I suppose if you ingest a lethal amount of alcohol, Fusion is better.heringer said:Well, Fusion is better than Super Metroid, so I'd say your expectations are pretty high too.
Yeah, I said it.
I suppose if you ingest a lethal amount of alcohol, Fusion is better.heringer said:Well, Fusion is better than Super Metroid, so I'd say your expectations are pretty high too.
Yeah, I said it.
MUCH tighter controls. It just makes the experience way better overall.Boney said:I love Fusion, but it really isn't. The only thing better are tighter controls.
I'd say boss battles are a tie, but Super has sequence breaking..heringer said:MUCH tighter controls. It just makes the experience way better overall.
The environment puzzles aren't as good, sure, but the atmosphere and boss battles are better. But I'm well aware I'm the minority here.
You're right.EmCeeGramr said:I think Fusion and Super Metroid are very different games that both excel at their differing goals.
EDIT: Maybe not very different, but they both have distinctive styles.
Ridley327 said:You're right.
Fusion does excel at reminding me why Super is better.
Ridley327 said:I do agree that it's hard to imagine why Super Metroid got such a rep back in the day. What you have to remember, though, is that it was one of the first games out there that managed to combine a lot of cinematic prowess straight into the gameplay; it was Half-Life 4 years before Half-Life came out. It is an immensely cohesive experience that's gone unrivaled in virtually every aspect.
Metroid Fusion, in comparison, has more streamlined mechanics, but with a substantially less engaging atmosphere and it forces you to read some really shitty Metroid fanfiction.
I feel the same way.Oxx said:Sweet thread.
Still on the fence about the game, though.
Ridley327 said:I do agree that it's hard to imagine why Super Metroid got such a rep back in the day. What you have to remember, though, is that it was one of the first games out there that managed to combine a lot of cinematic prowess straight into the gameplay; it was Half-Life 4 years before Half-Life came out. It is an immensely cohesive experience that's gone unrivaled in virtually every aspect.
Metroid Fusion, in comparison, has more streamlined mechanics, but with a substantially less engaging atmosphere and it forces you to read some really shitty Metroid fanfiction.
Ridley327 said:I do agree that it's hard to imagine why Super Metroid got such a rep back in the day. What you have to remember, though, is that it was one of the first games out there that managed to combine a lot of cinematic prowess straight into the gameplay; it was Half-Life 4 years before Half-Life came out. It is an immensely cohesive experience that's gone unrivaled in virtually every aspect.
Metroid Fusion, in comparison, has more streamlined mechanics, but with a substantially less engaging atmosphere and it forces you to read some really shitty Metroid fanfiction.
heringer said:Well, Fusion is better than Super Metroid, so I'd say your expectations are pretty high too.
Yeah, I said it.
Well, I will have to disagree. I actually like Fusion's atmosphere better. The SA-X encounters are the most memorable moments in the franchise to me.Ridley327 said:I do agree that it's hard to imagine why Super Metroid got such a rep back in the day. What you have to remember, though, is that it was one of the first games out there that managed to combine a lot of cinematic prowess straight into the gameplay; it was Half-Life 4 years before Half-Life came out. It is an immensely cohesive experience that's gone unrivaled in virtually every aspect.
Metroid Fusion, in comparison, has more streamlined mechanics, but with a substantially less engaging atmosphere and it forces you to read some really shitty Metroid fanfiction.
EmCeeGramr said:It really doesn't matter though, because Zero Mission is just plain better than both.
Honestly, maybe it was because cruel fate made it so that I only played Super Metroid years after I had played ZM and Fusion, but it didn't hit me with the "HOLY WOWSOME BEST GAME EVER" that I expected. The oddly clunky controls and relatively simple and easy boss fights were part of that. It's still a great game, and if I had to pick, I'd edge it just over Fusion (though it really depends on my mood).
Hehehehee, I've got an idea.scitek said:If someone wants to Metroidize my avatar for me, I'd be more than grateful. :lol
I finished all the 2D games this month (except for Metroid II, but who cares right). Before this replay section Zero Mission was actually my favorite. It comes and goes, my rank is not written in stone. :lolKard8p3 said:Have you played Fusion recently? Everytime I play it I almost get to the point where I want to put it over super but my love of sequence breaking barely keeps super on top. Both are amazing games though.
Amir0x said:Imo the thing that puts Super Metroid over any other Metroid is the level design. Super Metroid's entire package is just finely honed perfection, I've never seen a game with so many billions of ways to exploit even the tiniest of passages using skill alone. The speed runs on the game are absolutely sick.
I love Fusion (and Zero Mission), and Fusion does things with the narrative structure of the series and even hints at horror at ways that were truly impressive for a GBA game, but overall there was a level of linearity versus Super Metroid that really restricted the exploratory muscle that these games should have. I mean I am still finding new ways to beat Super Metroid after all these years.
I also disagree with the clunky controls comment, but that's something that doesn't bother me really. I can see why someone might feel that way.
I've never really been a sequence breaker or anything.Ridley327 said:I sometimes get the feeling that I'm the only Metroid fan that doesn't give two shits about speedrunning.
Yooooouuuu should be slapped for that...heringer said:I finished all the 2D games this month (except for Metroid II, but who cares right). Before this replay section Zero Mission was actually my favorite. It comes and goes, my rank is not written in stone. :lol
But yeah, sequence breaking really is a big part of Super's charm. That's why it's the most replayable Metroid game.
I kid, I kid. :lolKing Chozo said:Yooooouuuu should be slapped for that...
Ridley327 said:I sometimes get the feeling that I'm the only Metroid fan that doesn't give two shits about speedrunning or sequence breaking.
pulga said:Less engaging? Not really, SA-X constantly kept me on the edge of my seat, so to speak.
heringer said:I finished all the 2D games this month (except for Metroid II, but who cares right).
We "they" don't look like they will any time soon but "he's" doing a pretty good job without them.EatChildren said:I really wish they'd give Metroid II the Zero Mission treatment.
Ridley327 said:I sometimes get the feeling that I'm the only Metroid fan that doesn't give two shits about speedrunning or sequence breaking.
Me too... I've said this on many occasions.EatChildren said:I really wish they'd give Metroid II the Zero Mission treatment.
EatChildren said:I really wish they'd give Metroid II the Zero Mission treatment.
It's really cool that the games have aspects like that, but I've always been way more into the harmony of incredible atmosphere and storytelling techniques that have been a part of the series since the NES; all this and it never got in the way of the gameplay. Seeing Fusion resorting to dull and uninteresting cutscenes felt like such a step back.Rez said:I've never really been a sequence breaker or anything.
udivision said:SA-X made me freak out. That was the only time any game I I've played ever did.
_Alkaline_ said:As do I, but moreso because I would love to see how much more they could flesh it out.
Contrary to what many on GAF will tell you, the original Metroid (and Metroid II for that matter) are far from unplayable. They're terrific little games, just a bit unwieldy due to some confusing level design.
I loved seeing the original get a remake - and Zero Mission is a fantastic Metroid game - but by no means did it make the original irrelevant. Nor would a Metroid II remake. They're still great games. I would just love to see what else they could do with it with increased horsepower and 20 years more experience with the franchise.
It being on a then badly lit handheld system may also have had effect on the experienced atmosphere.Ridley327 said:Metroid Fusion, in comparison, has more streamlined mechanics, but with a substantially less engaging atmosphere and it forces you to read some really shitty Metroid fanfiction.
Ridley327 said:It's really cool that the games have aspects like that, but I've always been way more into the harmony of incredible atmosphere and storytelling techniques that have been a part of the series since the NES; all this and it never got in the way of the gameplay. Seeing Fusion resorting to dull and uninteresting cutscenes felt like such a step back.
I didn't have as many problems with the GBA lighting. I was just put off by the mechanical layout of the levels. I mean, that's the point since it is an artificial habitat, but it's marked departure from previous games and it's one I never cared for. A lot of my apprehension for Other M has been that I can't shake the feeling that it's a mega-budget Fusion.Datschge said:It being on a then badly lit handheld system may also have had effect on the experienced atmosphere.