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Metal Gear Solid V: Gamescom Gameplay Demo

Anyone have any tips when it comes to finding stores that break street date? Never really cared much about that with other games but with MGSV I'm determined to get a copy early. Trying to find mom and pop videogame stores is a surprisingly difficult undertaking. I assume I'll probably just have to ask a bunch of employees at stores that don't specialize in videogames, like Target or Kmart or something. Also any word on when U.S. stores may get their copies?
 
It's WAY more fun and interesting to me if you have a chance to beat the odds before the defender is called in.

That would be case if you can actually designate soldiers to specific blind spots which I don't think that's the case.

Anyone have any tips when it comes to finding stores that break street date? Never really cared much about that with other games but with MGSV I'm determined to get a copy early. Trying to find mom and pop videogame stores is a surprisingly difficult undertaking. I assume I'll probably just have to ask a bunch of employees at stores that don't specialize in videogames, like Target or Kmart or something. Also any word on when U.S. stores may get their copies?

Mom and Pop stores is the only way.
 
I really want some small spoilers.

I want to watch the first 15 minutes of the game.

You don't.

You'll want to see those opening credits and play through the intro yourself. Heck, a good number of people who have played the opening hours of the game stressed that you'll want to avoid spoilers for the opening of the game.
 
After watching that all I can say is, oh my dear lord. Release date cannot come soon enough, I just need to decide what platform to purchase it for. I have been purposely ignoring information on this game so everything would be a surprise, I had no idea this much content would be packaged in. I was going to pick up a few games later but there is no point now. I'll easily sink at least 100 hours into this. Welp, time to play some GZ.
 
As in, it'll be the only bit of content left to do once you've finished all the missions? I can't deny that, not sure if I'd use the phrase end-game, though.



Somebody just confirmed that a couple of pages ago.

Sorry, I can't face going and finding their quote.

They confirmed that the gameworld doesn't have infinite money or infinite means of making money. There are only so many diamonds, so many of each item/vehicle, so many guards, and so many containers. Presumably guards respawn, so that seems a bit ridiculous – but guards don't make you money anyway.

The point is that you can collect every money-making item in the game and then not be able to get any more money. We obviously have no idea just how much money you could make - presumably more than you need. But this means when people steal stuff from your FOB, you will legitimately be losing pertinent stuff.

Resources can be automatically mined/obtained by the FOB itself or the Support Unit on MB, so no, resources, of any kind, will never be finite.
 
Resources can be automatically mined/obtained by the FOB itself or the Support Unit on MB, so no, resources, of any kind, will never be finite.

Well we aren't really sure how that works just yet, I assume MB/FOB will always have some steady supply of stuff over time but it definitely seems like since everything in the "gameworld" is finite, the FOB system is designed for you to gather materials quickly by stealing it from other players.

Basically it sounds as if you NEED to steal resources to truly max out everything in a quick time frame and weaken others in the process.
 
But it isn't acknowledged as a spawning mechanic. It's a wormhole.

A soldier from a rival organisation, who is killing/capturing your actual troops and stealing your actual resources, arrived on your base via a wormhole. It's just "what?".

It's just weird, where I imagine you could say that they parachuted onto the base. Or maybe they climbed up the side of the strut after swimming there (Raiden style). Or some other explanation that isn't teleportation.

Again, it just struck me as needlessly goofy. These wars between player FOB's being facilitated by wormhole technology. It isn't the end of the world or anything. Just something I felt a "what?" reaction to. But I don't have all of the facts; maybe it is considered in the game to be trans-dimensional combat between alternative universe versions of Mother Base.

There's all tons of goofiness in this universe. May I remind you of Vamp?
 
Another thing I noticed.

The defender knows the "platform core" which is basically the area where the intruder has to reach in order to successfully complete invasion.

This all sounds way too imbalanced to be honest. People (defender) will just find a perfect camping spot near the core and wait for the intruder to come to it and then kill them in the last moment.

Not to mention lay traps and tighten security around it making Invasion nearly impossible to complete.
 
Another thing I noticed.

The defender knows the "platform core" which is basically the area where the intruder has to reach in order to successfully complete invasion.

This all sounds way too imbalanced to be honest. People (defender) will just find a perfect camping spot near the core and wait for the intruder to come to it and then kill them in the last moment.

Unless the invader keeps anything he fultons and reaching the core just gives you a bonus. Campers will lose a lot of shit if they don't try and stop the invader asap.
 
Another thing I noticed.

The defender knows the "platform core" which is basically the area where the intruder has to reach in order to successfully complete invasion.

This all sounds way too imbalanced to be honest. People (defender) will just find a perfect camping spot near the core and wait for the intruder to come to it and then kill them in the last moment.

Is that the point though? You're, single handedly, invading a base where the person you've invaded knows the layout, knows the choke points and knows where to cut you off. It's hard for defenders because anything they fulton out is still theirs.
 
Well we aren't really sure how that works just yet, I assume MB/FOB will always have some steady supply of stuff over time but it definitely seems like since everything in the "gameworld" is finite, the FOB system is designed for you to gather materials quickly by stealing it from other players.

Basically it sounds as if you NEED to steal resources to truly max out everything in a quick time frame and weaken others in the process.
I'd be surprised if anything in the game world is finite.

Hell, you can replay the same mission and extract the same soldier over and over and over.
 
Who's grabbing the collectors strategy guide? It's on Amazon for $10 off the reg price

Preordered it a couple months ago from Amazon, but it's still saying they need time before I get my expected delivery time on my order. Is it just me or is this happening to you as well?
 
Well we aren't really sure how that works just yet, I assume MB/FOB will always have some steady supply of stuff over time but it definitely seems like since everything in the "gameworld" is finite, the FOB system is designed for you to gather materials quickly by stealing it from other players.

Basically it sounds as if you NEED to steal resources to truly max out everything in a quick time frame and weaken others in the process.

That makes no sense. First there is no confirmation as to the resources are finite, the only thing confirmed is the stationary weapons and probably the containers but those are not the resources that will help you develop MB, those are the ones that will be like a nice bonus to boost the development. Secondly you don't NEED to steal resources because you are being optimistic and not considering the fact that your resources can also be STOLEN.

Another thing I noticed.

The defender knows the "platform core" which is basically the area where the intruder has to reach in order to successfully complete invasion.

This all sounds way too imbalanced to be honest. People (defender) will just find a perfect camping spot near the core and wait for the intruder to come to it and then kill them in the last moment.

How do you know there is even a "perfect" camping spot near the objective? How do you even know that, if the defender is camping, a smoke grenade is not enough to incapacitate him and complete the objective? Let's not jump to conclusions
 
You don't.

You'll want to see those opening credits and play through the intro yourself. Heck, a good number of people who have played the opening hours of the game stressed that you'll want to avoid spoilers for the opening of the game.

Oh really? I hadn't heard that. Thanks.


Waiting is so hard. :/
 
Unless the invader keeps anything he fultons and reaching the core just gives you a bonus. Campers will lose a lot of shit if they don't try and stop the invader asap.

Is that the point though? You're, single handedly, invading a base where the person you've invaded knows the layout, knows the choke points and knows where to cut you off. It's hard for defenders because anything they fulton out is still theirs.

When you invade other user's FOB

success: you earn soldiers, items and money. your ranking goes up
fail: you waste your infiltration, lose your soldier you invaded with (I don't know how this will work if you invade as Snake)


When you defend other user's invasion

success: you keep your stuff, your ranking goes up
fail: you lose your soldiers, items, money

seems heavy focus on ranking/leaderboard.

I am still a bit confused about how it all works. But the information shared earlier indicates that if the intruder fails (which means gets caught/killed) they lose their soldier. It doesnt mention keeping all the stuff they already looted.

Whereas the Success for defender clearly mentioned "you keep your stuff".

In which case, its a lose lose situation for the invader. They have a tiny chance of succeeding and when they fail, they go on and lose one of their soldiers (assuming that would be a high ranking soldier) as a penalty.

How do you know there is even a "perfect" camping spot near the objective? How do you even know that, if the defender is camping, a smoke grenade is not enough to incapacitate him and complete the objective? Let's not jump to conclusions

there is always a camping spot.... and yes I am jumping to conclusions so I will stop at that about defenders camping in a "perfect spot". But still you can lay traps and tighten the security near the platform core making defense much easier. Plus there is a timer going on, which I also assume favors the defenders.
 
Well we aren't really sure how that works just yet, I assume MB/FOB will always have some steady supply of stuff over time but it definitely seems like since everything in the "gameworld" is finite, the FOB system is designed for you to gather materials quickly by stealing it from other players.

Basically it sounds as if you NEED to steal resources to truly max out everything in a quick time frame and weaken others in the process.
This is how I read it:
Your mother base under Kaz uses personnel and resources you gather in the field to upgrade your weapons/equipment
Do side missions to gather more resources to upgrade faster
Construct FOB and upgrade thatto gather resources even faster and upgrade even faster
Rob other Users FOBs to gain an edge

I suspect this will tie into MGO
 
Looks like I've been sucked in by the gaf hype

Just preordered. Was a bit disappointed with MGSIV so wasn't really that interested in this but I've got to say the gameplay, especially the FOB stuff, looks brilliant

Please go fast August
 
Looks like I've been sucked in by the gaf hype

Just preordered. Was a bit disappointed with MGSIV so wasn't really that interested in this but I've got to say the gameplay, especially the FOB stuff, looks brilliant

Please go fast August

Same exact boat, didn't get into IV, but this is a totally different animal and looks lovely. Yes August go fast, no don't, ahh damn it I need this game...
 
Anyone have any tips when it comes to finding stores that break street date? Never really cared much about that with other games but with MGSV I'm determined to get a copy early. Trying to find mom and pop videogame stores is a surprisingly difficult undertaking. I assume I'll probably just have to ask a bunch of employees at stores that don't specialize in videogames, like Target or Kmart or something. Also any word on when U.S. stores may get their copies?

I had some luck a few years ago with getting games early by calling smaller local stores. A lot of them said that they hadn't got the stock in yet, but would sell as soon as they did. I ended up getting lucky and finding a place about 10-15 miles out from where I lived at the time that was selling a game about 3 days before the release date, so I picked it up. Don't expect stores to get it in stock much earlier than that though, some small places even get their shipments late.

You'll pretty much never get a big name store to do this though, other than an employee fuck up.
 
Preordered it a couple months ago from Amazon, but it's still saying they need time before I get my expected delivery time on my order. Is it just me or is this happening to you as well?

Same here. I was gonna cancel it and buy it at gamestop day 1 but it's $10 more so I'm just gonna stick with Amazon and see what they do as we get closer to launch.
 
UKGAF... Steam says it will unlock in 2 weeks 5 days and 21 hours from now. I tried a calculator on the web and it said Tuesday 1st September at 18:00... Is that correct?
 
Crossposting this from the community thread In regards to invading fellow Gaffers:

I agree, at the same time id rather someone from GAF put my FOB thru its paces and point out the weaknesses in my security.

The thought above totally gives me the idea that whatever a gaffer manages to take, reaching the control center or not, should be considered a consulting fee...consider it payment for time and pointing out security flaws following their infiltration. That way we strengthen our defenses and at least keep the cycle of GMP internal to GAF

I'd like to create a separate topic strictly for the FOB system where we can all work together to collectively strengthen our defenses since it seems like other communities around the web will be uniting as well.
 
Crossposting this from the community thread In regards to invading fellow Gaffers:



I'd like to create a separate topic strictly for the FOB system where we can all work together to collectively strengthen our defenses since it seems like other communities around the web will be uniting as well.

It would probably be better to use the MGO thread for FOB discussion.
 
Crossposting this from the community thread In regards to invading fellow Gaffers:



I'd like to create a separate topic strictly for the FOB system where we can all work together to collectively strengthen our defenses since it seems like other communities around the web will be uniting as well.

It would probably be better to use the MGO thread for FOB discussion.

I think FOB should have a separate thread as well, if only because MGO has been delayed for a month.
 
I think FOB should have a separate thread as well, if only because MGO has been delayed for a month.

Forgot about the delay :(

A separate thread sounds good then for the release, but we should merge them once MGO is ready. Having 3 OTs for a game seems kind of excessive and I don't think there'll be enough discussion by then to warrant 2 separate threads for multiplayer.
 
Forgot about the delay :(

A separate thread sounds good then for the release, but we should merge them once MGO is ready. Having 3 OTs for a game seems kind of excessive and I don't think there'll be enough discussion by then to warrant 2 separate threads for multiplayer.

it's the last Hideo Kojima MGS

we will never have enough OTs

We should have OTs for each map we visit
 
I've never played a Metal Gear game but I have to say I'm seriously impressed by what has been shown. How daunting do people think this would be by jumping in here without having played any of the previous games ?

I guess I could always just wiki the 'story so far' -- but of course, it's never the same.
 
I've never played a Metal Gear game but I have to say I'm seriously impressed by what has been shown. How daunting do people think this would be by jumping in here without having played any of the previous games ?

I guess I could always just wiki the 'story so far' -- but of course, it's never the same.

Hoo boy. You could probably youtube the majority of the story. The only thing is that there are gameplay quirks that aren't necessary, but will help you appreciate the evolution of the series. You'll definitely be able to hop in either way, the story might be confusing though. You could always try out Ground Zeroes to get a good feeling of how TPP will be~
 
I've never played a Metal Gear game but I have to say I'm seriously impressed by what has been shown. How daunting do people think this would be by jumping in here without having played any of the previous games ?

I guess I could always just wiki the 'story so far' -- but of course, it's never the same.

It's a direct follow on from a PSP game, it's pretty much the bridge of one of the main arcs of the series.... I also think Kojima has long since stopped caring about helping people who new understand the game back story.

I still say go for it, because the gameplay will carry it, but do read the Wiki for each game or else you will be horrendously lost.
 
Forgot about the delay :(

A separate thread sounds good then for the release, but we should merge them once MGO is ready. Having 3 OTs for a game seems kind of excessive and I don't think there'll be enough discussion by then to warrant 2 separate threads for multiplayer.

I'll see what the mods say, it could be a pretty big topic, especially if people start posting videos of successful infiltrations to point out weak spots. But I guess we'll see what ends up being the best choice...it's not often we get a game with 2 separate multiplayer systems.
 
I've never played a Metal Gear game but I have to say I'm seriously impressed by what has been shown. How daunting do people think this would be by jumping in here without having played any of the previous games ?

I guess I could always just wiki the 'story so far' -- but of course, it's never the same.
You COULD just wiki the whole thing, but you'd still be missing out. One of the big reasons why we're all so blown away by this is because we've been with the series for so long, and to see the characters and the game evolve into this is very satisfying for us.
 
I've never played a Metal Gear game but I have to say I'm seriously impressed by what has been shown. How daunting do people think this would be by jumping in here without having played any of the previous games ?

I guess I could always just wiki the 'story so far' -- but of course, it's never the same.

Timeline wise, the MGS series goes as below:

MGS3 -> MGS Peace Walker -> MGSV -> MG1* -> MG2* -> MGS1 -> MGS2 -> MGS4

*Metal Gear, not Metal Gear Solid.

So, although the game will surely have references to the games that come after it, the ones really key to understanding the plot are MGS3 and MGS Peace Walker, so just two games.

Gameplay-wise MGSV is quite different to the games that came before, so if you've every played a third person shooter you'll be fine there.

So if you want to have a general idea of the plot, and you don't want to or can't play the games, then you could watch a YouTube movie of MGS3 and MGS Peace Walker (the cutscenes placed in order with the minimal amount of gameplay to make sense of it).

Or you can just go into MGSV without prior knowledge. It's possible that MGSV was designed with newcomers in mind also. Prior games in the series have allowed you to name the Metal Gear Solid games you have played prior, for a slight change in content and exposition. It might be worth doing that then going backwards and understanding the series if you find yourself liking the plot of MGSV. The series doesn't have a linear plot, so a lot of players will have jumped onto Metal Gear Solid initially without understanding the full storyline.
 
is it really finite resources?

First, arent all the missions and side ops replayable? meaning you could keep fultoning people and resources from those missions ad infitum since theyre not gonna give you an empty base once you replay it.

Second, my reading from the video about the FOBs were they were like mobile game mining in their purpose. you build 1 FOB and it mines resources for you are while away at +5 per second or something. This is what the Invader will be stealing. The stuff that you get from that mining. Not the stuff from your MB unless you purposefully put that stuff in the FOBs.
 
is it really finite resources?

First, arent all the missions and side ops replayable? meaning you could keep fultoning people and resources from those missions ad infitum since theyre not gonna give you an empty base once you replay it.

Second, my reading from the video about the FOBs were they were like mobile game mining in their purpose. you build 1 FOB and it mines resources for you are while away at +5 per second or something. This is what the Invader will be stealing. The stuff that you get from that mining. Not the stuff from your MB unless you purposefully put that stuff in the FOBs.

I suppose the high end staff and gear is unique and can only be obtained once.
 
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