck that!

What? That's just not true, while the performance is arguable at times it's never "really bad". The only time I've really even noticed it so far is in the cut scenes and I'm not controlling the character then so it's not a huge deal.

It's really too bad they made that whole naked snake tech demo, they should have made the demo with some other IP like ZOE so as to not shit up their MGS3D port :p

It seems Dark has some sort of major issue with this game and has taken up the anti MGS3D banner. We can't let ourselves get too hyped up about this game, even if most people in the thread acknowledge the game's issues and don't mind them.

I played the demo and thought it was pretty interesting. The first time I played the demo the framedrops really bothered me, but they were only really in the cutscenes and I noticed them less on my second and third playthrough.

I never really played MGS3 on PS2, so I'm really looking forward to playing this even with the issues present. It's next on my gamefly queue.
 
Speaking of which, is there any way to delete a photo camo you've created? Haven't messed around with it much but the one time I tried I didn't like the outcome and couldn't figure out a way to get rid of it to free the slot back up.

Just select it, and it gives you the option to Equip, Create or Delete.
 

pa22word

Member
Oh you mean like slightly updated visuals and better controls? Yeah fuck that!

Honestly, MGS2 doesn't need them due to how compact the level design is. The entire reason MGS3 benefited from the new camera so much is that they designed the game around the larger environments featured in the game and didn't really think about how it would change everything about the gameplay. The end result in MGS3 was a game that was too big for it's shoes so to speak.

Adding the new camera and controls into MGS2 wouldn't really do anything but break the game's already near perfect gameplay. Adding the shooter type controls back into MGS2 while would make it more playable for gamers unwilling to adapt to a game that was never designed nor intended to be played like a shooter, would ultimately result in a game that would be broken on a fundamental level.

It doesn't really bother me that they went back and changed stuff around in MGS3 because the game was fundamentally flawed upon it's original release back in 2004, and the updated mechanics only smooth that. MGS2's gameplay and level design are so complementary to each other that screwing with one means you would have to do something to the other in order to maintain some sense of balance (otherwise you end up with something like TTS where you can laugh your way through the game thanks to the FPV shooting). And by then it wouldn't really be MGS2 anyways, so what's the point?
 

Yuterald

Member
Tried the demo. Not too impressed. I still don't see the point of this version after the HD releases. Also, the control scheme was mega questionable. Down on the D-pad to crouch? Hold D-pad down to crawl? Barf. Will there be a way to change this in the final version? Also, will this game utilize the CCP? The game was definitely running like ass too, right? Just wasn't my imagination?
 

OmegaZero

Member
Tried the demo. Not too impressed. I still don't see the point of this version after the HD releases. Also, the control scheme was mega questionable. Down on the D-pad to crouch? Hold D-pad down to crawl? Barf. Will there be a way to change this in the final version? Also, will this game utilize the CCP? The game was definitely running like ass too, right? Just wasn't my imagination?

-You can also tap the touchscreen to make Snake change from standing to crawling and ect.
-Yes, it supports the CPP, with X and B becoming Action and Crouch respectively.
-Yes, it still "runs like ass" for the most part, but is by no means unplayable.
 

CorvoSol

Member
Does anyone know if I have to shoot the Yoshi's from the virtuous mission during Snake Eater, too? I saw one under the rubble of the drone but couldn't get it since I had no gun at the time.
 

OmegaZero

Member
Does anyone know if I have to shoot the Yoshi's from the virtuous mission during Snake Eater, too? I saw one under the rubble of the drone but couldn't get it since I had no gun at the time.

IIRC, a knife works too.
I forget if you can backtrack there or not.

On subsequent playthroughs, you'll have access to a weapon even when your gun gets taken away in that part.
 
I'd much rather have a remake of Ghost Babel.

Leave MGS2 in the past, where it should remain.

Tried the demo. Not too impressed. I still don't see the point of this version after the HD releases. Also, the control scheme was mega questionable. Down on the D-pad to crouch? Hold D-pad down to crawl? Barf. Will there be a way to change this in the final version? Also, will this game utilize the CCP? The game was definitely running like ass too, right? Just wasn't my imagination?

If only there was some type of official thread for which you could look up almost ALL this information.
 

kunonabi

Member
judging by this video: http://www.youtube.com/watch?v=r51h2Rv-DBU&feature=player_embedded#!

framerate seems much improved. I think that same really super choppy cinematic is at the end of the video and it looks much better than the demo footage.

I was going to pass on this game but seeing as how I never played MGS3, I think that video has convinced me its a decent enough port to pick up.

Much better than the first time we saw it and entirely acceptable. I am incredibly excited for this now.
 
I almost did. Ended up playing some of the final game at a buddies game store yesterday, however, as I was genuinely curious to try it. If I hadn't been able to try it there I may have purchased it just for GAF. :p

I could see myself buying it later for $20 or so as I do love the game and some of the improvements made are pretty nice.

I played up through the bridge scene as I wanted to see how the 3DS version handled rain particles and the insects (not all that well, unfortunately).

Still, I finally got my hands on the CPP yesterday as well (he had a used CPP on hand). It's just as ugly as I had expected, but I have to admit that it's quite comfortable to use and does result in a more playable game. The change in triggers is a bit odd feeling, but the overall size really fits the hands better. Using the CPP I could almost say that MGS3D plays better than the HD version simply due to third person aiming and crouch walking. Those really DO add to the game.

That said, crouch walking isn't as effective as I had hoped and doesn't work quite the same way as it did in MGS4. It's still an improvement.

If it weren't for the technical problems I'd probably pick it up already as it's neat having MGS3 on the go. Even with those problems, though, it looks quite a bit nicer than Peace Walker on PSP ever did (and runs similarly).

I'm in the same boat. Could see myself picking it up for $20 down the road but as it stands, I still haven't even finished my first run-through of SnakeEaterHD
 

sinnergy

Member
Perfect Dark, with his Dark-feet ice cold in the snow,

stood puzzling and puzzling...how could it be so?

It's got such bad frame rate.

It's on 3DS!

The controls are all wrong and textures are a mess!

And he puzzled and puzzled 'till his puzzler was sore.

Then P.D. thought of something he hadn't before.

What if MGS, he thought, just deserves that good score?

What if MGS, perhaps, means a little bit more?

Funny thing is.. his nick name, that game has one of the worst framerates on N64 ;)
 

Wolfe

Member
Honestly, MGS2 doesn't need them due to how compact the level design is. The entire reason MGS3 benefited from the new camera so much is that they designed the game around the larger environments featured in the game and didn't really think about how it would change everything about the gameplay. The end result in MGS3 was a game that was too big for it's shoes so to speak.

Adding the new camera and controls into MGS2 wouldn't really do anything but break the game's already near perfect gameplay. Adding the shooter type controls back into MGS2 while would make it more playable for gamers unwilling to adapt to a game that was never designed nor intended to be played like a shooter, would ultimately result in a game that would be broken on a fundamental level.

It doesn't really bother me that they went back and changed stuff around in MGS3 because the game was fundamentally flawed upon it's original release back in 2004, and the updated mechanics only smooth that. MGS2's gameplay and level design are so complementary to each other that screwing with one means you would have to do something to the other in order to maintain some sense of balance (otherwise you end up with something like TTS where you can laugh your way through the game thanks to the FPV shooting). And by then it wouldn't really be MGS2 anyways, so what's the point?

I think you completely missed my point (maybe that was my fault :p), it was more along the lines of "they didn't remove anything and only added useful stuff", as he made it sound like they fucking butchered this port.


I'm in the same boat. Could see myself picking it up for $20 down the road but as it stands, I still haven't even finished my first run-through of SnakeEaterHD

Don't even bother, you'd wanna use the CPP for the better controls but I hear it feels GROSS.
 

Thoraxes

Member
I almost did. Ended up playing some of the final game at a buddies game store yesterday, however, as I was genuinely curious to try it. If I hadn't been able to try it there I may have purchased it just for GAF. :p

I could see myself buying it later for $20 or so as I do love the game and some of the improvements made are pretty nice.

I played up through the bridge scene as I wanted to see how the 3DS version handled rain particles and the insects (not all that well, unfortunately).

Still, I finally got my hands on the CPP yesterday as well (he had a used CPP on hand). It's just as ugly as I had expected, but I have to admit that it's quite comfortable to use and does result in a more playable game. The change in triggers is a bit odd feeling, but the overall size really fits the hands better. Using the CPP I could almost say that MGS3D plays better than the HD version simply due to third person aiming and crouch walking. Those really DO add to the game.

That said, crouch walking isn't as effective as I had hoped and doesn't work quite the same way as it did in MGS4. It's still an improvement.

If it weren't for the technical problems I'd probably pick it up already as it's neat having MGS3 on the go. Even with those problems, though, it looks quite a bit nicer than Peace Walker on PSP ever did (and runs similarly).

Oh sweet. Also I got the CPP and it worked wonders for me in RE:R, so I figured this had to be a must for me with this game (because I fully considered PW unplayable on the PSP). It is a little unsightly, but yeah, it definitely is comfy. I hope to finally dig into the game tonight (the main reason I bought now instead of later was because of that $10 Amazon credit, otherwise like you, I too would've waited for a drop as well).
 
I think an Ac!d game would be great, or (in my dreams), a fixed-overhead MGS1-style game.
I would love to see either or both of these things.

Based on the demo though it seems to be a pretty faithful port by and large. My only real problem with it was the controls (D-pad to crouch?? Fuck you.) though I would imagine the CPP rectifies this quite a bit. Oh, and the gyroscope balancing gimmick was frustrating and dumb, but that's hardly game-ruining material there.

Still planning to get the HD Collection for Peace Walker though (a game whose controls were not bitched about nearly as much as they deserved to be), so I may likely pass or at least hold off on this one. Too bad there's no way for it to support Transfarring (lolkojima).
 

OmegaZero

Member
Based on the demo though it seems to be a pretty faithful port by and large. My only real problem with it was the controls (D-pad to crouch?? Fuck you.) though I would imagine the CPP rectifies this quite a bit.

Tapping the touch screen also functions like "down" on the d-pad.
 
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