Yep, he kept his head when others didn't.And we have 9th different winner in MotoGP. Super happy for Dovi and it was quite fun race too, until they all started to crash and make mistakes.
It appears the WTCC is heading for the scrap heap soon. RaceRoom will have the 2016 series but I fear it may be the last release we'll see.
It appears the WTCC is heading for the scrap heap soon. RaceRoom will have the 2016 series but I fear it may be the last release we'll see.
It appears the TCR series has the right forumla as they have 36 cars for the Macau GP at the end of the year with lots of manufacturers onboard.
I'm not surprised to read the person in charge of the TCR used to run WTCC back in its halcyon years.
Sure, your drivers will punch above their weight from time to time, but most of the work is done before a race begins. Whether youre fine-tuning the balance of a car during practice laps, building new parts to improve a crucial component, or hiring staff to work with drivers and their vehicles, the ultimate goal is to put the best possible person in the best possible car on the day of a race. Achieving that goal will take you down a long, hard road.
One of Motorsport Managers best features is the changing nature of those rules though, and the way that you can influence them to make as uneven a playing field as possible. There are loads of different regulations for each of the three racing divisions and at the end of a season, you can exert influence to try and have them changed to suit your style, your drivers, and your designs, Whether that means locking down parts so they cant be custom-built, or changing rules around refueling or qualification.
Just as when designing new parts for your cars, with one eye on the demands of upcoming tracks, mucking about with the rules is all about giving your particular set of tools the greatest possible chance of victory. And thats the heart of Motorsport Manager; its a game about understanding the strengths and weaknesses of your team, and deciding whether to bolster the strengths and hide the weaknesses, or to create something more balanced.
Three seasons in, Im still terrible. When I notice every other car slipping into the pits and realise I probably should have done the same, I panic. Even though races dont demand constant attention, with speed controls and the ability to pause at any time, the fact that there are usually only three or four major decisions spread across the entire event magnifies the importance of every click. When a driver starts swearing over the radio and expressing concern that youre not looking out for him/her thats a rotten feeling.
Motorsport Manager is all about numbers, and theyre displayed explicitly, but theres plenty of character in the personalities of your crew. Most drivers are easy to handle but sometimes egos get in the way of a good race strategy and its even possible to cause upsets when allocating newly designed parts. Favouritism doesnt go down well.
Im unlikely to be hooked on Motorsport Manager for the rest of the year, as will be the case with Football Manager, but thats mostly because I dont particularly care for real life racing. Its far from impenetrable if you dont understand the sport itself though and the pit stops are a more immediately responsive tactical instruction than anything in Football Manager, which gives a good sense of direct control. Success is hard-won, a process of long hours developing headquarters and parts, as well as finding the right staff, but failure can be the result of a momentary loss of control or courage.
Its a tough game, in which I often feel like Im grinding my way toward the top rather than discovering brilliant new tactics or innovative strategies. That makes me feel a little distant from my team, and makes this a game to play while burning through podcasts in the background rather than to focus all of my attention on, but Im enjoying the challenge. I feel like I earn my victories and the disasters are usually my fault as well. Its hard to escape the sense that Im always reacting, whether to the weather or the placement of a particular track on the calendar, rather than creating a team with an identity of my own choosing. Maybe thats because Im a terrible Motorsport Manager, but I think it might just be part of the job.
I played a decent amount of it on mobile a couple years ago. It got to a point where I would just go at a reduced pace and pit once less than the AI and win or podium most races. It was fun until I got to that point then it was kind of meh; lift and coast kind of thing...like modern F1 lol.
On Toyota LMP
Someone should tell him he's driving upside down ;p (fast forward to 0:20 if you're impatient)
https://www.youtube.com/watch?v=4eLinrZEyRU
WRC 2017 cars will have ugly butts. At least they look more aggressive. Also it'll be interesting to see what Ogier can do in an "underdog" M-Sport Fiesta.
We are happy to announce a big update to Motorsport Manager as an early Christmas present.
The Everyones a Winner update includes the all-new 2D mode, letting players switch instantly between the 2D and 3D visual of the race.
The 2D mode will also enable lower spec laptops and desktops to run the game by changing the full 3D race engine for a less graphically intensive overhead view.
Updated minimum spec:
Windows
OS: Microsoft Windows 7/8/10 (64-bit)
Processor: Intel Core 2 Duo P8700 @ 2.5 GHz
Memory: 4 GB RAM
Graphics: nVIDIA GT 335M, 512MB or AMD Radeon HD 4670, 512MB or Intel HD 4000 series
DirectX: Version 10.1
Hard Drive: 16 GB available space
Mac OS X
OS: Mac OSX 10.10
Processor: Intel Core 2 Duo P8700 @ 2.5 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce 9400M or AMD Radeon HD 4670, 512MB or Intel HD 4000 series
Hard Drive: 16 GB available space
Linux
OS: Ubuntu 14.04+, SteamOS
Processor: Intel Core 2 Duo P8700 @ 2.5 GHz
Memory: 4 GB RAM
Graphics: nVIDIA GT 335M, 512MB or AMD Radeon HD 4670, 512MB or Intel HD 4000 series
Storage: 16 GB available space
We can also reveal that Steam Workshop will go live in February 2017. Were working hard on making sure that players can create, manage and search for exciting user-generated content, opening up the game to the community.
Yeah these are pretty aggressive. I wish they would more resemble their road going counterparts but oh well. I've fallen out of following the WRC for the last couple years. I always watch some of Rally Monte Carlo so we'll see next year.That almost gives me Suzuki Escudo vibes.
Ah sweet. I havent been really following WRC besides the occasional "How is my countrymate Tänak doing" but this sounds cool, especially since I actually really like rally.Red Bull TV to broadcast live WRC in 2017
- Live action from WRC stages every Saturday as well as dedicated highlights programmes every Friday, Saturday and Sunday
- Viewers can get their fill of the high-octane action for free at Redbull.tv or via the Red Bull TV app
- Former F1 and Le Mans star Mark Webber first in a series of high-profile guest presenters
All of the programmes will be free-to-air, and will include dedicated 20 to 30-minute highlights shows on the Friday and Saturday evenings of WRC events direct from the service park and a 30-40 minute Sunday evening wrap.
In a groundbreaking new introduction, there will also be a 75-minute Saturday midday special featuring a live stage. This will enable viewers to enjoy unprecedented levels of exhilarating footage as they follow the action in real time from both inside and outside the cars, from the snow-lined speed tests of Monte-Carlo and Sweden to the high-altitude elevation of Mexico and the gruelling gravel forest tracks of Finland, Australia and Wales.
That is incredibly young for a NASCAR driver.