http://grumpygamer.com/monkey25
Ron Gilbert celebrated the event on the 4th of september, posting some insights on how testing and bugfixing used to work back in the day.
it's a nice read for whoever is interested:
happy bday Monkey Island, and thanks again Ron.
Ron Gilbert celebrated the event on the 4th of september, posting some insights on how testing and bugfixing used to work back in the day.
it's a nice read for whoever is interested:
When the release candidate passed testing, it would be sent off to manufacturing. Sometimes this was a crazy process. The builds destined for Europe were going to be duplicated in Europe and we needed to get the gold master over there, and if anything slipped there wasnt enough time to mail them. So, wed drive down to the airport and find a flight headed to London, go to the gate and ask a passenger if they would mind carry the floppy disks for us and someone would meet them at the gate.
happy bday Monkey Island, and thanks again Ron.