Relaxed Muscle
Member
An average doesnt say anything about a game being divisive(unless is close to 0 or 100)
Considering videogame scores, it is in this case. Mixed and negatives reviews clearly outweighs in number.
An average doesnt say anything about a game being divisive(unless is close to 0 or 100)
The game was honestly better played without the stand. The left-handed thing is another problem entirely, but it's not like anyone else accommodates lefties, to be fair. At least there are options for lefties in Uprising.
Great episode. Even before SFZ I had the feeling Miyamoto was loosing his touch. It pisses me that the only reason we only got a new SF game was because he wanted to justify a gimmick. He didn't set out to make the best SF game thy could. He did it because he wanted to innovate for innovation's sale.
Also Bosman killed it in the last 3 minutes. Miyamoto never came across as a big progressive game developer and that segment shows. I've gotta ask: what was Miyamoto's involvement with Splatoon (if there was even any)?
Link?earlier in the thread
Great episode. Even before SFZ I had the feeling Miyamoto was loosing his touch. It pisses me that the only reason we only got a new SF game was because he wanted to justify a gimmick. He didn't set out to make the best SF game thy could. He did it because he wanted to innovate for innovation's sale.
Also Bosman killed it in the last 3 minutes. Miyamoto never came across as a big progressive game developer and that segment shows. I've gotta ask: what was Miyamoto's involvement with Splatoon (if there was even any)?
TLDR
You can say all you want about Myiamoto but today he's still a guardian of game's artistic integrity.
I'm happy even if he fails: that means he's alive and well. Nobody is perfect. Failure is part of life. If he doesn't fail that means he's not working.
I feel gaming needs Myiamoto even more. There's an high chance that videogames are going to be brainless online games or movies with little to no interaction. Loose Nintendo and your going to loose gaming.
TLDR
You can say all you want about Myiamoto but today he's still a guardian of game's artistic integrity.
I'm happy even if he fails: that means he's alive and well. Nobody is perfect. Failure is part of life. If he doesn't fail that means he's not working.
I feel gaming needs Myiamoto even more.here's an high chance that videogames are going to be brainless online games or movies with little to no interaction. Loose Nintendo and your going to loose gaming.
Truly Nintendo is the light in the darkness holding back the corrupting forces of cinematic games such as Minecraft, Dark Souls, and Overwatch. If we lost Nintendo, we'd all be stuck playing brainless uninteractive nonsense like Rocket League.I feel gaming needs Myiamoto even more. There's an high chance that videogames are going to be brainless online games or movies with little to no interaction. Loose Nintendo and your going to loose gaming.
You just contradicted your previous statement. Zelda, in terms of storytelling, does okay in storytelling because it risks nothing and has been stuck in 1998 since OoT. Same tropes, same formula, no voice acting, still dependent of awkward text boxes. And it's gotten old. I hope Zelda U does push the envelope. We don't need another skyward sword.I don't know if that's completely true. Zelda seems to do pretty well in terms of story telling and cutscenes.
Then again... it doesn't have voice acting and tends to not have many characters actively engaged in doing... well, anything.
Is that an answer to my question? Why did you formulate it as a question? I was asking honestly. What was Miyamoto's involvement with Splatoon, if any?The creation of Inkling?
God help me.TLDR
You can say all you want about Myiamoto but today he's still a guardian of game's artistic integrity.
I'm happy even if he fails: that means he's alive and well. Nobody is perfect. Failure is part of life. If he doesn't fail that means he's not working.
I feel gaming needs Myiamoto even more. There's an high chance that videogames are going to be brainless online games or movies with little to no interaction. Loose Nintendo and your going to loose gaming.
I'm hoping the post is a troll. But some people really do swallow that nonsense.Truly Nintendo is the light in the darkness holding back the corrupting forces of cinematic games such as Minecraft, Dark Souls, and Overwatch. If we lost Nintendo, we'd all be stuck playing brainless uninteractive nonsense like Rocket League.
...
God, how do people actually swallow that bullshit?
TLDR
You can say all you want about Myiamoto but today he's still a guardian of game's artistic integrity.
I'm happy even if he fails: that means he's alive and well. Nobody is perfect. Failure is part of life. If he doesn't fail that means he's not working.
I feel gaming needs Myiamoto even more. There's an high chance that videogames are going to be brainless online games or movies with little to no interaction. Loose Nintendo and your going to loose gaming.
I
Really nice of u to take away Super Mario Maker which perfectly shows how good gamepad can be utilized there. But well all for your agenda.
I wonder if it would be disrespectful to put Bill Trinnen and Kimishima in those places...The fact that the guys in the back seats are dead kinda sucks the fun out of that gif.
TLDR
You can say all you want about Myiamoto but today he's still a guardian of game's artistic integrity.
I'm happy even if he fails: that means he's alive and well. Nobody is perfect. Failure is part of life. If he doesn't fail that means he's not working.
I feel gaming needs Myiamoto even more. There's an high chance that videogames are going to be brainless online games or movies with little to no interaction. Loose Nintendo and your going to loose gaming.
Is that an answer to my question? Why did you formulate it as a question? I was asking honestly. What was Miyamoto's involvement with Splatoon, if any?
Pot kettle black much?Wow, hyperbolic statement, much?
1) dear lawd, console shooters are perfectly playable even without assists (if anything, they are just a hindrance to more experienced players when the aiming doesn't work like you want it to). You just suck using a controller if you find dual stick controls unwieldy. Is it more inaccurate than a mouse? Yes. It is unplayable crap? Lulzno.It only works because every console FPS gives you training wheels via aim assist, if it didn't, no console FPS would be remotely playable. Gyro doesn't have that limitation, and you just need to click the left stick in SF0 to recalibrate. It's no worse than, say, the controls making it impossible to jump and aim at the same fucking time. Oh, hey, guess which control scheme has that problem? Answer: not gyro, unless any specific game has the gall to break convention and move jump to one of the shoulder buttons, and the only game I know does it is Cloudbuilt.
There are quite a few developers who accommodate for lefties. Hell, Sony even made it a system-wide feature in PS4 to be able to fully customize controls, which can help lefties with a lot of games.The game was honestly better played without the stand. The left-handed thing is another problem entirely, but it's not like anyone else accommodates lefties, to be fair. At least there are options for lefties in Uprising.
Star Fox was only delayed once.
And I don't think it matters how good Star Fox or Guard is, there was no way that was going to save the WiiU, placing that entirely on Miyamoto feels a little unfair.
Is that an answer to my question? Why did you formulate it as a question? I was asking honestly. What was Miyamoto's involvement with Splatoon, if any?
It feels like the people at Nintendo are too scared to be open about what their process is because its a shambles
While, the three titles there failed to show what gamepad can do, other games like Splatoon, Super Mario Maker already shows what it can do here.
Off tv play and other quality of life feature like in zelda and xenoX already shows what it can do here. Hell even Captain Toad and Mario Party also shows its potential here.
I dont think full blame should be put on him, as the video showed it was Iwata and the whole board room pushing for gamepad. Miyamoto's failure and delay of Pikmin 4 most likely was a deeper issue.
Eh, but that was not the point. The point was to prove that the gamepad was a worthwhile necessity to gaming.
Bosman only briefly touched on it, but both Splatoon and Super Mario Maker were both much much much better at accomplishing this. They showed that the gamepad can improve a game experience.
With star fox, they hindered that experience.
Truly Nintendo is the light in the darkness holding back the corrupting forces of cinematic games such as Minecraft, Dark Souls, and Overwatch. If we lost Nintendo, we'd all be stuck playing brainless uninteractive nonsense like Rocket League.
...
God, how do people actually swallow that bullshit?
I think the problem is that Nintendo (Iwata, the board, the hardware department, whoever) was simply unwilling to accept that the GamePad was a fundamentally bad idea, so they scapegoated Miyamoto, because they needed someone to yell at, and (at the start) he wasn't putting his all into trying to sell the merits of the GamePad. But maybe that's because he was the most sensible man in the room.
Is their storytelling behind when they intentionally deemphasize stories in their games ?Nintendo is so behind the times when it comes to storytelling, that when they try to catch up we get something like... Star Fox Zero's cutscenes. And it's painful.
Actually, that's them at their best.Is their storytelling behind when they intentionally deemphasize stories in their games ?
The only real stinker I could come up with is is Other M , and that's not representative of Nintendo's output.Actually, that's them at their best.
It's when they try to tell a story that it sucks. Well, outside of Monolith Soft and the folks behind the Mother games.
Well, let's not beat around the bush, it has positive use cases but it's certainly not a necessity to gaming. Boseman makes the HUGE LEAP that because Miyamoto wasn't able to accomplish this futile task that he's lost his touch as a game creator. His ultimate point, what the entire video leads up to, is that Miyamoto is a George Lucas of gaming, that he is actively detrimental to Nintendo and gaming at large. Then he caps it off by implying that he's a misogynist.
None of this is substantiated, likely because Boseman obviously has no idea how games are made at Nintendo and what Miyamoto is actually responsible for, and he know this. He doesn't consider anything outside of his narrative (even as strawman arguments for the sake of his rhetoric), there is zero actual gameplay footage with analysis. He does come close to making some OK points about characterization and story. But as critique of a space furry STG, these aren't particularly damning IMO.
So to recap (1) personal attacks and intimations of moral failings (2) unsubstantiated viewpoints (3) refusal to acknowledge viewpoints of others (4) complete lack of context. These are the reasons that I think this was a poor attempt from Kyle, not because he's insulting Miyamoto or because I feel some need to defend Starfox Zero.
edit: this isn't really aimed at you openrob, part of your quote was just a good starting point for me to get on my futile internet forum soapbox![]()
I take your point. I will say that's a very curated, after-the-fact thing that they get to control. They can control the impression viewers will get. They're talking about stuff that has *already happened*. Iwata Asks is a format of expression which Nintendo gets full control over. PR is hard. There's more pressure.
At the end of the day, they are a bunch of people figuring ideas out, and sometimes ya can't always know what's gonna happen, you know? So they say some shit to the press in real time, but really theres a lot of riffing ideas around and trial-and-error. Thats the nature of creativity. I think theyre afraid to let the public into that fact presently, you know?
So they put up these walls of PR so that they get to muck around and keep that fire going. It's a tough business - especially when you put so much effort into keeping the walls up! There's a brand to uphold - there's fucking pressure. When Miyamoto made Mario it was like, oh, I'll have a go at making a game - oh look he's jumping, yeah this is good..!
I think - and I speak generally here, not just for Nintendo. They do as they like. But being open from the start saves you a lot of trouble down the line. I think people are figuring that out now. You see devs interacting with consumers on the wonderful platform we call the internet. Yooka-Laylee - whatever. That kind of stuff. Nintendo had the misfortune of being established pre-internet when these values weren't as necessary to be necessarily successful.
I can see why Miyamoto would be in a rut. He's an old man. He's got old traditions. It might be hurtful to have Nintendo lie about what's going on - but I can't blame them. They're a bunch of dudes throwing ideas around and they're getting older and the industry is changing. They're like polar bears on melting ice ¯_(ツ_/¯
Yeah, I'm in this camp. New Star Fox backfired, but I think the last time he was really involved in a project was Pikmin, which is just a great concept AND game.Creativity needs failures. But Im not sure if Miyamoto still has it in him.
I take your point. I will say that's a very curated, after-the-fact thing that they get to control. They can control the impression viewers will get. They're talking about stuff that has *already happened*. Iwata Asks is a format of expression which Nintendo gets full control over. PR is hard. There's more pressure.
At the end of the day, they are a bunch of people figuring ideas out, and sometimes ya can't always know what's gonna happen, you know? So they say some shit to the press in real time, but really theres a lot of riffing ideas around and trial-and-error. Thats the nature of creativity. I think theyre afraid to let the public into that fact presently, you know?
Reading this thread I learned that Miyamoto made Splatoon and designed the Inklings. Can't wait to see what else I will find out next.
okay but these aren't kickstarter games and nintendo and most developers and publishers don't have development blogs detailing the ongoing creation of a game. that's not the norm.
Other than telling the Splatoon team that their original designs were trash and they should use Mario if they weren't going to do any good work, what else on Splatoon did Miyamoto do? I thought the entire thing about Splatoon was that it was a chance for the "younger generation" to design a game.
That's when Miyamoto threatened them to use Mario
Miyamoto's fingerprints are all over Splatoon.
The team had problems finalizing Splatoons mechanics and didn't know which theme the game should go for.
That's when Miyamoto threatened them to use Mario and told them that " A great solution doesn't solve one problem, it solves all of them".
And they decided on Squids and the traversal through ink mechanics were born. Yes, the hide in ink and go up walls stuff came later.
He was instrumental in shaping Splatoon to what it is now.
That was not a threat, that's his philosophy. I can't find now the article or interview, but that's his process, first try to see if they can use a new idea for Mario.
There are fanboys, and then there are the crazies who live and die gaming by Nintendo. Nothing else is good enough. Everyone else is wrong. Everything else isn't worth playing. If this is true, why is Nintendo currently the Blackberry of the console market?Spot on. A certain part of Nintendo's fandom looks like a bunch religious fanatics who will bend and alter facts just to proof a point. Criticism on leadership is sacrilegious, Nintendo is the saviour. Shameful for us who stayed in touch with the industry.