Skip portable ops, just pretend it doesn't exist.
Isn't it non-canon?
Portable Ops is canon.
Skip portable ops, just pretend it doesn't exist.
Isn't it non-canon?
It's getting more and more ignored as time passes though. Maybe because it wasn't written by Kojima?Portable Ops is canon.
So, I just replayed MGS2 in over....atleast 8 years.
I understood it a lot better than the first time around, but I am still confused about a few things:
1. Who was it that I was talking to all this time exactly? In Rising, Raiden says that it was GW, but GW was destroyed and I was still talking to Campbell and Rose. I also vaguely remember GW being in MGS4, so was it destroyed and I was talking to an unnamed patriot AI or was it merely damaged?
2. Was destroying/damaging GW part of the patriots plans? I get that they wanted to simulate how well they could control someone (Raiden) by giving them information, but since GW seems to be legitimately damaged....yeah, what the hell?
3. This isn't really a plot question I guess, but why is Raiden so trusting of Rose at the end? Putting aside the fact that he doesn't actually know how much of their relationship was true, if the patriots had her, how did she get away and show up at the exact location, ready to have an emotional moment with Raiden? Because this just reeks of the exact kind of thing the patriots would do and have done before. He comes off as somewhat dumb for not even being suspicious, given the circumstances.
4. So no one was curious about the wierd looking guy in the blue rubber suit carrying a sword in the middle of a street where there was some kind of catastrophy?
5. Lastly, the ending of the game has me hyped to see the story's conclusion. I know that MGS3 does have some plot important information for MGS4, as they partially explain how the patriots came to be (Zero is there at the end, I recall). But I honestly want to see the end of Snakes journey at the moment and save the prequels for the aftermath. It just seems like a shame to break such a good stride. So can anyone tell me if they recommend just going forth and playing MGS4, or does MGS3 set too much up in MGS4 to be omitted before I start playing?
Last bump in hopes that some kind, knowledgeable soul can answer these.
Post.
Question 2, if it's open for debate, then what is the reasoning for why they would want GW damaged then? We may not know, but what are the theories behind it? The S3 was suppose to reenact the events of Shadow Moses, and this would be where Snake accidentally activates Metal Gear when he intended to deactivate it. Instead, the card did exactly what it was meant to. The only advantage the Patriots have is that they wanted the Wiseman's commitee members names erased from the database, which is reasonable in the context of MGS2 alone, but I remember that in MGS4, they said the names of them were duds. So, looking at the series as a whole, they enacted a plan that would destroy one of their own AI's in this test for no apparent gain. It's just a pointless waste from every perspective and I don't see an AI making that kind of decision, no matter how unemphatic to intelligent life it is. It makes sense if you look at MGS2 alone and accept the Wiseman's Commitee as it defines it (men who have been dead for over a hundred years (when MGS3 says they died like 20 years or so before the cold war? They'd have to have for them to raise eva, at best, which makes them less than 100 years old), but have been funding philanthropy. Why would the patriots do that, while we're at it? Did the other AI's just really hate GW or something lol) and not a 'fake lead' as it turns out to be the case in MGS4, but otherwise....This, among many things, is definitely one thing Kojima should not have never retconned.
Question 5, I actually ended up trying to play MGS4, and I think I'll continue it since I'm lending the disk to a friend of mine soon so there is no point in starting a new game. But when I was still thinking about it, another good reasoning for playing MGS3 first that if this is the conclusion of snake's story, and his main antagonist are the patriots, then the story is incomplete because the patriots originated in 3 with Zero. I'll play it and just trust my memory and the game to fill me in properly, but I don't think it's best for that reason and the fact that MGS4 really starts off....wierd. In a bad way. I'll make a thread on it later, but for now, I'll say that MGS starts off way too...oppressive. I realize is the point, but it's such a drastic change from the end of MGS2 (where Snake is idealistic and hopeful for the future because they are fighting for the right thing) to the beginning of MGS4 where the world has mounted its economy on war and even if Snake wins, there is no way that it's coming off of it any time soon (and Rising confirmed this). The patriots already won and now I'm just fighting a 3 way battle between Liquid Ocelot and the Patriots over the scraps left. It completely curbed the enthusiasm and momentum I had coming off MGS2. I'll still play it, but now I ironically regret not playing MGS3 first and if someone asked me the same question, I'd recommend they do that instead.
Playing MGS2 on vita (Thanks PS+)
Is the framerate completely different indoors and out doors?
I am not really a framerate counting guy and didn't even notice anything wrong until I got inside but its really silky smooth when you are inside the tanker and not on the outside almost as if its 60fps on the inside and 30 outside.
Feels weird going back and forth. Maybe its just the rain effect playing tricks or something?
Unfortunately, yeah, the Vita version is 30fps outside. It's the most noticeable sacrifice they made to get the game running on the system, but I think it's worth it.
MGS3 is 30fps entirely, however, as opposed to the 60fps that it is on PS3 and 360.
Hey everyone. I was going to post this in the Rising thread since it seems a little more active, but I found this one so I'll post my question here instead since it's more appropriate.
*snip*
I've always wondered about that: What's the 'best' way to play the whole series? Via release date of the game, or in-game Chronological order?
I've always wondered about that: What's the 'best' way to play the whole series? Via release date of the game, or in-game Chronological order?
I typically recommend order of release, but there is some significant insight to be gained from playing the series in a strictly chronological context.
Whichever you prefer, but many will say order of release and with Peace Walker that may be the better option. I started with MGS3 and worked my way towards MGS2, but I skipped Metal Gear and Metal Gear 2: Solid Snake because I couldn't get into them. I've enjoyed each game by doing that, and the controls are pretty similar throughout the first three "solid" games, so that wasn't much of a problem. Of course, this was long before MGS4 and longer before Peace Walker, so going from that game to MGS1 could be difficult because of the older camera perspective and controls.
Any advice on how to not completely suck at mgs3? Ive played 1,2, and 4 and had nowhere near the amount of difficulty im having with this one. I basically get caught by every guard i try to sneak up on and cqc or just get spotted by some random guard out in the open. Im getting the feeling i should have just played on easy.
If you sneak up on people remember that you have to use the d-pad to move silently. even if you tip the control stick very slightly it will make enough noise for people to hear you and prevent you from grabbing them.
Over the course of the year, I've played MGS1, MGS2, MGS3 and MGS4. It's quite fun to get into this series I've read so much about, even though I'm playing on the lowest difficulties in order to cut down my playtime and heighten my enjoyment. My question is: is PW worth it story-wise? It seems to be a very different game from the others, and while I wouldn't mind shorter cutscenes, I hope it still has enough (non)sense for me to shake my head at
I'll definitely play GZ and TPP, so it looks like PW is up next after GTAV, thanksPeace Walker leads into Ground Zeroes. Four characters from Peace Walker appear in or are mentioned in the Ground Zeroes intro, so while the story in Peace Walker isn't anything great, it's definitely important to the next game.
Crossposting from the GZ ot:
Quick question: do I need to play through Peace Walker before I get into GZ? I tried PW a few times but just couldn't get into it. Since the HD collection will be on sale next week I was thinking of giving it one more try before i start GZ.
GZ has a few pages of text that catch you up to the events of PW. It also has a TON of audio tapes in the main menu that you can listen to that also serve as a means to fill in the backstory between the games.
However, i really recommend play PW till at least the first ending. The game really comes together after a few hours and the base building stuff is pretty fun. The story is, uh, well it's pretty terrible tbh.
Yeah, I think I'm going to try again. What kept bugging me was that the early missions didn't really have way points like older MG games. Every time I screwed up I would end up at the beginning of the mission. That and the first tank seemed impossible without playing co-op.
Perhaps an odd question, but I'll ask nonetheless. With the digital version of the HD collection on PSN, does it split the games up into their own downloads (i.e. each game can launch on its own), or is it a package deal ala the disc version?
The OCD in me has all my games in their own folders in the XMB menu.
This is strictly a guess because I don't own the digital versions, but I notice that the website lists the HD collection as a 21gb, that suggests it's like a package like the disc.
It's lame that my PS3 saves are too old to transfar to my spiffy new Vita version.
I didn't know this was a thing. Why would this happen?
So I have a few questions, sorry if they are basic to Metal gear fans.
Having only played MGS1 and the start of MGS2 (both on PC), and having been lent a PS3 from a friend, I was looking to buy this.
1) Are there any major differences that negatively impact the remasters from the original releases? Do they include the VR missions for MGS2 and other bonuses sin other games?
2) There's something called The Legacy Collection that includes all of the HD collection and MGS4/MGS1? Are there any advantages in this bundle or would it be better to buy it separately due to price?
3) If there is a likelihood there will be a port of this to PC and next gen consoles, will a resolution bump be the only major difference?
I'll be buying the PAL version if that helps too.
Thanks.
The only difference between the Legacy Collection and the HD Collection is that the Legacy Collection has MGS1 and MGS4 with it as they are PS1 and PS3 exclusive games respectively. The HD Collection only comes with MGS2 and MGS3 (also MG1 and 2 as part of MGS3).
As far as difference from the original versions, no the HD Remasters are the best and definitive versions of each game. They include all the VR missions, extra shit released in later versions, and the third person over the shoulder camera for MGS3 (a god send).
I can say there is about a zero possibility of seeing any ports to PC, but even if they were I doubt there would be anything extra included just the standard visual HD bump.
I am playing Peace Walker on the PS3 HD collection and really, really enjoying it, but I just got to the torture section. So frustrated that I am probably giving up on it. I don't know why they insist on having this in every game. Wish there was a way to skip it after a few times or something at least.