Burekma said:
The problem is, though, that on ranks 6 and up, 90% of the time the AI becomes aggressive to the point of going on suicide missions. Like, as you mentioned, deliberately driving off a cliff or crashing to a wall with you. They pretty much do anything to prevent you from winning, but at the same time, they do little to win themselves.
Add to that the rubberbanding and the AI just ends up feeling cheap and frustrating.
IMO, online and splitscreen are where the game truly shines. You keep the aggressiveness, but lose the rubberbanding and suiciding. -> WIN!
You are right, the opponents get a 'little' unfair in higher levels.
But that rubberbanding is a myth. There is no rubberbanding, just in higher levels your opponents are always right on your tail and will pass you whenever you make a mistake.
I eloborated on this in another topic already. Take a rank 8 race and drive it perfectly to a certain point.
If you crash in lap 1, you'll get probably passed by all the other vehicle.
If you crash in lap 2, you'll get passed by some.
If you crash in lap 3, you'll probably stay in lead after the crash or regain it very fast.
Getting passed may feel like rubberbanding, but what happens is simple. The other cars drive at about the same speed as you do, but they make mistakes. These mistakes accumulate over time, so the longer you drive perfectly the more you win on the pack. Some may make only zero or one mistake, those will still pass you in lap 3, but most have made several then and wont get you even when crahing once or twice.
Dont crash (and take the best route of course) and you will win every race incl. rank 8. Yeah, in some of the races you wont get a headstart and you need to pass a few other cars (with the mentioned unfairness attached) and you will curse the game, but avoiding them and learning the tracks will make you emerge victorious.
I did and I am a weaksauce gamer, I just found this to be rather challenging than frustrating, as with every race I improved on the last, which IMHO is a proof for great game design. My hint on beating this game, learn to master the tracks, not the 'interaction' with the other vehicles.