Monster Hunter 3 WiiU has region locked online multiplayer (NA/EU cant play together)

Because people don't like to fight underwater.

KuGsj.gif
 
wasn't this also the case with demon's souls/dark souls?

Just Demon's Souls, as the servers were split up between three different publishers. For Dark Souls, co-op and invasions are handled through peer-to-peer connections, which allows for worldwide online play at the expense of stability. Dark Souls 2 is going back to a server-based setup, but since they have Namco as a publisher for the game in all regions, it should be universal with no issues.
 
I was already on the fence with how the game doesn't support local multiplayer without a 3DS (If 360 ports can do it..), nor off-tv play with the gamepad (it was a one-screen game on everything but the 3DS..), this solidifies it: no preorder :(

Played tons of Tri online with a UK friend who got a US copy. Nintendo region lock is BS.
 
I was already on the fence with how the game doesn't support local multiplayer without a 3DS (If 360 ports can do it..), nor off-tv play with the gamepad (it was a one-screen game on everything but the 3DS..), this solidifies it: no preorder :(

Played tons of Tri online with a UK friend who got a US copy. Nintendo region lock is BS.

Isnt it just region lock with that specific version? If they get another US version you'd be able to play with them just fine?

Also for the EU crowd worrying about finding people, didnt MH3 sell alot there as well? I know even in NA at crazy early or late hours, there was always some sort of hunting going on.
 
Isnt it just region lock with that specific version? If they get another US version you'd be able to play with them just fine?
As long as they also have a NA region Wii U, they should be able to play with people in the US, assuming that an IP lock isn't in place.
 
I guess the netcode is just rubbish, coming from Capcom they probably haven't changed it since the first release.
Wouldn't be surpising. TvC's netcode was sooooo bad.

In MH, where boss level monsters and even players tend to be damage sponges, the game can fail to detect hits without much consequence. Launching attacks tends to lock you in place or force you into a trajectory. Bosses either get locked into place or into predictable trajectories when they attack.
Must be fun hunting monsters in OP armor. Getting two or three shotted by a monster isn't uncommon especially if you get locked into a combo.

Also, if you don't think lag matters at all in MH, you must never have tried hammering a teleporting monster online. Small amounts of latency can be adjusted for; large amounts is extremely frustrating and ruins the MH experience.
 
Must be fun hunting monsters in OP armor. Getting two or three shotted by a monster isn't uncommon especially if you get locked into a combo.

Also, if you don't think lag matters at all in MH, you must never have tried hammering a teleporting monster online.
It's a relative thing. Players are damage sponges when you consider how long it generally takes a monster to two or three shot you compared to being killed in a shooter.

Lag matters, but it doesn't mean a moderately high ping matters. IIRC teleport lag doesn't start happening until your ping is in the 500+ area and you can't get much above that before your connection becomes unstable. Quality of internet service matters here far more than physical distance between the players.
 
I honestly feel bad for the people who this effects as it does suck maybe you should complain to capcom about it since it is there game and responsibility
 
Why isn't this Capcom's fault but Nintendo's?

What are the odds of me getting a reply to this question?

Obviously it's Capcom's fault for implementing this region locked multiplayer BS but Nintendo DOES share some of the blame for allowing this stupidity to go on in a game that it honestly NEEDS to do well.

Because even if it is Capcom's game I'm willing to put money on the fact that Nintendo's got at LEAST that much say in it's execution. I just don't think they thought it was that big of a deal.

I guess time will tell if it actually is or not.
 
Obviously it's Capcom's fault for implementing this region locked multiplayer BS but Nintendo DOES share some of the blame for allowing this stupidity to go on in a game that it honestly NEEDS to do well.

Because even if it is Capcom's game I'm willing to put money on the fact that Nintendo's got at LEAST that much say in it's execution. I just don't think they thought it was that big of a deal.

I guess time will tell if it actually is or not.

One of the only things Nintendo has going for them with 3rd parties is freedom over online implementation and updates compared to Microsoft and Sony.
 
I was already on the fence with how the game doesn't support local multiplayer without a 3DS (If 360 ports can do it..), nor off-tv play with the gamepad (it was a one-screen game on everything but the 3DS..), this solidifies it: no preorder :(

Played tons of Tri online with a UK friend who got a US copy. Nintendo region lock is BS.
Wait, it doesn't have off tv play? That was the main reason I wanted it for wii u!
 
too bad. but thats the status quo for, so they just carried it over. i guess i'll continue seeing people shouting "ger?" yet again. at least MH3G is coming next month... and i hope Capcom dont pull a Rayman.
 
Obviously it's Capcom's fault for implementing this region locked multiplayer BS but Nintendo DOES share some of the blame for allowing this stupidity to go on in a game that it honestly NEEDS to do well.

Because even if it is Capcom's game I'm willing to put money on the fact that Nintendo's got at LEAST that much say in it's execution. I just don't think they thought it was that big of a deal.

I guess time will tell if it actually is or not.

I'm pretty sure Nintendo doesn't tell/have a say how other companies choose to make their own games.

Same Microsoft, same with Sony. You have to use Ad-Hoc to play the PSP games online because Capcom couldn't even be arsed to implement it themselves.
 
Yeah, i think this is just Capcom's design choice in the game, trying to reduce the chances that people will experience lag when playing against other online.

I wonder what will happen if you send a game invite to someone in another region.
 
Yeah, i think this is just Capcom's design choice in the game, trying to reduce the chances that people will experience lag when playing against other online.

I wonder what will happen if you send a game invite to someone in another region.

"User does not exist"
 
In those games you've mentioned, ping matters since players can seldom take more than a few hits and not counting a hit matters. Also, in those game you're generally much more mobile while attacking.

In MH, where boss level monsters and even players tend to be damage sponges, the game can fail to detect hits without much consequence. Launching attacks tends to lock you in place or force you into a trajectory. Bosses either get locked into place or into predictable trajectories when they attack.

The decision to region lock online wasn't about pings.

Ok, i see. Thanks for clarification.
 
drink if you...

set a trap and the monster leaves the area

get hit while sharpening a weapon or otherwise using a item

wake a sleeping monster up with a "weak" attack

get stunned

get tail-whipped

get one-hit killed

can't really think of any others at the moment.. :/

edit: a shot every time you launch a teammate. for sure.

use a potion/drug and someone uses a powder/horn inmediately after

someone flees the area at the appearance of a second monster

get surprise hit by a renoplos or other small monster while focusing on the large monster

someone ask for an item they should have brought along from the beggining (whetstone, cold drink, tranqs, etc.)

Kill a monster that was supposed t o be captured
 
You know, I've been on GAF for a few years now (but don't post *all* the time)..
And GAF tends to get upset, sometimes rightly so, and gets stuff done.

Brothers and sisters of GAF, this is a call to arms, get it done.
Get Capcom to patch this and change it so we can play with our friends around the world!!
 
drink if you...

set a trap and the monster leaves the area

get hit while sharpening a weapon or otherwise using a item

wake a sleeping monster up with a "weak" attack

get stunned

get tail-whipped

get one-hit killed

can't really think of any others at the moment.. :/

edit: a shot every time you launch a teammate. for sure.
So, so juvenile...







...I LOVE IT!!!!
 
I honestly feel bad for the people who this effects as it does suck maybe you should complain to capcom about it since it is there game and responsibility

Holy crap, do you even grammar?
Edit: That was mean.. I must be having a bad day at work. But here:

-Affects instead of effects
-Their instead of there
-Use commas
 
use a potion/drug and someone uses a powder/horn inmediately after

someone flees the area at the appearance of a second monster

get surprise hit by a renoplos or other small monster while focusing on the large monster

someone ask for an item they should have brought along from the beggining (whetstone, cold drink, tranqs, etc.)

Kill a monster that was supposed t o be captured

agreed. anyone have cold drinks????
 
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