feynoob
Banned
Ok shill...

Ok shill...
You should go back to the link I posted about the CMA and CAT. The CMA can do as they deemed necessary to do their job, and using other data they haven't disclosed even has a CMA case example and defence on appeal. Even when the CMA were recovering costs from someone's failed appeal, they were allowed to charge much more than their staff rate, basically because the CAT said the work involved to accurately calculate the exact amount was too extensive and simplicity was better, so just okayed the higher amount per person for the CMA staff used, even though it was excessively high.CMA did use MS math in every possible way.
Unless there is a hidden math, I doubt CMA would go back on their findings.
They already made the mistake first. They won't do the same mistake again. Especially when they took the decision to the public.
Doing 180* on that decision would undermine CMA ability, and would make them a laughing stock.
The difference is that the public found out their mess and they issued a new revision.You should go back to the link I posted about the CMA and CAT, the CMA can do as they deemed necessary to do their job, and using other data they haven't disclosed even has a case and defence on appeal. Even when recovering costs from a failed appeal, they were even allowed to charge much more than their staff earned, basically because the CAT set the work involved in accurate calculation was too extensive and simplicity was better and just okayed the the amount per person on the CMA staff even though it was excessively high.
Read the article. In the repetitious words of the CAT - probably in the beginning of all their rulings - the CMA "enjoy a wide margin of appreciation".The difference is that the public found out their mess and they issued a new revision.
Going back on this revision means they are unable to do their job and will lose public trust.
Their integrity is on the line here.
Lol you guys are hilarious if you think the CMA cares about thd trust of a gamer on a web forum. I assure you the publics trust is not lost. Most of the public doesn't give a damn about this deal, or how mad some are that Sony had no real argument because MS had no real monopoly, and won't when this deal is finished this summer.The difference is that the public found out their mess and they issued a new revision.
Going back on this revision means they are unable to do their job and will lose public trust.
Their integrity is on the line here.
I wouldn't in a million years imagine you saying such a thing. Of course you would never do that.First off I wasn't the one claiming that MS is attempting to release buggy software on rival consoles to hurt their business.
Accusations of hypocrisy and double standards by suggesting Sony is doing it on the other hand, well that's something you 100% did.If that claim is made the onus is on the accuser to prove that point. Sony is responsible for the state of Last of Us on PC and MLB on rival consoles. Your support of their hypocrisy does not change their baseless allegations.
I knew the excuses would roll in one by one as to how these all don't count. Tell me what in the bedrock edition required crossplay as an essential feature? to delay performance, engine and gameplay improvements by 2 years. Meanwhile an actual third party game like rocket league continued to get all updates on all consoles having crossplay disabled and even got the xbox/PS crossplay update a year before MS updated Minecraft on PS.Minecraft was delayed on PlayStation because Sony did not want to support cross play. Not surprising that you'd blame MS for Sony's decision but it is what it is. Regardless when they changed their position the games were updated. Shocking.
I know Doom eternal isn't nefarious I have a lot of respect for id. VRS is avaliable on PS5 though and the gap was larger in Doom than most third party games maybe because they weren't really implementing alternatives that exist to optimise it better on that platform, a bit like that MLB difference.Doom Eternal had a slight VRS advantage because the PlayStation 5 does not support the feature in their hardware. The was performance parity. Hardly a case of bugs introduced to hurt the PlayStation brand as the allegations claim.
PlayStation is not entitled to get updated Hellblade or any other title. MS owns the IP and MS paid to upgrade the game on their platforms.
I don't know why you're pivoting to and hung up on "bugs" all of a sudden. You nor I mentioned 'bugs' specifically when talking about inferior software.Sony not receiving an update does NOT constitute bugs being introduced into a game. Same is true for Psychonauts 2. PlayStation did not have to get the games at all. You know this yet still brought it up. Weird sense of entitlement.
I need to look up on this Novell NDS stuff, first time I'm hearing of it.
Mmm, I can almost smell the KFC chicken skin grease on that cheap two-tone plastic.
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Introducing the KFConsole | Cooler Master
The KFConsole has arrived. Forged from the fires of the KFC ovens and built by Cooler Master from the ground up, there has never been a tastier way to experience the latest titles in stunning 4k, 240fps.landing.coolermaster.com
The Colonel got us covered.
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What's that pervy little king doing with his hands as the woman approaches? Getting into position?Just wait till the sneak king slits his fucking throat
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What's that pervy little king doing with his hands as the woman approaches? Getting into position?
So time limit is the 26 no? Seems one way or another we're close to have this finish or am I wrong.
Major shareholders have every right to question when "Diversity and Inclusion" hurts the stock price.what do you think?![]()
What's that pervy little king doing with his hands as the woman approaches? Getting into position?
CMA did use MS math in every possible way.
Unless there is a hidden math, I doubt CMA would go back on their findings.
They already made the mistake first. They won't do the same mistake again. Especially when they took the decision to the public.
Doing 180* on that decision would undermine CMA ability, and would make them a laughing stock.
Hmm, what's the concern about mobile storefront access?
Microsoft is going to withhold games from Google play store? And play store isn't going to be able to compete?
Exclusive content isn't 100% anti-competitive / anti-trust worthy.
Unfortunately there are certain things that you can do when you are a small player of a market vs a bigger player.
Concidentally Google got a 32m dollar fine from the Korean regulators, in part because they alongside Apple dominate app distribution.
https://www.reuters.com/technology/...elease-games-competitors-platform-2023-04-11/
Also no regulators have brought up mobile app store distribution as a relevant market so a ten year deal could be seen as performative.
![]()
Introducing the KFConsole | Cooler Master
The KFConsole has arrived. Forged from the fires of the KFC ovens and built by Cooler Master from the ground up, there has never been a tastier way to experience the latest titles in stunning 4k, 240fps.landing.coolermaster.com
The Colonel got us covered.
![]()
Couldn't care less for COD .. but
Man this more games for more gamers whetever they want narrative bullshit that this phil "lies" spencer is selling ... is going to be fun watching the mental gymnastics people will do to justify when MS removes Cod from playstation ... and people are really really naive or dumb (or complacent) if they think otherwise.. and no amount of "it dosent make financial sense" is going to change that this is what they will EVENTUALLY do ... people think MS is in this for short term cod sales gains.... a multi trillion dollar company ...who for years is burning money in this pseudo-failed division...Bethesda set the stage and ABK is the grand opening of MS new direction with xbox. The rest is theatrics.
The... Last... Time...I seen... This typing and Wording has been a bitSnowflakes nowdays.... dont have a clue what anger or irritation really looks like ... Im relaxed as one can be my friend
Well the 26 is for the CMA to provide it's final report with associated findings and decision.
But both MS and Sony have used language which could be the basis for an appeal to CAT if they don't like the CMA decision. So that can go round the system again and although it's unlikely to change the outcome, it could delay the final final approval.
I suppose there is an outside possibility the CMA reviewed the responses to it's amended PFs, and decide they need more time to review, pushing back the closing date. If so, we would hear about that soon.
EU's decision is due in May - don't know enough about their process to comment.
US court case starts in August. If the FTC keeps going, this decision could take years to finalise. In principle MS could go ahead with the acquisition even while the adjudication court decision is pending (on the assumption the FTC don't obtain a federal injunction) - if ultimately the acquisition is prohibited in the US, then MS would have to unwind the acquisition (ie divest ABK at great expense) and leave themselves open to litigation from many sides, so it's a risk to proceed without FTC approval but waiting years for a definitive outcome is also risky.
So, at this stage we could still be a year or more away from an acquisition occurring, or the key agencies could decide "nothing to see here" or that the various deals MS has done are enough, and the acquisition with the baggage that goes with it now, gets completed in the next few months.
Once we get the CMA decision then it'll probably be easier to see which way the wind will blow, but that may not be the end of it.
It was never an easy process.Jesus Fucking Christ.
I mean, thanks for your informed reply kind sir, it's just that the whole situation is convoluted.
It's like throwing around a 10-year deal to Cox Cable or Comcast. THESE AREN'T EVEN GAMING COMPANIES!!! THEY'RE SERVICE PROVIDERS!!!
Will Microsoft trot out a deal with BP and DoorDash next week? Fuk it, let's find out.
Sorry, just saw your original post.
Could simply be Gamepass PC bundled into EE home broadband subscriptions.
A bit odd, but nothing really crazy considering what T-Mobile bundles into their subscriptions (including stuff like.. free ice cream lol)
MS has always been focused on EU and CMA. When the FTC decision to block came down in December MS pretty much dismissed it. During the pre-trial they told the judge that once they reached agreements with regulators in Europe they'd come back to FTC to basically confer the remedies or sue. MS feels like the law is on their side so they are ready for court if that's what the FTC wants.It was never an easy process.
Losing 1 of the 3 regulators meant a big challenge for the deal.
Lucky for MS, it was just the ftc, and not cma or EU that blocked the deal. The other 2 could have sealed the deals fate if they decided early.
Again having exclusive content isn't anticompetitive or to the level that regulators will automatically get involved.The lack of such offers could be interpreted as intent to not provide COD or ABK content to competitor mobile storefronts whatsoever, considering again, Microsoft (well, Phil Spencer) already revealed a big reason they want ABK is for their planned mobile storefront.
And regulators would ask them for the evidence to prove that and imo they would fail especially in no part due to the fact regulators have already defined mobile gaming is a different market to console/PC gaming.Google could easily make the argument that, no, Google Play would not be able to compete if ABK content is not provided on their storefront in some fashion, and they can contort the argument as much as they want (i.e Google Play lacking a comparative offering to annual COD, Diablo 4, etc.).
Jesus Fucking Christ.
I mean, thanks for your informed reply kind sir, it's just that the whole situation is convoluted.
why?MS earnings call is the 25th, could be 'fun' back to back days.
If the CMA used hidden data to change their findings at the last second not giving Microsoft the chance or ability to remedy the CMA's worries, I'm pretty sure Microsoft could go to the CAT for procedural impropriety.You should go back to the link I posted about the CMA and CAT. The CMA can do as they deemed necessary to do their job, and using other data they haven't disclosed even has a CMA case example and defence on appeal. Even when the CMA were recovering costs from someone's failed appeal, they were allowed to charge much more than their staff rate, basically because the CAT said the work involved to accurately calculate the exact amount was too extensive and simplicity was better, so just okayed the higher amount per person for the CMA staff used, even though it was excessively high.
Bad results for MS gaming followed by 'provisional' approval from the CMA or bad results for MS gaming followed by 'provisional' rejection. Just going to be an interesting couple of news days.why?
What percentage of Playstation users who would have bought Starfield on PS5 decide to get an Xbox instead? We don't have any data on that, but if it's close to CoD numbers, we could say 15%. Maybe lower, maybe 10%?Now, the natural assumption is that such logic for Zenimax would carry over for ABK content, although it could be argued MS have already violated their own word (in what world is Starfield a game small enough to make exclusive, or TES6 for that matter?
Not now that they've clearly proved they have adequate data - that they've provided by their own analysis of the console SLC to the CMA - that sits inline with a CAT appeal that was in the CMA's favour on that very issue.If the CMA used hidden data to change their findings at the last second not giving Microsoft the chance or ability to remedy the CMA's worries, I'm pretty sure Microsoft could go to the CAT for procedural impropriety.
I think if MLex leaks anything this week in regards of remedies, we will basically can predict the final result this week.We may need to find a case where the working remedy paper and findings were changed after the point where the merging parties wasn't able to feedback.
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Yeah, I think that's also the case.I think if MLex leaks anything this week in regards of remedies, we will basically can predict the final result this week.
The console SLC was already present in the provisional findings - the remedy was divestment - so if proven probabilistically with other data wouldn't change the findings or remedies throughout the provisional process, so I don't think that would apply.We may need to find a case where the working remedy paper and findings were changed after the point where the merging parties wasn't able to feedback.
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I'm having a hard time grasping what you think is going to/could happen. I've narrowed it down to a couple options.The console SLC was already present in the provisional findings - the remedy was divestment - so if proven probabilistically with other data wouldn't change the findings or remedies throughout the provisional process, so I don't think that would apply.
The whole purpose of the CMA is to keep companies like Microsoft when arguing in bad faith about SLCs in check. Arguing in good faith isn't the responsibility of the CMA to police, they aren't there to immediately correct false arguments about console SLCs - like the CoD one this whole forum (and the industry at large) could see the second the deal was announced. They can just let a company continue to act insincerely with false data/arguments and correct them at the end of the process - going by how that test case appeal at the CAT went IMO.
What percentage of Playstation users who would have bought Starfield on PS5 decide to get an Xbox instead? We don't have any data on that, but if it's close to CoD numbers, we could say 15%. Maybe lower, maybe 10%?
If we say 10M would have bought the game on Playstation at $50 a copy (revenue for Microsoft would be: $500M).
If 10% switched to Xbox and they subscribed to the $10/month tier of Gamepass. Microsoft would be making $120M per year from these new users. So it's financially illogical to withhold Starfield from Playstation. (Microsoft would lose $380M)
If C, which I think could happen.. Sony offered (new?) math in their response to the revision, if the CMA uses that to come to the conclusion that brings the console SLC back, I feel as though the CMA would publish that decision and offer the parties a chance to respond
Glad we agree.I wouldn't in a million years imagine you saying such a thing. Of course you would never do that.
Because Sony is being hypocritical.Accusations of hypocrisy and double standards by suggesting Sony is doing it on the other hand, well that's something you 100% did.
Facts are stubborn things. Bottom line is MS wanted cross play for their title. Because a different developer is willing to allow Sony to have an exception doesn't change that. Sony got the update when they changed their policy. They also got platform specific VR versions too which of course you conveniently omitted since it strays pretty significantly from the 'MS is willing to hurt other platforms with buggy software" narrative.I knew the excuses would roll in one by one as to how these all don't count. Tell me what in the bedrock edition required crossplay as an essential feature? to delay performance, engine and gameplay improvements by 2 years. Meanwhile an actual third party game like rocket league continued to get all updates on all consoles having crossplay disabled and even got the xbox/PS crossplay update a year before MS updated Minecraft on PS.
The fact is VRS is supported in hardware on Xbox Series consoles. There is a difference between tier 1 and 2 VRS. The versions of the game are nearly identical and is completely different than MLB running better on PlayStation hardware years older than the XSS.I know Doom eternal isn't nefarious I have a lot of respect for id. VRS is avaliable on PS5 though and the gap was larger in Doom than most third party games maybe because they weren't really implementing alternatives that exist to optimise it better on that platform, a bit like that MLB difference.
Your examples aren't very good and are rightly met with ridicule. No platform is entitled to any software a point clearly lost on you. Just because MS owns a particular IP doesn't and hasn't been proven that MS would intentionally sabotage versions of the games on platforms they don't own. They are a business first so they'd want to maximize proceeds everywhere they sell their games. You don't have to tow the line YOUR overlords have given you especially when that line is nonsensical. Your lack of self awareness is pretty striking.How did I know you would start with this "no obligation" , "not entitled" bullshit when presented with these examples you can't wriggle your way out of. Who do you think will own the COD IP when/if this acquisition goes through? Who do you think would be paying to develop COD? Now apply a single ounce of logic.
It's ok to admit MS didn't put in the effort on other competing platforms sometimes. Your overlords won't fire you.
Sony is the one hung up on bugs introduced on their platforms not me. Bugs are very much synonymous with the idea of inferior software being released on a platform. I admit it's pretty ridiculous but I get why you'd support the notion.I don't know why you're pivoting to and hung up on "bugs" all of a sudden. You nor I mentioned 'bugs' specifically when talking about inferior software.
Whoosh, way to miss the point entirely.Glad we agree.
Because Sony is being hypocritical.
Not just a different developer, you mean every single third party developer out there who didn't hold updates back to push their platform or something to benefit their console. I wonder what we're discussing? MS having an incentive to degrade software on other platforms perhaps.Bottom line is MS wanted cross play for their title. Because a different developer is willing to allow Sony to have an exception doesn't change that.
Nearly identical is what MLB is too. The teirs are just an DX12 nomenclature that can be done on PS5 in software and get very similar results. Other third party games did already.The fact is VRS is supported in hardware on Xbox Series consoles. There is a difference between tier 1 and 2 VRS. The versions of the game are nearly identical and is completely different than MLB running better on PlayStation hardware years older than the XSS.
Where did I say platforms are entitled to software? Don't be such a clown. I'm just giving you the examples you asked for, Inferior versions of games on other platforms. Now you're trying to deflect with some nonsense about how they are not entitled to better versions. Nobody was saying they are, they are saying MS can and has done that. You're here saying it's their IP and they're entitled to. No shit.Your examples aren't very good and are rightly met with ridicule. No platform is entitled to any software a point clearly lost on you.
Just because MS owns a particular IP doesn't and hasn't been proven that MS would intentionally sabotage versions of the games on platforms they don't own.
Oh you mean like maximising proceeds from TLOU on PC. Oh wait that's a Sony title, that must be different. Explains why you're complaining about that one in particular.They are a business first so they'd want to maximize proceeds everywhere they sell their games.
Just shut up man. You were talking about minor framerate differences in replays for MLB over several pages. I point you to massive platform differences that amount to double the framerate 120fps, 4k, HDR and raytracing and now you're erecting this "no bugs" strawman when talking about inferior sofware on other platforms. I guess now sony isn't being hypocritical too because their games aren't buggy on xbox either.Sony is the one hung up on bugs introduced on their platforms not me. Bugs are very much synonymous with the idea of inferior software being released on a platform. I admit it's pretty ridiculous but I get why you'd support the notion.
My take is none of those.I'm having a hard time grasping what you think is going to/could happen. I've narrowed it down to a couple options.
A) The CMA uses the same model they used in their revision to their PF but comes to a different decision (Console SLC is back on the table).
B) The CMA uses any combination of models from Sony, Microsoft and themselves already available prior to the response to the revision to come to the conclusion that console SLC is back on the table.
C) The CMA uses new information/math from Sony from the response to the revision to conclude their is a console SLC.
If A, that shows the CMA's incompetence.
If B, you'd kinda have to question why didn't they come to that conclusion in their revision to the PF? They had access to all the same information. In the revision they don't use Microsoft's proposed model outright. They decided what did and didn't make sense to use in their model. So this is highly unlikely.
If C, which I think could happen.. Sony offered (new?) math in their response to the revision, if the CMA uses that to come to the conclusion that brings the console SLC back, I feel as though the CMA would publish that decision and offer the parties a chance to respond, rather than come to that decision and publish it as their final decision. I feel if they did just publish it as their final decision, they would open the door for a CAT appeal. (Procedural impropriety most likely)
Why would MS sabotage a game that prints billions just so they can harm little Sony?
And what do you think the outcome will be?Because they don't need a game that prints billion's.
If there's any company that can and would be willing to swallow that kind of shortfall, it's them. They are no stranger to mothballing or even outright killing businesses by way of an acquisition in order to reduce competition in a particular business area or in order to ensure their competitors don't continue to benefit from the services offered by said acquired company.
This is something they've done far more than any of the other big tech companies, they are acquisition junkies.
And what do you think the outcome will be?
Do you think COD will magically become the way it is now by making it exclusive?
There is a serious consequence for moves like that. Making it exclusive will harm COD, even if MS has a lot of money under their belt.
They said it first day that they won't make it exclusive.Given their lack of care with a bunch of other high profile and once lucrative IP that they own, I have a hard time believing they would care.
And the bottom line is that if they don't have any ill-intentions then they should have no problem committing to a formal agreement set out by regulators.
This is not a company (or division, when specifically talking about bout Xbox) that is required to face financial consequences for poor decisions in the same way that most other businesses are.
Microsoft and Sony provide data and any research they've done to back up said data (Gamer surveys). The CMA also does their own research to get their own data. It's the CMA's job to parse out what data they use and how.My take is none of those.
I suspect the CMA view the process that both companies did analysis, and neither Sony or Microsoft have supplied console SLC data in good faith on their first attempt. Sony's bad faith data is probably because they didn't want to show vulnerabilities of their business model to shareholders/competitors/3rd parties if they didn't absolutely have to, but in general are making the right argument, where there is clearly an console SLC probably if the CMA is judging by their email inbox.
Microsoft says they aren't incentivized to take CoD off Playstation because it would be financially illogical. The CMA in their PF found that Microsoft would be incentivized to make CoD exclusive because in the long run, it would be profitable to do so. However, the CMA used mathematical errors to come to that conclusion. Once corrected, the CMA sides with Microsoft in that they believe it wouldn't make sense to make CoD exclusive.Microsoft are completely denying the console SLC from CoD, which (IIRC) to use specific terms from one of the 4 ways to overturn a CMA decision, is that no-console-SLC from CoD is "irrational", and IIRC was the response the CMA got from Sony. Microsoft haven't bother to hypotheses of ways they could use CoD in a console SLC and instead provided data - absent of obvious error - that refuted there was an incentive for a console SLC in any possible way.
The CMA didn't just go with the latest data from Microsoft. They decided what data to use and how and which suggestions to ignore. Ex: Microsoft wanted the LTV to be averaged out between early and late adopters' spending habits. The CMA disagreed and said those likely to switch consoles would more closely resemble an early adopter's spending habits. (Therefore increasing the LTV) Something that works against Microsoft.The CMA in this situation have gone with the latest data in their published provisional findings from Microsoft, and have incensed Sony to the point that their response certainly makes it hard to say the CMA are in Sony's pocket when Sony look like gearing up to challenge a decision via the CAT.
They used their own model when deciding there was no console SLC.But the CMA are now free to use their own model from all the data provided by all suppliers, which - unless they truly are incompetent - should easily allow them to use the probabilistic methods to confirm a console SLC that every console gamer in the world can see without any test.
It's the CMA's job to parse out what data to use and how. Seemingly, with what they've used, they've come to the conclusion that there is no console SLC. I don't think they're scheming to pull the rug out from under Microsoft last minute. I think they honestly made a mathematical error, and when fixed they came to a different conclusion.Both Sony and Microsoft have had their chance to provide a data model for the console SLC issue, and with follow up responses and both have been informed of the implications of a console SLC existing or not, and have been advised on the cloud SLC too.
The CMA can easily decide there is an SLC for two things in the final decision and have been consistent that everyone had a chance to act in good faith and advance their argument further from acting in good faith throughout with the data they were asked to provide.
What percentage of Playstation users who would have bought Starfield on PS5 decide to get an Xbox instead? We don't have any data on that, but if it's close to CoD numbers, we could say 15%. Maybe lower, maybe 10%?
If we say 10M would have bought the game on Playstation at $50 a copy (revenue for Microsoft would be: $500M).
If 10% switched to Xbox and they subscribed to the $10/month tier of Gamepass. Microsoft would be making $120M per year from these new users. So it's financially illogical to withhold Starfield from Playstation. (Microsoft would lose $380M)
Worth pointing out that Starfield is a $70 game and most of the premium game sales revenue would be frontloaded like most releases are.However, Starfield isn't a yearly release like Call of Duty. The CMA's math where they weighed LTV of new customers over a 5 year period against 1 year of CoD losses and said Microsoft would be incentivized to engage in an exclusivity strategy with CoD, while that doesn't make sense with CoD (a yearly release), it makes sense with Starfield. A mainline Bethesda game (that's released every 5+ years, roughly 8 since Fallout 4).
So at a 10% switch rate and an LTV of $120/year, over 5 years, Microsoft would be making $600M, which is $100M more than what they lost from not selling on Playstation.
Starfield won't have that much loss, because of the SP mode, and the fact that MS can recover lost sales from 3rd party sales (those who switched to Xbox).The LTV includes all spend so you're missing it there. That's where the larger audience being omitted would really shift spending over time, meaning there could have been a loss for Starfield too if LTV was what's being used to see losses on the other side. The large audience on PS spending on Starfield over the 5yrs could have made it an irrational decision too. Especially if Sony were to pay to include it in their sub like they did other Zenimax games like Deathloop or Ghostwire tokyo and it included DLC/mtx.
$50 is the 70% cut Microsoft makes from a $70 game.Worth pointing out that Starfield is a $70 game and most of the premium game sales revenue would be frontloaded like most releases are.
It assumes Starfield will get sequels, just 5 or more years apart. If we were to use the LTV of customers switched due to Starfield over the time until a Starfield sequel (and not until the next mainline Bethesda game) it would be way more apparent that there is an incentive to make Starfield exclusive.The more important omission is that it assumes Bethesda is not interested in growth. It assumes Starfield would not get any sequels
With MTX and DLC, the losses from not releasing on Playstation grow for sure. However, the life time value of new customers on Xbox also grow.or (the now on steriods in todays market) 'horse armour' monetisation the elder scrolls franchise did. I don't think that's going to happen. It will do what most games do. Premium game sales would be frontloaded at $70, the rest would be dlc/mtx or upfront payments (for third party) longterm. Bethesda will want to expand on the franchise and spending and it won't be only a static amount from premium game sales over 5yrs.
I don't think Starfield will have a live service type nature where MTX make up a significant amount of ongoing revenue. Maybe if Bethesda tries to reintroduce paid mods... maybe then...The LTV includes all spend so you're missing it there. That's where the larger audience being omitted would really shift spending over time, meaning there could have been a loss for Starfield too if LTV was what's being used to see losses on the other side. The large audience on PS spending on Starfield over the 5yrs could have made it an irrational decision too. Especially if Sony were to pay to include it in their sub like they did other Zenimax games like Deathloop or Ghostwire tokyo and it included DLC/mtx.
It's just simplifying because we don't have the data on average MTX/DLC spend on a game like Skyrim or Fallout 4. And we don't have the average LTV spend of an early adopter to the Xbox ecosystem.The model you use assumes that the land-and-expand strategy of today's games (f2p and subs, backed by mtx and dlc expansions) isn't important but $50 game sales are but that isn't todays market.
I'm pretty sure first party DLC is included on Gamepass for free. (Which works against a higher LTV, depending on the mix of Gamepass subscribers and non-subs)I'm willing to bet once Starfield gets an audience on GP you will see $20-30 expansions for sale in 6months to a year or mtx for skins, ships, or some in-game currency. What big budget MS game on gamepass hasn't had something like that so far? That's where the money comes in over half a decade and that's the money you've omitted by looking at only premium game sales.
I think the strategy isn't just get a sub and they're more likely to buy MTX, but get a sub and keep that sub. Part of doing that is just offering a great game that doesn't feel like it's just nickel and dimeing you.The gamepass strategy makes this good for them because they're shifting the market strategy. That's where large audiences are, where they forego premium game sales for mtx and dlc expansions.
30M audience now possibly spending on mtxs in game is the main thing now. MS are making these acquisitions in a market shift knowing that lost premium game sales wouldn't matter, they lead the charge in making them not matter with their strategy, but they want the mtx and cloud/subscription spend on their platform. That's where they want to attract people.
who is he?![]()
That guy is going to be a great buddy.
Don't who he is, but his dad jokes is gonna be lit.who is he?
influencer?