Banjo64
cumsessed
Is shopto european or american?!
Is shopto european or american?!
Well as long as it's harder than World I'll be fine with it.I'm not exactly what you call "high skill" player but I managed to beat Magnamalo several times in the demo and I don't think any fights in full game will be as hard as Magnamalo fight in the demo.
Shit, that price is more tempting than a foot massage in a chinese spa...
So far base game will have low rank and high rank quests, Rise might get expansion similar to Iceborne for higher ranks quests later on. Also the difficulty will depend how experience you with MH series.Well as long as it's harder than World I'll be fine with it.
Any word in those reviews about the overall difficulty of the game?
Story mode is tied into on-line co-op?
...Whelp. That's a big problem for me. I enjoy single player in my games, but not single player dependent on online stuff.
Danjin44
Can you please tell me if I'm misreading this?
I'm sorry, license test???I think what it's saying is that you can do License Tests to unlock your hunter rank for the online hub. If you just progress your hub quests so that your hub quest level progresses naturally, then the license test goes away and you don't need to complete it.
It's just a way of transferring your singleplayer progress to multiplayer, not the other way around.
I'm sorry, license test???
That mostly depends on you, for me its is. I love beating monsters by myself, but other people enjoy hunting with friends.Is this fun for a single player run only?
Yep. Unlike World, in this and I think nost MH games, single player missions are separated from multiplayer missions, and so is the rank you have in each of those.I'm sorry, license test???
Why even doing this separation to begin with tho?!Yep. Unlike World, in this and I think nost MH games, single player missions are separated from multiplayer missions, and so is the rank you have in each of those.
So with those license tests... you can do them to skip some multiplayer ranks if you are able to do so thanks to having a higher single player rank. It's a way to skip missions that would feel to easy I guess.
ps: or at least that's what I understood from it.
LIESReview scores say it isn't.
Review scores say it isn't.
I'm not MH veteran, but as far as I know monsters in multiplayer missions are stronger, and it has been this way in previous games too.Why even doing this separation to begin with tho?!
Read my post history. I'm a huge Nintendo fan. We own 6 Switch consoles along with every other Nintendo console they've made (including Virtual Boy).Captain Toad is clearly a troll that posted here only to shit on Nintendo
How so? I'm looking at Metacritic.LIES
PADDING. That's all it is pretty much. There is single player content you have to do to upgrade certain functions of your main hub so you other players that host to you can make use of those features.Why even doing this separation to begin with tho?!
metacritic is outdatedHow so? I'm looking at Metacritic.
Remember when Nintendo fanboys like this one used to say that without Nintendo Switch, Monster Hunter games on consoles would flop? In fact they were wishing on that to happen.It will sell better than World my salty friend.
Remember when Nintendo fanboys like this ozzzzzzzzzz
Depends if the consoles themselves drop that G rank ore I need for my belt.Make war to monsters, bros, not to consoles.
Its done. I just pre-ordered Rise.In EZA review it sounds like you can do everything solo. Even in hub quest Monster's HP scales depending on number of players.
I'm just here to make sure nobody is shit talking my gameStay chill you guys, no need to fight.
Why even doing this separation to begin with tho?!
boy i'm so happy that i started playing MH with the world iteration...I liked it because playing multiplayer wouldn't extensively spoil mons for your singleplayer game, and I liked keeping track of which monsters I'd beaten on my own vs with a squad.
In past games, there were exclusive monsters and fight types for singleplayer and multiplayer. For example, in Tri I believe, going just from dusty memories, the final monster you fight is different in singleplayer (ceadeus) vs multiplayer (alatreon), plus multiplayer had special group-only hunts (jhen mohran fight on a ship), and it had special versions of monsters like super small ones (e.g. mini uragaan aka. lil' leno) that I think were online only.
I know that World had event quests as well that were online-only, but perhaps this makes the system less confusing. Some of the reviewers seem to mention they think this organization is better.
i onestly don't think that any of these additions make the game for casuals or unskilled people or an hack n slash, maybe for expert hunters but not for your average player.So what's the tipping point for where accessibility meets dumbed down mechanics for this series, MH-GAF? I already don't like that they've trivialized hunting preparation with camps, and how they basically give you a direct line to the monster you're "hunting". The ease of gathering didn't really bother me that much, but I also don't like that the wirebugs further reduce the penalties for guessing wrong or playing sloppy. At what point does this just become a hack 'n slash?
So what's the tipping point for where accessibility meets dumbed down mechanics for this series, MH-GAF? I already don't like that they've trivialized hunting preparation with camps, and how they basically give you a direct line to the monster you're "hunting". The ease of gathering didn't really bother me that much, but I also don't like that the wirebugs further reduce the penalties for guessing wrong or playing sloppy. At what point does this just become a hack 'n slash?
It's more an arena brawler IMO. Beat up thing. Chase thing. Kill thing. It plays more like a jank fighting game where you work with what you got to fight each monster. And each game has some sort of mechanic it relies on.So what's the tipping point for where accessibility meets dumbed down mechanics for this series, MH-GAF? I already don't like that they've trivialized hunting preparation with camps, and how they basically give you a direct line to the monster you're "hunting". The ease of gathering didn't really bother me that much, but I also don't like that the wirebugs further reduce the penalties for guessing wrong or playing sloppy. At what point does this just become a hack 'n slash?
I don't think the problem comes with difficulty. Behemoth and Leshen from World proved that difficulty doesn't necessary equal fun. I think the issue is that MH in the past has always been about making commitment to your decisions, in both preparation for the hunt and during combat. Both of them are now null and void, and it's just a game where you SOS yourself to victory. Not to mention, you can go back to camp mid-hunt, pop a Max Potion, grab 10 more mega pots from your inventory, (no in-hunt crafting necessary anymore), eat another meal, change weapons, etc. Some would say that's accessible to the maxxx, but to me it just takes any consequence out of your decisions and ability.i onestly don't think that any of these additions make the game for casuals or unskilled people or an hack n slash, maybe for expert hunters but not for your average player.
No amount of wirebug can make you beat a monster if you don't understand how the game works, the core is still pretty hard, at least with melee weapons.
I have like 500 hours in world and i'm not sure if i can even beat alatreon or fatalis with my current level of skills and a melee weapon
the casuals that are gonna buy rise because the reviews talks about improved accessibility are gonna return the game the day after, you can bet your ass on it.
Yea and this is how we end up with poorly balanced encounters and HP sponge enemies that can 1 shot you, because without it there's no way you will lose.Well one reviewer mentioned that he felt the monsters hit harder and reacted faster to compensate for the wirebug, so I don't think the intent of the devs was to dumb it down for players with worse skills. I think the intent is to make it more accessible to players who are put off by the slowness of the game.
I'm a little sad at the changes to the food system. I really love how esoteric and obtuse monhun can be, where you really have to dive in to understand it. It feels like a little club with insider knowledge and in-jokes. Maybe it's gatekeepy of me but I really hate what happened to the AC community when AC:NH blew up in popularity. So I like my games to put off some people.
I guess my complaint is that the game is called "Monster Hunter" not "Monster Beat 'em Up". At least with paintballs and in-mission crafting, and the structure of the series in past entries has made it feel at least a little bit like a hunt. That feeling is long gone now.It's more an arena brawler IMO. Beat up thing. Chase thing. Kill thing. It plays more like a jank fighting game where you work with what you got to fight each monster. And each game has some sort of mechanic it relies on.
I heard that the bow on the demo was shite.I might go with something besides bow. I tried it out last night and wasn't completely sold on it, after being a bow main in World. I was Charge Blade main in MH4.
Back to the drawing board ...
Really wish Bow had gyro control options since it's on Switch.
Dang, if gyro aiming is truly in I am going to LOVE this game. I checked the options and didn't see it. I'm checking when I get home for sure. Hell yeahI heard that the bow on the demo was shite.
And i heard people on reeee talking about gyro aiming, maybe there is an option?!
It's always had an arcade feel of pick the mission and complete the objective while gathering the shit so completing the objective is more doable. Through healing items, buffs, food buffs, materials for weapons and armor which is how you get stronger since the gear is the leveling system.I guess my complaint is that the game is called "Monster Hunter" not "Monster Beat 'em Up". At least with paintballs and in-mission crafting, and the structure of the series in past entries has made it feel at least a little bit like a hunt. That feeling is long gone now.
Yeah, i guess that i don't have all of these problems because i started with world and i liked all the quality of life improvements from past iterations.I don't think the problem comes with difficulty. Behemoth and Leshen from World proved that difficulty doesn't necessary equal fun. I think the issue is that MH in the past has always been about making commitment to your decisions, in both preparation for the hunt and during combat. Both of them are now null and void, and it's just a game where you SOS yourself to victory. Not to mention, you can go back to camp mid-hunt, pop a Max Potion, grab 10 more mega pots from your inventory, (no in-hunt crafting necessary anymore), eat another meal, change weapons, etc. Some would say that's accessible to the maxxx, but to me it just takes any consequence out of your decisions and ability.
The weapon attacks were built with long animations to "lock" you in to your decision to use them, so it was sort of a puzzle game within an action game about positioning and startup frames and recovery frames. Hell, even drinking animations used to completely lock you out of movement, and even had that awful flex animation afterwards which led to a LOT of net 0 gain HP potion usage. Now I feel the whole game is getting a "Fortnite-ification" where it's just a game that you jump in and play a few SOS's with very little chance of losing, and log out. To me, that's not the kind of thing that brought me to the series.
Yea and this is how we end up with poorly balanced encounters and HP sponge enemies that can 1 shot you, because without it there's no way you will lose.
I agree that gatekeeping is absolutely a good thing to keep a franchise "pure". Unfortunately gatekeeping makes very little money compared to making things diluted and "accessible". I just really hate that the few franchises that I actually like are getting this treatment. The success of World was both a blessing and a curse for me, personally.
I guess my complaint is that the game is called "Monster Hunter" not "Monster Beat 'em Up". At least with paintballs and in-mission crafting, and the structure of the series in past entries has made it feel at least a little bit like a hunt. That feeling is long gone now.
Monster Hunter Rise is an excellent entry into the series that enhances RPG and combat mechanics while also keeping the game accessible to newcomers. A fun, addictive and satisfying experience for the old school and uninitiated alike, MHR will likely be the best game out on Switch all year.
Monster Hunter Rise Review: Better than World
How does Monster Hunter Rise match up to World? We talk gameplay, combat, visuals, multiplayer and more in this Monster Hunter Rise review.fextralife.com
I agree, a lot of what they added to World was great. Unlimited picks/nets/whetstones were great. Scoutflies I'm iffy on, but I get why they were added. The fact that you didn't have to stand around to pick flowers was nice, etc. There were a lot of good improvements made that didn't change the gameplay or how the overall game worked. I just don't look at the other decisions like camps and clutch claw quite as favorably. I think camps would be fine in expedition mode, and may actually get more people doing them, but they should be cut out of hunts.Yeah, i guess that i don't have all of these problems because i started with world and i liked all the quality of life improvements from past iterations.
limited wet stone? paintball? fuck that shit
the game is already full of mechanics and sub-mechanics that scare away casuals and even average skilled players, i like the equilibrium they striked in world, hell i even love the fucking scout flies and looting shit and phlegm from monsters