SantaC
Member
Well since the last thread was misleading and fb. I decided to post some minor zelda tidbits in this one.
Miyamoto on new Zelda
One of my ideas in Wind Waker was a kind of more simplified control for the game which was kind of tied to the graphic style and the theme of that game. One thing that we're doing right now as we go forward and look at how we're going to show Link in his more grown-up role, is asking what kind of a control scheme we can implement that's going to reflect that more mature Link.
Obviously everybody wants us to show things as early as we possibly can. You know, as much as we would like to show things at a very late stage, we don't always have that opportunity. And, of course, if we wait until everything's done before we show it off, then I don't get a chance to upend the tea table and turn the tables on everybody. This game is going to be launching in 2005, so I'll hope you'll all understand that while the game is very far along at this point we're not going to be revealing a whole lot of details about it until maybe next year's E3.
Over the last eighteen years,we see a lot of the same gameplay styles used throughout the series. While that's needed to remain true to the franchise, at the same time I'd like to see a lot of new ideas implemented, especially in the realm of puzzle solving and that sort of thing.
http://www.the-nextlevel.com/features/interviews/shigeru-miyamoto/
Miyamoto on new Zelda
One of my ideas in Wind Waker was a kind of more simplified control for the game which was kind of tied to the graphic style and the theme of that game. One thing that we're doing right now as we go forward and look at how we're going to show Link in his more grown-up role, is asking what kind of a control scheme we can implement that's going to reflect that more mature Link.
Obviously everybody wants us to show things as early as we possibly can. You know, as much as we would like to show things at a very late stage, we don't always have that opportunity. And, of course, if we wait until everything's done before we show it off, then I don't get a chance to upend the tea table and turn the tables on everybody. This game is going to be launching in 2005, so I'll hope you'll all understand that while the game is very far along at this point we're not going to be revealing a whole lot of details about it until maybe next year's E3.
Over the last eighteen years,we see a lot of the same gameplay styles used throughout the series. While that's needed to remain true to the franchise, at the same time I'd like to see a lot of new ideas implemented, especially in the realm of puzzle solving and that sort of thing.
http://www.the-nextlevel.com/features/interviews/shigeru-miyamoto/