Other than Lost Odyssey - I love that game - MS sure did waste a lot of money chasing the Japanese market.
Yeah, according to wikipedia MS owns all those. Weird that Infinite Undiscovery was published by Square Enix, what the hell.
I stand corrected then, MS created:
Lost Odyssey
Infinite Undiscovery
Blue Dragon
Crackdown
Kameo
Viva Pinata
That's much more than just the one I was talking about. In the grand scheme of things though, MS hasn't shown any type of interest in following up on most of these IPs. Aside from Crackdown, they were all one offs this gen.
Other than Lost Odyssey - I love that game - MS sure did waste a lot of money chasing the Japanese market.
The studio was given a name recently... "The Connected Experiences"
Doesn't sound too core.
any particular reason you and others are ignoring the live arcade line up?
Yeah. I hope they just ignore japan next-gen. Invest more in pal regions and south america.
any particular reason you and others are ignoring the live arcade line up?
Just ignore them guys.
Anyway I'm actually interested in what MS do next gen, they've been hiring the best developers going and they have the money to support them.
Personally some of the games I'd like to see:
An Spy RPG
A stealth Ninja title, maybe a sequel to Mark of the Ninja?
A proper attempt at a platformer.
I hope for something unique. I am okay with shooters and new action games, but show me something I have not played yet.
Yeah. I hope they just ignore japan next-gen. Invest more in pal regions and south america.
Nope, IPs should always belong to their creators.Of course they had a chance, MS needs to start owning IPs. What's the use of a Gears of War or a Mass Effect in the long run when at anytime they can be snatched away.
IMO, MS needs to learn from Sony and start locking up those IPs.
Yeah, according to wikipedia MS owns all those. Weird that Infinite Undiscovery was published by Square Enix, what the hell.
I stand corrected then, MS created:
Lost Odyssey
Infinite Undiscovery
Blue Dragon
Crackdown
Kameo
Viva Pinata
That's much more than just the one I was talking about. In the grand scheme of things though, MS hasn't shown any type of interest in following up on most of these IPs. Aside from Crackdown, they were all one offs this gen.
I was under the impression that Connected Experiences was founded to help 3. party studios with releasing games for Windows Phone, Windows 8/RT and XBLA. Basically relive Xbox Live Productions off some duties.
I'm talking about IPs created by MS. Which would imply owned by them.
Also, I was very specific when I said "core" ips. I'm sure you understand I wasn't talking about Kinect Joy Ride.
I think some generally see them as lesser games as they're downloadable and have smaller budgets, even though many XBLA (and PSN) games are made for people like us. Didn't we recently have Journey as our GotY?
I always get the impression that they don't matter when it comes to these discussions as they go against the narrative.
Also for many on here 'core' games seem to mean retail full price games only.
lesser games? what in the bloody hell. O_O this is just depressing. come to think of it, didn't someone call live arcade and psn gaming ghettos?
yeah, I can see ignoring them if they go against a certain narrative. still very stupid to pretend they don't exist just to make some silly point.
digital games this gen have been incredible, some of the best exclusives are been digital titles.
They are ghettos in the sense they're not on the level playing field with retail games like indie games are on Steam. But I think it's the mentality of the mainstream (casual) gamer as well as your typical Gaffer. They have no problems shelling out money for Chivalry or whatnot, but when a similar game drops on XBLA, "Microsoft neglects their core fanbase yadayada".lesser games? what in the bloody hell. O_O this is just depressing. come to think of it, didn't someone call live arcade and psn gaming ghettos?
yeah, I can see ignoring them if they go against a certain narrative. still very stupid to pretend they don't exist just to make some silly point.
digital games this gen have been incredible, some of the best exclusives are been digital titles.
Other than Lost Odyssey - I love that game - MS sure did waste a lot of money chasing the Japanese market.
Some even won GOTY awards this year.
They are ghettos in the sense they're not on the level playing field with retail games like indie games are on Steam. But I think it's the mentality of the mainstream (casual) gamer as well as your typical Gaffer. They have no problems shelling out money for Chivalry or whatnot, but when a similar game drops on XBLA, "Microsoft neglects their core fanbase yadayada".
lesser games? what in the bloody hell. O_O this is just depressing. come to think of it, didn't someone call live arcade and psn gaming ghettos?
I wouldn't accuse the Japanese of being xenophobic, Microsoft didn't understand their market at all. Rather than offering a disruptive innovation, they simply went for very stereotypical vision of a Japanese gamer, without games that would be particularly awesome. Lost Odyssey and Blue Dragon were decent, but not outstanding, nor was there ever a promise of 360 getting support of Japanese devs worthy of the successor to PS2 (ie. the market leader at the time).It's just marketing. They were selling very well in US and EU, so they were trying to go after that last market they just couldn't crack. Sadly they couldn't figure out the Japanese market only buys their own for the most part in this industry.
any particular reason you and others are ignoring the live arcade line up?
Indeed. Frankly, so-called gamers disgust me more and more each day. On numerous occasions I've witnessed more genuine enthusiasm for games coming from people who don't consider themselves gamers at all, and that's so damn sad.
I ignore MS XBLA games because the only reason they are published by MS is due to their XBLA policies being designed for large publishers with contract lawyers on hand, with the end result that for an independent to get onto XBLA they are often forced to accept MS as a publisher, and with not particularly favourable terms as a result.
It is also usually indie titles that have already received pre-release buzz or interest of some sort, and are already on peoples radar, so the benefits brought by MS as a publisher are arguable at best.
That is a far fucking cry from MS funding a development studio to create titles from scratch.
I assume you have sources to back up such a claim.
Minecraft on 360 was a spectacular seller, Trials Evolution sold around the same as Trials HD in the same timeframe (which is bloody good), but the rest of XBLA games relatively underperformed in 2012, same on PSN excluding Journey. They're far far behind retail games in terms of mainstream recognition. Getting 90 metacritic aggregate score and selling only 100k like Mark of the Ninja did shows there's still a huge gap between a retail release and a XBLA game.I just don't believe that's true any more. it might have true before 2012, but last year was the year digital came into its own and I can only see it growing as the games on offer increasingly start to offer experiences closer to and better than retail games.
it already happened with mark of the ninja, trials evolution, journey, unfinished swan to name just a few.
the bolded is all too true sadly.
They didn't own Mass Effect to begin with, it was always Bioware's IP and it was also released on PC simultaneously with Xbox. Tell me how they had a chance...
MechAssault
MechCommander
MechWarrior
Mghn!
I don't see how a game fan can prefer the situation where the creative people get little power over their creations (and their destiny). That's why Insomniac is trying to branch away from Sony as they have no control over what happens with Resistance or their other games next.When Bioware came to them(or they went to Bioware) they could've simply made a deal where the IP was theirs. Like Sony usually does.
I don't see how not owning the IP serves MS long term.
It's not exactly an industry secret. Spend 5 minutes on google.
This was one of the better publicised rants by an independent.
Minecraft on 360 was a spectacular seller, Trials Evolution sold around the same as Trials HD in the same timeframe (which is bloody good), but the rest of XBLA games relatively underperformed in 2012, same on PSN excluding Journey. They're far far behind retail games in terms of mainstream recognition. Getting 90 metacritic aggregate score and selling only 100k like Mark of the Ninja did shows there's still a huge gap between a retail release and a XBLA game.
thanks, I'll read it a little later and give a more detailed response. a quick glance suggests his basic suggestion that live arcade is flagging simply is true, the numbers pretty much prove him wrong. will it be big for all games? well no, but then steam isn't big for all games either.
100k? Not that I don't believe that number, but can you point me to a source?Getting 90 metacritic aggregate score and selling only 100k like Mark of the Ninja did shows there's still a huge gap between a retail release and a XBLA game.
Many MS XBLA policies are outdated or just dumb, but suggesting they have no active part in XBLA being such a success* (at least compared to PSN and or Nintendo stores) is even dumber.While you're at it read up on Jonathon Blow, Team Meat and Introversions feelings about dealing with MS on XBLA.
EDIT:
I'm not saying XBLA is not a worthwhile platform; I'm saying you shouldn't credit MS for others success, when MS have effectively bullied their way onto riding on someone elses coat tails.
When Bioware came to them(or they went to Bioware) they could've simply made a deal where the IP was theirs. Like Sony usually does.
I don't see how a game fan can prefer the situation where the creative people get little power over their creations (and their destiny). That's why Insomniac is trying to branch away from Sony as they have no control over what happens with Resistance or their other games next.
Er, when a developer doesn't want to give up their IP rights, they'll go to a different publisher, it's as simple as that. And you've lost a potentially lucrative title.
Yeah you stand correct when you turn "how many IPs MS created this gen" into "how many core IPs MS created and owned this gen and didn't got a sequel"
lol
And if they got a sequel, then its milking the franchise.
They were created by Microsoft the same way games like Heavy Rain, LittleBigPlanet, Heavenly Sword and many other independent developer collaborations were created by Sony. If you wanted to ask which IPs Microsoft owns, that's a completely different thing.
85k at the end of December, courtesy of GAF's Rlan:100k? Not that I don't believe that number, but can you point me to a source?
Anyway, that's pretty depressing. Mark of the Ninja was likely the best game I played all of 2012. I hope it fared better on Steam.
Hollywood works in a different way, everything there is contract based, they used to be studio based like video games but that's no longer the case. Teams are assembled for one specific film and disassembled after its production.I don't understand this. When warner brothers makes a movie, the production house behind it doesn't own the IP. That doesn't mean that whoever is making the movie doesn't have creative power.
Right right, that's why that happens so often...IPs are mostly owned by Publishers.
I don't understand this. When warner brothers makes a movie, the production house behind it doesn't own the IP. That doesn't mean that whoever is making the movie doesn't have creative power.
Right right, that's why that happens so often...IPs are mostly owned by Publishers.
Agreed. Awesome awesome game.Had no idea Mark of the ninja sold that low..an absolute shame.
Top 5 game of 2012 easy.
It's more than twice that if you include PC version as well. So overall it was most likely a profitable venture.Had no idea Mark of the ninja sold that low..an absolute shame.
Top 5 game of 2012 easy.
Hollywood works in a different way, everything there is contract based, they used to be studio based like video games but that's no longer the case. Teams are assembled for one specific film and disassembled after its production.
That does happen often, especially today when there are so many ways for an independent studio to get its project done.
I believe though that IP ownership doesn't necessarily automatically go to companies like Warner Bros or Paramount or XX Century etc. Not too mention money comes from a lot more sources in you typical movie production than in your typical games development.That's why I said production houses. Legendary for example.
While you're at it read up on Jonathon Blow, Team Meat and Introversions feelings about dealing with MS on XBLA.
EDIT:
I'm not saying XBLA is not a worthwhile platform; I'm saying you shouldn't credit MS for others success, when MS have effectively bullied their way onto riding on someone elses coat tails.
This is completely wrong.
If I'm not implying IPs owned by MS, how does it make sense to say MS created them? Since MS never really creates anything, game development studios and their creatives do. It's a matter of logical deduction.
.
Things to note:
more weight to the water based racer from rare rumour?