MS: Halo 5, Sunset Overdrive, Quantum Break dates at E3; new exclusives this year

See, this is what I want from you Microsoft! Win us over with great games, not some shitty scam to try and bribe youtubers into speaking good about you. If the games are amazing it'll pull people over to the system.
 
The beta is what you pay $60 for. The full game is what you get when you wait a year and buy it for $20 only to find that there are 10000 people online.

Damm, only 10,000 people. How are you expected to play a game with just 10,000 people? Long stretches of walking around without seeing folks I guess.
 
Damm, only 10,000 people. How are you expected to play a game with just 10,000 people? Long stretches of walking around without seeing folks I guess.

This is Halo we're talking about. As has been said, even Reach didn't get this low in a year. Halo 4 did pathetic, and for good reason. Great game; bad halo. And I do mean that, too. Halo 4 is genuinely a good game; it just missed what was so good about Halo.
 
Most of those != Those 3 games

He's most likely not including Quantum Break.

It would be a much safer bet that Sunset Overdrive is not coming in 2014. That game didn't even exist until weeks before last E3 and all we have so far is a prerendered vision. QB and Halo 5 in 2014.
 
It would be a much safer bet that Sunset Overdrive is not coming in 2014. That game didn't even exist until weeks before last E3 and all we have so far is a prerendered vision. QB and Halo 5 in 2014.

Not at all. QB is the one that has no chance in 2014. Remedy takes a while and is a small team. I can see Sunset Overdrive as a late summer title easily.
 
June cant come soon enough.. I really need to see how halo is coming along... Im so curious.. Also curious to see exactly what sunset is.
 
It wasn't a bad game but it was a fucking terrible excuse for a Halo game. Halo 4 and Reach completely lost the plot.

Halo Reach's story took place during the events of Fall of Reach, a book that received extremely postiive reviews.

Halo 4 was a good game. People just say it's bad because it was developed under a new company. I haven't heard anything bad about Halo 4's story, a lot of people just felt that the multiplayer, especially Infinity Slayer, borrowed some features from COD (Killstreaks - Ordnance Drops)
 
Halo Reach's story took place during the events of Fall of Reach, a book that received extremely postiive reviews.

Halo 4 was a good game. People just say it's bad because it was developed under a new company. I haven't heard anything bad about Halo 4's story, a lot of people just felt that the multiplayer, especially Infinity Slayer, borrowed some features from COD (Killstreaks - Ordnance Drops)
It's not because it's a different company,it's like the other guy said. It was a good game but not a good Halo game. Also there are complaints about the campaign too, not just the multiplayer.
 
I like him head of studio, he is doing good things. trollin fans right now lol.

Phil Spencer ‏@XboxP3 13m
@That_MF_Wolf That's not how we'll announce games. I do listen to the XB Community, hopefully 2014 will show some of that.

Me too. I was suspicious of everyone at MS after the DRM fiasco but Spencer's come through for me. Now he's got Joe Staten working for him too. Things are lookin' good for MS franchises. Give me Halo 2 Anniversary and Banjo Threeie and I'll never buy a PS4 or Wii U :P
 
lets get a fucking resurgence in the mario and zelda clones! get me a new banjo platformer ala mario 3d world and a new kameo mimicking zelda. now.
 
Yeah I really don't get peeps who hate on Halo 4s campaign. It was one of the best IMO. I never touched MP so I can't speak on it.
 
Yeah I really don't get peeps who hate on Halo 4s campaign. It was one of the best IMO. I never touched MP so I can't speak on it.

Was great looking and the presentation outshines anything Bungie has ever done in that regard, but the Prometheans were really boring to fight and they were the primary enemy throughout the game. Additionally, many of the levels were far more narrow than previous Halo games...made it feel like there was typically only one way through, which hurt replay-ability for me.

I think 343 had a good first outing and I'll buy Halo 5 just to play through SP. May bother with MP if they returned to form on a few things.
 
Me too. I was suspicious of everyone at MS after the DRM fiasco but Spencer's come through for me. Now he's got Joe Staten working for him too. Things are lookin' good for MS franchises. Give me Halo 2 Anniversary and Banjo Threeie and I'll never buy a PS4 or Wii U :P

I think Phil was held back and stopped from doing a lot of first-party stuff he wanted to under Mattrick. I made a thread about it a while back but the mismanagement of MS first-party studios and exclusives all began after Mattrick took over.

With Don gone, I think Phil has more freedom to do what he wants now. Hopefully it leads to more new IPs and more old-school IP revivals like Killer Instinct.
 
Agreed. I don't get the hate for the campaign. It wasn't amazing, but I thought it was a very good first outing for 343.

Read some post out there to find out why. I can say briefly that some campaign disappointment were lack of scale. It was sort of linear and i didn't like how the characters looked,they looked uninspired in design. Also no Halo music which is huge for the franchise. Missions were not varied much either. Even 343 admitted they made their mistakes.
 
Agreed. I don't get the hate for the campaign. It wasn't amazing, but I thought it was a very good first outing for 343.

I think it has more to do with how a lot of the events leading up to Halo 4 and information on who the Didact is and what Forerunners are is tied up in books and not explained fully in the game.

I thoroughly enjoyed the campaign because I had read all the books leading into 4 so the events that happened really struck a chord since I understood who Master Chief just revived/released.
 
I think Phil was held back and stopped from doing a lot of first-party stuff he wanted to under Mattrick. I made a thread about it a while back but the mismanagement of MS first-party studios and exclusives all began after Mattrick took over.

With Don gone, I think Phil has more freedom to do what he wants now. Hopefully it leads to more new IPs and more old-school IP revivals like Killer Instinct.
Agreed. Spencer definitely seems more in touch with the fanbase. He has been great about answering questions on twitter.
 
I think Phil was held back and stopped from doing a lot of first-party stuff he wanted to under Mattrick. I made a thread about it a while back but the mismanagement of MS first-party studios and exclusives all began after Mattrick took over.

With Don gone, I think Phil has more freedom to do what he wants now. Hopefully it leads to more new IPs and more old-school IP revivals like Killer Instinct.

Survey says...hopefully. Spencer even signed a petition to get the old KH games on Xbox. Dude's too legit to quit.
 
And I still stand by that I think Reach was more linear than 4.

While often times physically it was, Reach still provided for many more ways to play than 4, or even 3.

In 3, which I have replayed about 3+ times in the last two weeks, each situation demands to be approached in about one or two different ways. Trying anything else usually pretty much doesn't work. 4 is similar.

Reach, however, allowed for a much more sandboxy gameplay, despite physically being linear. I just fealt like I was able to flex my creative gameplay abilities a lot more during Reach's campaign.

What does that even mean? I've been playing Halo games since 2002, and they all feel like "Halo games" to me.

Would you like a list?

Off the top of my head:

Boring, cheap, lazily-designed enemies (Prometheans); Very linear campaign with very few wide open spaces that are part of what makes Halo so epic and different from other games; So much button pushing my head started to spin; a badly explained story (a person should be able to play a game, watch a movie, or read a book and know what the heck is going on from that source alone); etc.

The AI of the covenant was bad as well. The reason I say the Prometheans were bad is because they were crazy accurate and skilled, without really being good. In other words, cheap. See, it's very easy to make bad AI and just turn up it's accuracy -- much more so than actually making them good. It's sort of akin to playing against a bot vs. another player who is leagues better than you. Both will kill you pretty quick, but the latter has skill; the former doesn't. AI that doesn't have skill...shouldn't exist. It's no fun to fight at all. Plus...they were just boring to fight anyway.


But mostly I think Halo 4's main sin is it's lack of huge amazing environments. Lack of Scale. Even though Halo 3 wasn't my favorite campaign of them all, it's still very fun to play -- especially in co-op. Think about things like those Scarab tank battles. Think back to Halo CE in places like Two Betrayals where you literally can take on a situation ANY WAY YOU LIKE. If you played through Halo without thinking about the strategy of attacking various situations, you're doing it wrong. Halo 4 had some of that, but overall, it was very "Do things this way." Again, not a bad campaign, but it lacked so much of what put Halo on the map for me.
 
While often times physically it was, Reach still provided for many more ways to play than 4, or even 3.

In 3, which I have replayed about 3+ times in the last two weeks, each situation demands to be approached in about one or two different ways. Trying anything else usually pretty much doesn't work. 4 is similar.

Reach, however, allowed for a much more sandboxy gameplay, despite physically being linear. I just fealt like I was able to flex my creative gameplay abilities a lot more during Reach's campaign.

Highly disagree, Reach was the most linear both physically and ways you could tackle situations. There were times where I wanted to bring a vehicle somewhere or do something else similar, and Bungie had specially placed items in the campaign to thwart me and play how they wanted. Never encountered this in 3 or even 4.
 
They've recently said all 3 are 2014. Although things can change, I think they'll all hit this year. Perhaps one of them isn't entirely locked down though hence the comment.
 
Highly disagree, Reach was the most linear both physically and ways you could tackle situations. There were times where I wanted to bring a vehicle somewhere or do something else similar, and Bungie had specially placed items in the campaign to thwart me and play how they wanted. Never encountered this in 3 or even 4.

Hm...it almost seemed like the opposite to me. :/ Like, there is a place in Tsavo highway specifically that always bothers me because you can't take a vehicle past it, and I always want to.

For the record, I still haven't played near as much 4 as I would like, so my comparisons there aren't quite as thorough, but 3 felt incredibly linear. It looks huge, and it is...but, there's really always about one way to attack a situation. Sometimes two, if there's a vent or something you can get in, or a tunnel underneath a dam walkway.
 
Top Bottom