MH3 was my first MH too, and it was a pain in the ass adapting to the controls, the way the character moves (felt like I was controlling a truck at first), the withdrawing weapons and the steep difficulty curve.
However, if you continue on I guarantee you you'll find a game that you'll love and adore. When you get the controls down pat, and you start to learn how to use the other various weapons (great sword, switch axe <3) etc you'll find a very rewarding game. There isn't anything quite as rewarding as bringing down your first Rathian, or Lagiacrus.
I don't play with the CC - maybe you should try with the Wiimote (I don't get the hate, it's a good control scheme) and see how you like that?
I say just stick it out, try some other weapons and keep doing what you're doing, the game will open up. And honestly, 12 hours in Monster Hunter land is like 20 minutes in other game land. You've pretty much only scraped your knees.
If you're not feeling the single player, jump online, it's much more fun. I did single player entirely before even going online, however, most do it the opposite.
Now I consider myself a seasonsed MH vet with over 500 hours in MH3 and 600 in Monster Hunter FU on the PSP. Can't get enough of the games!
I do not intend to give up until I've at least spent some good 10 or so hours online, of course... I just terribly needed to vent.
The action in the game is less ATTACK ATTACK ATTACK and much more like a chess game. Managing the delays in your attacks (and memorizing them), and dodging when appropriate is key. Knowing when and if you're able to use items is also part of the strategy.
It feels archaic, but it's quite a rewarding design. Not for everyone. Also, the first 10 or so hours are the worst, once you get past that, it really starts to ramp up. I can see not liking the game if you go in expecting DMC.
Edit- The Wiimote tracking for CCP is a horrible design decision though, you're right about that.
Now, see, that first paragraph, that's just compromising, working your way around the game's flaws. I have no problem with that (one of my favrouite games ever is Silent Hill, and we all know how much of a pain to control that game is), but let's call things by their name. The action is seriously flawed, and this "chess" like-quality should not be present in an action-centric game. It's manageable, but hardly optimal. You're creating excuses for it, and that's frankly unnecessary.
As for the archaic feel the game possesses, I'm fine with it in all instances except where the controls come in. It's an unforgivably negative design choice no matter how much I eventually grow to love the game.
That said, I will press on, at least for 15 or so more hours, the latter 10 of which will be spent online.
I was not expecting DMC. At all. But I was expecting PSO, or hopefully Demon's Souls, a comparison which I think is fair... ie: a fluid action RPG experience whose core might be hard to grasp at first but eventually burrows itself into your heart... in MH, I've found the opposite. The core is very easy to get into and you instantly attach yourself to this world, but the experience is the complete opposite of fluid, as your process of interaction is a hindrance. A hindrance whose entire existance is of a technical nature and should therefore have been properly fixed before release. It detracts from immersion and it frustrates in areas where frustration should never be an issue.
I could understand you brushing aside any criticism based on that comparison I just made if I were complaining about the loadings or the visuals... however I cannot let this one slide as the hardware limitations have nothing to do with what's wrong with MHT. It's just bad design. It limits your enjoyment, immersion and accessibility.
This is a flaw which I feel was only tolerated on a worldwide scale because of the franchise's pre-established popularity and fanbase. This game was developed in 2009, and yet, visuals aside, it feels older than PSO, a game developed and released a deacade earlier... PSO had the same clunky combat problems, but everything else was more functional than MHT.
I imagine I'll eventually get used to this game and start properly enjoying it, but this type of approach cannot be encouraged. Unrelenting cruelty in spirit is a matter of preference, but unrelenting cruelty in the overall gameplay/controls department is just plain wrong.