Microsoft unifying PC/XB1 platforms, Phil implies Xbox moving to incremental upgrades

This defeats the purpose of having a console, and many casual players don't want to keep up with change. They prefer to buy one console every 6 years, and have all the games they want on it.

I will not be supporting this.

Funny, they seem to be alright with their phones and tablets. Casuals are aware of their app library in their devices running iOS and Android.
 
Broadly called it:



I'd love this. Updated hardware every 2/3/4 years, with a guarantee of a minimum 6/8 years support for all titles, with some games offering more (I'm talking EA Sports here). Ideal world, they'd require that all games run at a minimum resolution / framerate on each piece of hardware - 720p / 30fps for Xbox One, 1080p / 60fps for Xbox Two etc., but I'm not sure they have the leverage for that right now. But a measure like that would help alleviate the very real concerns of people buying older hardware, that they'll be receiving really substandard down-ports.

But yeah. On the surface, it looks like a lot of the benefits of PC gaming (endless backwards compatibility), with less of the drawbacks (high entry costs to run the AAA games, and no guarantee of future compatibility). Count me in.
Same, and its been pretty clear to me that something like this was going to happen. The only thing I have been curious about is how they go about it. Ever since E3 my thinking has shifted from if they are going to do it to how they are going to do it. Do they offer a USB upgrade or a whole new piece of hardware that upgrades across the board like a tablet? Obviously they require backwards compatibility and a certain amount of forwards compatibility, but do they allow developers to at some point require a minimum spec system, or are they locked to making something that works on the original XBO hardware? Are they locked into having a similar APU and RAM setup, or can they opt for faster RAM with more ESRAM or no ESRAM at all? Then it gets into the details surrounding the software. How much of a boost can the hardware provide with minimal effort through the API? Does a developer need to treat the version 2 hardware as another platform entirely to get decent results? What about past games, can a developer patch an older game to take advantage of the new hardware, and if so how easy is that process?

I am actually very excited about the direction they are going, and I expect we are going to hear a lot more at E3. Hell, if Phil is already putting the idea out there then I wouldn't be surprised if we re getting a new version this holiday that is fully supported by all of the major fall releases.
 
With this and all of the recent announcements of Xbox One games coming out as Windows 10 apps, this genuinely feels like the end of Microsoft's foray into the console space.

Maybe true...but I think its more like taking it to the next level. I can completely picture the Xbox sitting next to the Windows PC, the Surface and maybe the eventual Surface phone. Multiple iterations all able to run UWAs much like the IOS devices.

Even now, in March we get the xbox 360 store on the Xbox One. To me, its the basis for the next iteration, which will be the Xbox One store on the Xbox S or Two or whatever they call it.

Sorry, I am not very technical, but it seems like an evolution of the brand rather than an exit...which I suppose could mean that the Xbox is not a "console" any more.
 
I like the idea but this will only work if these closed systems are well priced compared to "normal" PCs. And for some reason I really doubt that.
 
FUD or not, Valve believed it was on the horizon. At least more costs and control over them through the Windows platform than they were wanting to have imposed on them.

And IMO it was FUD from Valve to push their own platform.

Windows' entire success, history and reason for existing is to be the open platform on which everyone else's software runs. I can't foresee a day when they say "Here's a version of Windows that we've locked Win32 apps out of". (WinRT tried/had to for technical reasons (ARM chip inside) and it was terrible).
 
So it's kind of like

Surface is to the tablet PC market as Xbone is to the HTPC market? That sounds great to me actually.

Holy shit. That does sound kind of awesome, even to someone like me who dislikes Windows.

Yeah yearly might be pushing it. Works for mobile because the tech is advancing at a faster rate.

I could see 24 -36 months between hardware. Year one: new hardware, Year 2 price reduction/bundles, Year 3 announce new hardware further reduce price on second gen hardware and repeat.
 
FUD or not, Valve believed it was on the horizon. At least more costs and control over them through the Windows platform than they were wanting to have imposed on them.

Valve has to prepare for the absolute worst case scenario, just as any company does. It doesn't make it even remotely likely.
 
The thing that gives me pause is the thought that console hardware changes have not really been successful in the past, no?

I remember the CD add-on for the SNES that was scrapped became the PlayStation.

Sega tried to do the Sega CD IIRC.

Nintendo had that expansion pack for N64 for certain games.

Those are the ones I remember and I'm sure there are more. I wonder how Microsoft intends to succeed where a lot of platform holders have failed.
 
So say they make it every two years. To keep the best graphics, frame rate etc etc, you upgrade. Are they thinking just upgrade parts? Or you have to upgrade the whole console? If it is upgrading the whole console then you are better of just getting a PC.
 
you can make a profile for each hardware sku

Okay, thats not how development, particularly how optimization, would work. Each hardware revision would add its own development process & QA pipeline into the mix. Especially if my game is still X1 compatible. I'd still just target the X1 baseline, but I dunno if i'd even make my game "Xbox Two" compatible, since that is going to be an entire new box I have to support with a potentially low marketshare i'm selling to. Its a lot of extra work & money for potentially very little (if no) return.
 
Hate to sound like a dumby, but how is this going to play out? We don't buy new Xbox consoles every year but in what way do we get the upgrades then and how much will it cost?

We don't know. Upgrades could be selected upgrade packs that you just slot in. There are already some excellent modular PC's out there, so it might not even be opening up the case the screw something new in.

As for price...dunno!
 
This quote makes me chuckle;

"PC gaming is as important as its ever been in the company,” he said.

That means jack shit, Phil. That means nothing from a company that has never been able to give a shit about PC gaming for more than one moment a year. Pull your head out of your ass and fuck off.

...Ahem. I'll wait to see how far they're going with this. Hopefully, Microsoft somehow won't cock it up and drop it.
 
So say they make it every two years. To keep the best graphics, frame rate etc etc, you upgrade. Are they thinking just upgrade parts? Or you have to upgrade the whole console? If it is upgrading the whole console then you are better of just getting a PC.

Whole console.
 
Except to many, the experience is diminished when you know that others are getting more out of the same game. That's one of consoles selling points. You are guaranteed the same experience.

I guess I just don't agree that the experience is diminished. It's the same. So performance issues is always a hot topic for Xbox One. So right now you can only accept that you'll get dynamic 1080p experiences depending on the game. If a new system comes out, but you don't upgrade you'll still get the same dynamic 1080p experience. Nothing changed for you regardless if the options is there or not. You may feel bad that someone else gets a better experience, but that to me seems like sour grapes. I don't feel bad about my cellphone or iPad everytime a new one comes out. My current phone and iPad still plays the same games.
 
Silly idea, in my opinion. Talk about fragmenting your user base.

The quote in the OP implies that the newer consoles would still be able to run older games but what about the reverse?

Could an original Xbox One run one of the newer games that takes advantage of the (assumed) increased specs of a later model Xbox One?

How would multi-platform developers account for that?

I don't see this happening. The main reason I switched from primarily gaming on PC to console was I wanted to break this constant hardware upgrade cycle.
 
Hate to sound like a dumby, but how is this going to play out? We don't buy new Xbox consoles every year but in what way do we get the upgrades then and how much will it cost?

It would be like the iPhone.

You pick when you want to upgrade, but as time goes on, your system gets progressively more dated, and eventually stops running new games.
 
Okay, thats not how development, particularly how optimization, would work. Each hardware revision would add its own development process & QA pipeline into the mix. Especially if my game is still X1 compatible. I'd still just target the X1 baseline, but I dunno if i'd even make my game "Xbox Two" compatible, since that is going to be an entire new box I have to support with a potentially low marketshare i'm selling to. Its a lot of extra work & money for potentially very little (if no) return.

Except that you're developing for a moving target anyway, aka PC... Xbox Two just becomes another form factor within that scalable game you're already building.
 
I honestly thought I'd be pissed at this announcement but it makes total sense. Only real difference will be graphics, no player advantage. Hopefully price parity will come too as PC games are hella cheaper
 
My man.

I'm still running my 920 at stock. Beast of a CPU :-)

I don't know how this thing won't die but I'm going on near 7 years now with it. Faster ram? New motherboard? I don't know what silly stuff these people spread about pcs but the only thing I needed was a gpu upgrade these last 6 years for 60 fps at 1920x1200.

The best part is dx12 finally takes advantage of the 8 cores on the i7 so I might not even NEED to upgrade this thing and it will die before I do.
 
This is just a way to leave the console market without their stocks taking a confidence knock; turn the Xbox One into a PC, do a limited run of slightly upgraded SKUs at some point in the future, see if it works, if it doesn't just move on.

It's the end of Microsoft as a console competitor and I hope the gaming community just sees it for what it is because it would be a bit annoying to play into this pretense that is probably only there for a memo to shareholders.
 
Even if they released an update every year, there wouldn't be a need to upgrade every time. If moving forward the current version of the Xbox One is the minimum spec box, you could get a new box every 2-3 years to catch up with whatever hardware advancements they have and continue to play every game you own for the system.
Exactly. How are people not getting this? They are not asking you to toss out the system you bought last year, nor will you have to. LOL.
I understand how it would work, but that doesn't stop me from thinking it is a shitty idea.
 
The quote in the OP implies that the newer consoles would still be able to run older games but what about the reverse?

Could an original Xbox One run one of the newer games that takes advantage of the (assumed) increased specs of a later model Xbox One?


Phil specifically mentioned forward compatibility, which would imply that yes that's exactly what he has in mind.
 
In on the one and only Xbox One+++++++ master race.

This is just a way to leave the console market without their stocks taking a confidence knock; turn the Xbox One into a PC, do a limited run of slightly upgraded SKUs at some point in the future, see if it works, if it doesn't just move on.

It's the end of Microsoft as a console competitor and I hope the gaming community just sees it for what it is because it would be a bit annoying to play into this prettiness that is probably only there for a memo to shareholders.
I'm of the same mind frankly. MS recent announcements all seem to give very subtle hints towards this notion.
 
This sounds incredibly amazing, I don't understand how anyone would be against this. It's clearly the future. I don't want to purchase an additional hardware to play games, I already have an Alienware Alpha, it would be great to play 360/ONE games on it.

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Sounds like PC, which is a dream for developers - a huge, unified user base.

Yeah but PC is so readily able to drop support for hardware will all these different AAA studios be so willing on console?
Look at the hassle and pain devs went through on 360 for so long for they couldn't guarantee a hard drive was in every box.

Plus for the average consumer it could be a minefield.
 
Oh, is the game out already? Give me a break.
Bu..bu...but...downgrade! Yeah sure. Just like uncharted 3 was downgraded.

This ridiculous claim has a tleast improved since it was first touted last gen, where the consoles were supposedly TWICE as fast PC's. And just like then, the actual benchmarks on most games don't show this to be the case.
You confusing potential with reality is your own bloody fault. I'd rather take Carmack's words over yours.
 
Okay, thats not how development, particularly how optimization, would work. Each hardware revision would add its own development process & QA pipeline into the mix. Especially if my game is still X1 compatible. I'd still just target the X1 baseline, but I dunno if i'd even make my game "Xbox Two" compatible, since that is going to be an entire new box I have to support with a potentially low marketshare i'm selling to. Its a lot of extra work & money for potentially very little (if no) return.
Or you will develop a UWA and it will scale with small effort. (If it works as advertised)
 
So like a PC, except without of the actual flexibility of a PC, like being able to buy parts from all kinds of vendors and run whatever software/storefront you want.

I don't see how this is supposed to keep people in the Xbox ecosystem. If anything, they lose the ease-of-use and single hardware investment the console space is usually known for.
 
Silly idea, in my opinion. Talk about fragmenting your user base.

The quote in the OP implies that the newer consoles would still be able to run older games but what about the reverse?

Could an original Xbox One run one of the newer games that takes advantage of the (assumed) increased specs of a later model Xbox One?

How would multi-platform developers account for that?

I don't see this happening. The main reason I switched from primarily gaming on PC to console was I wanted to break this constant hardware upgrade cycle.

Can video cards and PC setups from 2-3 years ago run games from today? Scalability will be a major component going forward. PC games already handle this really well in most cases.
 
The Xbox would continue to be a closed platform with plug and play ease of use. You would just be able to upgrade if you feel you want whatever the newest hardware is without losing access to everything you previously bought.

It's kinda the best of both worlds if they can nail the execution of the concept.

Nope, using that logic an off the shelf PC from Best Buy is closed platform as well, you don't have to upgrade anything if you don't want to. But the reason WHY the Xbox wouldn't be "closed" is because devs would have to make games compatible with multiple hardware versions. If you decide to upgrade or not is irrelevant.
 
New AAA game.

Xbox minimum system requirements.

Xbox recommended system requirements.

I would guess they just release 3 or 4 different consoles at the launch of the next gen.

So like...


$400 = 1080p 60fps

$600= 1440p 60fps

$800 = 4k 60fps.

or something along those lines.

You will be able to upgrade each several times during the gen for a set price depending on how you want to play.

The most expensive box will probably be called ELITE or somethin.
 
I honestly thought I'd be pissed at this announcement but it makes total sense. Only real difference will be graphics, no player advantage. Hopefully price parity will come too as PC games are hella cheaper

You really think MS will move awwy from their closed ecosystem?
 
The thing that gives me pause is the thought that console hardware changes have not really been successful in the past, no?

I remember the CD add-on for the SNES that was scrapped became the PlayStation.

Sega tried to do the Sega CD IIRC.

Nintendo had that expansion pack for N64 for certain games.

Those are the ones I remember and I'm sure there are more. I wonder how Microsoft intends to succeed where a lot of platform holders have failed.

Worst case scenario, the new Xbox revision totally fails to sell, but by then MS will already have the Windows games train going with Halo/Forza/etc. on Windows 10 and they get to report an uptick in MAUs for the month.

This is a transition away from consoles, so I don't think it's a huge problem if the new hardware revisions fail to sell at all. This is almost a no-lose situation, unless somehow their franchises fail to make an audience on PC, which I can't see happening..
 
PC gamers haven't really had this problem for the last 20+ years.

But tbh, I never understood why MS got into the console business to begin with. In 15+ years, it never really did anything to differentiate xbox from anything else. If it wasn't for Halo, there'd be nothing, really.

This is such a strange, incorrect, non-sequitur thought. Rebutting it (Xbox Live and streaming media) would surely fall into a wormhole of bizarro-world where you think those innovative features don't matter or Sony's stubborn delay in those areas didn't happen.
 
There is no way the console market is getting sold on this idea. Bank on it. If anything, the knowledge that a hardware refresh is only a couple years away will sell fewer consoles.

People buy consoles because they're affordable and because they've resisted the slow encroachment of planned obsolescence. This is an idea that puts Microsoft's goals for a console ahead of the consumer's.
 
All those devs for PC must get the worst headaches.

See, with PC, its different. And yes, considering how ridiculous some PC ports for games that focused on consoles have been performing on PC these last 2 years, there are many devs who have had nothing but headaches on PC.

At least with PC, there is a constant 100+ million marketshare I can sell my games to, thus making supporting a broad range of CPUs/GPUs worth it. Even if we give this plan the benefit of the doubt, and say 50% of the current X1 user base upgrades to the X1.2 within the first 12 months, bringing it to about ~10 million users, why should I eat the cost on developing a whole other version of the game out to natively run on that lower install base? Its going to be a lot of extra work. Unless MS is willing to eat some of the cost, i'd just continue supporting X1.
 
Can video cards and PC setups from 2-3 years ago run games from today? Scalability will be a major component going forward. PC games already handle this really well in most cases.

Yes. My PC builds tend to last 5+ years and I only upgrade because I am personally interested in building. My understanding was a big reason people stuck to consoles was the ease of use. They often cited they did not want to deal with patches, and hardware upgrades. Will they adapt, or look for alternative console offerings?
 
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