Mortal Kombat Legacy Kollection Announced (Digital Eclipse)

This kollection is jam packed with MK goodies. I played Mythologies on N64 back in the day and it sucked absolute ass, but it's a fun novelty to include. Definitely gonna give it another whirl so I can relive my anger for buying that expensive piece of shit.


I'm generally more excited for these collection releases than modern gen games so far. :messenger_winking_tongue:
 
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This kollection is jam packed with MK goodies. I played Mythologies on N64 back in the day and it sucked absolute ass, but it's a fun novelty to include. Definitely gonna give it another whirl so I can relive my anger for buying that expensive piece of shit.
I will definitely give it a whirl, too, despite my sucking at it.
 
Mythologies has a 1000 lives cheat. that makes it tolerable I'd say.
No Way Kg GIF by SHOWTIME Sports

That just prolongs the pain with the awful checkpoint system and messed up platforming.
 
MK Trilogy never came out in arcades and they are aiming for authenticity so if you are anticipating them modding arcade sprites into it you are going to be disappointed.
Guess we shouldn't get our hopes up for a hybrid PS1 Trilogy version with exclusive fighters and stages from the N64 version if they never include it... :lollipop_confounded:
 
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COME ON!!! Where is Shaolin Monks? who gives a shit about Mortal Kombat Special Forces?

Digital Eclipse has said that the cut off date is before anything released on the PS2 (aside from the GBA stuff), as PS2 emulation and above is beyond their scope for this project. I also have a feeling that if this collection sells well, they may do a Mortal Kombat Legacy Collection 2. But who knows,
 


MrCunningham MrCunningham do you know what the WaveNet arcade version of Ultimate Mortal Kombat 3 is?


Given that it had a limited trial run in Chicago, I'm not surprised I haven't heard of this version. Midways home base was around Chicago, was it not? Midway would test all sorts of things in the arcades that would not get wide public releases. So is a neat addition.
 
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Given that it had a limited trial run in Chicago, I'm not surprised I haven't heard of this version. Midways home base was around Chicago, was it not? Midway would test all sorts of things in the arcades that would not get wide public releases. So is a neat addition.

It was yes! There's an old story that when MK2 was in arcades testing, there was this weird Kung Lao bug at first and Ed would often sneak into arcades and watch player reactions and stuff and then he noticed it. When 2 players were playing, the Kung Lao teleport would be fine, however whenever the AI did it, the game would crash...

"I was watching somebody play the single-player game. Kung Lao has a move where he teleports and comes up on the other side," explained Boon. "Every time the CPU did it, the game would crash. Every time."

What's odd is that the bug would only occur when the AI controlled Kung Lao. Boon noticed that if a human player performed Kung Lao's teleport, everything would continue to work just fine.

Still, it seems that Boon was quite conscious of the bug's existence. Apparently he was even considering going back to his work place to implement a quick fix. Ideally, he would then implement the fix at the test site.

However, the crowd never seemed to die down. This ended up working to Boon's advantage though as this meant there wasn't an opportunity for the AI to get a turn.

"I go, 'Oh my god, a person can teleport and it won't crash, but if the AI does it, it will every time.' I'm sweating bullets and thinking, 'I have to go back to work, find the bug, fix it, burn a new set of ROMs, drive back to the arcade, and put it in,'" explained Boon. "It'll be midnight by the time I get back. With the huge crowd there I thought I would wait a bit until it settles down since everyone would be playing against each other and the game wouldn't crash."

This never happened. Mortal Kombat 2 was apparently too popular for a human vs. CPU encounter.

"It was like that until 2 a.m. when they closed the arcade. It didn't have one game played with one person against the computer," said Boon. "It was always two players. I just kept waiting and waiting, but I didn't have to fix it. I went back after leaving the arcade and fixed it."

From https://www.eventhubs.com/news/2022/feb/26/ed-boon-mk2-bug-test/
 
Ι have to disagree. Visually, the Arcade version is superior. Even from the video you can see the textures are sharper, it has soft shadows and the 3D models even seem to have some sort of self-shadowing that's completely missing from the DC version. The lighting overall looks much better on the arcade.
It blew my mind in 1997. MK4 arcade was never done justice in emulation and ports. The coin op had impeccable lighting and particle effects. It was 3D but played like a 2D fighter with quick aerials and projecties etc. That kind of impressed me back then.

I really liked it as a teenager.
 
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