TheMoon
Member
ATTENTION: Keep your Sakamoto tin foil hat conspiracies, off-topic-unrelated OM/FF dislikes, meta-discussions about amiibo as a business practice to other topics (or to yourself) and stick to discussing the game itself or you'll ruin it for everybody. NOW VIDEO GAMES!
Developer: MercurySteam / Nintendo EPD
Publisher: Nintendo
Platform: Nintendo 3DS
Release Date: September 15, 2017 (EU/NA/JP) | September 16, 2017 (AU)
Genre: Castlevania-clone / Genocide Sim
Stereoscopic 3D: Yes
amiibo: Yes
New Nintendo 3DS enhanced: Yes, scroll the map with the C-Stick
Demo: No
eShop Download Block Size: 5458 blocks
Game Download/Official Site: Europe | North America | Japan
Game manual PDF: English | Japanese
Reviews: Here
EU MyNintendo Launch Offer (includes the theme pictured below):
3DS Home Menu Theme live in EU/NA MyNintendo (20 Gold Points):
You've always wanted to know where babies come from? Well sit down, buckle up, and grab your favorite member of the Nintendo 3DS-family of systems. You're about to find out in this reimaskening of Metroid II: Return of Samus released on the original Tetris playback device in the year that brought us The Chronic.
The Federation has lost a research team and the recovery team sent to planet SR388, home of the Metroids, and sent Samus Aran to get to Sherlock the heck outta this. And also possibly commit some mild genocide. Hilarity ensues. It's basically a slasher movie from the perspective of Jason.
MercurySteam hit up Nintendo a few years ago to pitch a Metroid Fusion remake but they said "nah, bro" and then Sakamoto hopped on a plain to catch some B6 and holler at his new Spanish besties about doing another Metroid 2 remake. Y'know, because the Game Boy Color version they had in the pipeline probably wouldn't sell so well nowadays.
Here are the facebook profile pics of the sexually overactive teens you will be murdering:
The whole map has been redesigned under direction from 2D Metroid veteran Takehiko Hosokawa (Return of Samus, Fusion, Zero Mission, Other M), abilities from later games have been added (wall jump, ledge grab, etc) along with new Aeion abilities that Samus can activate to get temporary benefits. These Aeion abilities need to be recharged once used, so you'll need to collect Aeion Orbs dropped by defeated enemies to refuel your Aeion Gauge.
You can check out just how much the map has changed in this article on Retronauts in which Jeremy Parish mapped the opening area on graph paper and compared Return of Samus and Samus Returns directly. It's fairly spoiler free unless you start looking too closely at what is placed where but it should give you a good idea about how different his game is from the original.
Also new is the melee-counter, a defensive attack that gives Samus the edge in her encounters with the nasty buggers in the depths of SR388. This opens enemies up to special takedowns, if you really want to tell them what's what. Samus can also freely aim in 360° by pressing a shoulder button, allowing for extra precision.
The music has been rearranged by Daisuke Matsuoka who took themes from Super, Prime, and the original Metroid II and brought them more in line with the later Metroid titles under the direction of Metroid veterans Kenji Yamamoto and Minako Hamano.
The game offers three difficulty modes, Normal, Hard, and Fusion Mode (the latter is only accessible via amiibo, see section below for details):
Graphics by Kindekuma! Big thanks!
Developer: MercurySteam / Nintendo EPD
Publisher: Nintendo
Platform: Nintendo 3DS
Release Date: September 15, 2017 (EU/NA/JP) | September 16, 2017 (AU)
Genre: Castlevania-clone / Genocide Sim
Stereoscopic 3D: Yes
amiibo: Yes
New Nintendo 3DS enhanced: Yes, scroll the map with the C-Stick
Demo: No
eShop Download Block Size: 5458 blocks
Game Download/Official Site: Europe | North America | Japan
Game manual PDF: English | Japanese
Reviews: Here
EU MyNintendo Launch Offer (includes the theme pictured below):
3DS Home Menu Theme live in EU/NA MyNintendo (20 Gold Points):
You've always wanted to know where babies come from? Well sit down, buckle up, and grab your favorite member of the Nintendo 3DS-family of systems. You're about to find out in this reimaskening of Metroid II: Return of Samus released on the original Tetris playback device in the year that brought us The Chronic.
The Federation has lost a research team and the recovery team sent to planet SR388, home of the Metroids, and sent Samus Aran to get to Sherlock the heck outta this. And also possibly commit some mild genocide. Hilarity ensues. It's basically a slasher movie from the perspective of Jason.
MercurySteam hit up Nintendo a few years ago to pitch a Metroid Fusion remake but they said "nah, bro" and then Sakamoto hopped on a plain to catch some B6 and holler at his new Spanish besties about doing another Metroid 2 remake. Y'know, because the Game Boy Color version they had in the pipeline probably wouldn't sell so well nowadays.
Here are the facebook profile pics of the sexually overactive teens you will be murdering:
The whole map has been redesigned under direction from 2D Metroid veteran Takehiko Hosokawa (Return of Samus, Fusion, Zero Mission, Other M), abilities from later games have been added (wall jump, ledge grab, etc) along with new Aeion abilities that Samus can activate to get temporary benefits. These Aeion abilities need to be recharged once used, so you'll need to collect Aeion Orbs dropped by defeated enemies to refuel your Aeion Gauge.
You can check out just how much the map has changed in this article on Retronauts in which Jeremy Parish mapped the opening area on graph paper and compared Return of Samus and Samus Returns directly. It's fairly spoiler free unless you start looking too closely at what is placed where but it should give you a good idea about how different his game is from the original.
Also new is the melee-counter, a defensive attack that gives Samus the edge in her encounters with the nasty buggers in the depths of SR388. This opens enemies up to special takedowns, if you really want to tell them what's what. Samus can also freely aim in 360° by pressing a shoulder button, allowing for extra precision.
The music has been rearranged by Daisuke Matsuoka who took themes from Super, Prime, and the original Metroid II and brought them more in line with the later Metroid titles under the direction of Metroid veterans Kenji Yamamoto and Minako Hamano.
The game offers three difficulty modes, Normal, Hard, and Fusion Mode (the latter is only accessible via amiibo, see section below for details):
- Metroid Amiibo (Metroid series): Unlocks Metroid Marker, a tool to help you find nearby Metroids. Also unlocks Fusion Mode, which increases the difficulty and puts Samus in the suit she wore in Metroid Fusion after beating the game once. Fusion Mode is harder than Hard Mode.
- Samus (Metroid series): Unlocks an Aeion reserve tank which lets you refill your Aeion energy. Also unlocks a unique Metroid II Art Gallery after beating the game once.
- Samus (Super Smash Bros. series): Unlocks a reserve Missle Tank. Also unlocks an additional in-game art gallery after beating the game once.
- Zero Suit Samus (Super Smash Bros. series: Unlocks a reserve Energy Tank. Also unlocks a selection of music after completing the game at least once.