You did say pc hardware is catching up on the PS5.I thought that was pretty obvious. I didn't say the PS5 was the best system out there. It's just the best at SSD stuff right now. PC is still playing catch up with I/O stuff and I'm not wrong.
You did say pc hardware is catching up on the PS5.I thought that was pretty obvious. I didn't say the PS5 was the best system out there. It's just the best at SSD stuff right now. PC is still playing catch up with I/O stuff and I'm not wrong.
teehee, i get it! (i think...)We didn't see dentists twice a year in my day.
Shhhh, remember, those games are the greatest things since sliced bread... Until they hit PC, then they become "hand me downs". I swear some of these posters can't be over the age of 12, having weird mentalities like that. Some of these same shills will soon say R&C ain't all that.... Imagine thatYeah, too bad ps5 now has none of what a gaming rig can do, as the only thing they got going was Cerny's ssd system.
"But, muh games, they are worth the platform alone! Pc can't take them from me no one wants to wait for a PC release !"
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This is only partly true. But SSD is just one piece of the puzzle, you also need fast decompression unit to go with it. PCs do not have dedicated hardware asset decompression units like the consoles. The temporary solution is to fall back to CUDA cores via RTX IO until there's a silicon implementation sometime in the future.
Ah, and here we go again. So Microsoft, NVIDIA must be foolish to develop and bring technologies like RTX IO, SFS, and DirectStorage to PC because... more memory... You could have literally saved them a ton of R&D cash and solved the problem right there, buddy.
That's not how it works. The pipeline between storage and system RAM is still massively slow and has bottlenecks. NVMe drives are nowhere close to being fully saturated with the current ancient storage APIs. Transfering huge amounts of data from storage to fill up all memory is still going to be painfully long if you don't solve the I/O bottleneck that DirectStorage is looking to solve.
Oh cool so pc can then do what the PS5 does right now. How exciting.
Oh cool so pc can then do what the PS5 does right now. How exciting.
I mean technically series X and PS5 are already outdated.That kind of talk will get you killed round these parts, son. Prepare for a million LOL/triggered reacts as you are called jealous for the next 3 days.
what the hell is that? are you speaking in tongues??Holy shit it's like Austin Powers 3 in this thread
<div class="tenor-gif-embed" data-postid="19735343" data-share-method="host" data-width="100%" data-aspect-ratio="1.345945945945946"><a href="https://tenor.com/view/austin-powers-ilove-gold-goldmember-gif-19735343">Austin Powers ILove Gold GIF</a> from <a href="https://tenor.com/search/austinpowers-gifs">Austinpowers GIFs</a></div><script type="text/javascript" async src="https://tenor.com/embed.js"></script>
I edited it. Always forget you can't just post gifs like that herewhat the hell is that? are you speaking in tongues??
I edited it. Always forget you can't just post gifs like that here
I mean technically series X and PS5 are already outdated.![]()
I edited it. Always forget you can't just post gifs like that here
later they plan on bringing dedicated HW for decompression for PC that you now see on Xbox Series and PS5 consoles.
Poor pc begging for CPU/GPU/SSD/GDDR/API tech from consoles to even exist.Oh cool so pc can then do what the PS5 does right now. How exciting.
Yup I suckyou forgot to use the word 'toys' in this sentence, points deducted.
c'mon grannie, get with it!
Except PC has more powerful hardware. SSD in PS5 is only 5.5GB/s. how cute. PC can do 7.1GB/s and will likely go to 14.2GB/s next year.
that's just the SSD. pc can have 8, 12, 16, 24 cores and run at ~5GHz. For RAM most people have 16GB which same as PS5 but of course the console only has about 13GB accessible and needs to share that between RAM + VRAM. Most people playing games on PC have a dedicated GPU so have anywhere between 6-24GB VRAM. my pc has 32GB RAM + 12GB VRAM. oh and PC RAM can run at 3000-4700MHz but will only get faster next year.
PS5 is already outdated compared to PC and it will only get worse![]()
Yup I suck
Playing fetch with the dog
No time to learn new tricks
There are millions more computers with much better specs than XSX and ps5 out in the wild, for the past 2-3 years.But how many people's PCs can actually outperform XSX/PS5 specs wise and performance wise? Steam survey shows the below:
GPU: Most popular is a GTX 1060 at 8.65%. Next popular is GTX 1050ti at 6.49% followed by a GTX 1650 at 5.45%. Anything RTX is only at 4.83% (RTX 2060) followed by 2.36% (RTX 2070) with numbers dwindling below 1% for any other RTX equivalent card. The overwhelming majority of PC owners have graphics capabilities lower than XSX/PS5.
CPU: only slightly above 5% of those surveyed had clocks higher than 3.7Ghz. Most popular core counts were 4 cores (40.38%) followed by 2 cores (13.84%) (if I am understanding "physical CPUs correctly").
SSD/HDD: No data.
I'd argue that, given the actual usage metrics of those gaming, that the XSX/PS5 is not outdated at all and is in fact more powerful overall than a majority of gamers' PCs. This will change in time, but its easy to say XSX/PS5 is outdated already when comparing them to the latest GPUs costing double or triple the price of the consoles. But in the real world, the consoles are not outdated when compared to actual PCs being used today. I know that PC vs console specs are never apples to apples though.
AFAIK they can, but saving memory is nice.Why cant pc games just use standard system ram?
Generous mood that's all hahahahWow, thanks!
... But why?
How generous are we talking about? Asking for a mutual friend of oursGenerous mood that's all hahahah
How generous are we talking about? Asking for a mutual friend of ours
We should get a little discord server going, hop on at late night, playing Chivalry 2 with the homies. Maybe turn the lights down, have some romantic music playing in the background. Just hanging out with the homies, nothing more, nothing less. We could even turn our webcams on. Hot Tub streaming is getting pretty popular, we could all just meet up ya know?Very!
haha talk about painting a picture, sound like a real party!!We should get a little discord server going, hop on at late night, playing Chivalry 2 with the homies. Maybe turn the lights down, have some romantic music playing in the background. Just hanging out with the homies, nothing more, nothing less. We could even turn our webcams on. Hot Tub streaming is getting pretty popular, we could all just meet up ya know?
haha talk about painting a picture, sound like a real party!!
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Dishonored. on HDD it takes about 40-50 seconds. on NVMe game launches in 1-2 secods on my PC.
Star Citizen. 30 seconds on NVMe versus 5-6 minutes on HDD.
Oh, it will likely be incorporated into the GPUs. Think of this as a dedicated RT Cores performing RT operations or like the Tensor cores that enable mixed-precision computing, FP16 to accelerate AI workloads.What's that going to be like?
I mean I know the PS5 has a lot of I/O hardware inside the APU. So maybe the MOBOs will have something similar?
Star Citizen literally proves my point as to why DirectStorage is needed.
You have this YT'er testing on a 3.5 GB/s Samsung 970 EVO Plus NVMe vs 0.55 GB/s 860 EVO SSD, and it literally makes no difference in loading time. That NVMe is literally over 6x faster than SATA-based SSD.
In fact, the slower SSD comes in a second or two faster than NVMe...
I can't find any data on Dishonored, I'll be happy if you can provide the data in a video or in a written article form.
Are you talking about this?Reposting the same images of marketing buzzwords doesn't lend you any more credibility.
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I spent a year hearing about the mindblowing revolutionary wonders of SSD on console.
So far they have translated to: Faster loading.
Thanks so much. Quite the bawcock. Now to look up what gold does.Last drop of gold to W Werewolfgrandma enjoy!
Not just that, it also allows devs to fully tap into NVMe's bandwidth, as currently, this isn't happening with the current storage API's programming model.In other words the data will go from your (NVMe) SSD straight to the video card for decompression & processing. That is it, that's the whole magic behind this API.
-from the DS dev blogExisting APIs require the application to manage and handle each of these requests one at a time first by submitting the request, waiting for it to complete, and then handling its completion. The overhead of each request is not very large and wasn't a choke point for older games running on slower hard drives, but multiplied tens of thousands of times per second, IO overhead can quickly become too expensive preventing games from being able to take advantage of the increased NVMe drive bandwidths.
Yeah, no... Bandwidth from a 780 Ti's 336 GB/s isn't exactly comparable to Series X's 336 GB/s BW because of things like DCC (Delta Color Compression).Even an old 780ti has 336 GB/s bandwidth, which is exactly comparable to the series X.
Your XSX/PS5 are made of PC parts. Theyre a PC in a box.But how many people's PCs can actually outperform XSX/PS5 specs wise and performance wise? Steam survey shows the below:
GPU: Most popular is a GTX 1060 at 8.65%. Next popular is GTX 1050ti at 6.49% followed by a GTX 1650 at 5.45%. Anything RTX is only at 4.83% (RTX 2060) followed by 2.36% (RTX 2070) with numbers dwindling below 1% for any other RTX equivalent card. The overwhelming majority of PC owners have graphics capabilities lower than XSX/PS5.
CPU: only slightly above 5% of those surveyed had clocks higher than 3.7Ghz. Most popular core counts were 4 cores (40.38%) followed by 2 cores (13.84%) (if I am understanding "physical CPUs correctly").
SSD/HDD: No data.
I'd argue that, given the actual usage metrics of those gaming, that the XSX/PS5 is not outdated at all and is in fact more powerful overall than a majority of gamers' PCs. This will change in time, but its easy to say XSX/PS5 is outdated already when comparing them to the latest GPUs costing double or triple the price of the consoles. But in the real world, the consoles are not outdated when compared to actual PCs being used today. I know that PC vs console specs are never apples to apples though.
I play on both console and pc, but pc gamers really struggle when something is better than on pc at the moment.
really? i have a 2070 and can run games going back 20 years, maybe some tweaking but not much and they run fine. do they run better because they are closer to target hardware present at the time the game came out?There's a reason the most popular GPUs are usually outdated ones
really? i have a 2070 and can run games going back 20 years, maybe some tweaking but not much and they run fine. do they run better because they are closer to target hardware present at the time the game came out?
Yes in regards to I/O tech, yes. I have yet to see anything on PC in the real world that works the way PS5's SSD works. Show me and I'll shut up.You did say pc hardware is catching up on the PS5.
Do MS and Nvidia cooperate or not to develop something similar to the ps5 I/O solution or I'm wrong? From this point of view yeah pc need to catching up ps5.You did say pc hardware is catching up on the PS5.
Your XSX/PS5 are made of PC parts. Theyre a PC in a box.
Not how it works. As per MS, the storage to system memory transfer is slow and has a number of bottlenecks like checks/operations. Slow as in, it doesn't matter if it's a 500 MB/s drive or a 5 GB/s drive... You aren't taking full advantage of that 5 GB/s drive, in games. Very little, if that.That is exactly how it works. The CPU on your console has the exact same bandwidth as the CPU in your PC system, because they are both functionally the same. GPUs need higher memory bandwidth because their many cores are designed for parallel computing while CPUs need bigger memory size for performing serial tasks.
Nowadays, the best CPUs have about 60GB/s while the best GPUs have 750GB/s memory bandwidth. So offloading some of that workload from the CPU to the GPU is beneficial to system performance.
-from DirectStorage dev blogUnfortunately, current storage APIs were not optimized for this high number of IO requests, preventing them from scaling up to these higher NVMe bandwidths creating bottlenecks that limit what games can do. Even with super-fast PC hardware and an NVMe drive, games using the existing APIs will be unable to fully saturate the IO pipeline leaving precious bandwidth on the table.