MORE PROOFS DF FULL OF CRUD 2022 STEAMDECK SERIES S LIKE EXPERINCE 2024 BACKTRAK ahaha
He isn't technical at all and pretends he knows technical stuff. He's a retard hunting for clicks and fanboy validation.Don't care who is right or wrong but this 'MetalDave' bum is clearly riding on DF's coat tails for exposure.
I don't like those kind of youtube channels, but their arguments and proofs are real. The DF logic:
Switch 2 docked = PS4
Switch 2 docked > Steam Deck
Steam Deck = Series S
Switch 2 docked < Series S
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Does DF have a GH repository full of wildly efficient proof of concepts? I've seen this angle before here on GAF, but no one ever comes with actual receipts to counter any of the points made in the videos. My experience with upscalers warrants broad dismissal too.Almost every single time he mentions they are working on an Unreal fork. Which is totally going to be the best thing ever and solve everything with the ol "tried and tested" methods. Just ignore the fact he has zero experience or meaningful work to his name.
I don't recall him doing an analysis of FSR4 either, he just dismissed ML upscalers in the Kingdom Come video because of vendor lock in, which is ridiculous.
The difference is DF is not claiming to create a custom Unreal fork that is totally going to fix all of the issues with modern rendering.Does DF have a GH repository full of wildly efficient proof of concepts? I've seen this angle before here on GAF, but no one ever comes with actual receipts to counter any of the points made in the videos. My experience with upscalers warrants broad dismissal too.
they dont watch he just post DF OWN WORDSSo, your opinion about this topic is not valid…I don't like that guy either, but he is just rewatching some old DF videos and making comparison with newer ones… Is not even his opinion, DF contradicts himself.
I don't understand why so many are negative among enthusiasts. What's the deal? It was 8 years ago since we got new hardware from Nintendo, now it's finally time again. Can we try to be normal and be excited for once?
So, just like any other console then? …which, using your words, occupies the same space as their predecessor, so most of their power lies outside the hardware spectrum, so who cares which outdated PC hardware it resembles the most? Right?
I am getting kind of tired of Gigabowser's illogical posts that are written like a 12 year old and i forecast that Men in Boxes will get a visit soon.
Sometimes I agree, when the warring is too obvious and frequent. But I think during pre-launch times you have to accept threads like this. It only happens once or twice per decade.I have no problem understanding what is in the heads of people who tend to express themselves here.
It would be nicer to collect all this in one place rather than generate another gotcha thread about something that isn't even particularly surprising or even relevant.
Ok, but if we only focus on the critiques, are there any discrepancies? I haven't watched every vid he's done, but I never heard him talk about any personal projects.The difference is DF is not claiming to create a custom Unreal fork that is totally going to fix all of the issues with modern rendering.
Why are you saying that?
DF are clearly hypocritical here. "changed opinion" sure, so they have nobody over there doing editorial checks for consistency.
When you spent that long of a video stroking Steam deck to be a series S handheld, i would expect that the stronger handheld coming up is not thrown under the bus as being just PS4, especially when its running games that just won't even run on PS4.
Not sure what your beef with metaldave is, the guy is basically looking at both DF videos and pointing out the hypocrisy. His DLSS comparison with cyberpunk 2077 is legit too![]()
this only works if you completely ignore context or don't understand basic English.
DF compared the Deck to the Series S because they use the exact same architecture. Zen 2, RDNA2. they showed games running roughly with the same performance but massively dialed back resolution to fit the hardware profile of the Deck.
DF compares the Switch 2 to the PS4 because in raster perfomance they are very similar and the Switch 2 is designed to be docked and used as a home console on a 4K screen.
there's no contradiction here, nothing that was said by DF is factually incorrect.
you either want to misunderstand them on purpose (Like Super Grifter Dave), or you just don't follow what they said.
So in short, them comparing Series S and Steam Deck made some sense. Them comparing Switch 2 and PS4 made absolutely no sense.
XesS pixel soup??What in the hell is this pixel soup. With frame gen starting from the 20~30 fps baseline
comparing 2 home consoles that will share many games between them makes no sense?
they also never compared the hardware, they compare roughly what the quality of the graphical presentation of games will be like. and they will be PS4 like.
Street Fighter 6 is essentialiusing PS4 settings for example
it once again just clearly seems to be the case that people either purposefully try to misinterpret what DF says or are just actually too stupid to understand context
XesS pixel soup??The constant 30fps shit show on Switch will be better?? And watch it having the same or more input lag that Deck with frame gen.
With your own eyes live or on YT footage??I see with my own eyes it looks like shit. Switch 2 footage looks leagues better
DLSS nintendo switch is challenging even transformer model, it seems tailor made for low res like none of the DLSS models on PC do. XeSS is not even in same ballpark.
Completely delusional to think frame gen on steam deck is even a thing when its 20~30 fps in the background. What a crud option. His latency is clearly not reported system latency. Put LDAT on that and it'll be utter shit.
They've become a joke. Both Steam deck launch take and now Switch 2 take is not shining a good light on them. You keep trying to say we're too stupid to understand the context, are you for real?
Yes, some games need more CPU power, while others play better with more GPU power. You can't max out both, but for a lot of Unreal games maxing out the GPU can help. Locking the GPU to 1.4Ghz solves the CPU issues in basically any game the Steam Deck can run, and a 1.4 TF RDNA 2 GPU and a 1.72 TF Ampere GPU will, on average, show similar results. Some games will of course heavily favour each as needed.
The 6700 XT is significantly faster than the 3060. Not the 6600 XT. That was the claim I made. As you pointed out a 6600 XT averaged across multiple games is equivalent to a 3060. The 6600 XT is about ~10.8 TF, the 3060 is ~13.8 TF, and the 6700 XT is about ~12.8 TF. Using actual, real world clock speeds. Nvidia advertised boost clocks are always extremely conservative. As you can see, Ampere is a bit behind because of the dual 32 compute nature of the architecture. The equivalent TF RDNA 2 GPUs in regular, rasterised workloads would be around 20-30 percent faster. Naturally the Nvidia GPUs are equal faster when actually comparing GPUs in the same tier and not just looking at the raw TF number.
Well, yes. Ampere is clearly better for RT and ML workloads, but this specific discussion is mostly focussed on the raster comparison.
Well, two reasons in this case.
1.) It is an RT game. Ampere>RDNA2 for any RT workload.
2.) 3070ti TF, ~23, 6800 XT, 20.74 TF. 11% advantage for the 3070ti in TF, the 6800 XT still outperforms it by 7%. (As mentioned, Ampere reported clock speeds are very conservative).
Some reasons again.
1.) The 7700XT is not 35.2 TF, because VOPD is useless for any games, and not at all the same thing as Amperes dual issue 32 architecture, which is an actual, usable TF number. Naturally, dual issue 32 compute doesn't magically double performance by itself due to a number of other factors, but it is infinitely more useful than VOPD. The actual 7700 XT TF number would be ~18.3 TF.
2.) Same thing as in Star Wars Outlaws for the 3070 Ti vs the 6800 XT, 11% advantage in TF, outperformed by 7% (14% if you use the lows).
3060ti is ~18.3 TF, 6800 is ~16.9. 8% advantage in TF for Nvidia, but yes, AMD does not perform well in this title at all.
1.) RT game again.
2.) 8% TF advantage for Nvidia, still looses by 8%, even in this RT game.
3060 Ti 18.3 TFlops 8% higher than the 6800 16.9 TFlops (AMD looses by around 4%).
3070 Ti 23 TFlops 11% higher than the 6800 XT's 20.74 TFlops (AMD looses by around 9%)
Terrible showing for AMD here of course.
I can use individual games as well.
Or don't use individual games to try and compare performance? There is a reason averages are so useful.
The advantages of a low-level API are well-known, thanks to the PS5.
Most 3rd party games do indeed see a bump in comparison to equivalent PC hardware, but the difference is hardly that staggering
outside 1st party titles specifically tailored extensively around the architecture. Which does mean Nintendo 1st party games will look better than anything a PC handheld can do.
I agree, hence why the CPU performance for the Nintendo Switch should be alright.
I went to the Nintendo event in Amsterdam, DLSS is doing a lot of heavy lifting on Cyberpunk for example.
Native pixel counts look extremely low
so thank god for DLSS.
If it wasn't for DLSS, I think the image quality on Steam Deck and the Switch 2 might be similar.
At low settings and XeSS has never showcased like Nvidia's new DLSS that its a good thing to have at low resolutions.Although, using Native XeSS is possible on the Steam Deck, which makes it look quite a bit better, but that requires a lot of tweaking to get decent performance in Dog Town.
Why am i not surprised that the two most deranged nintendo fans are at it again. It's the usual suspects GigaBowser and Buggy Loop. Thankfully the hullabaloo will end once the units are released and we can get direct feed footage. I'm not the biggest DF fan but, the nintendo cabal trying to discredit df because the switch 2 is weak af is funny.
They aren't. It's not locked to 1777MHz, he's correct it is over 13TF.You're 2 upper tiers of graphic cards above 3060. Like really?
All your subsequent numbers are wrong TF for 3060.
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NVIDIA GeForce RTX 3060 12 GB Specs
NVIDIA GA106, 1777 MHz, 3584 Cores, 112 TMUs, 48 ROPs, 12288 MB GDDR6, 1875 MHz, 192 bitwww.techpowerup.com
Oh yea,Zathalus this is the guy claiming that you HAVE to halve Ampere TFlops to compare.
So Docked 1.5TFlops and ~700GFlops handheld
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With your own eyes live or on YT footage??
SW2 handheld footage looks blurry + 30fps limited.
He demonstrates the latency clearly with action.
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Live feed of BuggyLoop and Gigabowser rn. Not since the days of MisterXMedia and SenjutsuSage have we seen this level of derangement. Multiple threads created to argue the power of a handheld, discredit df, etc. Very funny stuff.
They aren't. It's not locked to 1777MHz, he's correct it is over 13TF.
Edit: This is my card:
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ASUS PHOENIX RTX 3060 V2 Specs
NVIDIA GA106, 1777 MHz, 3584 Cores, 112 TMUs, 48 ROPs, 12288 MB GDDR6, 1875 MHz, 192 bitwww.techpowerup.com
It is over 1900MHz pretty much all the time.
So is Steam deck?
So is Steam deck?
So is Steam deck?
You're giving them a shitload of excuses kevboard, its incredible.
During the course of the years DF has shared a LOT of questionable opinions about the Switch 2 with a lot of "because Nintendo".
Unlikely that tensor cores will be able to have DLSS on that portable.
Unlikely that it'll have VRR or 120Hz.
Would be less powerful than a Steam deck.
Don't believe the quality of the matrix demo.
For 3 weeks they declared it would be PS4 target while omitting the narrative that of SF6
or that Cyberpunk 2077 phantom liberty is simply not running on PS4.
I/O streaming and more recent architecture, more powerful CPU? Eh who cares.
Why try to put some context into what we're seeing? FF7 intergrade with upgraded lighting? Eh, same as PS4 clearly.
RDNA 2 Steam deck? OMG WOW! Portable Series S??![]()
They were OVERLY optimistic for Steam Deck at launch.
They are OVERLY conservative about Switch 2
Both takes hurts their credibility.
Metaldave exposes them as having very different posture. DF realized maybe after 3 years that their claim of portable Series S is crumbling and that's also not a good look on them to be honest,
they seem completely incompetent in what they are supposed to do just like I've also showcased how utterly incompetent they are with Switch 2 target with their stupid as fuck emulated 2050 GA10x which is not even at the time of cutdown T234 the same SM as GA10b is with the double FMA tensor cores like GA100 AI chipsets and they made an entire freaking video trying to gauge DLSS performance on a downclocked 2050 when its not even remotely close to AGX Orin. How can these peoples not even bother to open a whitepaper when they're spewing this shit to a large audience?
This is the reference of tech news on youtube for consoles?
They've become a joke. Both Steam deck launch take and now Switch 2 take is not shining a good light on them*
You keep trying to say we're too stupid to understand the context, are you for real?
I think pretty much everyone here can understand a more modern architecture with better CPU and more VRAM and decompression engine making it run games that devs gave up to make it run on base PS4 makes it beyond PS4 baseline.
Yet DF refuses to even acknowledge it.
Its not Series S either like I said, but their narrative that its baseline PS4 is completely stupid. If you believe this you're just actually too stupid to understand context.
You're 2 upper tiers of graphic cards above 3060. Like really?
All your subsequent numbers are wrong TF for 3060.
![]()
NVIDIA GeForce RTX 3060 12 GB Specs
NVIDIA GA106, 1777 MHz, 3584 Cores, 112 TMUs, 48 ROPs, 12288 MB GDDR6, 1875 MHz, 192 bitwww.techpowerup.com
And why would devs making impossible ports on Switch ignore its best assets again?
I know what Software RT is. The Snowdrop engine uses fully accelerated hardware ray tracing.I didn't pick RTX setting, its software RT
Since when RDNA 2 not performing well with software RT? Where does nvidia RT hardware even provide better performances with software RT? You understand software RT right?
Holy shit where you keep pulling these numbers 16.2 TF
![]()
NVIDIA GeForce RTX 3060 Ti Specs
NVIDIA GA104, 1665 MHz, 4864 Cores, 152 TMUs, 80 ROPs, 8192 MB GDDR6, 1750 MHz, 256 bitwww.techpowerup.com
It's not, you can check the advertised vs actual clock speed of the 6800 if you wish:3060 Ti 16.2 TFlops just a tad under the 6800 16.2 TFlops
I never claimed you have to halve Ampere, as I mentioned it is actual dual issue 32 compute. RDNA 3 uses VOPD to get those numbers, a totally different thing that no game actually uses.This is the peoples claiming that we have to halve Ampere TFlops?
Seems RDNA 3 we have to halve TFlops
Yes, actual clock speeds and listed clock speeds can differ quite a bit.![]()
AMD Radeon RX 6800 Specs
AMD Navi 21, 2105 MHz, 3840 Cores, 240 TMUs, 96 ROPs, 16384 MB GDDR6, 2000 MHz, 256 bitwww.techpowerup.com
![]()
NVIDIA GeForce RTX 3060 Ti Specs
NVIDIA GA104, 1665 MHz, 4864 Cores, 152 TMUs, 80 ROPs, 8192 MB GDDR6, 1750 MHz, 256 bitwww.techpowerup.com
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NVIDIA GeForce RTX 3070 Ti Specs
NVIDIA GA104, 1770 MHz, 6144 Cores, 192 TMUs, 96 ROPs, 8192 MB GDDR6X, 1188 MHz, 256 bitwww.techpowerup.com
No excuse? As mentioned different games can widely different showings on different architectures. Some favor AMD, others favor Nvidia. Hence, averages are good to use. The more, the better.Why? What's the excuse now?
Maybe it was build for PC in mind? Not a slop console port build by AMD → PC?
Nope.With the wrong TF all over the place again
![]()
NVIDIA GeForce RTX 3080 Specs
NVIDIA GA102, 1710 MHz, 8704 Cores, 272 TMUs, 96 ROPs, 10240 MB GDDR6X, 1188 MHz, 320 bitwww.techpowerup.com
Because going from INT32+FP32 to FP32+FP32 or/and INT32+FP32 obviously has benefits, but it's certainly not going to result in a full doubling of performance.So a dev that would make a game specifically for Switch 2 would use better the GPU with NVapi and nvidia SDKs than PC
Why are peoples making the narrative that you HAVE to turn down TFlops on Ampere architecture when I clearly showed that its game dependent?
Does it happens sometimes? Yes. On PC.
Would it make sense to happen on a closed platform with all the Nvidia tools to work on Ampere? No.
Sure? I was just using the PS5 as the latest example. I could mention assembly or the PS2/PS3 era, but I didn't think it would be that relevant.Thanks to PS5? What is this? Low level APIs have proven themselves way before PS5.
Horizon Forbidden West is not third party.Really? Go build a Jaguar mobile CPU + 8GB + Tahiti HD 7800 and come back to us with running Horizon Forbidden west.
You don't need that much of a budget to push the hardware to the limits. Luigi's Mansion on the Switch comes to mind.Nintendo will never invest huge budgets for that, so no.
They have said quite a bit that is positive about the Switch 2, but everybody just seems to ignore that.You'll never catch DF ever saying anything positive of the kind for sure
I'd hope so? That's the point of picking Nvidia. You're also playing old demo.
How would you even detect internal res at a show. The end result is upscaled by AI. DF could not even detect DLSS for 3 weeks.
*Specific DLSS model made expressively for Switch 2. Challenging even transformer models.
Switch 2 is reportedly in medium/high settings for Cyberpunk 2077, unlike all the "low" steam deck showcases when they try to make the game run above 20 fps in dogtown.
At low settings and XeSS has never showcased like Nvidia's new DLSS that its a good thing to have at low resolutions.
Switch 2 DLSS wipes the floor with DLSS CNN model. Challenging even transformer model at low res.
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Keep it going lads
metaldave nort even bragging bouts Switch 2 HE IS JUST LAUGHING AT DF SHILL FOR SAYING STEAM DECK IS SERIES S EXPERINCE IN 2022 OOHOOHOOHOOHOOI actually enjoy SuperMetalDave quite a bit..Digital Foundry not so much...
He does good content for his audience and has been doing it for many many years. I think he deserves to have a little more visibility.
They won't? But that's not what our discussion is about is it? We are talking about the raster performance here. Throw in RT and the Switch 2 should really outperform the Steam Deck.
I know what Software RT is. The Snowdrop engine uses fully accelerated hardware ray tracing.
Because going from INT32+FP32 to FP32+FP32 or/and INT32+FP32 obviously has benefits, but it's certainly not going to result in a full doubling of performance.
Horizon Forbidden West is not third party.
You don't need that much of a budget to push the hardware to the limits. Luigi's Mansion on the Switch comes to mind.
That all aside, where are you getting the double FMA tensor cores for Orin from? The Nvidia Jetson Whitepaper?
I doubt Switch 2 have even quarter of PS5Pro TOPS
How many tensor cores do you really think this thing...
CONFIRMED
Did they played modded with XesS? Because with FSR it looks like shit, yes, plus not limited at 30fps shit show.Dude, even steam deck players that played cyberpunk 2077 are all saying switch 2 footage looks leagues better. Stop trying to make Steam deck cyberpunk 2077 dogtown a thing. Its not.
Never gonna be the entertainment of seeing how retarded one can be to halve Ampere TFlops![]()
please no my friends steamdecks is crud in compared thirs is why metal dave laughDid they played modded with XesS? Because with FSR it looks like shit, yes, plus not limited at 30fps shit show.
please no my friends steamdecks is crud in compared thirs is why metal dave laugh
indeed, which is why they made videos comparing the Deck with the PS4, even basically calling it a 720p PS4 in their videos
spoken like someone who sees everything through the lens of console wars, which it seems is the main reason people take issue with what DF say. you have to have some Derangement where everything is a plastic box A vs plastic box B war, instead of just a simple tech analysis.
it's always looked at through fanboy glasses.
they never said that. once again a purposeful misunderstanding or down right nonsense statement.
it was unlikely, most people didn't expect that leak to be true. and it was a simple statement done during 1 section of 1 podcast where none of them tried to make any serious statement or prediction.
source? never heard them say that.
they constantly talk about these being the aspects that will make it punch above its weight... almost every time they talk about multiplat titles.
there was no lighting upgrade, there was a lighting change. it's mostly cosmetic and has no real performance impact. image quality and performance are closest to PS4 and not any other version.
they never said that. they simply showed how Series S caliber titles run on the Deck, which uses the same exact architecture
how? they literally had the near exact specs of the system for 2+ years, and everything that was expected basically came true.
once again only through the console war "how dare they not praise my favourite box more!" glasses
again, they never said that. deliberate misinterpretation of fanboys.
and DF is stating this every time when they do compare it to the PS4. it's always said.
it's always something along the lines of "roughly PS4 ballpark but with advantages that make it punch above its weight"
it has roughly the same raw GPU power of a PS4. it's not exactly identical, but closer to PS4 than PS4 Pro.their narrative is that it's in this ballpark + better CPU + modern features that allow modern ports + faster storage.
once again, you can listen to them constantly say this, but you deliberately chose to ignore that because they aren't overselling it, which the fanboys want them to do.
it's very clear that every time they aren't just mindlessly praising everything about the thing you want them to praise, their words get misconstrued into them "downplaying" or "being unfair".
and on top of that retards like SMD64 are grifting idiotic fanboys that can't tell the difference between a canned animation of Ryu's arm and the muscle deformation layer found on PS5 and Series X.
Man, OP really thought he had a mic drop moment backing a complete and utter shill with no technical background.
comparing 2 home consoles that will share many games between them makes no sense?
they also never compared the hardware, they compare roughly what the quality of the graphical presentation of games will be like. and they will be PS4 like.
Street Fighter 6 is essentially using PS4 settings for example
it once again just clearly seems to be the case that people either purposefully try to misinterpret what DF says or are just actually too stupid to understand context
That's not the basis DF used when comparing them, though. And it's not like they will really share too much of the same library; most pubs have moved on from PS4, whereas Switch 2 is brand new. Yes some of the biggest multiplats on PS4 that skipped Switch might get Switch 2 releases, but we're probably talking about like 10% of the PS4's library, at best.
Except they can't know what that will look like in actual effect, because Switch 2 hasn't even officially launched yet. Which also means, it hasn't been on the market long enough for devs to optimize development pipelines around the system, the way they've managed to for the PS4.
Also different studios have different aims in the games they make. 3P games, most of the new ones anyway, coming out this gen will be targeting PS5 as the main platform due to install base size. It's a good chance some of those studios won't even main the Switch 2 versions of those games once they port those over. That will have an impact on versions of those games to other platforms, like Switch 2.
Yet it looks better than the Series S version in most instances.
Maybe if DF themselves knew what they were saying more often, people wouldn't misinterpret them?
whaaatt?? steemdeck almost same price 720p low setings you must turn off trees to run cyberpunks ahahahaAnd go above 30fps while even costing less.