DeepEnigma
Gold Member
Again you ready everything as warring. My first post you read as warring when it was not at all

Again you ready everything as warring. My first post you read as warring when it was not at all
Unfortunately I'm not sure that's completely true. Money sure has allowed giants to build something substantial in other markets. Everything after that has been questionable, especially when they start moving out of growth at all costs model and have to start actually making money.
Why do only the last 5 years matter? Did something happen 5 years ago that made publishers bought before that date not count any more?
It's through both. Is the reason you ignore publishers bought more than 5 years ago so you can pretend Sony weren't money hatting from day 1?
They're still doing those things now when they're the undisputed market leader and arguably don't need to any more, why wouldn't they have when they had to compete with the two incumbent consoles of the time?
andthicc_girls_are_teh_best comes to the rescue by writing an actually thoughtful response that isn't just memes and arguing
andthicc_girls_are_teh_best comes to the rescue by writing an actually thoughtful response that isn't just memes and arguing
Maybe in 1995The definition of a phone is to be able to make "phone calls".
andthicc_girls_are_teh_best comes to the rescue by writing an actually thoughtful response that isn't just memes and arguing
iPhone 20
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Let's refrain from insults you twats
trypophobia warning!iPhone 20
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my thoughtful rebuttal to your thoughtful responseMy thoughtful response
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Every single 3rd party title that releases on the Switch needs to be severely downgraded just to run on the hardware, and even after those downgrades the resolution hovers around less than 720p with framerate in the 20s. Just because the Switch technically can run some games that appear on XSX and PS5 doesn't mean it should.More importantly the Switch plays the same games as Xbox and PlayStation. Minecraft Dungeons allows for cross play. Fortnite allows for cross play. Rocket League allows for cross play. Were there any PS Vita titles that played the same as on console and allowed cross play?
The Switch is a traditional console that happens to be playable portable. The PS Vita was a portable console that happened to able to be connected to a television. Like it or not Nintendo Switch is a console and should be included in the console industry.
Corporations are people, right? So sins of the past should come into account.That's a good point. MS are only able to make this acquisition happen because of the market value Office, Azure & Windows (divisions completely separate from Xbox) have managed to generate over the years. And I don't think it needs repeating what sort of tactics MS did in the past to push Windows as the dominant OS in the tech space; even if they've significantly eased back on those tactics these days, the fact is they CURRENTLY enjoy the revenue, profit and market valuation they have built off the back of those more cutthroat and monopolistic tactics of the past.
Though a discussion could be had to what degree they should "pay" for that (if any) considering the market enabled those actions up until the government finally decided to give a crap.
My god you type far too much
Everyone knows every company throws money around to get exclusive content. We're not pretending MS and Nintendo don't, we're just pointing out the hypocrisy of Sony fans saying that Sony throwing money around is natural, organic growth, where MS doing it is unearned, buying their way to the top.
If you're happy with Sony throwing money around - which you now appear to be admitting that they do - then you should be happy with Microsoft doing the same
My point was it is competitive with the Xbox and PlayStation not that the Switch has the same performance profile. People are arguing that Nintendo isn't part of the console market and this just between Sony and MS.Every single 3rd party title that releases on the Switch needs to be severely downgraded just to run on the hardware, and even after those downgrades the resolution hovers around less than 720p with framerate in the 20s. Just because the Switch technically can run some games that appear on XSX and PS5 doesn't mean it should.
my thoughtful rebuttal to your thoughtful response
works best on GAF members, tiktok users and twitter usersWell now I got a new method to torture people with.
not that the Switch has the same performance profile
My god you type far too much
Everyone knows every company throws money around to get exclusive content. We're not pretending MS and Nintendo don't, we're just pointing out the hypocrisy of Sony fans saying that Sony throwing money around is natural, organic growth, where MS doing it is unearned, buying their way to the top.
If you're happy with Sony throwing money around - which you now appear to be admitting that they do - then you should be happy with Microsoft doing the same
My point was it is competitive with the Xbox and PlayStation not that the Switch has the same performance profile. People are arguing that Nintendo isn't part of the console market and this just between Sony and MS.
I get your point. What is strange is how the angle on "throwing money around" flips when in one conversation we are talking about buying studios and in another we are talking about moneyhatting exclusives. Not really on topic, but when I was reading your post I thought it was about timed exclusives until I saw the part about "organic growth".
That's a good point. MS are only able to make this acquisition happen because of the market value Office, Azure & Windows (divisions completely separate from Xbox) have managed to generate over the years. And I don't think it needs repeating what sort of tactics MS did in the past to push Windows as the dominant OS in the tech space; even if they've significantly eased back on those tactics these days, the fact is they CURRENTLY enjoy the revenue, profit and market valuation they have built off the back of those more cutthroat and monopolistic tactics of the past.
Though a discussion could be had to what degree they should "pay" for that (if any) considering the market enabled those actions up until the government finally decided to give a crap.
So I guess you're referring to Psygnosis? The publisher Sony bought in 1993 to jumpstart their entry into the market as a platform holder, ensure they served a purpose wholly upon themselves and as soon as Sony got their footing, never bought another publisher until 29 years later? You really wanna go that far back?
As ridiculous as Microsoft trying to buy Nintendo in 2000 was, at least that would been a bit more understandable than what they're doing today with ABK. MS were an actual new platform holder at the time, and would've needed to kickstart their market presence. They just tried buying the wrong publisher (IMO it should've been Sega, if they needed a publisher), because Nintendo were also a platform holder and competitor.
And I think maybe for some of you and even for Microsoft the thought about GamePass is that it IS a new platform so to speak, so a move like buying ABK to service that platform should be seen contextually similar to Sony buying Psygonsis back in the day. I can see that to an extent. However, I don't think that necessarily works because GamePass itself was born OF the Xbox division and is technically structured as something within the Xbox division itself, not its own division or corporate entity.
So in effect GamePass is an extension of Xbox, therefore it can be argued it is not a new platform. Meaning the comparison to Sony buying Psygnosis doesn't hold up (for anyone trying to make that comparison).
Also quick aside for people calling out the FTC for not considering Nintendo a competitor to Sony & Microsoft...IIRC, isn't that what EVERYONE ELSE has been saying for YEARS!? "On, Nintendo's in their own lane, they do their own thing." "Nintendo's completely different from PlayStation & Xbox." "Nintendo's business model is completely different from Sony's or Microsoft's" "Nintendo goes after a wholly different audience!" etc. etc.
Some of y'all have been saying this for almost a decade and even Nintendo themselves have marketed their consoles since the Wii as being in a different market segment to Sony & Microsoft, so if the FTC have come to similar conclusions, well they have 16 years of both Nintendo and endless number of gamers supporting that conclusion to draw upon. Even if you can factually argue that Nintendo do in fact compete with Sony & Microsoft on some level (getting Monster Hunter exclusivity for a time for example), the fact is perception doesn't position it that way.
What did they moneyhat from "Day 1"? Tomb Raider? It's true Core used Saturn as the lead platform at first, but progress was slow, and Eidos (Core's publisher at the time) wanted to prioritize PlayStation; Sony didn't have to cut them a check for that, the PS1 was just a much easier system to work with and time was money. Yes, Sony did sign a deal for Tomb Raider exclusivity after Tomb Raider 1, but mainly because sales results for the first game favored PS1 heavily, the Saturn was already more or less dead in the West by the time Tomb Raider 2 would've came out, and the N64 may have been limited to a port due to using cartridges. Chances are very high Tomb Raiders 2 & 3 would've been PS1 exclusives (at least timed) anyway without Sony signing a deal, but that didn't stop the TR games getting ported to the Dreamcast now did it?
Only other example is Sony signing a RE 1-3 deal with Capcom to have the original trilogy debut exclusively on PS1 following RE1's success but, similar trajectory to Tomb Raider. RE1 sales on Saturn were very bad compared to PS1, so the chance of RE2 getting a Saturn port even without the deal were very slim due to Capcom's limited experience with 3D on Saturn (they had another porting studio handle RE1 on the Saturn). The only potential threat by that point was N64 which would have seemed technologically impossible to port something like RE2 or 3 to but given the sales leverage Sony already had through RE1's performance on PS1, they entered a deal with Capcom, and Capcom agreed to the deal. Which BTW, didn't stop RE2 from getting ported to N64 later on (by a different team, and took about 1.5 years to do the port).
Most of the other exclusives? That was 3P publishers choosing Sony over Sega and Nintendo on their own. Square-Enix came to dislike Nintendo and didn't think Sega had all their stuff sorted out, and they didn't want to be limited to cartridges. That basically left them with Sony, and Sony entered a partnership with them as a result, even publishing FF VII in Japan (some of you don't seem to remember that). Namco already had a rivalry with Sega going on in arcades and didn't want arcade ports of their games to be second-fiddle to Sega's own on the Saturn. Sony provided them with tech to license for the arcade (which BTW Sega would later emulate that model licensing out Model 2 tech to Tecmo and Jaleco), and a console where Namco's ports would get top-dollar billing. Namco had issues with Nintendo for obvious reasons, so it made the most business sense to go there.
Do you really thing games like Parasite Eve, Xenogears, Fear Effect, Metal Gear Solid etc. would have been technically feasible on N64 back at that time, without a ton of time to work around architecture limits and storage limitations, which could have significantly affected the game scope? Do you think those devs wanted to deal with the programming issues of N64 (like the restrictive microcode and laggy RAM), or the challenging dual-CPU setup of Saturn (due to Sega being slow on making a decent SDK)? Do you think those teams would have prioritized a console that was struggling in Japan (N64) or globally (Saturn), when they could have just focused on a single system to make the game on and maximize results?
And for all the anger some of you have about the narrative Sony were moneyhatting 3P left and right even from the PS1, somehow Nintendo's moneyhats (like getting RE exclusivity on Gamecube for several years even though the fanbase was already on PS consoles) or Microsoft's moneyhats with the 360 (where they escalated the practice notably)...don't ever get mentioned. It's as if magically THOSE don't exist, when we both know that's a lie.
So now bringing that back to modern times...in what way is Sony supposedly moneyhatting everything today? If that were true, why is Street Fighter 6 multiplat? Why is Tekken 8 multiplat? Why is Harry Potter multiplat? Why was Callisto Protocol, a game with a lot of Sony VASG people involved, a Day 1 multiplat? Why is Crisis Core multiplat? The truth is some of you just don't want Sony to have ANY exclusives outside of their own 1P teams, and funny enough I don't see any of you talking about Sony making acquisitions to "compete", either, so it's almost like you want to box them and make them smaller and smaller for arbitrary reasons.
Pretty much all of the 3P games Sony have exclusivity on are either in franchises that have historically sold significantly more on PS anyway (Final Fantasy), are smaller games in new IP with studios Sony have worked with to help either develop, provide tech assistance and/or market (Kena, Sifu etc.), or are larger 3P games which are effectively new IP which Sony are directly helping to fund and co-develop in some capacity as well as help market (Rise of the Ronin, Stellar Blade, Silent Hill 2 remake etc.).
Never mind that Microsoft and Nintendo do this SAME stuff, but have a blind eye turned towards them simply because they don't have as much market share. It's BS because Nintendo getting games like Bayonetta 2 & 3 exclusive (while the IP started as a PS/Xbox multiplat), or Microsoft getting High on Life and various other indies as timed exclusives for GamePass (and yes I know in both cases Nintendo & Microsoft helped fund the games etc. but I'm not just talking about moneyhats here anyway), are the EXACT same thing Sony's pretty much doing, but it's only bad when Sony does it?.....
Sony is egregious in this way though. They use their market position to get favorable terms which - using FF7R - have become effective proxies to locking out content from other platforms. We also know that Starfield was about to undergo a similar exclusive rights process as well.
MS has an obligation to provide content to its customers. There's a lot of ways they can do that, but if their competitor is isolating content consistently and asymmetrically then they need to do something different (acquire in this case).
There's a lot of ways they can combat the situation, but papering over Sony's bullshit is just more bullshit.
Microsoft has been doing the same moneyhatting bullshit as Sony for decades now. It is the same bullshit in either direction.
Exactly with the XSS leading the way.You mean, like a high performance profile?
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I used the word egregious. It's operative.
The last significant moneyhat I can recall MS doing was Tomb Raider and that was a total shit show of tears and meltdowns. Outside a handful of indies and smaller AA games they've largely not. I don't think that's cause they don't try - I'm sure they would - but their likely cannot make up the economic loss/difference being the smaller platform to make it sustainable. This is why Sony is able to pull their weight here and cause competitive harm (or demand a separate strategy from MS).
What's it leading?Exactly with the XSS leading the way.
Then Microsoft is guilty of "egregious" acquisitions and are using their trillions and causing competitive harm. It works both ways.
It doesn't make sense to me to try and white knight either one of these companies.
What's it leading?
And it's not white knighting, it's recognizing that MS has to do something to break the situation they find themselves in and recognizing that Sony is acting like a victim in this trial is a farce. Sony started fucking around is finding out a bit here and that's because they forced a response.
"Sir Sony is blocking some weeb games from our console. The only way we can compete is by spending $100 billion on publishers"
Leading the way for portable consoles
This performance profile determines the market for games and audience more than ability to plug into an external display which other handhelds had and you don't consider competitive because of reasons.My point was it is competitive with the Xbox and PlayStation not that the Switch has the same performance profile. People are arguing that Nintendo isn't part of the console market and this just between Sony and MS.
Corporations are people, right? So sins of the past should come into account.
I also don't really believe that Microsoft has changed that much over the years. Changed tactics and softened the message? Sure. Changed their need to control things? No. The only reason they have not been as much in the spotlight legally is because nobody has really thought about OSes and office suites from a competitive standpoint in years.
I used the word egregious. It's operative.
The last significant moneyhat I can recall MS doing was Tomb Raider and that was a total shit show of tears and meltdowns.
Outside a handful of indies and smaller AA games they've largely not. I don't think that's cause they don't try - I'm sure they would - but their likely cannot make up the economic loss/difference being the smaller platform to make it sustainable. This is why Sony is able to pull their weight here and cause competitive harm (or demand a separate strategy from MS).
They may be egregious. The question is also if the acquisition is legal or not. If it's not approved, I do expect MS to acquire another company to continue their content strategy with other companies. Whether that's good or not, I'm not sure - I do think they feeling forced into a position. Ultimately, I think it's unnecessary since they have plenty of pending content to prove out their strategy.
And it's not white knighting, it's recognizing that MS has to do something to break the situation they find themselves in and recognizing that Sony is acting like a victim in this trial is a farce. Sony started fucking around is finding out a bit here and that's because they forced a response.
Regardless of the revisionist history you and others are attempting to tell there are three markets when it comes to video games. PC, console and mobile. It was never divided by the power of the various systems. The Switch being less powerful than Xbox and PlayStation doesn't put it into a different market. That is pure nonsense. Again the XSS is weaker than the PS5 and XSX it doesn't place it into a unique market either.This performance profile determines the market for games and audience more than ability to plug into an external display which other handhelds had and you don't consider competitive because of reasons.
My god you type far too much
This thread is whatever you want it to beSo this thread is about the acquisition right? Haha
We don't like thoughtful responses hereandthicc_girls_are_teh_best comes to the rescue by writing an actually thoughtful response that isn't just memes and arguing
We don't like thoughtful responses here
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So this thread is about the acquisition right? Haha
What acquisition?So this thread is about the acquisition right? Haha
Regardless of the revisionist history you and others are attempting to tell there are three markets when it comes to video games. PC, console and mobile. It was never divided by the power of the various systems. The Switch being less powerful than Xbox and PlayStation doesn't put it into a different market. That is pure nonsense. Again the XSS is weaker than the PS5 and XSX it doesn't place it into a unique market either.
PC, console and mobile.