METALDAVE DESTROYS DF

Why are you saying that?

DF are clearly hypocritical here. "changed opinion" sure, so they have nobody over there doing editorial checks for consistency.

When you spent that long of a video stroking Steam deck to be a series S handheld, i would expect that the stronger handheld coming up is not thrown under the bus as being just PS4, especially when its running games that just won't even run on PS4.

Not sure what your beef with metaldave is, the guy is basically looking at both DF videos and pointing out the hypocrisy. His DLSS comparison with cyberpunk 2077 is legit too 🤷‍♂️

this only works if you completely ignore context or don't understand basic English.

DF compared the Deck to the Series S because they use the exact same architecture. Zen 2, RDNA2. they showed games running roughly with the same performance but massively dialed back resolution to fit the hardware profile of the Deck.

DF compares the Switch 2 to the PS4 because in raster perfomance they are very similar and the Switch 2 is designed to be docked and used as a home console on a 4K screen.

there's no contradiction here, nothing that was said by DF is factually incorrect.
you either want to misunderstand them on purpose (Like Super Grifter Dave), or you just don't follow what they said.
 
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So, your opinion about this topic is not valid… 🤷‍♂️ I don't like that guy either, but he is just rewatching some old DF videos and making comparison with newer ones… Is not even his opinion, DF contradicts himself.
NORT EVEN METALDAVE

DF DID IT TO THEMSELV

oh-yeah-mrw.gif
 
this only works if you completely ignore context or don't understand basic English.

DF compared the Deck to the Series S because they use the exact same architecture. Zen 2, RDNA2. they showed games running roughly with the same performance but massively dialed back resolution to fit the hardware profile of the Deck.

DF compares the Switch 2 to the PS4 because in raster perfomance they are very similar and the Switch 2 is designed to be docked and used as a home console on a 4K screen.

there's no contradiction here, nothing that was said by DF is factually incorrect.
you either want to misunderstand them on purpose (Like Super Grifter Dave), or you just don't follow what they said.

In raster performance they are very similar? And Steam deck is not?

Makes no sense. Switch 2 is beefier than PS4/Steam deck even in handheld before you factor in DLSS, just raw TFlops. And for one, base PS4 was never 4K just like a PS5 was never 8K.

If Deck is handheld Series S and a fair comparison with DF as you seem to be all for it, then so is Switch 2. Switch 2 is a modern architecture and one that was actually competing against RDNA 2, not GCN from 2012, RDNA 2 the same architectures as Steam deck and Series S. Series S is a 1080p~1440p ish machine (falling to 900p most of the time it seems..) that it seems most of the heavy ports on Switch 2 will land at, even handheld. Dock is just pushing things even further. Modern consoles have decompression engines, Switch 2 has that.

There is no world where DF deciding to compare Switch 2 to base PS4 and continuing to push the narrative that its equivalent makes any fucking sense when they pushed Steam deck to Series S. No fucking sense. I'm sorry, it just is. I'm not even going with the narrative that a Switch 2 is a portable Series S by the way, but DF is just showcasing FULL ON HYPOCRISY. There's no "ignore context and don't understand basic english" that's a load of fucking bullshit kevboard. If anything DF is ignoring all the context of what makes Switch 2 above and beyond PS4. The same peoples who said "I'm not sure tensor cores in a mobile ampere GPU is gonna cut it" and were all giddy when they couldn't detect DLSS in initial footage, big pat on the back Rich, you nailed it. OOOOPPPSSSS, (3) weeks sideblinded that they could not even detect the DLSS from native. Really going well over there with their Switch 2 claims isn't it.
 
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I really don't understand why you guys keep bringing up the same topic over and over again.

As if any of this would change people's perception of what the Switch 2 is. 🤷‍♀️

It literally occupies the same space as its predecessor, so most of its power will lie outside the hardware spectrum, who cares which outdated console it resembles the most. Get over it already.
 
I really don't understand why you guys keep bringing up the same topic over and over again.

As if any of this would change people's perception of what the Switch 2 is. 🤷‍♀️

It literally occupies the same space as its predecessor, so most of its power will lie outside the hardware spectrum, who cares which outdated console it resembles the most. Get over it already.
It's annoying that Digital Foundry promotes Switch 2 as a past gen console, even though it's more powerful than the current gen Steam Deck.
 
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oh-sure-john-candy.gif


AAA alreadies 10 times betters then Switch 1

And it doesn't change the Switch 2's position relative to the competition. It's where it's been for years, and that's a good thing.
It's annoying that Digital Foundry promotes Switch 2 as a past gen console, even though it's more powerful than the current gen Steam Deck.

DF does good things and it also does stupid things.

They've been called out so many times that there's really no need to make a fuss about it, not every day for one fucking instance.
 
In raster performance they are very similar? And Steam deck is not?

Makes no sense. Switch 2 is beefier than PS4/Steam deck even in handheld before you factor in DLSS, just raw TFlops. And for one, base PS4 was never 4K just like a PS5 was never 8K.

In raw hardware? Handheld mode before factoring in DLSS and API advantages? The Switch 2 is not more powerful vs the Steam Deck. It's a 1.6 TF RDNA2 GPU with 102 GB/s up against a 1.7 TF Ampere GPU with 68 GB/s. It takes a bit more Ampere TF to match RDNA2, just compare the 3060 and 6700 XT. Similar TF count, but the 6700 XT is significantly faster. It's not a major advantage in regular rendering performance for the Deck, and the API advantages will likely lead to the Switch 2 taking the performance crown in some titles. The Switch 2 is more powerful in docked mode of course, or at least the GPU is.

If Deck is handheld Series S and a fair comparison with DF as you seem to be all for it, then so is Switch 2. Switch 2 is a modern architecture and one that was actually competing against RDNA 2, not GCN from 2012, RDNA 2 the same architectures as Steam deck and Series S. Series S is a 1080p~1440p ish machine (falling to 900p most of the time it seems..) that it seems most of the heavy ports on Switch 2 will land at, even handheld. Dock is just pushing things even further. Modern consoles have decompression engines, Switch 2 has that.

There is no world where DF deciding to compare Switch 2 to base PS4 and continuing to push the narrative that its equivalent makes any fucking sense when they pushed Steam deck to Series S. No fucking sense. I'm sorry, it just is. I'm not even going with the narrative that a Switch 2 is a portable Series S by the way, but DF is just showcasing FULL ON HYPOCRISY. There's no "ignore context and don't understand basic english" that's a load of fucking bullshit kevboard. If anything DF is ignoring all the context of what makes Switch 2 above and beyond PS4.
Watching the original DF video, I'm not sure how anyone can come to the conclusion that they claim the Series S and Steam Deck are similar in performance. They clearly state that you need to make resolution and/or setting compromises, and that more recent AAA will struggle on the deck. I even posted two follow up videos earlier where they clearly show the deck struggling on quite a few recent titles, one video not even two months old.
 
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In raster performance they are very similar? And Steam deck is not?

Makes no sense. Switch 2 is beefier than PS4/Steam deck even in handheld before you factor in DLSS, just raw TFlops. And for one, base PS4 was never 4K just like a PS5 was never 8K.
No, it isn't.
1.72TF v 1.84TF.
 
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Come On What GIF by MOODMAN


What does that even mean

Its mobile hardware so we should not even discuss it? Maybe you could go ahead and suggest that to DF.

I don't write their scripts so i don't give a damn what they say in their next videos. But these threads are getting more and more ridiculous, i mean how butthurt can you be over some idiotic analogy?
 
Destroyed his corpse you mean? DF has been dead for a while courtesy of Threat Interactive. They had their moments, but certainly grew wretched and fat over time. TI is the new benchmark for technical graphics analysis videos. TBH it's not even very close.
 
DESTROYS such a genZ millenial term. See this crap all the time too.

"Ben Shapiro DESTROYS dumb college activist."

"ITS OVER ASMONGOLD DESTROYS Blizzard."

"XBOX fan DESTROYS Phil spencer."

no one destroyed jack shit. Shut up you overdramatic cunt.
 
i haven't been following the series s closely, but because of all this switch 2 vs series s, it got me thinking and curious to know if there is a game on series s running at 4k 60 fps and looking as good as metroid prime 4. does anyone know?
 
Well that, and double the CPU and memory bandwidth, plus a GPU 2.5x as fast. Steam Decks only advantage is more RAM.
You have to admit that those "double" specs in real life tests do not translate into twice graphics quality, performance etc.
 
Destroyed his corpse you mean? DF has been dead for a while courtesy of Threat Interactive. They had their moments, but certainly grew wretched and fat over time. TI is the new benchmark for technical graphics analysis videos. TBH it's not even very close.
Threat Interactive is misguiding people. His dismissal of FSR4 and DLSS, plus his terrible unreal TAAU recommendations are a joke. For somebody who claims he is gods gift to optimisation and image quality he is lacking on any actual releases or credible GitHub projects. The guy is even banned on r/FuckTAA.
 
Threat Interactive is misguiding people. His dismissal of FSR4 and DLSS, plus his terrible unreal TAAU recommendations are a joke. For somebody who claims he is gods gift to optimisation and image quality he is lacking on any actual releases or credible GitHub projects. The guy is even banned on r/FuckTAA.
Where does he claim to be God's gift? Are there any uncompressed videos we can look at to see if his analysis of FSR4 has any basis in reality?
 
I don't like those kind of youtube channels, but their arguments and proofs are real. The DF logic:

Switch 2 docked = PS4
Switch 2 docked > Steam Deck
Steam Deck = Series S
Switch 2 docked < Series S


SlnjhA1.jpeg
Exactly and Dave has been doing a excellent job pointing this out and making comparisons of his own.
 
You have to admit that those "double" specs in real life tests do not translate into twice graphics quality, performance etc.
Sure, but it's enough to push some games from dreadful to playable. Starfield, Flight Simulator, and BG3 Act 3 all perform terribly on the Deck, but are alright (not great) on the Series S.

Where does he claim to be God's gift? Are there any uncompressed videos we can look at to see if his analysis of FSR4 has any basis in reality?
Almost every single time he mentions they are working on an Unreal fork. Which is totally going to be the best thing ever and solve everything with the ol "tried and tested" methods. Just ignore the fact he has zero experience or meaningful work to his name.

I don't recall him doing an analysis of FSR4 either, he just dismissed ML upscalers in the Kingdom Come video because of vendor lock in, which is ridiculous.
 
I don't like those kind of youtube channels, but their arguments and proofs are real. The DF logic:

Switch 2 docked = PS4
Switch 2 docked > Steam Deck
Steam Deck = Series S
Switch 2 docked < Series S
DF doesn't believe the Steam Deck is as fast as the Series S.
 
In raw hardware? Handheld mode before factoring in DLSS and API advantages? The Switch 2 is not more powerful vs the Steam Deck. It's a 1.6 TF RDNA2 GPU with 102 GB/s up against a 1.7 TF Ampere GPU with 68 GB/s.

88GB/s Steam deck (in theory), again super unstable specs

And it needs it, that's what happens when you massacre the RDNA 2 infinity cache.

68 GB/s on Switch 2 is of no fucking matter because it stays within the Ampere envelope of 25GB/s per TFlops which has been seen from mobile 2050 all the way to 3090. I keep repeating this like a dozen time already? Do you understand that bandwidth numbers only mean a certain thing depending on the pipelines and the size of the pool you have to feed? There's no higher number = better, its architecture dependent. Nvidia and AMD are totally different here for the approach.

Steam deck is 15W limited and never hits those 1.6 TF. Its a theoritical speed. It downclocks ~1000MHz more often than not. If you force it to break the 15W limit then sure but I mean helllooooo fans and hand warmers.

Switch 2 clocks are set, its not theoretical TFlops. We're ignoring boost clocks here that DF detailed as Switch 2 having because of course then it would go even higher.

It takes a bit more Ampere TF to match RDNA2, just compare the 3060 and 6700 XT. Similar TF count, but the 6700 XT is significantly faster.

And does Steam deck or Series S have that infinity cache size of a 6700XT? How does cut down desktop Zen 2 react to high latency LPDDR5 which it was never meant for? Do I have to explain it?

Ampere SM desktop is Ampere SM mobile, same cache and bandwidth playbook of 25GB/s per TFlops. ARM A78C is made for LPDDR.

What is RDNA 2 balls cut down no infinity cache vs RDNA 2 desktop?

It's not a major advantage in regular rendering performance for the Deck, and the API advantages will likely lead to the Switch 2 taking the performance crown in some titles.

Some titles?

Dude, we can make a bet right here and now. Switch 2 would outperform any Steam deck titles unless devs fucks up.

The Switch 2 is more powerful in docked mode of course, or at least the GPU is.

Handheld too.

Steam deck hovers at ~1TF while firing all cylinders to make a game like Cyberpunk 2077 work.



The GPU clock on steam deck is effectively its TFlops. Never reaches 1600 MHz and certainly not steady.
 
88GB/s Steam deck (in theory), again super unstable specs

And it needs it, that's what happens when you massacre the RDNA 2 infinity cache.

68 GB/s on Switch 2 is of no fucking matter because it stays within the Ampere envelope of 25GB/s per TFlops which has been seen from mobile 2050 all the way to 3090. I keep repeating this like a dozen time already? Do you understand that bandwidth numbers only mean a certain thing depending on the pipelines and the size of the pool you have to feed? There's no higher number = better, its architecture dependent. Nvidia and AMD are totally different here for the approach.

Steam deck is 15W limited and never hits those 1.6 TF. Its a theoritical speed. It downclocks ~1000MHz more often than not. If you force it to break the 15W limit then sure but I mean helllooooo fans and hand warmers.

Switch 2 clocks are set, its not theoretical TFlops. We're ignoring boost clocks here that DF detailed as Switch 2 having because of course then it would go even higher.



And does Steam deck or Series S have that infinity cache size of a 6700XT? How does cut down desktop Zen 2 react to high latency LPDDR5 which it was never meant for? Do I have to explain it?

Ampere SM desktop is Ampere SM mobile, same cache and bandwidth playbook of 25GB/s per TFlops. ARM A78C is made for LPDDR.

What is RDNA 2 balls cut down no infinity cache vs RDNA 2 desktop?



Some titles?

Dude, we can make a bet right here and now. Switch 2 would outperform any Steam deck titles unless devs fucks up.



Handheld too.

Steam deck hovers at ~1TF while firing all cylinders to make a game like Cyberpunk 2077 work.



The GPU clock on steam deck is effectively its TFlops. Never reaches 1600 MHz and certainly not steady.


TLDR: Switch 2 is a beast.
 
88GB/s Steam deck (in theory), again super unstable specs

And it needs it, that's what happens when you massacre the RDNA 2 infinity cache.

68 GB/s on Switch 2 is of no fucking matter because it stays within the Ampere envelope of 25GB/s per TFlops which has been seen from mobile 2050 all the way to 3090. I keep repeating this like a dozen time already? Do you understand that bandwidth numbers only mean a certain thing depending on the pipelines and the size of the pool you have to feed? There's no higher number = better, its architecture dependent. Nvidia and AMD are totally different here for the approach.

Steam deck is 15W limited and never hits those 1.6 TF. Its a theoritical speed. It downclocks ~1000MHz more often than not. If you force it to break the 15W limit then sure but I mean helllooooo fans and hand warmers.

Switch 2 clocks are set, its not theoretical TFlops. We're ignoring boost clocks here that DF detailed as Switch 2 having because of course then it would go even higher.



And does Steam deck or Series S have that infinity cache size of a 6700XT? How does cut down desktop Zen 2 react to high latency LPDDR5 which it was never meant for? Do I have to explain it?

Ampere SM desktop is Ampere SM mobile, same cache and bandwidth playbook of 25GB/s per TFlops. ARM A78C is made for LPDDR.

What is RDNA 2 balls cut down no infinity cache vs RDNA 2 desktop?



Some titles?

Dude, we can make a bet right here and now. Switch 2 would outperform any Steam deck titles unless devs fucks up.



Handheld too.

Steam deck hovers at ~1TF while firing all cylinders to make a game like Cyberpunk 2077 work.



The GPU clock on steam deck is effectively its TFlops. Never reaches 1600 MHz and certainly not steady.

 
That guy is either a moron or a grifter. The gist of the Series S vs Steam Deck video is obvious, the Steam Deck can compete on some titles at a vastly reduced resolution but is struggling when pushing newer titles and will likely struggle even more with newer releases. The video is over 2 years old. What has the conclusion DF has come to since then? Let's check:





Would you look at that, DF doesn't think the Steam Deck is as powerful as the Series S after all. Why, it is almost as they have been saying that it is Xbox One to PS4 performance since the start. With a more powerful CPU and modern architecture of course. The exact same claims they have been making about the Switch 2 by the way, but some just see the word "PS4" and completely loose their fucking minds.

This dude (as well as some here), are going to look like fucking idiots once the Switch 2 actually releases. You think people would learn, but every console release it's the goddamn same. Remember the threads here proclaiming the XSX and then the PS5 Pro as the second coming of Christ? DF puts forth a more down to earth expectation and then suddenly they are public enemy number one.

/Thread
 
88GB/s Steam deck (in theory), again super unstable specs

And it needs it, that's what happens when you massacre the RDNA 2 infinity cache.

68 GB/s on Switch 2 is of no fucking matter because it stays within the Ampere envelope of 25GB/s per TFlops which has been seen from mobile 2050 all the way to 3090. I keep repeating this like a dozen time already? Do you understand that bandwidth numbers only mean a certain thing depending on the pipelines and the size of the pool you have to feed? There's no higher number = better, its architecture dependent. Nvidia and AMD are totally different here for the approach.

Steam deck is 15W limited and never hits those 1.6 TF. Its a theoritical speed. It downclocks ~1000MHz more often than not. If you force it to break the 15W limit then sure but I mean helllooooo fans and hand warmers.

Switch 2 clocks are set, its not theoretical TFlops. We're ignoring boost clocks here that DF detailed as Switch 2 having because of course then it would go even higher.

Do you not own a Steam Deck? The clocks are so dynamic as you are allowing the system to allocate the power budget between your CPU and GPU as it deems appropriate based on the system load. Especially if you implement a 30fps cap, you will see the GPU and CPU both down clock as needed to prolong battery life. You can totally lock the GPU frequency to 1600Mhz if you want, and it will stay there, but the CPU will then down clock to 1.8/2Ghz, which can be detrimental in Cyberpunk sometimes. Other games, not so much.

And does Steam deck or Series S have that infinity cache size of a 6700XT? How does cut down desktop Zen 2 react to high latency LPDDR5 which it was never meant for? Do I have to explain it?

Ampere SM desktop is Ampere SM mobile, same cache and bandwidth playbook of 25GB/s per TFlops. ARM A78C is made for LPDDR.

What is RDNA 2 balls cut down no infinity cache vs RDNA 2 desktop?
As you pointed out Ampere has 25GB/s per TFlops. Steam Deck has double that, 50GB/s per TF (Using Oled numbers). Desktop RDNA 2 (not including infinity cache) has about half of that. I think the memory situation on the Deck is fine. Or just refer to RDNA 1, similar raster performance vs RDNA 2, no Infinity Cache and the 9.7 TF 5700 XT more or less matches the 13 TF 3060.

I'm also not sure what Zen 2 and LPDDR5 latency has got to do with anything, obviously it will impact CPU performance a bit, but we are talking about the GPU side of things here.
Some titles?

Dude, we can make a bet right here and now. Switch 2 would outperform any Steam deck titles unless devs fucks up.
Sure, I already know of two titles. But let's wait for release.

Handheld too.

Steam deck hovers at ~1TF while firing all cylinders to make a game like Cyberpunk 2077 work.



The GPU clock on steam deck is effectively its TFlops. Never reaches 1600 MHz and certainly not steady.

As pointed out, you can make the GPU clocks do what you want. Any game that is not as heavy on the CPU as Cyberpunk 2077, you can lock the GPU at 1600Mhz and forget about it.
 
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A 20 minute video with no context nor summary of what was said in it? Come on man lol.

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Courtesy of notegpt:. I didn't actually read this.

Summary
The video provides an in-depth analysis and comparison of the upcoming Nintendo Switch 2 against other popular gaming devices — notably the Steam Deck, Xbox Series S, and PlayStation 4. Leveraging past insights from Digital Foundry, the video host explores the technological differences and performance realities between these consoles, emphasizing how the Switch 2 positions itself in the current market. The discussion highlights how Steam Deck, despite being praised upon release for offering portable Xbox Series S-like performance, actually delivers lower resolution and graphical fidelity, requiring compromises in settings to approach console levels. Meanwhile, the Switch 2 is claimed to be substantially more powerful than the Steam Deck, featuring faster memory and superior GPU capabilities, with performance closer to or exceeding the PS4. Particular attention is given to the Switch 2's impressive DLSS implementation which, according to the host, is the best he has seen, significantly enhancing image quality compared to Steam Deck's upscaling technology. The video calls into question some inconsistencies in Digital Foundry's past coverage—especially their Steam Deck vs Xbox Series S comparisons—and stresses the need for clearer benchmarks now that the Switch 2 is poised to become a significant player in portable gaming. Finally, the host invites discussion about these insights, appreciating the exciting technological advances Nintendo is making with the Switch 2.

Highlights
🎮 Switch 2 is expected to be substantially more powerful than Steam Deck, especially in docked mode.
🕹 Steam Deck was previously praised for near Xbox Series S performance but only achieves this by lowering resolution and settings.
🔥 Switch 2 features a superior GPU and faster LPDDR5X memory (approx. 120 GB/s bandwidth).
💎 DLSS on the Switch 2 is described as the best implementation seen, offering remarkable image quality improvements over Steam Deck's FSR.
🕹 Steam Deck targets a lower native resolution (720p or less), whereas Switch 2 aims for higher fidelity, closer to PS4 class.
🧩 Past Digital Foundry comparisons sometimes gave inconsistent benchmarks, mixing or skipping key console comparisons.
💬 The video stresses the importance of clear, honest performance comparisons as the Switch 2 approaches market launch.
Key Insights
🎯 Market Positioning and Target Audience Differences: The Steam Deck targets a niche portable PC gaming market (3 to 4 million units sold), whereas the Switch 2 is expected to dominate mainstream hybrid portable-console markets with anticipated sales in the hundreds of millions. This makes performance comparisons nuanced due to differing user expectations and use cases.
⚙️ Technical Architecture Impacts Performance: Both the Steam Deck and Switch 2 utilize AMD Zen 2 CPUs and RDNA2 GPUs, but Switch 2's architecture delivers significantly higher GPU compute units and memory bandwidth (120 GB/s LPDDR5X). Despite Steam Deck's desktop-class CPU cores, the Switch 2's balanced hardware ensures better graphical output and smoother gameplay in similar workloads.
👁 Resolution and Upscaling Choices Are Critical: Steam Deck heavily relies on FSR 1.0 at low resolutions (approx. 854x480 internally) to approach Xbox Series S visual levels, sacrificing clarity, especially on distant objects. Switch 2, using cutting-edge DLSS technology, maintains higher native resolutions and image quality, offering a visually richer experience. This, arguably, provides Switch 2 a significant edge in portable gaming visuals.
⚡ Performance vs Battery Life Trade-offs: Achieving Xbox Series S-like performance on Steam Deck requires pushing hardware to its limits, which leads to poor battery life and thermal constraints. Switch 2's design anticipates better performance efficiency in docked and portable modes, reducing such trade-offs, although detailed battery expectations aren't fully known yet.
🔍 Questioning Established Tech Media Views: Digital Foundry's 2022 stance that Steam Deck can match Xbox Series S sometimes blurs lines by using lowered settings equating roughly to PS4-level graphics. The host suggests this may indicate some optimistic bias or lack of contextual clarity, highlighting the difference in stakes now that Switch 2 is approaching release.
🎮 PS4 as a Natural Benchmark for Switch 2: With the Switch 2's power surpassing Steam Deck significantly, its performance comparisons align better with the PS4 generation — a console known for its widespread and consistent performance. This benchmark makes more sense given the Switch 2's expected capabilities rather than comparing it to the Xbox Series S.
🌐 Importance of Real-World Testing Over Teraflop Counts: The video emphasizes that raw specifications, such as teraflop numbers, do not fully capture actual real-world performance. Practical tests with demanding titles like Cyberpunk 2077 and Control demonstrate how optimization, memory speeds, and thermal designs greatly influence user experience beyond just raw GPU power.
This nuanced comparison reveals the rapidly evolving landscape of portable gaming hardware, underlining Nintendo's strategic strides with the Switch 2 and the ongoing challenges for PC-based handhelds like the Steam Deck to meet competing console-level performance in a compact form factor.
 


What in the hell is this pixel soup. With frame gen starting from the 20~30 fps baseline

Idk Eww GIF by The Voice


Do you not own a Steam Deck?

Nope. Why would I? I have a full fledged PC.

Only reason I would get a switch 2 is Nintendo games. A nice have if I have a flight, but 2 handhelds is too much.

The clocks are so dynamic as you are allowing the system to allocate the power budget between your CPU and GPU as it deems appropriate based on the system load. Especially if you implement a 30fps cap, you will see the GPU and CPU both down clock as needed to prolong battery life. You can totally lock the GPU frequency to 1600Mhz if you want, and it will stay there, but the CPU will then down clock to 1.8/2Ghz, which can be detrimental in Cyberpunk sometimes. Other games, not so much.

See Saw GIF


Like I said, in the 15W envelope. Sure you can force things and probably break the more modern games by doing so, probably ages away from DF's Series S claims.

How come even old ass games like Death Stranding acts like this?



Kneecapping CPU I guess will really not play well with Series S games that aren't crossgen. Kind of like I don't think Switch 2 CPU can keep up with Series S cpu bottlenecked games.

As you pointed out Ampere has 25GB/s per TFlops. Steam Deck has double that, 50GB/s per TF (Using Oled numbers). Desktop RDNA 2 (not including infinity cache) has about half of that. I think the memory situation on the Deck is fine. Or just refer to RDNA 1, similar raster performance vs RDNA 2, no Infinity Cache and the 9.7 TF 5700 XT more or less matches the 13 TF 3060.

Wow so a complete paradigm shift in architecture is not doing the old method of rendering as good as the cards that were dedicated to it.

In fact, 9.75 TFlops 5700XT is at the heels of 10.8 TFlops 6650XT with 32MB infinity cache in avg benchmarks 🤷‍♂️

The more games go into compute pipeline in concurrency with ML + RT or use things like mesh shaders then the more efficient Ampere becomes. It's made for occupancy and concurrency with a lot more than raster pipeline.
5700XT goes out of equation with mesh shaders.
A 3060 effectively averages to a 6600XT's 10.6 TFlops vs 3060's 12.6 TFlops even on the 15 games average at AMD Unboxed.

"significantly faster" nnnaawwwww

Its an architecture made for Raster/compute + ML + RT, its compute side is not flexed if you just go pure raster. Just like future AMD graphic cards who go with neural shader pipeline will not be raster only anymore, they'll have to share resources around.

What about newer games?

Even even without RTX or AI upscaling

1440p-Ultra-p.webp


How come 3070 Ti 21.8 TFlops is at the heels of 6800 XT's 20.74 TFlops

or even stranger, above a 7700XT's 35.2 TFlops? The fuck is happening here with RDNA 2 beating the shit out of higher TFLops RDNA 3?

Black Myth Wukong

Cine-Na-1440p.png


3070 Ti 21.8 TFlops is at the heels of 6800 XT's 20.74 TFlops

The nonsense of RDNA 3 TFlops show again here against RDNA 2.

Why not KCD 2 🤷‍♂️

1440p_Ultra.png


3060 Ti 16.2 TFlops at same performance as the 6800 16.2 TFlops hmmm.

Let's see DOOM DA

1440p-Ultra.png


3060 Ti 16.2 TFlops just a tad under the 6800 16.2 TFlops while the game showcases that AMD performs very well.

Warhammer 40k?
1080p here cause clearly the 3070 Ti or 3060 Ti at 8GB lose a chunk.

1080p-Ultra.png


3060 Ti 16.2 TFlops 4% higher than the 6800 16.2 TFlops
3070 Ti 21.8 TFlops 10% higher than the 6800 XT's 20.74 TFlops

I basically picked the recent "GPU benchmarks" of modern games at techspot (AMD unboxed) 🤷‍♂️

Games are finally heading into the trend that architecture paradigm shifts have setup since 2018's, or Nvidia finewine?

Now imagine on NVApi. If peoples thought that Nvidia was unfair with DX11 because they could have leeway to tweak around the API via drivers, imagine what their own API can do. :messenger_beaming:

I'm also not sure what Zen 2 and LPDDR5 latency has got to do with anything, obviously it will impact CPU performance a bit, but we are talking about the GPU side of things here.

CPUs are sensitive to latency more than GPU, it'll impact Zen 2 more than ARM by far. Chips and cheese didn't have good things to say about van gogh CPU paired with LPDDR5 let me tell you that.

Sure, I already know of two titles. But let's wait for release.

Star Wars outlaws you think?

If its anywhere near the dogshit that it is on steam deck, Ubisoft will never release a game running like that on Switch 2. Its cute to tinker with games on a PC handheld, at your own risk and all, but selling a game to an actual console needs a minimum decent performance, it wasn't decent on Steam deck, at all.
 
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That guy is either a moron or a grifter. The gist of the Series S vs Steam Deck video is obvious, the Steam Deck can compete on some titles at a vastly reduced resolution but is struggling when pushing newer titles and will likely struggle even more with newer releases. The video is over 2 years old. What has the conclusion DF has come to since then? Let's check:





Would you look at that, DF doesn't think the Steam Deck is as powerful as the Series S after all. Why, it is almost as they have been saying that it is Xbox One to PS4 performance since the start. With a more powerful CPU and modern architecture of course. The exact same claims they have been making about the Switch 2 by the way, but some just see the word "PS4" and completely loose their fucking minds.

This dude (as well as some here), are going to look like fucking idiots once the Switch 2 actually releases. You think people would learn, but every console release it's the goddamn same. Remember the threads here proclaiming the XSX and then the PS5 Pro as the second coming of Christ? DF puts forth a more down to earth expectation and then suddenly they are public enemy number one.

MORE PROOFS DF FULL OF CRUD 2022 STEAMDECK SERIES S LIKE EXPERINCE 2024 BACKTRAK ahaha
 
What in the hell is this pixel soup. With frame gen starting from the 20~30 fps baseline

Idk Eww GIF by The Voice




Nope. Why would I? I have a full fledged PC.

Only reason I would get a switch 2 is Nintendo games. A nice have if I have a flight, but 2 handhelds is too much.



See Saw GIF


Like I said, in the 15W envelope. Sure you can force things and probably break the more modern games by doing so, probably ages away from DF's Series S claims.

How come even old ass games like Death Stranding acts like this?



Kneecapping CPU I guess will really not play well with Series S games that aren't crossgen. Kind of like I don't think Switch 2 CPU can keep up with Series S cpu bottlenecked games.

Yes, some games need more CPU power, while others play better with more GPU power. You can't max out both, but for a lot of Unreal games maxing out the GPU can help. Locking the GPU to 1.4Ghz solves the CPU issues in basically any game the Steam Deck can run, and a 1.4 TF RDNA 2 GPU and a 1.72 TF Ampere GPU will, on average, show similar results. Some games will of course heavily favour each as needed.

Wow so a complete paradigm shift in architecture is not doing the old method of rendering as good as the cards that were dedicated to it.

In fact, 9.75 TFlops 5700XT is at the heels of 10.8 TFlops 6650XT with 32MB infinity cache in avg benchmarks 🤷‍♂️

The more games go into compute pipeline in concurrency with ML + RT or use things like mesh shaders then the more efficient Ampere becomes. It's made for occupancy and concurrency with a lot more than raster pipeline.
5700XT goes out of equation with mesh shaders.
A 3060 effectively averages to a 6600XT's 10.6 TFlops vs 3060's 12.6 TFlops even on the 15 games average at AMD Unboxed.

"significantly faster" nnnaawwwww
The 6700 XT is significantly faster than the 3060. Not the 6600 XT. That was the claim I made. As you pointed out a 6600 XT averaged across multiple games is equivalent to a 3060. The 6600 XT is about ~10.8 TF, the 3060 is ~13.8 TF, and the 6700 XT is about ~12.8 TF. Using actual, real world clock speeds. Nvidia advertised boost clocks are always extremely conservative. As you can see, Ampere is a bit behind because of the dual 32 compute nature of the architecture. The equivalent TF RDNA 2 GPUs in regular, rasterised workloads would be around 20-30 percent faster. Naturally the Nvidia GPUs are equal faster when actually comparing GPUs in the same tier and not just looking at the raw TF number.

It's an architecture made for Raster/compute + ML + RT, its compute side is not flexed if you just go pure raster. Just like future AMD graphic cards who go with neural shader pipeline will not be raster only anymore, they'll have to share resources around.
Well, yes. Ampere is clearly better for RT and ML workloads, but this specific discussion is mostly focussed on the raster comparison.
What about newer games?

Even even without RTX or AI upscaling

1440p-Ultra-p.webp


How come 3070 Ti 21.8 TFlops is at the heels of 6800 XT's 20.74 TFlops

Well, two reasons in this case.
1.) It is an RT game. Ampere>RDNA2 for any RT workload.
2.) 3070ti TF, ~23, 6800 XT, 20.74 TF. 11% advantage for the 3070ti in TF, the 6800 XT still outperforms it by 7%. (As mentioned, Ampere reported clock speeds are very conservative).

or even stranger, above a 7700XT's 35.2 TFlops? The fuck is happening here with RDNA 2 beating the shit out of higher TFLops RDNA 3?

Black Myth Wukong

Cine-Na-1440p.png


3070 Ti 21.8 TFlops is at the heels of 6800 XT's 20.74 TFlops

The nonsense of RDNA 3 TFlops show again here against RDNA 2.
Some reasons again.

1.) The 7700XT is not 35.2 TF, because VOPD is useless for any games, and not at all the same thing as Amperes dual issue 32 architecture, which is an actual, usable TF number. Naturally, dual issue 32 compute doesn't magically double performance by itself due to a number of other factors, but it is infinitely more useful than VOPD. The actual 7700 XT TF number would be ~18.3 TF.
2.) Same thing as in Star Wars Outlaws for the 3070 Ti vs the 6800 XT, 11% advantage in TF, outperformed by 7% (14% if you use the lows).

Why not KCD 2 🤷‍♂️

1440p_Ultra.png


3060 Ti 16.2 TFlops at same performance as the 6800 16.2 TFlops hmmm.
3060ti is ~18.3 TF, 6800 is ~16.9. 8% advantage in TF for Nvidia, but yes, AMD does not perform well in this title at all.

Let's see DOOM DA

1440p-Ultra.png


3060 Ti 16.2 TFlops just a tad under the 6800 16.2 TFlops while the game showcases that AMD performs very well.

1.) RT game again.
2.) 8% TF advantage for Nvidia, still looses by 8%, even in this RT game.

Warhammer 40k?
1080p here cause clearly the 3070 Ti or 3060 Ti at 8GB lose a chunk.

1080p-Ultra.png


3060 Ti 16.2 TFlops 4% higher than the 6800 16.2 TFlops
3070 Ti 21.8 TFlops 10% higher than the 6800 XT's 20.74 TFlops
3060 Ti 18.3 TFlops 8% higher than the 6800 16.9 TFlops (AMD looses by around 4%).
3070 Ti 23 TFlops 11% higher than the 6800 XT's 20.74 TFlops (AMD looses by around 9%)

Terrible showing for AMD here of course.

I basically picked the recent "GPU benchmarks" of modern games at techspot (AMD unboxed) 🤷‍♂️
I can use individual games as well.

avowed-2560-1440.png


3080 33.6 TFlops 47% higher than the 6900 XT's 22.86 TFlops (Nvidia looses by around 4%).

baldurs-gate-3-2560-1440.png

3080 33.6 TFlops 47% higher than the 6900 XT's 22.86 TFlops (Nvidia looses by around 14%).

hogwarts-legacy-2560-1440.png

3080 33.6 TFlops 47% higher than the 6900 XT's 22.86 TFlops (Nvidia looses by around 10%).
monster-hunter-wilds-2560-1440.png

3080 33.6 TFlops 47% higher than the 6900 XT's 22.86 TFlops (Nvidia looses by around 13%).

Maybe some lower tier cards?

baldurs-gate-3-2560-1440.png

3060 13.8 TFlops 28% higher than the 6600 XT's 10.8 TFlops (Nvidia looses by around 4%).
3060 Ti 18.3 TFlops 43% higher than the 6700 XT's 12.8 TFlops (virtually tied).

alan-wake-2-2560-1440.png

3060 13.8 TFlops 28% higher than the 6600 XT's 10.8 TFlops (Nvidia wins by around 7%).
3060 Ti 18.3 TFlops 43% higher than the 6700 XT's 12.8 TFlops (Nvidia wins by around 7%).

cyberpunk-2077-2560-1440.png

3060 13.8 TFlops 28% higher than the 6600 XT's 10.8 TFlops (Nvidia wins by around 2%).
3060 Ti 18.3 TFlops 43% higher than the 6700 XT's 12.8 TFlops (virtually tied).

dragon-age-veilguard-2560-1440.png

3060 13.8 TFlops 28% higher than the 6600 XT's 10.8 TFlops (virtually tied).
3060 Ti 18.3 TFlops 43% higher than the 6700 XT's 12.8 TFlops (Nvidia wins by 6%).

Games are finally heading into the trend that architecture paradigm shifts have setup since 2018's, or Nvidia finewine?
Or don't use individual games to try and compare performance? There is a reason averages are so useful.

Now imagine on NVApi. If peoples thought that Nvidia was unfair with DX11 because they could have leeway to tweak around the API via drivers, imagine what their own API can do. :messenger_beaming:
The advantages of a low-level API are well-known, thanks to the PS5. Most 3rd party games do indeed see a bump in comparison to equivalent PC hardware, but the difference is hardly that staggering, outside 1st party titles specifically tailored extensively around the architecture. Which does mean Nintendo 1st party games will look better than anything a PC handheld can do.

CPUs are sensitive to latency more than GPU, it'll impact Zen 2 more than ARM by far. Chips and cheese didn't have good things to say about van gogh CPU paired with LPDDR5 let me tell you that.
I agree, hence why the CPU performance for the Nintendo Switch should be alright.

Star Wars outlaws you think?

If its anywhere near the dogshit that it is on steam deck, Ubisoft will never release a game running like that on Switch 2. Its cute to tinker with games on a PC handheld, at your own risk and all, but selling a game to an actual console needs a minimum decent performance, it wasn't decent on Steam deck, at all.
I went to the Nintendo event in Amsterdam, DLSS is doing a lot of heavy lifting on Cyberpunk for example. Native pixel counts look extremely low, so thank god for DLSS. If it wasn't for DLSS, I think the image quality on Steam Deck and the Switch 2 might be similar. Although, using Native XeSS is possible on the Steam Deck, which makes it look quite a bit better, but that requires a lot of tweaking to get decent performance in Dog Town.
 
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I don't understand why so many are negative among enthusiasts. What's the deal? It was 8 years ago since we got new hardware from Nintendo, now it's finally time again. Can we try to be normal and be excited for once?

It literally occupies the same space as its predecessor, so most of its power will lie outside the hardware spectrum, who cares which outdated console it resembles the most. Get over it already.
So, just like any other console then? …which, using your words, occupies the same space as their predecessor, so most of their power lies outside the hardware spectrum, so who cares which outdated PC hardware it resembles the most? Right?
 
I don't understand why so many are negative among enthusiasts. What's the deal? It was 8 years ago since we got new hardware from Nintendo, now it's finally time again. Can we try to be normal and be excited for once?


So, just like any other console then? …which, using your words, occupies the same space as their predecessor, so most of their power lies outside the hardware spectrum, so who cares which outdated PC hardware it resembles the most? Right?

Yes. And that's exactly why we don't need these garbage threads.
 
Yes. And that's exactly why we don't need these garbage threads.
I've been here for nearly 20 years, the computation and graphics power of consoles and how they relate to other things has been a constant talking point, especially around a system launch. I don't see a problem with it.

The garbage side of the discussions may be found when people spread false information to downplay or hype something up or inconsistency in how people talk depending on what fits their own personal or shill agenda. You see through it eventually. I wrote that it wasn't a big issue first but maybe it is, not everyone might se through it and will believe what's said. Especially DF should stick to the truth and be consistent.
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Gigabowser hates DF
Then they say something positive and he likes them again
Then the hate begins anew

I can't keep up anymore.
 
I've been here for nearly 20 years, the computation and graphics power of consoles and how they relate to other things has been a constant talking point, especially around a system launch. I don't see a problem with it.

The garbage side of the discussions may be found when people spread false information to downplay or hype something up or inconsistency in how people talk depending on what fits their own personal or shill agenda. You see through it eventually, not a big issue tbh.

I have no problem understanding what is in the heads of people who tend to express themselves here.

It would be nicer to collect all this in one place rather than generate another gotcha thread about something that isn't even particularly surprising or even relevant.
 
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