Interesting to see this. I hope the story and it's ending is also engaging to newcomers.
lol what? Play the games... It probably will, but at the same time, it should be catered to the fans not newbies
Interesting to see this. I hope the story and it's ending is also engaging to newcomers.
This is a really specific question, but it's very important to me.
Kojima said that Quiet's story and outfit justification will make us feel sorry for our words and deeds.
Without telling me why, does anybody know of this turned out to be true or false?
What's the verdict on Quiet?
This is not the spoiler thread.This is a really specific question, but it's very important to me.
Kojima said that Quiet's story and outfit justification will make us feel sorry for our words and deeds.
Without telling me why, does anybody know of this turned out to be true or false?
What's the verdict on Quiet?
Review events suck, full stop. I don't give a shit how much time you're allocated or whatever. You're unable to play at your own pace, in your own comfort, and within your own control. It's a crock of shit. You can't boot up the game whenever you want to replay things or fact check or simply re-experience content. You can't marathon based on your own schedule, you have to work within theirs. You get what you're given, finish as much as you can in X amount of time, and catch you later. It's a controlled environment through and through, and I don't give a fuck if you finished the game during; you're not qualified to review it.
Our journo could only spend three hours there. He's fairly new to the series, so instead of tugging our cocks and pretending like we're experts on the series based on three hours of controlled environment play, we put it up as a preview from the perspective of someone going in relatively fresh.
I sympathise with journos who hate the situation, but I'm not treating controlled reviews as developed, committed, articulated analysis of a game's strengths and weaknesses. Rushing to get content out in time for the embargo drop is bad enough. Review events are piss incarnate.
Yes, but unfortunately what you define as Metal Gear matters only to you, because you didn't invent nor direct nor design the series that indisputably started in 1987. You're free to be disappointed, subjectivity and taste and all that. But please.
He also mentioned that the true ending not only broke the fourth wall but completely shattered it in his opinion. With an incredibly powerful message to the players.
And he said you DON'T need to replay missions in higher difficulties (for the story content at least).
He compared the story content after the initial ending to MGSV episode 2. ( though not presented the same way)
Mixed reception from NeoGAF users in the spoiler thread, but the reviewers sounded positive.This is a really specific question, but it's very important to me.
Kojima said that Quiet's story and outfit justification will make us feel sorry for our words and deeds.
Without telling me why, does anybody know of this turned out to be true or false?
What's the verdict on Quiet?
This is a fucking spoiler, dude. I think you've done this before, too.
This is a really specific question, but it's very important to me.
Kojima said that Quiet's story and outfit justification will make us feel sorry for our words and deeds.
Without telling me why, does anybody know of this turned out to be true or false?
What's the verdict on Quiet?
Do you mean to say I don't have right to be apprehensive? I am a fan just like you. You don't agree with my opinion. Fine. But try and respect it, please.![]()
This is not the spoiler thread.
edit: welp, too late.
Ok I'm out of this thread now. I appreciate your post about the French reviewer. It solidified that I shouldn't be worried about the story.He also mentioned that the true ending not only broke the fourth wall but completely shattered it in his opinion. With an incredibly powerful message to the players.
And he said you DON'T need to replay missions in higher difficulties (for the story content at least).
He compared the story content after the initial ending to MGSV episode 2. ( though not presented the same way)
Wasn't the launch trailer meant to drop at 2pm BST today?
Wasn't the launch trailer meant to drop at 2pm BST today?
Disclaimer: I know next to nothing about the story other than the trailers and some reviews.
That being said, I'll hazard a guess and say the more positive impressions of the story are directly proportional to understanding the way the story is told relative to the narrative's key themes, twists, and developments.
I'm thinking along the lines of Metal Gear Solid 2, not as in it's exactly like Metal Gear Solid 2 in literal twists and themes, but how that game relied on the method of story telling, subverting expectations, and player involvement to bring itself together.
By comparison, MGS, MGS3, and MGS4 are very linear, typical movie/literature narratives where you go from A to B to C to D and so on and each cutscenes and moment develops the narrative or adds new information, and then you reach the climax and it's all over. They're straight forward in progress, like a movie.
A lot of MGS2's charm comes not from following this formula, but the way it's presented and consumed by the person interacting with the game entire. So even though it has the linearity of the other games, even once the credits roll and it's all over you're forced to reflect upon the sequence of events as you experienced them and what the importance of those to the themes. The surprise of playing as Raiden, the surrealness of Big Shell events retreading distinctly familiar moments from MGS, and the fourth wall breaking AI moments while in the core. The player becomes involved in these sequences, and the weirdness they feel becomes part of the story, something to reflect upon with purpose even when the narrative is over. The kind of stuff you think back on and go oh, I was supposed to feel that, because of these reasons.
It kinda sounds like The Phantom Pain deliberately keeps its narrative a little bit discovery like, where doing side ops, listening to taps, uncovering radio calls and mystery objectives, and so on and so forth for the player, piecing together this bigger puzzles alongside the linear narrative, is the point. It's more than just A-to-B-to-C and so on. You're supposed to reflect upon your experience and how you experienced that information, and that itself is part of the narrative and themes.
At least, I hope that's what they're going for.
if I have one gripe with the game’s story it’s that the cutscenes are thrown at the player in massive helpings. For example, you will have just played through four missions, which would equate to a little more than a few hours, with no cinematics and then all of a sudden the game will toss 10 or 15 minutes of cutscenes at you with little gameplay mixed in. It’s not exactly the pacing I was hoping for in that regard
Let's not quote things that we personally see as spoilers, especially untagged.
Tell the user that you think their comments are crossing a line and try to make sure no other users are spoiled.
10-15 minutes is nothing. That's more in line with MGS1, compared to MGS4's multiple 40 minute scenes. How do you even like these games?Ugh. I was really considering getting this, but now I'm not so sure.
The cutscenes were the worst thing about MGS4 and were in dire need of editing. It felt like over half of the "playing" time was a completely passive experience. So sick of all of these modern games that just shovel exposition by the mountains at you and forget that it's not supposed to be a movie, but a game.
The cutscenes were the worst thing about MGS4 and were in dire need of editing. It felt like over half of the "playing" time was a completely passive experience. So sick of all of these modern games that just shovel exposition by the mountains at you and forget that it's not supposed to be a movie, but a game.
Ugh. I was really considering getting this, but now I'm not so sure.
The cutscenes were the worst thing about MGS4 and were in dire need of editing. It felt like over half of the "playing" time was a completely passive experience. So sick of all of these modern games that just shovel exposition by the mountains at you and forget that it's not supposed to be a movie, but a game.
Someone PM this guy then.
And (hopefully) shame him
maybe this is a weird request but i didn't notice any female reviewers listed in the OP in my quick glance at it. Do we have any female reviewer's input on the game? It would be nice to have a different perspective to see if MGSV is as loaded with the pervy stuff as much as MGS4 was. I feel like that's the type of thing that gets glossed over by most male reviewers.
This is a really specific question, but it's very important to me.
Kojima said that Quiet's story and outfit justification will make us feel sorry for our words and deeds.
Without telling me why, does anybody know of this turned out to be true or false?
What's the verdict on Quiet?
Ugh. I was really considering getting this, but now I'm not so sure.
The cutscenes were the worst thing about MGS4 and were in dire need of editing. It felt like over half of the "playing" time was a completely passive experience. So sick of all of these modern games that just shovel exposition by the mountains at you and forget that it's not supposed to be a movie, but a game.
This is a really specific question, but it's very important to me.
Kojima said that Quiet's story and outfit justification will make us feel sorry for our words and deeds.
Without telling me why, does anybody know of this turned out to be true or false?
What's the verdict on Quiet?
Gaming is truly dead. No good games no more, am I right?This is one hell of a year for masterpiece games being released.
Witcher 3, Bloodborne, Arkham Knight, and soon to be MGSV and Fallout 4 later this year.
maybe this is a weird request but i didn't notice any female reviewers listed in the OP in my quick glance at it. Do we have any female reviewer's input on the game? It would be nice to have a different perspective to see if MGSV is as loaded with the pervy stuff as much as MGS4 was. I feel like that's the type of thing that gets glossed over by most male reviewers.
Let's not quote things that we personally see as spoilers, especially untagged.
Tell the user that you think their comments are crossing a line and try to make sure no other users are spoiled.
This is a really specific question, but it's very important to me.
Kojima said that Quiet's story and outfit justification will make us feel sorry for our words and deeds.
Without telling me why, does anybody know of this turned out to be true or false?
What's the verdict on Quiet?
Has there been a proper confirmation on the controls being tighter then they were in Ground Zeroes?
The cutscenes were the worst thing about MGS4 and were in dire need of editing. It felt like over half of the "playing" time was a completely passive experience. So sick of all of these modern games that just shovel exposition by the mountains at you and forget that it's not supposed to be a movie, but a game.
That actually sounds pretty good to me. From what I remember of MGS4 it was a lot closer to 2 hours of cutscenes followed by 15 minutes of gameplay. A 15 minute cutscene here or there is fine with me personally. In fact being MGS I'd expect it and be let down without a few of them.
Wait, so... You're saying you have a problem with this... Yet this is the exact thing which MGSV allegedly addresses? Apparently it's still got a lot of story but it's spread out between hours of gameplay and optional content (some of which can be listened to during gameplay) – which is 100% different to MGS2-4's style of '20 minutes gameplay > 30 minutes cutscene > 30 minutes gameplay > 1 hour cutscene > 1 hour gameplay > 30 minutes cutscene' etc.
Gaming is truly dead. No good games no more, am I right?
Let the micro-transactions begin!
https://www.vg247.com/2015/08/24/metal-gear-solid-5-the-phantom-pain-fob-mode-behind-paywall-report/
Let the micro-transactions begin!
https://www.vg247.com/2015/08/24/metal-gear-solid-5-the-phantom-pain-fob-mode-behind-paywall-report/
A french reviewer who hasn't posted his review yet said he refused to rush the game like so many other reviewers and that in his opinion, most reviews complaining about the story being unconclusive and lacking the Kojima moment have simply not seen the true ending.AWESOME!