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Metal Gear Solid V: Gamescom Gameplay Demo

Not sure how I feel about having to babysit my base. Feels like WoW garrison's a bit, with the mission structures and sending your team on missions. Having to keep morale of your team up sounds like it could be tedious. I hope this isn't the case.
 
Not sure how I feel about having to babysit my base. Feels like WoW garrison's a bit, with the mission structures and sending your team on missions. Having to keep morale of your team up sounds like it could be tedious. I hope this isn't the case.

Mother Base isn't like it is in Peace Walker. You have legitimate (and more importantly fun) reasons to return to it and check out how things are going. You can experience random events, hear chatter, check on your 2nds-In-Command, train with recruits, and just admire your base in its glory.

I seriously think I'll be playing TPP in equal parts Single Player Campaign and wandering around the Base.
 
MGSV's Mother Base has me thinking back to all the time I spent talking to all my space bros on the Normandy between missions in the Mass Effect games. I imagine I'll end up spending half my play time there :P
 
Anyone else kind of surprised that this is the first Metal Gear since 2 where you can play as a character other than Snake?

Seeing the player control one of the field soldiers felt weird to me. But kind of cool if they don't have access to all the abilities Snake does. It's a good in-universe justification for having missions where the player is stripped of certain abilities they become reliant on.
 
FOB seems separate from you main motherbase, so I assume that unless you assign stuff to your FOB they won't be able to steal.
It's been clarified over and over, but you can turn off invasions whenever, but the game has limited non-respawning resources, so at some point you will run out of stuff to fulton and collect and you'll want the FOB to continue growing your army, but by that point the story will have most likely finished.

Anyone else kind of surprised that this is the first Metal Gear since 2 where you can play as a character other than Snake?

Seeing the player control one of the field soldiers felt weird to me. But kind of cool if they don't have access to all the abilities Snake does. It's a good in-universe justification for having missions where the player is stripped of certain abilities they become reliant on.
No, because Peace Walker did this already, you could do any side mission with anyone in the combat group of motherbase.
Soldiers never felt much weaker than Snake, but the S Rank soldiers late game were sometimes better all round.
 
The resources you lose when another player invades... are those just things that the FOB was gathering for you, or can they steal things you've earned as part of the single player campaign?

Like if you've extracted soldiers and sheep, will the invader be able to take them if you haven't assigned the sheep and soldiers to the FOB?

It seems like your FOB will store items in transit. Things like containers. So my guess would be that any items, like crates, that you steal are stored at one of your FOB's for a period of time before moving to Mother Base and becoming part of your untouchable resources.

Your FOB will house any staff you assign to it, and it will be defended by a security team of soldiers you choose. So they can only steal staff and soldiers that you endanger by assigning to one of your FOB's.

Cue the people who make an FOB and just leave it bare. Just to get what rewards they can get without risking anything from the MB.

If they leave their FOB's bare anything that they've stolen can be easily stolen back by a player during a retaliatory invasion.
 
Anyone else kind of surprised that this is the first Metal Gear since 2 where you can play as a character other than Snake?

Seeing the player control one of the field soldiers felt weird to me. But kind of cool if they don't have access to all the abilities Snake does. It's a good in-universe justification for having missions where the player is stripped of certain abilities they become reliant on.

uhhh, you could play as MSF soldiers in Peace Walker
 
Not sure how I feel about having to babysit my base. Feels like WoW garrison's a bit, with the mission structures and sending your team on missions. Having to keep morale of your team up sounds like it could be tedious. I hope this isn't the case.
You can already allow ocelot or miller or whoever to run the base for you. And it doesn't seem that much a chore to just stop by a soldier, take a shower, and maybe do some of the trials or random events. Basically it seems like it's not a waste of time or time consuming. The only thing you would need to do is choose your upgrades.
 
Anyone else kind of surprised that this is the first Metal Gear since 2 where you can play as a character other than Snake?

Seeing the player control one of the field soldiers felt weird to me. But kind of cool if they don't have access to all the abilities Snake does. It's a good in-universe justification for having missions where the player is stripped of certain abilities they become reliant on.

You could do it in Peace Walker, too, and you could actually find soldiers with better stats than Big Boss had. What exactly the stats actually meant in gameplay terms I was never too clear on, but it did seem like my boy Yellowtail was more resistant to damage than BB was.
 
check on your 2nds-In-Command,

Speaking of that, has it ever been mentioned whether or not we can choose, officially, who our second in command is? I was watching the Quiet trailer yesterday and remember Miller telling the soldiers to shoot her and Ocelot preventing the soldiers from shooting Quiet. The soldiers looked confused and unsure what to do.

Seems like a point of contention that should be solved by Boss himself.

Sorry if this question is obvious or something. I'm just getting into Metal Gear and don't actually know that much. Currently watching Peace Walker movie on YouTube.
 
Anyone else kind of surprised that this is the first Metal Gear since 2 where you can play as a character other than Snake?

Seeing the player control one of the field soldiers felt weird to me. But kind of cool if they don't have access to all the abilities Snake does. It's a good in-universe justification for having missions where the player is stripped of certain abilities they become reliant on.

Metal Gear Solid: Portable Ops says hi. In fact, its camo system was based around using other characters in missions, each one with varying stats and abilities (uniques). But yeah, using other characters should be balanced based on stats.
 
Cue the people who make an FOB and just leave it bare. Just to get what rewards they can get without risking anything from the MB.

You probably don't get a choice, the things you collect probably get placed all around MB regardless, and once you cap out, you use FOB to increase your cap of everything and it stores it right there for people to access.
I bet if you turn off invasions, your FOB is no longer *usable* and the game acts like it doesn't exist unless you turn it back on.
 
Speaking of that, has it ever been mentioned whether or not we can choose, officially, who our second in command is? I was watching the Quiet trailer yesterday and remember Miller telling the soldiers to shoot her and Ocelot preventing the soldiers from shooting Quiet. The soldiers looked confused and unsure what to do.

Seems like a point of contention that should be solved by Boss himself.

Sorry if this question is obvious or something. I'm just getting into Metal Gear and don't actually know that much. Currently watching Peace Walker movie on YouTube.

No that's actually a good question. I would imagine Kaz is canonically the 2nd, but Ocelot isn't someone to fuck with... Maybe Mother Base's troops are just really bad at the whole "shoot-first" thing.
 
Metal Gear Solid: Portable Ops says hi. In fact, its camo system was based around using other characters in missions, each one with varying stats and abilities (uniques). But yeah, using other characters should be balanced based on stats.

Always makes me sad when people miss out on Portable Ops. It was an incredible game considering the limitations of the platform. Naturally KojiPro learned from it and applied their knowledge to PW, but PO was a great first try on a portable.
 
No that's actually a good question. I would imagine Kaz is canonically the 2nd, but Ocelot isn't someone to fuck with... Maybe Mother Base's troops are just really bad at the whole "shoot-first" thing.

It might be a case of Kaz being the second in command, but Ocelot being the general of the Mother Base military. It seems like he trains the soldiers, so they probably have a greater respect for him than they do for Kaz, and an even greater respect for Big Boss.
 
Anyone else kind of surprised that this is the first Metal Gear since 2 where you can play as a character other than Snake?

Seeing the player control one of the field soldiers felt weird to me. But kind of cool if they don't have access to all the abilities Snake does. It's a good in-universe justification for having missions where the player is stripped of certain abilities they become reliant on.

Peace Walker allows you to control other members of MB as well.

Heck, by end-game, you basically have at least half a dozen grunt soldiers with better stats than Big Boss.
 
It might be a case of Kaz being the second in command, but Ocelot being the general of the Mother Base military. It seems like he trains the soldiers, so they probably have a greater respect for him than they do for Kaz, and an even greater respect for Big Boss.

That makes much more sense. Cheers for adding!
 
Metal Gear Solid: Portable Ops says hi. In fact, its camo system was based around using other characters in missions, each one with varying stats and abilities (uniques). But yeah, using other characters should be balanced based on stats.

You could do it in Peace Walker, too, and you could actually find soldiers with better stats than Big Boss had. What exactly the stats actually meant in gameplay terms I was never too clear on, but it did seem like my boy Yellowtail was more resistant to damage than BB was.

uhhh, you could play as MSF soldiers in Peace Walker

It's been clarified over and over, but you can turn off invasions whenever, but the game has limited non-respawning resources, so at some point you will run out of stuff to fulton and collect and you'll want the FOB to continue growing your army, but by that point the story will have most likely finished.


No, because Peace Walker did this already, you could do any side mission with anyone in the combat group of motherbase.
Soldiers never felt much weaker than Snake, but the S Rank soldiers late game were sometimes better all round.

Makes sense given how much of this game is rooted in Peace Walker design. I've never played any of the portable Metal Gears so I didn't consider them. I didn't understand until very recently (Ground Zeroes) that Peace Walker is actually taken quite seriously in the cannon despite being a portable game. I always wrote it off as a side story.

Still though, I never got the impression that Peace Walker was a very popular title. I'm glad to see that much of its' unique design is carrying over to something more grandiose.
 
I can't remember how it exactly was in Peace Walker but were they stat based and did any soldier match BB if so?
The stats didn't make what I'd call a real significant difference in combat, but you could find special soldiers who were basically maxed out, higher than Big Boss, but they were pretty rare.

Still though, I never got the impression that Peace Walker was a very popular title. I'm glad to see that much of its' unique design is carrying over to something more grandiose.
Popular enough to base MGSV off I suppose, actually Peace Walker was initially intended to be MGS5 but Kojima changed his mind since it wasn't a console MGS game.
So regardless, Peace Walker and TPP are where he has been wanting MGS to go since even before 3, he wanted 3 to be an open world game.
 
Yes, there were soldiers with stats even greater than Big Boss! Was awesome to find the maxed out stat guys/gals-- made going back to Big Boss a bit hard tho 😅😅😅

I did always find it funny that the Legendary Mercenary isn't as Legendary as he could possibly get... :P
 
Not sure how I feel about having to babysit my base. Feels like WoW garrison's a bit, with the mission structures and sending your team on missions. Having to keep morale of your team up sounds like it could be tedious. I hope this isn't the case.

I'm sure you don't have to. In fact it even says in the video that most of it is taken care of automatically by Miller if you so choose. (right? going off of memory here.) Metal Gear's gameplay is generally very flexible to suit multiple playstyles.
 
You could do it in Peace Walker, too, and you could actually find soldiers with better stats than Big Boss had. What exactly the stats actually meant in gameplay terms I was never too clear on, but it did seem like my boy Yellowtail was more resistant to damage than BB was.

"Think the game is too easy with run-and-gunning? Play as the soldier who can't take a single bullet."
 
I have 100%ed Ground Zeroes. Is it assured that I will have everything unlocked for TPP? What if I extracted those two enemy soldiers in that side mission but then killed them in a subsequent playthrough? Will the game consider that I have extracted them or killed them ?

A Q&A with the official Metal Gear Twitter account suggests that MGSV is going to have the Peace Walker difficulty system, which is to say no difficulty options at all. "More difficult activities in the game come in other forms", whatever that means.

Hmm, I don't think I like this. We'll see.
 
I have 100%ed Ground Zeroes. Is it assured that I will have everything unlocked for TPP? What if I extracted those two enemy soldiers in that side mission but then killed them in a subsequent playthrough? Will the game consider that I have extracted them or killed them ?



Hmm, I don't think I like this. We'll see.

junkerhq posted something different based on comments from people who attended the boot camp, they said that higher difficulty settings are unlocked after you beat the story missions

http://www.metalgearinformer.com/?p=21113

https://twitter.com/JunkerHQnet/status/629028183736606720
 
my understanding is that Motherbase will be invaded offline as part of the single-player campaign, and that FOBs are an online PVP equivalent.

Mother Base doesn't ever get attacked by other players. Outside of something story related.

I have 100%ed Ground Zeroes. Is it assured that I will have everything unlocked for TPP? What if I extracted those two enemy soldiers in that side mission but then killed them in a subsequent playthrough? Will the game consider that I have extracted them or killed them ?



Hmm, I don't think I like this. We'll see.

Well, I didn't see skulls by missions, so it's not entirely like PW. No idea how difficulty will work.
 
Uuuuugh I need to upgrade muh rig then.

If imma do it for any game it'll be for MGS5.

soo guys im just about to preorder the psn version of this and it says play on 9-01-2015 midnight pacific time

what the fuuuuck

i thought they stopped doing this fucked up shit...I'm on est...


-___-
 
MGSV-GZ-to-TPP-Data-Transfer.jpg

oh wow never knew you can transfer saves over lol im only at 41% though what do you get if to do this???
 
getting warned when the invader gets caught would make more sense in realistic terms, but getting warned when invader invades makes more sense in terms of gameplay I think.

Defender should invest in those bases by installing cameras, laser blocks and assigning soldiers. You are given freedom to build your FOBs to be impenetrable… If you invest in them. If you don’t then whatever happens to your base when you are gone is on you.

In addition to that a friend of the defender can also defend their bases for them in their absence. Defender can respawn and keep making intruders life a living hell, whereas the intruder has just one chance to get to the goal.

IMO the FOB system is favoring the defender a lot. The least they can do is notify the defender when the intruder has been spotted (You make a mistake and you get caught). It makes more sense and if the invader gets all the stuff and gets out undetected, even then the defender has a choice to get his stuff back by invading his base. Defenders will get a chance to retaliate.

As a player I would be really impressed if someone manages to steal all my stuff without being detected regardless of how good I thought my defense was. And as the player who invaded, the satisfaction of pulling a perfect heist would be amazing.

BTW I am not sure if I remember correctly but if the defender also knows the goal that intruder has to reach then it all makes it even more unbalanced for the invader.
 
I have 100%ed Ground Zeroes. Is it assured that I will have everything unlocked for TPP? What if I extracted those two enemy soldiers in that side mission but then killed them in a subsequent playthrough? Will the game consider that I have extracted them or killed them ?

oh wow never knew you can transfer saves over lol im only at 41% though what do you get if to do this???

Every POW you rescue in GZ will appear at your Mother Base in TPP. Also extracting Glaz and Palitz (Eliminate the Renegade Threat) will work as well. It doesn't matter if you replay the mission later and kill them, as long as you have extracted them both one time and completed the mission. Also if you do the Save Intel Operative mission (Save Kojima) you will get Kojima in TPP, this is not confirmed though. But it's very likely because you could also save/recruit him in PW and had S ratings in Intel and Medical.

Just having a GZ save will also get you the Sneaking Suit from GZ and there is also another cool feature:

“People who own GZ will be able to play a different mission(s) at Camp Omega in TPP. That’s the current plan. There’s something of a big feature involved. It’s never been done in the games industry before. So I can’t go into detail about it, but I think when you experience it for yourselves you’ll be surprised. It’s something that’s only possible through video games.”

Metal Gear Informer
 
TPP will not allow you to choose difficulty on first play through.

There are extras unlockable in the side ops in GZ too. Such as Glaz and Paltiz, Hideo, etc. It doesn't matter what difficulty you do it on. But GZ doesn't even have Easy mode does it? Normal is the easiest difficulty.

I kinda like that... So everyone starts on normal on first playthrough?

And anyone know exactly what carries over from Ground Zeroes? Do I need to extract all prisoners, get S rank, etc?
 
I kinda like that... So everyone starts on normal on first playthrough?

And anyone know exactly what carries over from Ground Zeroes? Do I need to extract all prisoners, get S rank, etc?

Nothing's confirmed other than the sneaking suit. Most speculation I've read is the people you rescue or kidnap in GZ will join your base in PP.
 
I kinda like that... So everyone starts on normal on first playthrough?

And anyone know exactly what carries over from Ground Zeroes? Do I need to extract all prisoners, get S rank, etc?

Nobody knows at the moment, but the best guess is all the characters who give 'special' notifications when you extract them. That'd be all the POWs, Chico and Paz, Glaz and Palitz, Hideo Kojima, and the two contacts in the classified data mission.
 
There's something I dont understand with FOB Invasion: Is it a real time mode ? Like you invade someone base and that person fights back in real time ?
 
soo guys im just about to preorder the psn version of this and it says play on 9-01-2015 midnight pacific time

what the fuuuuck

i thought they stopped doing this fucked up shit...I'm on est...


-___-

Yeah there's a simple reason for that. You can't (or well, shouldn't encourage) the entire planet to download it at the same time and if they put it at EST they'd have a far higher peak server load in the first hour.
 
Nobody knows at the moment, but the best guess is all the characters who give 'special' notifications when you extract them. That'd be all the POWs, Chico and Paz, Glaz and Palitz, Hideo Kojima, and the two contacts in the classified data mission.

Man, I can't wait to have Paz stationed somewhere on my Motherbase in Phantom Pain, it'll be great.
 
Yeah there's a simple reason for that. You can't (or well, shouldn't encourage) the entire planet to download it at the same time and if they put it at EST they'd have a far higher peak server load in the first hour.

Xbox allows 9pm PST. It should be based on country...not fair for East coasters to start playing at 3am. They should just unlock it, don't see what the big deal is for a single player game.
 
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