Mortal Kombat: Legacy Kollection - Gamescom 2025 Trailer

Wavenet UMK3 in this collection is still blowing my mind.

Merry Christmas GIF by Cartoon Network
 
I think it's adorable they hid Mortal Kombat Mythologies: Sub-Zero behind a ? like it was a good game or something.
It's one of the most dogshit titles of all time.

The one thing that I can't get over with Mythologies: Sub Zero is how much the game looks like the spiritual successor of 16-bit versions of Batman Forever..





Both games use digitized sprites, and beat 'em up/ platformer hybrids with notoriously awkward control schemes. Both were featured on the AVGN.

Batman Forever was developed by Probe Entertainment, and the games apparently uses their version of the Mortal Kombat engine that was developed for MK1 and MK2 on the Genesis. MK Mythologies: Sub Zero apparently uses a modified version of the MK3 engine.

The 16-bit Batman Forever games were released in 1995 to tie-in with the movie, they sold really well because of that Batman movie license. Sub Zero was released in 1997... only two years after. Did Boon and Tobias take notes that Batman Forever was using a MK derivative engine, and they decide to make their own version of it?
 
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The one thing that I can't get over with Mythologies: Sub Zero is how much the game looks like the spiritual successor of 16-bit versions of Batman Forever..





Both games use digitized sprites, and beat 'em up/ platformer hybrids with notoriously awkward control schemes. Both were features on the AVGN.

Batman Forever was developed by Probe Entertainment, and the games apparently uses their version of the Mortal Kombat engine that was developed for MK1 and MK2 on the Genesis. MK Mythologies: Sub Zero apparently uses a modified version of the MK3 engine.

The 16-bit Batman Forever games were released in 1995 to tie-in with the movie, they sold really well because of that Batman movie license. Sub Zero was released in 1997... only two years after. Did Boon and Tobias take notes that Batman Forever was using a MK derivative engine, and they decide to make their own version of it?

Sub zero game probably would have done SO MUCH BETTER if they gave the player a greater advantage.
By that, I mean improve platform landing zones, and hazard hit boxes. Those 2 alone would have improved the game dramatically.
 
Sub zero game probably would have done SO MUCH BETTER if they gave the player a greater advantage.
By that, I mean improve platform landing zones, and hazard hit boxes. Those 2 alone would have improved the game dramatically.

I rented it for the N64 back in the day, and the platforming landing zone and hit boxes were incredibly awkward, so were the controls. There are some things that I do like about Sub Zero Mythologies, like the digitized sprites over Polygon backgrounds. The cheesy FMV of the PS1 game (N64 uses still images) , the music. I like the concept overall, but the execution was not great. I could say almost the same thing about Batman Forever, a game that I also have memories of renting for the SNES.

I'm not implying that either are hidden gems. But they fall in the same bizarre sub genre of beat 'em up platformer. I think Sub Zero is a novelty at best, an interesting inclusion. I can't really say anything about Special Forces. I have never played it. The game reminds me of the Nakatomi Plaza sections from Die Hard Trilogy (another Probe made game!) just by looking at youtube videos.

I swear Special Forces was radically different durring development and was going to have Sonya Blade as a playable character as well, and would have features more Tomb Raider-like gameplay.
 
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I'm really happy for this Kollection but damn I wish they would have gone and done an HD remake. They just shut down that guy that worked on the models in a modified version of Mugen, it looks like there is another one out there now - Mortal Kombat Returns.
 
Honestly, this collection already has 23 titles in it.

Some games I would have liked to see are...

  • Mortal Kombat - Sega CD ... not the biggest deal breaker, but I was a little sad to not see it included
  • Mortal Kombat II - GameGear ... a version I personally would have liked to see... but it is not overly missed. I doubt I would play it anyway
  • Mortal Kombat 3 - Playstation ... this was the only real gen 5 release of Mortal Kombat 3... it was also a North American launch PS1 game. Sony has the publishing rights to this one. MKT is still a good substitute.
  • Ultimate Mortal Kombat 3 - Sega Saturn ... Not a version that really gets talked about. Odd how the Sega Saturn was shafted on Mortal Kombat games, despite it being the fighting game system of choice from that generation. Saturn Emulation is still a tricky thing. Not a huge loss.
  • Ultimate Mortal Kombat 3 - Sega Genesis/ Mega Drive... this is a weird inclusion to me.
  • Mortal Kombat Trilogy - N64. The lack of any N64 versions are a bit dissipating. Perhaps Digital Eclipse just doesn't have N64 emulation in place to make it happen. I also speculate that Nintendo could release some of the N64 Mortal Kombat games on NSO.
  • Mortal Kombat 4 - N64 or PS1 ... N64 version possibly not happening due to N64 emulation. But, just having a good emulated version of the arcade game seems suffice.
  • Mortal Kombat Gold - Dreamcast equivalent of an Ultimate Mortal Kombat 4 - possibly not happening because DE might not have a functional DC emulator
Not that I ever expected all of those games to be in this collection. Just a random list of things that would have been neat to see. There are rumours that there may also be some additional DLC inclusions later on. Digital Eclipse did do the same thing for the Atari 50th collection.. so who knows? But overall, this is a pretty stacked collection of the Klassic era MK games. The additional features look great. Fatality practice mode is awesome. So are the character bios. They added a rewind feature for Sub Zero Mythologies as a bandage. Which is nice.

Overall, this collection is looking good.
Another question comes to mind more than 30 years later, why wasn't Mortal Kombat CD arcade perfect....
 
Another question comes to mind more than 30 years later, why wasn't Mortal Kombat CD arcade perfect....
Because CD improves audio and not video quality? It could play FMVs unlike Genesis but the image quality had the same limitations as the base Genesis. That threshold could be crossed with 32X attachment used alongside Sega CD but I cannot think of any commercially successful games with that implementation.
 
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Another question comes to mind more than 30 years later, why wasn't Mortal Kombat CD arcade perfect....

the Mega CD only has a tiny amount of additional power compared to a normal Mega Drive.
it could do sprite rotation and had a co-processor. but it didn't fix the main issue of the system, which is the heavily limited color palette, nor could it magically increase the resolution to match the arcade version.

MK Arcade Machines ran at 400x245, the MegaDrive could only do 320x224 max.

MK Arcade Machines used like 30k colors or something, and the MegaDrive only has a color palette of 512 colors.
 
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Another question comes to mind more than 30 years later, why wasn't Mortal Kombat CD arcade perfect....

Overall the Sega CD port is an enhanced version of the Genesis/ MD game. There are more frames of animation per sprite in the Sega CD game. There's more detail added to some of the stages in the Sega CD version. The attract screens are closer to the arcade game. The blood is enabled by default in the Sega CD game. No blood code. Visually it still looks like the Genesis game, as it uses the same colour pallets. Both games still run at the same resolution. The opening cinematic uses the Mortal Monday TV ad. Also side note: the gameplay footage in the Sega CD intro is from the SNES version of Mortal Kombat.



Sprite comparison:


There are more voice samples overall and higher quality audio samples. The Sega CD version does use red book audio tracks of the arcade music. But it oddly uses tracks in the wrong stage... but with a little bit of editing, you can put them in the right spots. Though to be honest, The Genesis/ MD soundtrack is still fantastic in its' own right.

Genesis/ MD:


Sega CD:


The Sega CD music is literally a recording of the arcade music tracks. The Sega CD's 8 PCM channels are not being used for the music. Even though they are being used for the sound effects and voice samples.

The biggest downside to the Sega CD port is the loading times, between rounds, and before fatalities. Also Shang Tsung loads between morphs. Which is a common issue that almost every CD based console had with Mortal Kombat. Even on the Playstation, and Sega Saturn, the game pauses to load fatalities and Shang Tsung morphs.
 
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Yes, it has been confirmed that all loading has been eradicated from the Playstation version of Mortal Kombat Trilogy.
Excellent! Also, I know the Mega Drive/Genesis version of Mortal Kombat has different music to the SNES/Arcade versions, but I love the music in that version! When devs did it right, the Mega Drive sound was fantastic!
 
I am a bit concerned about this collection turning out good. Last time they did a fighting game collection was Street Fighter 30th Anniversary Collection and that was embarrassingly barebones and had input lag issues. A lot of their collections featuring Genesis titles also lacked in the audio department. The last collection I played had a blurry CRT filter, choppy LCD filter, and extra pixelated Monitor filter. If they did not improve on these I am going to reconsider purchasing this.
 
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I am a bit concerned about this collection turning out good. Last time they did a fighting game collection was Street Fighter 30th Anniversary Collection and that was embarrassingly barebones and had input lag issues. A lot of their collections featuring Genesis titles also lacked in the audio department. The last collection I played had a blurry CRT filter, choppy LCD filter, and extra pixelated Monitor filter. If they do not improve on these I am going to reconsider purchasing this.
They've stepped up their game BIG TIME. The Street Fighter Anniversary Collection was a shitty slap-dash of games with long ass load times, gimped ports with bad input lag. The TMNT collection was actually decent.
 
They've stepped up their game BIG TIME. The Street Fighter Anniversary Collection was a shitty slap-dash of games with long ass load times, gimped ports with bad input lag. The TMNT collection was actually decent.
That is the one I recently played. It left me wanting in many regards. I hope this collection turns out better.
 
I am a bit concerned about this collection turning out good. Last time they did a fighting game collection was Street Fighter 30th Anniversary Collection and that was embarrassingly barebones and had input lag issues. A lot of their collections featuring Genesis titles also lacked in the audio department. The last collection I played had a blurry CRT filter, choppy LCD filter, and extra pixelated Monitor filter. If they did not improve on these I am going to reconsider purchasing this.
If you play on PC, you might want to try ShaderGlass. It's a free program that lets you add customizable shader/filter overlays to your monitor.
 
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I like how they only included the arcade version of MK4 because the other versions are kind of shit.

It is a great collection. All the old stuff.
 
I like how they only included the arcade version of MK4 because the other versions are kind of shit.

It is a great collection. All the old stuff.
I have seen a lot of requests for Dreamcast's Mortal Kombat Gold. More likely it is because they do not have an emulator up and running for the system.
 
Yeah. I don't know if they have a Dreamcast emulator. There may be some licensing issues.

There's no licensing issues with the game itself. It was published by Midway, which is now owned by WB Games. Unless there is some licensing issue with the BIOS of the Dreamcast, itself? Which possibly is still copyright protected by Sega. But even then, working around the BIOS should be possible. My guess is that Digital Eclipse does not have their own in-house Dreamcast emulator yet.

I don't think Digital Eclipse has done Dreamcast emulation yet... or N64 for that matter. The easy route would be to grab the Flycast core. But Digital Eclipse does go that extra distance to make their own emulators.

When they announced Mortal Kombat Trilogy for the PS1, they also made it clear that this is their first Playstation 1 in-house emulator. Also, Mortal Kombat for the Game Gear uses their first Sega 8-bit emulator.

Some Mortal Kombat games did not make the kut due to licensing rights. But, I don't think this is one of them. Sega does not own MK Gold. I doubt Eurocom does either. This was from an era where Midway was self publishing console games.
 
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Im more surprised they added Special Forces in the mix. It was probably the worst MK game ever and one of the worst 3d beat em ups ever released. MK Mythologies is a close second but it has some cannon and fanbase plus its connected to MK4.
 
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