AnimeTheme
Member
The new control looks worse than I thought... fortunately Classic Controller is supported.
No, its pretty decent.AnimeTheme said:The new control looks worse than I thought... fortunately Classic Controller is supported.
Depends on each person's definitions. Some people didn't like the PS2/PSP controls either.Tenbatsu said:No, its pretty decent.
- To use items, hold C button and press A to use. Scroll left or right should be using the directional pad on the wiiremote or analog on nunchuk.
- Rotate camera using Wiiremote directional pad
- B button to roll
- + button draw/keep weapons
- Dash Nunchuk Z button
- Reset camera C button on Nunchuk
AnimeTheme said:The new control looks worse than I thought... fortunately Classic Controller is supported.
Tenbatsu said:No, its pretty decent.
- To use items, hold C button and press A to use. Scroll left or right should be using the directional pad on the wiiremote or analog on nunchuk.
- Rotate camera using Wiiremote directional pad
- B button to roll
- + button draw/keep weapons
- Dash Nunchuk Z button
- Reset camera C button on Nunchuk
HK-47 said:Looks tell you everything about a tactile element of the game? You wanna hate this dont you.
spindoc said:Which buttons are mapped to the attacks?
Herespindoc said:Which buttons are mapped to the attacks?
AnimeTheme said:I have read the detailed description about the new control (even with videos) on the updated official website. To be honest, I don't like the new control so far. I said "looks" instead of "feels" or something because I can't actually test the game myself.
Anyways, there is no point to doubt my love and understanding on the MH series. After all, I have been playing MH (mainly the portable series) for more than 2000 hours.
Check the official website with detailed descriptions on the new control.
http://www.capcom.co.jp/monsterhunter/3/page08.html
Tenbatsu said:Nvm, I will type in details.
Light/Heavy Bowguns (No IR pointing)
A - Attack
B - Evade
- Button = Reload
Shake Remote = Draw Weapon
+ Button = Keep Weapon
Z - Click = Scope/Dot Sight Mode(?)
a) Scope Mode
- Analog to aim
- D pad Up = Zoom In
- D pad down = Zoom Out
- B scope cancel evade
b) Dot sight mode (?)
- Wiiremote dpad to aim
Lince said:ah come on I thought IR pointing was a given((((( !!!!
Yap, agreed. Only new thing is the underwater slaying which is quite interesting, Anw wait for more information, its only at 33%.Defuser said:As I fear, Capcom has not done anything revolutionary to MH3 which other consoles can't do,just waggle slaying,no gameplay revamp. But I'll still buy it.
Dont think so. Maybe for easy port to the PSP.Bluemercury said:Doesnt use IR???
Sure,I want to see the new weapons class.Tenbatsu said:Yap, agreed. Anw wait for more information, its only at 33%.
I hope they will get feedbacks from players at TGS and add in IR.Scrubking said:Not using the Wiimote IR is not like making a PS360 game in HD. In other words is fucking retarded.
Bluemercury said:Doesnt use IR???
Olaeh said:Remember how everyone was saying this would only sell about 4-500k LTD? I'm beginning to think its a million seller lock.
Its new, below is the old one.Shahadan said:I said so fucking wow @ the trailer
The music is amazing, is it the monster hunter main theme or something? I'm really unfamiliar with the series.
136 mb?! Oh boy... Exactly how long is it?king zell said:watch this video to learn everything about the game ( controls , gamplay etc ) :
http://61.97.69.161/mpeg4/tgs2008/bandainamco/ruliweb_mh3_tgs08_wii.wmv
Ydahs said:136 mb?! Oh boy... Exactly how long is it?
Metaphoreus said:...which is a reasonable reaction given that you've (presumably) never played it...
Thank you the very much!!king zell said:watch this video to learn everything about the game ( controls , gamplay etc ) :
http://61.97.69.161/mpeg4/tgs2008/bandainamco/ruliweb_mh3_tgs08_wii.wmv
But the loading now are so dam fast, its almost like seamless. I hope the final build will be like this too.sammy said:well it looks like loading zones are still in there, but the environments look so much more massive. it's a shame about the aiming, since you could obviously use it for all the projectiles. it almost seems necessary, and a no brainier for introducing new players to the MH realm with such a natural way to use the bow guns and all.
Tenbatsu said:But the loading now are so dam fast, its almost like seamless. I hope the final build will be like this too.
If am not wrong, I think they take out this so call 'feature':lol There are now close to no safety load wall at all, monster will just chase you if you run away.sammy said:thanks for all the news
it is pretty damn fast now, i wonder how they got that to work on wii. well it is always fun to make a last dying leap of faith towards the safety load-wall.
Tenbatsu said:Another reason for no IR pointing is that gunners/bows might become too strong although you can tone down the damage but this in turn might make it too weak. Anw its only at 33% lets see what Capcom will do about it.
The d/l is taking forever is there a alt link?king zell said:watch this video to learn everything about the game ( controls , gamplay etc ) :
http://61.97.69.161/mpeg4/tgs2008/bandainamco/ruliweb_mh3_tgs08_wii.wmv