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Monster Hunter 3 Tri Official Site Updated

botticus said:
Yikes. I'm sure millions of people have done it, but I don't know how you're supposed to survive solo with a Great Sword. And I'll probably say the same for any other slow heavy weapon. I'm guessing the answer is obsessive memorization or something along those lines.

Well, coming from my own heavy weapon of choice, the lance is very defense-heavy. You have to compensate slow attacks with thinking ahead and finding openings to come out from behind your shield...
 
botticus said:
Yikes. I'm sure millions of people have done it, but I don't know how you're supposed to survive solo with a Great Sword. And I'll probably say the same for any other slow heavy weapon. I'm guessing the answer is obsessive memorization or something along those lines.

Just so I'm clear, your character persists across solo and online play, right?

You'll get used to it. When I first started MH back in the day there were weapons I wouldnt use because they seemed impossible to kill with

Some practice and familiarity and they become an extension of your body.

Not obsessive memorization, no, it's really not that bad. I'm fairly good at MH at I dont like to play 3D beat em ups with big combos or any fighting games if that helps you feel better. :lol

Mostly just start on getting used to Sheathing and using Sheathe Attacks a lot. Start learning the normal attack patterns of the monster, especially how it turns. Run up to backside of monster after it attacks, wait for him to turn, smack in head during transition is a good initial thing to learn.

Learn to evade, roll through, when to guard (though it should be very rare with G.Sword) when to use your invincibly dodge, etc.

G.Swords are pretty simple once youre comfortable with them, theyre the most commonly used weapons in the game.

And yes, solo/online character is the same.
 
Alex said:
Learn to evade, roll through
That's one area I'm really slow to pick up on. I added guarding into my attacking where relevant, but I don't think I've remembered to use the evade button at all once I start fighting.
 
Has GAF seen this pro Qurupeco run yet? The skill of the player is astounding.

Take this! Take that! Take this! Take that!


botticus said:
That's one area I'm really slow to pick up on. I added guarding into my attacking where relevant, but I don't think I've remembered to use the evade button at all once I start fighting.

Evading is the single most useful command in the entire game.
 
botticus said:
That's one area I'm really slow to pick up on. I added guarding into my attacking where relevant, but I don't think I've remembered to use the evade button at all once I start fighting.

G.Sword has some nice anti-stagger built in. The weight of the standard combo will keep it going,but for big attacks you wanna get like a forward diagonal roll through the legs going.

Something I didnt notice for awhile when I first started MH, the invincible dodge, if you do not know when you do an evade while running (sheathed) and you do that animation where you throw your whole body forward, you're immune to all attacks during that. It's got a ton of lag on the recovery though so you wanna try to just roll mostly.

Assuming you dont already know that, that is, I felt really stupid considering I had played for a couple of weeks before I found out (was told) :lol

Going back in time, I always thought various Tigrex guides were good to watch for tricks for new weapons, as he's really aggressive and hits like a ton of bricks

One at random:

http://www.youtube.com/watch?v=9MI3UdfAQd8
 
botticus said:
Yikes. I'm sure millions of people have done it, but I don't know how you're supposed to survive solo with a Great Sword. And I'll probably say the same for any other slow heavy weapon. I'm guessing the answer is obsessive memorization or something along those lines.

Just so I'm clear, your character persists across solo and online play, right?
You need to constantly put it away and draw it, I mostly used hit and run tactics with GS. Gotta wait for a good opening then unleash a good strike.

I don't know if MH3 still has the sheathed sword+running+attack button charged strike (I really don't know what's the name of the move). It's the most useful attack of the GS, it allows you hit the monster with a charged strike and you can cancel the recovery animation with a roll.
 
I went to gamestop. Can I have a MH3 demo please?

"you have to preorder."

Knowing this was not the case, I asked what the point of a preorder for a game I haven't tried would be. Whatever, they wouldn't give it to me. So now I do not have it because I didn't have the 5 bucks on me to put down a preorder :lol
 
Just started playing the demo. Did the Great Jaggi Hunt. I beat him after about 20 minutes. Ended up using my potions up and ruining my little sword. Am I not getting something. Thought it would be more than a protracted beat-em-up with all the hype.
 
Akai said:
Well, coming from my own heavy weapon of choice, the lance is very defense-heavy. You have to compensate slow attacks with thinking ahead and finding openings to come out from behind your shield...
Lance is super fast in attacking. It is the preferred weapon for speed kills.

Littlegator said:
Has GAF seen this pro Qurupeco run yet? The skill of the player is astounding.
Guy is no good, you ain't seen nothing yet. Trust me.

Alex said:
Something I didnt notice for awhile when I first started MH, the invincible dodge, if you do not know when you do an evade while running (sheathed) and you do that animation where you throw your whole body forward, you're immune to all attacks during that. It's got a ton of lag on the recovery though so you wanna try to just roll mostly.
Another is the invincible timing for rolling(0.2 seconds) You can actually ignite any bomb in game with any weapon and do a well time roll to prevent damage.
 
Tenbatsu said:
Lance is super fast in attacking. It is the preferred weapon for speed kills.


Guy is no good, you ain't seen nothing yet. Trust me.


Another is the invincible timing for rolling(0.2 seconds) You can actually ignite any bomb in game with any weapon and do a well time roll to prevent damage.

The poster was kidding :lol

i actually thought he was serious before i saw the video
 
Y2Kev said:
I went to gamestop. Can I have a MH3 demo please?

"you have to preorder."

Knowing this was not the case, I asked what the point of a preorder for a game I haven't tried would be. Whatever, they wouldn't give it to me. So now I do not have it because I didn't have the 5 bucks on me to put down a preorder :lol

I went through that last week. But since Capcom's website said the demo wasn't supposed to go out until the 8th I waited until today to try again. This time they were all out and I'm a little miffed about the run around. That said, it's just a free thing and I'm not gonna throw a fit about not getting my way.
 
butzopower said:
This may have been answered, but how does split screen work? Can both players bring in their own characters?

This is a good question.

Like, can a buddy bring his hunter to my house (via wii-mote memory or something), and play with me on my Wii with his char?
 
Tried the light bowgun tonight... still haven't managed to beat the Jaggi yet. Somehow I get the feeling that the bowgun isn't really supposed to be much of a single player weapon. My favorite weapon so far is probably the hammer, but I want to try Sword and Shield again sometime soon.
 
butzopower said:
This may have been answered, but how does split screen work? Can both players bring in their own characters?
You can bring over your own hunter on your Wiimote but splitscreen is only available in coliseum mode, which I think means you have to use pre-determined equipment sets anyway.
 
Luigiv said:
You can bring over your own hunter on your Wiimote but splitscreen is only available in coliseum mode, which I think means you have to use pre-determined equipment sets anyway.

Can you still skin monsters and take the stuff back home with you to make into armor, etc?
 
butzopower said:
This may have been answered, but how does split screen work? Can both players bring in their own characters?
Eteric Rice said:
This is a good question.

Like, can a buddy bring his hunter to my house (via wii-mote memory or something), and play with me on my Wii with his char?
Yes you can save your char data in your wiiremote and bring over to your friend's house to play or vice versa. Take note, for COLOSSEUM MODE only and not for the main game.

Eteric Rice said:
Can you still skin monsters and take the stuff back home with you to make into armor, etc?
You can skin but usually they are just potion. The rewards however you can take back home but they dont give you monster's parts but rather monsters coins or tickets.
 
Tenbatsu said:
Yes you can save your char data in your wiiremote and bring over to your friend's house to play or vice versa. Take note, for COLOSSEUM MODE only and not for the main game.


You can skin but usually they are just potion. The rewards however you can take back home but they dont give you monster's parts but rather monsters coins or tickets.

Well, what are the coins and trinkets for?
 
Eteric Rice said:
Well, what are the coins and trinkets for?

Making more items. In MHF:U You could use certain coins and tickets to make certain special equipment. Stuff like Kut-ku coin and Felyne tickets right?
 
The sheer amount of amazing JUST in this demo makes me wonder the greatness of the actual game!

That guy doing the videos is weak BTW.
 
Teknoman said:
Making more items. In MHF:U You could use certain coins and tickets to make certain special equipment. Stuff like Kut-ku coin and Felyne tickets right?
Yap you are right. There are also food tickets which you use to eat Felyne food online to boost your cat food skills.
 
I'm kind on the border to purchase the game or not.

One aspect that may push me to buy is the online aspects.

What's the experience like hunting with 3 other players? How do you coordinate a strategy? How are the teams setup? If I like my team members can I keep on my friend's list? How many hours of gameplay does it take to "beat the game"?
 
I've preordered. Doing the deal through Gamestop since it's $55 with the controller, and comes with a $5 points card. If the game isn't my thing, I'll Goozex it and call it a good flip.
 
Vizion28 said:
I'm kind on the border to purchase the game or not.

One aspect that may push me to buy is the online aspects.

What's the experience like hunting with 3 other players? How do you coordinate a strategy? How are the teams setup? If I like my team members can I keep on my friend's list? How many hours of gameplay does it take to "beat the game"?


- free online play with text-based chat / optional Wii Speak support

- Monster Hunter 3 -specific friends list ,friend codes are not used

- Dedicated online servers

- apparently free downloadable content

I've never played a Monster Hunter game before (other than this game's demo) so I can't comment on the teamwork question and I'm not sure how long the game is supposed to be. However, I think the single player mode's gameplay length will largely depend on whether you'll want to invest alot of time and effort into upgrading and customizing your weapons even though it features some light story elements. Naturally ,the main focus of the game is based on its multiplayer mode.
 
Vizion28 said:
I'm kind on the border to purchase the game or not.

One aspect that may push me to buy is the online aspects.

What's the experience like hunting with 3 other players? How do you coordinate a strategy? How are the teams setup? If I like my team members can I keep on my friend's list? How many hours of gameplay does it take to "beat the game"?
Answering in order:

1. Similar to hunting solo but even more fun.

2. Three options, text chat with a usb keyboard, voice chat with WiiSpeak or mutual understanding (this actually works better then you might think).

3. It's kinda like a mini 8 player MMO. You navigate your way through menus into the "town" were you'll be connected 7 other players. However you're still free to do as you like here and are not forced into any parties. If you really wanted you could just go solo and ignore all the other players in the town. To setup the team, one person must select a quest and then up to 3 of the other players in the town may opt to join in.

4. Not entirely sure but I presume so.

5. Assuming that by "beat the game" you mean clearing all offline and online quests, I'd say lots. I wouldn't know an exact figure but maybe you'd be looking at 100 - 200 hours, depending on skill.
 
Luigiv said:
2. Three options, text chat with a usb keyboard, voice chat with WiiSpeak or mutual understanding (this actually works better then you might think).
By mutual understanding do you mean...

Don't constantly stand behind a hunting horn player doing nothing as a melee person and luring the monster to the hunting horn player.
Stop hit canceling my hammer charge.
Stop hitting me right before I finish my triple pound.
Stop super pounding the whole team.
Stop pushing/trapping me into the monster with your LS combos.
Stop upswinging me with a GS.
Stop flashing monsters who go crazy and random when flashed.
Stop sending me flying with that lance charge attack.
Don't just leech by standing in a safe area so we HR up it all for you.
Use a potion when you're near death instead of risking a death, thus risking the mission.
Don't take all the rations in the box for yourself.
Don't keep the monster busy by yourself when everyone is waiting at the trap we put, even after beaconing several times.
Don't wake up the monster that has been put to sleep if you don't have the strongest single weapon attack.

... yeah, I'll be happy that there is both Wii Speak and a keyboard this time around so I can at least say these things before the mission ends. It's quite a pain when high rankers still play like that on the PSP version online* and you don't know if they look at the PC screen.

*through Kai
 
Soneet said:
Stop super pounding the whole team.

I still do this...and I cringe everytime it happens.

Another one to add to the list..keep away from downed players in general, you could inadvertently cause the monster to charge in your general direction, which royally fucks the player who's still getting up (assuming he/she's wielding a weapon with no block). Been on the receiving end of that far too many times.
 
Soneet said:
By mutual understanding do you mean...

Don't constantly stand behind a hunting horn player doing nothing as a melee person and luring the monster to the hunting horn player.
Stop hit canceling my hammer charge.
Stop hitting me right before I finish my triple pound.
Stop super pounding the whole team.
Stop pushing/trapping me into the monster with your LS combos.
Stop upswinging me with a GS.
Stop flashing monsters who go crazy and random when flashed.
Stop sending me flying with that lance charge attack.
Don't just leech by standing in a safe area so we HR up it all for you.
Use a potion when you're near death instead of risking a death, thus risking the mission.
Don't take all the rations in the box for yourself.
Don't keep the monster busy by yourself when everyone is waiting at the trap we put, even after beaconing several times.
Don't wake up the monster that has been put to sleep if you don't have the strongest single weapon attack.

... yeah, I'll be happy that there is both Wii Speak and a keyboard this time around so I can at least say these things before the mission ends. It's quite a pain when high rankers still play like that on the PSP version online* and you don't know if they look at the PC screen.

*through Kai
Well I've only play online a few times, so maybe I've just been lucky to avoid the accidental griefers :lol.
 
Soneet said:
By mutual understanding do you mean...

Don't constantly stand behind a hunting horn player doing nothing as a melee person and luring the monster to the hunting horn player.
Stop hit canceling my hammer charge.
Stop hitting me right before I finish my triple pound.
Stop super pounding the whole team.
Stop pushing/trapping me into the monster with your LS combos.
Stop upswinging me with a GS.
Stop flashing monsters who go crazy and random when flashed.
Stop sending me flying with that lance charge attack.
Don't just leech by standing in a safe area so we HR up it all for you.
Use a potion when you're near death instead of risking a death, thus risking the mission.
Don't take all the rations in the box for yourself.
Don't keep the monster busy by yourself when everyone is waiting at the trap we put, even after beaconing several times.
Don't wake up the monster that has been put to sleep if you don't have the strongest single weapon attack.

... yeah, I'll be happy that there is both Wii Speak and a keyboard this time around so I can at least say these things before the mission ends. It's quite a pain when high rankers still play like that on the PSP version online* and you don't know if they look at the PC screen.

*through Kai
Aw what. I don't know if I wanna go online anymore.


After spending some more time with the demo I came to a sudden realization that made me magically better. The thing about the game is that it rewards 'the long route'.
For example, say you use Switch Axe and you're in Sword Mode, and you notice Quru is about to dance. You can either start going at him now with the sword, or you can use a few seconds to switch to axe and then go at him. You're much better off not just saying "fuck it I'll continue" and actually take the time to switch, because not only you'll end up doing more damage, but you might punch Quru right out of his call and get a bonus out of it/make him fall.
When I play with the notion of always going the long way with every move I do, I do better. Running away waiting for key moments will help me finish faster than hitting and hitting and getting hit and using potions. Suddenly the strategy of the game becomes much easier to understand.

By the way, how is the Switch Axe in the high skill territory? I connected with it immediately and it looks like I'll be using it.
 
Soneet said:
By mutual understanding do you mean...

Don't constantly stand behind a hunting horn player doing nothing as a melee person and luring the monster to the hunting horn player.
Stop hit canceling my hammer charge.
Stop hitting me right before I finish my triple pound.
Stop super pounding the whole team.
Stop pushing/trapping me into the monster with your LS combos.
Stop upswinging me with a GS.
Stop flashing monsters who go crazy and random when flashed.
Stop sending me flying with that lance charge attack.
Don't just leech by standing in a safe area so we HR up it all for you.
Use a potion when you're near death instead of risking a death, thus risking the mission.
Don't take all the rations in the box for yourself.
Don't keep the monster busy by yourself when everyone is waiting at the trap we put, even after beaconing several times.
Don't wake up the monster that has been put to sleep if you don't have the strongest single weapon attack.

... yeah, I'll be happy that there is both Wii Speak and a keyboard this time around so I can at least say these things before the mission ends. It's quite a pain when high rankers still play like that on the PSP version online* and you don't know if they look at the PC screen.

*through Kai

Ugh, glad I played with JP players.
 
sprsk said:
Ugh, glad I played with JP players.
Yeah, just remembered why I hate playing online in the US. 95% of the random players you meet are douchebag idiots. :/

Definitely a game to play with people you know tho. So much fun!
 
john tv said:
Yeah, just remembered why I hate playing online in the US. 95% of the random players you meet are douchebag idiots. :/

Definitely a game to play with people you know tho. So much fun!
I think the difference is that you guys in japan presumable have to co-op locally most of the time right? So youd be able to talk to each other and coordinate verbally id think. Hopefully wii speak will sort some of the confusion out.
 
Soneet said:
By mutual understanding do you mean...

Don't constantly stand behind a hunting horn player doing nothing as a melee person and luring the monster to the hunting horn player.
Stop hit canceling my hammer charge.
Stop hitting me right before I finish my triple pound.
Stop super pounding the whole team.
Stop pushing/trapping me into the monster with your LS combos.
Stop upswinging me with a GS.
Stop flashing monsters who go crazy and random when flashed.
Stop sending me flying with that lance charge attack.
Don't just leech by standing in a safe area so we HR up it all for you.
Use a potion when you're near death instead of risking a death, thus risking the mission.
Don't take all the rations in the box for yourself.
Don't keep the monster busy by yourself when everyone is waiting at the trap we put, even after beaconing several times.
Don't wake up the monster that has been put to sleep if you don't have the strongest single weapon attack.

... yeah, I'll be happy that there is both Wii Speak and a keyboard this time around so I can at least say these things before the mission ends. It's quite a pain when high rankers still play like that on the PSP version online* and you don't know if they look at the PC screen.

*through Kai
Its much better when using PSP ad hoc party
 
The majority of us will probably suck at the game at first, so hopefully some good players are around to teach us to go beyond our newbish ways. :D
 
Eteric Rice said:
The majority of us will probably suck at the game at first, so hopefully some good players are around to teach us to go beyond our newbish ways. :D
I would gladly help! I suggest to start doing some training school stuff, finishing most of the village quest before getting real serious for some online gaming.... or just jump online if you want.
 
More details about the online:

-When you connect online you have a choice as to what server you want to join. Each server holds up to 2000 players.

-Once you connect to a server you have a list of player's towns you can visit including your own.

-Each town can hold up to ten people but quests are limited to 4 player parties.

-To add a friend you simply send an invite.

-As mentioned before the game's online is essentially run by capcom and its servers so there will not be friend codes (thank god).

So based on what i've seen and heard about the online this may very well be the best online game on the Wii to date. It may be the closest thing the Wii gets to an MMO. Ofcourse if you wanna play an actual MMO Monster Hunter you can play MH Frontier on the PC/Xbox 360. Ofcourse as far as I am aware Frontier is not confirmed to be released in america on the 360 just yet but it will definately come eventually on the PC.

The only thing about Frontier is that I think they could have touched the graphics just a tad...honestly Tri looks like it has better graphics but ofcourse graphics don't nessecarily make a game.
 
Kad5 said:
The only thing about Frontier is that I think they could have touched the graphics just a tad...honestly Tri looks like it has better graphics but ofcourse graphics don't nessecarily make a game.
I think Tri's got better art direction. HD or not, some of the stages in Tri look unbelievably good. So much atmosphere and attention to detail.
 
john tv said:
I think Tri's got better art direction. HD or not, some of the stages in Tri look unbelievably good. So much atmosphere and attention to detail.

Agreed. In the end HD graphics aren't as important as the art direction in a game. Monster Hunter Tri is the third game in the main series so that might be why it had better detail in art direction than frontier.
 
Kad5 said:
Agreed. In the end HD graphics aren't as important as the art direction in a game. Monster Hunter Tri is the third game in the main series so that might be why it had better detail in art direction than frontier.
Obligatory

650px-DoubleRathian.png


600px-RathalosDifference.png


600px-DiablosCompare.png


Just imagine the monsters on the left with sharper (but not more detailed) textures and pronounced specular mapping and you have a Frontier vs Tri comparison.
 
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