Morrowind vs. Neverwinter Nights - FIGHT!!!

teiresias

Member
The current Morrowind thread got me interested in what people think of these two games comparatively. I've never played Morrowind, but it's always been one of those games that I've always thought about picking up. I only played the first release of NWN's and the single-player campaign far from impressed me and intrigued me, but I had alot of fun playing with the toolset, building maps, and writing scripts for NPC's.

The mod community for NWN is huge, with alot of different mods, some persistent worlds and the like. I guess it also plays somewhat like Baldur's Gate in a modified kind of way.

Reading the current Morrowind thread kind of gives me the impression that Morrowind is the ultimate solution for anyone that's ever complained about a MMORPG not being solo-friendly. You get the huge world from a MMORPG, the free-range to do what you want, but the game is built for soloing since it's a single-player experience (with no monthly fee to boot and no group of freinds to make sure you stay at the same level).
 
I think I enjoyed NWN more than Morrowind, especially its expansions like Shadows and Hordes. Though both had their ups and downs.
 
A bit off-topic, but are there any mods for Neverwinter Nights that enhance the graphics? I've had the game since I got my PC over the summer and haven't really started it yet.

I think the combat in NWN is a lot better than Morrowind's.
 
Mods aside - which might be outside your criteria - I feel that Morrowind is a much better single player experience. If you've played both, then you really can't compare the two like that.

I've heard a friend talk about playing the NWN MMO mod though, and talk of the admins trying to kill him with monster spawns and being unable, so they simply strike him dead out of spite.
 
I have a $15 Target gift card, and I'm debating whether to pick up the Platinum set of NWN or the Morrowind big boxed set. I know what I'm getting with NWN for the most part, but the Morrowind topic honestly has me intrigued. I'm one of those people that loves just walking around a MMORPG's world just to explore and see new things, but I complain when the MMORPG isn't solo friendly enough to allow me to easily do my exploring alone. So basically, the size of the worlds impress me in those games.

NWN mods have a great ability to tell amazing stories and some are EXTREMELY polished. The few I've played (because I don't own any of the expansions I can't play most of them nowadays) were really nice. I particularly liked the remakes of some of the old gold box adventures. None of them have the "exploration" factor that something like Morrowind seems to have though.
 
NWN all the way. Get the platinum, download the CEP and any mods you want. You can play solo and then take your solo game online to play with others.
 
my big problem with NWN was it was too easy to cheat. You just had to use a wizard, go clear out a room with high level spells. Rest, get your spells back, go into the next room, nuke everything, rest again.

I can't really objectively talk about Morrowind, but they're two completely different games. Morrowind is more about doing whatever you want, exploration, and general world detail. NWN is more hack and slash story driven.
 
Vark said:
my big problem with NWN was it was too easy to cheat. You just had to use a wizard, go clear out a room with high level spells. Rest, get your spells back, go into the next room, nuke everything, rest again.

You can also easily cheat in Morrowind if you use the skill system exploits to boost your skills as high as you want(for example, you can boost theft skills to maximum by stealing from the same guy over and over again and steal powerful equipment). Face it, people have different preference when it comes to games, no matter what type of games it is. Even using quick saves will make any game easy. I am talking about any game in general, even first-person shooter.

I for example don't play my spell casters that way. When I set up a multiplayer game, we made it a rule to only rest between quests and no saves.

I can't really objectively talk about Morrowind, but they're two completely different games. Morrowind is more about doing whatever you want, exploration, and general world detail. NWN is more hack and slash story driven.

I like story driven game, open ended game like Morrowind bores the hell out of me.
 
You can also easily cheat in Morrowind if you use the skill system exploit to boost your skills as high as you want. Face it, people have different preference when it comes to games, no matter what type of games it is. Even using quick save makes the game easy. I am talking about any game in general, even first-person shooter.

I'd argue that to exploit the Morrowind systems you really have to go out of your way to do it (its not hard to do, but you do have to actively decide you're going to gimp the system).

In NWN it's more of a flaw in the core gameplay system. It's a lot harder to avoid doing it (for instance resting is good for getting back health, which is something your actively need to do, it just happens to give you back all your spells as well).
 
Vark said:
I'd argue that to exploit the Morrowind systems you really have to go out of your way to do it (its not hard to do, but you do have to actively decide you're going to gimp the system).

In NWN it's more of a flaw in the core gameplay system. It's a lot harder to avoid doing it (for instance resting is good for getting back health, which is something your actively need to do, it just happens to give you back all your spells as well).


"In NWN it's more of a flaw in the core gameplay system." So the exploit in Morrowind is NOT a flaw in the gameplay system? Anyway, resting will only give you some of your health back, not all of it(AFAIK). Resting is not the only way to heal yourself, you have potions and scrolls that can do it too.

If a person wants to make the game easiler on himself, then he will do it(no matter how troublesome it is). Again, it's all preference to people who play those games, everyone isn't going to play a game the same way.

edit: Anyway, I don't considered them flaws. It just seems like gameplay flaws because people abused them heavily. Quick Saves, Resting, Skill boost, etc..... seems to be gameplay flaws if you keep abusing them.
 
No, the exploit in Morrowind is indeed a gameplay flaw, but it is not a CORE gameplay flaw.

It's the simple semantics of a system that is part of the game that until the user decides to gimp it, it functions as usual. In NWN it's a core often used system (resting) that has a gimping side effect whether the user desires it or not, it's therefore unavoidably broken.
 
Vark said:
No, the exploit in Morrowind is indeed a gameplay flaw, but it is not a CORE gameplay flaw.

It's the simple semantics of a system that is part of the game that until the user decides to gimp it, it functions as usual. In NWN it's a core often used system (resting) that has a gimping side effect whether the user desires it or not, it's therefore unavoidably broken.


I still don't consider it to be a core gameplay flaw. The game isn't that hard enough to make you use rest a lot. I only use rest whenever I am really low on health/spells, with few potions and even then my health aren't replenished after resting. And if you really think about it, this "flaw" only affects the spell casting classes.

If you have such a problem with it, then you can download mods to address those "core gameplay flaws." I remember there were mods on ign's neverwinternight site that only let you recover spells in town, recover either some health or some spells, etc....

edit: One of the great things about NWN is that if there is there is something it needs or something you don't like, it's likely there is already a mod to address it.
 
tenchir said:
One of the great things about NWN is that if there is there is something it needs or something you don't like, it's likely there is already a mod to address it.

This applies to Morrowind as well.
 
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