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Metroid Prime 4: Beyond | Review Thread

People are talking like Prime series was some non linear sandbox where you could do anything any time like Fallout or BOTW. It's always been A to B to C then back to B to unlock D to E to F, then back to C to unlock G and so on and so forth, sequence breaking was largely, if not 100%, glitching. And you never got lost or whatever they claim if you actually used your map, not that it's genius design to let you enter an area you can't progress in for a couple rooms before you realize you're supposed to backtrack elsewhere first for the sequence, but now we're calling that exploration I guess...

Edit: wtf, the most vocal whining hater in this thread (by page 23 or so) hasn't even played it, but is about to pirate it and run it on emulator (even though emulation isn't perfect, his PC sucks and he's not tech savvy so will suffer in visuals, performance, controls etc.,) in order to pretend to play just to legitimize already stated opinions attributing a lack of wonder, discovery, exploration to the game instead of having watched all the areas, bosses, powers, major puzzles, endings, etc., on youtube already (or how he'll be constantly alt tabbing to this thread writing how shitty everything is, lol) 🤦‍♂️
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Nintendo/Prime haters hating on 4 meet pretend Metroid Prime 1 lovers hating Prime 4 and make sweet love to each other even though all the issues the former present for Prime 4 could apply to Prime 1 and even though all the things the latter want for Prime 4 would still have the former hate it.

Anyway, seems like great reviews with some outliers that didn't even review the remaster to see what they think of Prime. Like Gamekult 6/10, what even is it. EG has weird (not negative, it's other areas they take issue with, like the trademark end game fetch quest) af comparisons to Skyward Sword.
Specifically, the way you go back and forth between slightly larger spaces and gradually push slightly deeper into them to progress the story is reminiscent of Skyward Sword.
Seems like par for the course for any Metroid-like, to go back to previous areas with new abilities that allow you to explore further, nothing SS specific, though I suppose it's different to other pre-SS Zeldas where new tools were used in the dungeon you get them in/for and then forgotten past that.
So too is one of Prime 4's two new gimmicks. Its big new weapon greatly resembles that game's 'Beetle', where you can fire a projectile and manually steer it through the air. This is used to great effect in numerous puzzles, and by a couple of bosses.
Again nothing SS specific here. A remote controlled gadget/shot. I guess you can think of it like Batman rc batarang if it doesn't bring as negative feelings? They also didn't find the NPC chatter/story bad, except for Samus being a silent protagonist in return. I guess they'd hate Half-Life 2 and such.

Skimming the rest of it, I don't even see enough negativity to warrant their 6/10, other than apparently finding the ending super underwhelming. Ok then. Good to know the desert is as thought, OoT's Hyrule field going around with Epona to reach the next areas bringing the game world together.

So its bad aspects are like Half-Life 2 and Ocarina of Time, those awful games nobody should take elements from, we totally wanted to hear Samus not being a silent protagonist but going on about babies or whatever and would prefer disjoined areas/stages with teleports over a seamless world🤦‍♂️

Folks really need to convey criticism properly instead of such vague statements that can just as well apply to actually great games as above, reading such reviews you learn nothing other than confirm your biases one or the other way and not coming out of it any wiser, you still gotta play to find out.
Well, that's them TOLD, isn't it? Stupid Gamekult, what they were thinking?

Maybe they should have hired you - somebody who hasn't played the game - to review it.
Idk what you're on about, it's the eurogamer (EG) review so you haven't even read these before defending, you just love the numbers. Press fanboy as it suits you, saying other Nintendo games get overscored so press lies, except when you agree (with a dozen 6/10s or 7/10s, not the 60+ 8-10/10s)!
 
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I really hope Prime 4 kills the Prime series.
While I love the first 2 episodes, I had more than enough of this mistranslation of 2D Metroid.

Metroid needs to go back to being handled by Nintendo Japan.
Then, we might finally see a good translation of 3D Metroid in the form of a 3D 3rd person action/platformer/shooter.

Even better, give it to From Software and we will be golden (Sekiro X Armored Core).
 
Modern Pokemon games are super cringe, but at least they don't have voice actors.

Now with Metroid we can imagine how could be a Pokemon game with voice.

The problem is that nintendo fans keep defending games like this with shit stories and shit writing and so Nintendo puts 0 effort into having good characters anymore and making interesting stories. Games like metroid, zelda, fire emblem, etc deserve much better writing than what they're given.
 
Sour points of reviews are the NPC companions, Myles quipping you what to do or go next over comms in the desert, the Desert being a a BotW/TotK zone filled with Metroid equivalent of "Shrines", and Amiibo locking Viola cosmetic features and Viola Radio featuring I assume arranged Metroid music to play while riding around.

Everything else seems good. Looking forward to it.

Will be a divisive game probably.
From reviews it actually sounds more like a hub are from the PS2 era rather than a proper world. Yikes.
 
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I was thinking it would land in the 85-89 range. Still excited to play on Thursday.

I'll probably still get it, because I know some of these journalist are overdramatizing the issues. But this is a bad scenario.
The hive mind of gamers/"gaming press" has been interesting to watch the last 10+ years or so with the rise of social media. You see how quickly narratives take over on a regular basis. I'm more personally invested in if the actual map design is true to Metroid and whether the bike stuff works well, but everything got hijacked by chatty sidekicks and how that's not Metroid, yet everyone told me how amazing of an achievement the last two God of War titles were despite having an annoying kid talking to me the entire game.
 
Skimming the rest of it, I don't even see enough negativity to warrant their 6/10,

Well, that's them TOLD, isn't it? Stupid Gamekult, what they were thinking?

Maybe they should have hired you - somebody who hasn't played the game - to review it.

Thanks for reviewing their review, but the game costs money while your posts are free so I know what i'll be putting more weight on when it comes to buying a game.
 
I really hope Prime 4 kills the Prime series.
While I love the first 2 episodes, I had more than enough of this mistranslation of 2D Metroid.

Metroid needs to go back to being handled by Nintendo Japan.
Then, we might finally see a good translation of 3D Metroid in the form of a 3D 3rd person action/platformer/shooter.

Even better, give it to From Software and we will be golden (Sekiro X Armored Core).

Michael Jordan Lol GIF
 
Very disappointing that Retro seemingly no longer understand what we loved about the first two games. Not a single MP fan wanted comic relief NPC chatter.
 
Thank God it's shit, now I don't have to rush to buy a Switch 2 and I can just wait for the eventual OLED version. The soundtrack being ass is inexcusable.
 
This just makes me more excited to finally, eventually dive headfirst into Hell is Us. Is there really a solemn, isolated, alien tone to the whole thing that's reminiscent of the older Metroids?


Yes to all. If you replaced the setting for an alien planet and the MC for Samus, it would make a great Metroid game.

As said other times, Metroid can grow in narrative using Blade Runner or other classic hard sci-fi classic as references but never ever going the teen adult fanfic writing direction.
 
From reviews it actually sounds more like a hub are from the PS2 era rather than a proper world. Yikes.
I think it's reminiscent of N64 Zelda overworld "hubs" and PS2 era games where you go to different "dungeons" and among this large open zone you have a number of BotW/Shrine like locations. Which to me based on review footage has similar depth to Hogwarts Legacy. Which is...not a lot.

It's very easy to tell though Nintendo is reusing their Modern Game Design from BotW and has used it in TotK, MKW, Bananza and now Metroid. Among these I don't mind it in Bananza much.

If there is a positive MP4 is looking like a traditional Zelda game I would have liked both BotW and TotK to be.

MP4 is looking Semi-linear/Non-linear which is nice.

But the modern formula will hurt level design in some places IMO especially with the use of Shrines.
 
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This just makes me more excited to finally, eventually dive headfirst into Hell is Us. Is there really a solemn, isolated, alien tone to the whole thing that's reminiscent of the older Metroids?
Nope, it's more of war scenario tone with weird things here and there.

Some of the dungeouns are more like metroid but still not quite the same.

Still very atmospheric.
 
For a game with the name "Metroid Prime" to only get a 79-80 after so many years of waiting is a huge disappointment, especially since it was already clear that the whole desert section was very poor quality, among other things.
 
Sounds like the traditional Prime elements are excellent and mileage will vary on how people feel about the bike/desert aspect and the trooper sidekicks.
 
Nice reviews. Definitely will pick this up once it gets a discount. I'm in no huge rush, and need to play Prime 1 still at a minimum. Wishlisted for black Friday in 4 years.
 
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I knew this open world sections with the bike would be shitty.
What I find egregious are the side characters. People were like "they'll probably just be very minor parts, like only introducing each level. Trust me, bro, you gotta trust Retro Studios!"

From reviews they seem to be far worse than what I even imagined.
 
Cant wait for a sale cause that shit never happens.
Im in no rush though- will wait till thats something im in the mood for. Im just not atm, or is Metroid some god tier series for me.
 
i'm a bit scared for the Kirby and Metroid Franchise, scared that from now on nintendo will only focus on their big three, so Mario-Zelda-DK.
 
I think it's reminiscent of N64 Zelda overworld "hubs" and PS2 era games where you go to different "dungeons" and among this large open zone you have a number of BotW/Shrine like locations. Which to me based on review footage has similar depth to Hogwarts Legacy. Which is...not a lot.

It's very easy to tell though Nintendo is reusing their Modern Game Design from BotW and has used it in TotK, MKW, Bananza and now Metroid. Among these I don't mind it in Bananza much.

If there is a positive MP4 is looking like a traditional Zelda game I would have liked both BotW and TotK to be.

MP4 is looking Semi-linear/Non-linear which is nice.

But the modern formula will hurt level design in some places IMO especially with the use of Shrines.
i m just returning to Metroid franchine and i already can say that one of the core elements of the game is that you are always on the move, there is almost no down time, it seens that this "desert" ll break on the pacing of the Metroid games for a lot of ppl, its looks like an awful decision for this kind of game.
 
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