civilstrife
Member
Obviously it works great for movies where cg characters are set against a real background, but what about in games?
Yes, I suppose it looks real, but something is always lost in the translation. Especially when you're the one controlling it. I mean, a character doesn't look real anymore when he's showing the same running animation loop over and over into a wall.
It just seems to me that key frame animation looks better than Mocap in a game world. It's weird. The mocap look just seems "cheap" to me. Maybe it helps in cutscenes, but even then, I find that key frame just has more life to it.
Anyone have any examples of really good mocap in games?
Here's a video that some guy made using mocap with the Alyx model from HL2.
Yes, I suppose it looks real, but something is always lost in the translation. Especially when you're the one controlling it. I mean, a character doesn't look real anymore when he's showing the same running animation loop over and over into a wall.
It just seems to me that key frame animation looks better than Mocap in a game world. It's weird. The mocap look just seems "cheap" to me. Maybe it helps in cutscenes, but even then, I find that key frame just has more life to it.
Anyone have any examples of really good mocap in games?
Here's a video that some guy made using mocap with the Alyx model from HL2.