entremet
Member
Opinions have long been divided on this, but while Metal Slug X is a revised, recoloured, extended and rearranged version of Metal Slug 2, I'm one of those people who just felt that Metal Slug 2 held together better as a game. I prefer the times of day (changed in X) and I prefer the boss ordering and I prefer the level of detail. For example in the below picture, the sand in the background of stage 1 is actually animated in MS2 but static in MSX. Metal Slug 2 is on the left.
However Metal Slug 2 has one big problem – slowdown, and lots of it. Half of the game has to be played at a crippling pace unless you overclock your MVS system, and even then it's still not as quick as other games in the series. I don't know why SNK never addressed this, but it was fixed in X, and it was also fixed in some of the newer port releases SNK have made over the years.
That doesn't help arcade collectors though who want to play the game on original hardware, and overclocking the MVS isn't really my preferred solution to the problem. Over the years on and off I've looked into it and never really gone much further, but the most solid information I could find was that there was a problem in the code causing game logic to get updated twice for every graphical frame.
I don't know any 68k assembly language, but I know a man who does and I was finally able to get some of his time to look at the problem. Unfortunately, the logic happening twice – isn't the case. However one thing he did spot was the 30 fps lock code was causing extra frames to be dropped. If the game was missing one frame it would miss two. If it would miss three it would instead miss four. So, code fix developed it's time to try it out on a real Metal Slug 2 cartridge.
This is my world weary Metal Slug 2 cart – like so many others a victim of operators removing serial numbers so the cart couldn't be traced – selling them across borders was against the copyright/usage terms. Still, it was very cheap.
One thing I didn't know, SNK fixed some of the slowdown in subsequent console ports.
Funny thing, the recent Hamster port on Swtich is so authentic it preserves the original slowdown, since it's based on the arcade original. Great for preservation, not the best for the gamer. Interesting decision nonetheless.
MS2/X is still my favorite of the series. Perfect balance with difficultly and length.
http://blog.system11.org/?p=1442