Voost Kain
Banned
Here are comparison screenshots of the hit game Metro Exodus. I'll be comparing the Stadia version to the Xbox One X version.
While close, there's clearly more vibrant detail in the desolate city below in the Stadia version. You also see more texture detail that benefits from the increase in image quality that's mainly due to Googles server-side benefits..
The Xbox one X version looks very smudged and blurry while the Stadia version not only looks cleaner and more detailed, but the lens flare is more reflective and contains warmer colors just like how they are in real life. The Tank in the Stadia shot looks like a 3D model while the one on the Xbox One X seems to look more like a JPEG.
Underground the Stadia version still has vibrant and detailed coloring with Dynares textures with provide improved draw distance while still keeping the horror atmosphere intact. While the Xbox One version has fewer colors and almost seems like everything is drawn through a gray filter. Not only that but to hide lowres textures the walls use blur making it hard to see.
We are comparing a 2016 megahouse of a console to Stadia streaming to old 2015 PC hardware and not even at the highest settings, yet it has surpassed the Xbox One X visually while being better or equal to the top PC hardware on the market today. This is due to the fact that since Stadia streams from Googles servers at their multiple server farms across the world,,they can make those server farms as powerful as possible and you won't even need to go to the store upgrade anything to see the difference!
This hands-off approach allows anyone with a decent PC and a good monitor that supports HDR and 4K, to reap the visual benefits without the hardwork of building a PC: not knowing what drivers to buy, while also not needing to know much about tech at all. This is a benefit for casuals and advanced users alike which means that this has the potential to be a mass market product. We have finally made it to the point where computer level graphical capabilities are finally one and done like consoles and you no longer need to worry about compatibility for the game, whether your registry needs to be edited, forced CPU upgrades, and license keys to activate drivers. Now everything is simple.
As we received more releases I expect the differences between Stadia and other forms of play to have a widening gap in graphical prowness as seen here today. This is the result of Stadia being an open platform instead of a closed circuit behind walls that have no flexibility which is the main fault with consoles.
While close, there's clearly more vibrant detail in the desolate city below in the Stadia version. You also see more texture detail that benefits from the increase in image quality that's mainly due to Googles server-side benefits..
The Xbox one X version looks very smudged and blurry while the Stadia version not only looks cleaner and more detailed, but the lens flare is more reflective and contains warmer colors just like how they are in real life. The Tank in the Stadia shot looks like a 3D model while the one on the Xbox One X seems to look more like a JPEG.
Underground the Stadia version still has vibrant and detailed coloring with Dynares textures with provide improved draw distance while still keeping the horror atmosphere intact. While the Xbox One version has fewer colors and almost seems like everything is drawn through a gray filter. Not only that but to hide lowres textures the walls use blur making it hard to see.
We are comparing a 2016 megahouse of a console to Stadia streaming to old 2015 PC hardware and not even at the highest settings, yet it has surpassed the Xbox One X visually while being better or equal to the top PC hardware on the market today. This is due to the fact that since Stadia streams from Googles servers at their multiple server farms across the world,,they can make those server farms as powerful as possible and you won't even need to go to the store upgrade anything to see the difference!
This hands-off approach allows anyone with a decent PC and a good monitor that supports HDR and 4K, to reap the visual benefits without the hardwork of building a PC: not knowing what drivers to buy, while also not needing to know much about tech at all. This is a benefit for casuals and advanced users alike which means that this has the potential to be a mass market product. We have finally made it to the point where computer level graphical capabilities are finally one and done like consoles and you no longer need to worry about compatibility for the game, whether your registry needs to be edited, forced CPU upgrades, and license keys to activate drivers. Now everything is simple.
As we received more releases I expect the differences between Stadia and other forms of play to have a widening gap in graphical prowness as seen here today. This is the result of Stadia being an open platform instead of a closed circuit behind walls that have no flexibility which is the main fault with consoles.