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Metroid Prime Echoes is stupid

maybe in the next game she can start without ANY gear, not even a suit... that way they don't have to come up with a reason for her to lose it. it would be cool to start the game off as just samus without the suit or anything. i don't like the idea of starting fully powered up.. Metroid requires the progression for it to feel like metroid... it would piss me off a little if they did that (although i would give it a try)

as to the MP2 hate... it isn't as good as the first game, but that doesn't mean it's a "decent" or "pretty good" game. it's an awesome AAA title that's better than 99% of the stuff released. it only suffers in comparison to the first one. The fact that MP is one of the best games of all time is the only reason echoes was a disapointment.
 
Ooh, the hate is strong in this thread.

I picked up Echoes for $20 and played it until I got to the Spider Ball Guardian--enough to see this Sanctuary Fortress that people were going on about. But Makai Kingdom kept telling me to open it up and start level grinding, so I had to put down MP2. I don't imagine I'll ever get back to it.

Metroid Prime was fun; Metroid Prime 2 was straight-up work. The bosses weren't harder (at least the ones I played against)--they were just tedious, and the lesser enemies were only difficult because they took lots of hits--moreover, there was so much health lying around that the easiest thing to do was to run past them and take a little damage on the way to the next room. And I appreciate that the Dark World had detailed design--that doesn't mean I liked looking at it.
 
Sp3eD said:
I quit after I got screwed with the lame assed echo sensors bug in Fortress Santuary that forces you to restart the entire game. I actually enjoyed it up until that part. So dissapointing.

...why would you shoot the things that open up a door, then leave the room?

You *can* actually still get through, but it's a pain in the ass to do.

DrLazy said:
It translates just fine when you get stuck because of bad game design not lack of gaming skills. I never died. And the whole game is boring. So yeah, it sucked.

Um, there's a BIG ship right there. You didn't go inside?

Dr_Cogent said:
I was actually considering getting this game, but after reading all this. Uh - NO!

It's not a horrible game..surely worth a rental. But it doesn't have the charm and longevity (and replay value) of the original to most people.
 
Of All Trades said:
What I want out of Prime 3 is a game where you start with everything and over time lose the components, but which in turn strengthens the others, until all you have left is a massively powered arm cannon that can slap around the final boss.
That is an awesome idea, it's time they turned the formula on its head.

They can even keep the structure whereby you gain passage to previoulsy inaccessible areas as you progress... Just prevent Samus from entering doors because she isn't allowed to pass a security check while her suit contains certain upgrades/weapons. Or early in the game, you can't jump high enough to reach a ledge because Samus is "weighed down" by an item, let's say steel boots that let her walk at the bottom of a deep lake. Later, you're stripped of the boots, losing access to the lake bottom, but gaining access to higher ledges--since you can now jump higher.

C'mon, get creative with the Metroid gameplay paradigms.
 
Krowley said:
as to the MP2 hate... it isn't as good as the first game, but that doesn't mean it's a "decent" or "pretty good" game. it's an awesome AAA title that's better than 99% of the stuff released. it only suffers in comparison to the first one. The fact that MP is one of the best games of all time is the only reason echoes was a disapointment.


It really isn't. I would say Metroid Prime is within the top 99 percentile, but not Echoes. Echoes may make the top 60 percent though.
 
Teddman said:
That is an awesome idea, it's time they turned the formula on its head.

They can even keep the structure whereby you gain passage to previoulsy inaccessible areas as you progress... Just prevent Samus from entering doors because she isn't allowed to pass a security check while her suit contains certain upgrades/weapons. Or early in the game, you can't jump high enough to reach a ledge because Samus is "weighed down" by an item, let's say steel boots that let her walk at the bottom of a deep lake. Later, you're stripped of the boots, losing access to the lake bottom, but gaining access to higher ledges--since you can now jump higher.

C'mon, get creative with the Metroid gameplay paradigms.

Metroid Prime 3: A Link to the Past

Oh and fuck off, that stupid hole in the ship is inconspicuous and pointed the wrong way and I was half drunk.
 
The first area looks so much nicer once you have restored the light/power. Its a shame that after you did that it was time to move on after having spent so much time in such drab lighting.
 
Having Samus powered up from the beginning and keeping it is possibly the most horrible idea GAF has ever come up with, and the competition is fierce.

WTF guys? Shall we start Zelda games with all the items too? It's the same Link sometimes.

As for plausability, that's a fine thing for games to have, but it can keep the fuck out of the way when it gets in the way of gameplay. And the idea of Samus starting off all powered up and then getting even more stuff might work for one game, but what then? After all, it'd only be done for plauasbility reasons, so we need to keep that up and she'll have to keep all the new crap too for the next game until she has so much shit going on in that suit that it's ridiculous.

The item progression is such a key part of the Metroid formula, if you don't like it go play another game rather trying to turn Metroid into another game. To me, this is like someone saying temples and dungeons are boring in Zelda now, that the world should just flow together and puzzles and bosses should appear in the overworld. Fine ideas for new games, but keep the hell away from core aspects of established series.
 
Mama Smurf said:
Having Samus powered up from the beginning and keeping it is possibly the most horrible idea GAF has ever come up with, and the competition is fierce.

WTF guys? Shall we start Zelda games with all the items too? It's the same Link sometimes.

As for plausability, that's a fine thing for games to have, but it can keep the fuck out of the way when it gets in the way of gameplay. And the idea of Samus starting off all powered up and then getting even more stuff might work for one game, but what then? After all, it'd only be done for plauasbility reasons, so we need to keep that up and she'll have to keep all the new crap too for the next game until she has so much shit going on in that suit that it's ridiculous.

The item progression is such a key part of the Metroid formula, if you don't like it go play another game rather trying to turn Metroid into another game. To me, this is like someone saying temples and dungeons are boring in Zelda now, that the world should just flow together and puzzles and bosses should appear in the overworld. Fine ideas for new games, but keep the hell away from core aspects of established series.

I dont think they mean it that way. Its just that for most of the game you go without much interesting because you cant do much. Other games let you do alot and let you do even more as you go on.
 
Actually in Prime 2 Samus she should started without her gear.
If I recall correcly at the ending of Metroid Prime she left here suit behind and escaped.
She lost all here powers.

Who ever came up with the stupid KEY idea should be fired! The game itself has an extremely boring atmosphere....
Its a boring place to visit, also the level design is very complicated, in Prime 1 you didn't walk for hours and hours to find a closed door or a useless rocket expansion...
I'am at Torvus bog now and I have absolutely no idea were to go.. or how to open any of the closed dark world portals. The green water gives me a headache after 15 minutes..
A real shame because I really want to see sanctuary fortress and the new morphball sections...
 
etiolate said:
I thought you liked it. My bad then. I think I just assumed like anime = like final fantasy.

haha... I don't even watch much anime, just OP and Bleach.

I do like FF, but not really a big fan or anything out of the ordinary. For the record, I enjoyed Metroid Prime. I thought it was overrated, but I still enjoyed it. I found Echoes extremely boring on the other hand.
 
[Nintex] said:
Actually in Prime 2 Samus she should started without her gear.
If I recall correcly at the ending of Metroid Prime she left here suit behind and escaped.
She lost all here powers.

I don't remember it like that.

As far as I can remember, she jump on her it, take her helmet off, watch the Ruins blow up, then leave the planet.
 
Son of Godzilla said:
Oh and fuck off, that stupid hole in the ship is inconspicuous and pointed the wrong way and I was half drunk.

:lol

I think I went in the ship and scanned stuff, then left, then went back.

[Nintex] said:
Who ever came up with the stupid KEY idea should be fired! The game itself has an extremely boring atmosphere....
Its a boring place to visit, also the level design is very complicated, in Prime 1 you didn't walk for hours and hours to find a closed door or a useless rocket expansion...
I'am at Torvus bog now and I have absolutely no idea were to go.. or how to open any of the closed dark world portals. The green water gives me a headache after 15 minutes..
A real shame because I really want to see sanctuary fortress and the new morphball sections...

Keys are just MP2's version of Artifacts.
It depends on what you've done in Torvus.

Either get Supers then the Boost Ball (or vice-versa)
,

then you're supposed to go back to the Temple Grounds area and get Seekers
,

then you go into the watery part of Torvus to lower Torvus to get Gravity Boost and Grapple
.
 
Almost three years later, I've picked up Metroid Prime again and am determined to finish it. That's right. I haven't beaten Metroid Prime. Not because I didn't enjoy it - in fact, playing it now has finally reminded me just how much I enjoyed it. It's a beautiful, interesting game and I had completely forgotten that in retrospect amid its flaws. Flaws which, I feel, don't actually harm the game all that much.

I had gotten caught up in work and other activities/games way back when and just never went back to it. I sort of decided that I never would, partly because of comments that I read that criticized the Phazon Mines. Recently, for whatever reason, I decided I'd go back and try and complete it. They can't be that bad. [note: this is NOT where you tell me just how bad or how good the area actually is. thanks]

So anyways I'm progressing pretty quickly, though I have no idea how much remains and don't care either. I'll beat it in a few days and it had me thinking.... maybe I can give Echoes a shot. It was never truly on my radar considering the situation with the first MP, but I was sort of intrigued.

....not anymore! I don't know if I'll bother, considering the impressions. Maybe a rental just to give it a shot.
 
I am almost at the end of Echoes and I must admit I enjoyed the first one more. The settings were more to my liking, mostly the ruins. The only thing stopping me from finishing Echoes is that I wanna go 100% and I'm still missing 1 energy unit, 1 dark beam upgrade and 1 missile expansion.

I will probably replay it in hard after that tho.
 
What was with the elaborate things you had to do in this game to get a single fricken missle expansion? Some were easy to get, but some were fricken crazy, severe difficulty, stupid spiderball-boost jumps. Several times playing Echoes I kept thinking "yes, I finally got a sweet item" just to discover a missle expansion. Nice.
 
I found Echoes to be far more fun than Prime. This is coming from a Zelda fan though. Echoes had far better puzzles than Prime (sanctuary was awesome).

But the main shooting/exploration/"atmosphere" stuff still pales to the 2D games.
 
I'm sure Retro are listening to these complaints, so I'm very hopeful for Metroid Prime 3.

I doubt the dark world style gameplay was likely to return even if it had been well received, and as it wasn't that should definitely be out. And from that Retro interview a wee bit back:

12. Will Metroid Prime 3 allow you to travel to many worlds?
Retro: The player can expect to explore different, quite varied environments in Prime 3.

Not that we know if they think Echoes' environment was varied too or not, but it's probably positive. Plus the very, very small amount we've seen of MP3 so far is already brighter than a lot of Echoes.
 
Dr_Cogent said:
I was actually considering getting this game, but after reading all this. Uh - NO!

I'm not sure that GAF is an accurate cross-section of all gamers though. Didn't MP2 get pretty good reviews/sales? I think every person I know NOT from this board really liked it. I got it when it temp dropped to 15 new at ebgames, but haven't cracked it open yet.
 
Here's the deal: Prime series needs to end. Let's get a 3rd person Metroid title for Revolution.

But even if they don't go that route, I still don't mind too much... I have to give Nintendo props for keeping up the 2D Metroids for the purists who didn't gel with the Prime approach. Bring on Metroid Dread!
 
Just for kicks, in MP3, they should do away with the 'gain her powers back' schtick, and do something like mix her equpiment for different effects a la the unwritten bits for Super Metroid. Maybe you start off with some stuff, but you have to give up certain things to acquire others, with stations or enemies that allow you to switch. Make combinations of equipment that you see fit, and require certain combiantions to get through certain areas.

Man, I want Super metroid on GBA. Not on DS, on GBA, so I can get a micro, and glue that cart into the slot.
 
Sp3eD said:
I quit after I got screwed with the lame assed echo sensors bug in Fortress Santuary that forces you to restart the entire game. I actually enjoyed it up until that part. So dissapointing.

I know how you feel, I was a victim of that as well. Worst bug ever.
 
Teddman said:
Do tell in more detail... How far into the game was that?

I would say it's about 75%-80% into the game. There is a fatal bug right after you defeat one of the bosses. When you grab the echo visor and exit a room before shooting some sound sensors, you will not be able to shoot the sound sensors when you come back into the room again. Basicly you screw up the whole progress, and if you use one save slot, and save over that you're done.
 
mrkgoo said:
Just for kicks, in MP3, they should do away with the 'gain her powers back' schtick, and do something like mix her equpiment for different effects a la the unwritten bits for Super Metroid. Maybe you start off with some stuff, but you have to give up certain things to acquire others, with stations or enemies that allow you to switch. Make combinations of equipment that you see fit, and require certain combiantions to get through certain areas.

Man, I want Super metroid on GBA. Not on DS, on GBA, so I can get a micro, and glue that cart into the slot.


Yeah, great ideas. Having her with her powers is fine just the creatures shouldn't be affected by the weapons she has in the manner that creatures on other worlds are.
 
SantaCruZer said:
I would say it's about 75%-80% into the game. There is a fatal bug right after you defeat one of the bosses. When you grab the echo visor and exit a room before shooting some sound sensors, you will not be able to shoot the sound sensors when you come back into the room again. Basicly you screw up the whole progress, and if you use one save slot, and save over that you're done.

If you shoot one/all of the sound things, then leave the room before going in the door that appears, the sensor things go away, in which you can't go through the door. There *is* a way to still go through though, but it is really hard to do (early Screw Attack).
 
I thought Prime 2 was very good until the last key quest. The game had some fantastic pacing and was building to a great climax, but then the artifact quest comes along and brings everything to a halt.

Still, the 15 or so hours up to that point were great.
 
I really liked MP2, but then again Metroid is my favorite series.

Was it as good as Prime? No, it wasn't. But it was a hardcore sequel to the first.

I especially enjoyed the difficulty, I hope MP3 retains it, but it'll probably go back to being like the first.

Great game. Haters be power bombed.
 
Worm-
I'm glad you liked Echoes better, but you'll find that most people find it less impressive artistically than Metroid Prime. You'll also find that most people prefer Prime to Echoes.
 
Mrbob said:
It really isn't. I would say Metroid Prime is within the top 99 percentile, but not Echoes. Echoes may make the top 60 percent though.


for me.... i think there were maybe 3 games all last year that were better than echoes. let me see... i liked mgs3 better and i liked ninja gaiden better. there was probably something else, but i'm at a loss to think of it.

in the cube library there are only about 4 or 5 games that are better than echoes IMO. If people had played it first, the opinion of it would be entirley different. The only reason people dislike it is because the first one was so good that anything retro could have done would have been a letdown. It's pure expectations. It has a few flaws, but they are minor and barley significant when compared to it's strengths.
 
Hey, I really liked MP2 untill I reached the spiderball boss, I can't beat the fucking thing (the last "stage" kicks my ass, repeatedly) and now I'm seriously doubting if I'll ever play the damn game again. Stupid sperderball thingy!
 
Wired said:
Hey, I really liked MP2 untill I reached the spiderball boss, I can't beat the fucking thing (the last "stage" kicks my ass, repeatedly) and now I'm seriously doubting if I'll ever play the damn game again. Stupid sperderball thingy!

Check an FAQ. You don't have that much farther to go before you finish the game. Stick with it! It takes a little practice for most people, you'll get the hang of it.
 
Use bombs to stun him. You can also plant a bomb right before the Spider Guardian 'recovers' from a bomb to keep him in place. Do that until the bomb slot activates, then use it and keep it in place with more bombs until the next slot becomes active, etc.

If you have a fast connection and divx, a video that shows the fight is here:

http://www.archive.org/download/MetroidEchoes_100p_225/MetroidEchoes_100p_225_part14.avi

The player went out of order, but it has the Spider Guardian fight in that part.
 
Ancestor_of_Erdrick said:
Check an FAQ. You don't have that much farther to go before you finish the game. Stick with it! It takes a little practice for most people, you'll get the hang of it.

Well, I suppose. But at the moment I feel like I'd rather stick a spoon in my eye. A rusty one at that.
 
I found Echoes to be far more fun than Prime. This is coming from a Zelda fan though. Echoes had far better puzzles than Prime (sanctuary was awesome).

Yeah there were some great morphball puzzles in the game.

What I didn't like about Echoes is the limited beam ammo. This is a major factor in making the movement around the world much slower. In previous games, you get a more powerful beam and you can just quickly kill the monsters in your path. Near the end of the game, it's pretty important to have that as you will be going around looking for hidden stuff or a new path. In Echoes you had to slowly fight enemies while rationing your dark/light/sonic beam, stop to recharge it, then move on.
 
Sp3eD said:
I quit after I got screwed with the lame assed echo sensors bug in Fortress Santuary that forces you to restart the entire game. I actually enjoyed it up until that part. So dissapointing.

Same here, just didn't feel like starting the game over again from scratch so I immediately put it up for sale.
 
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