I'm curious, what do you think is so special about the extraction shooter (sub) genre?
Games have traditionally explored / developed short gameplay loops.
"30 seconds of fun" for Halo.
60 seconds of fun for Pac Man.
8 minutes of fun for all CoD match...which is really just 24 twenty second loops tied together.
The Extraction Shooter genre is the latest genre to ask "What does a one month loop of fun look like?" In the Extraction Genre, what you're doing on Monday March 1st completely informs what you're doing on Friday March 24th. This is a completely new frontier for most game developers and publishers. It's objectively fascinating design.
GAAS encompasses pretty much all traditional offline genres and is already a "tsumani" Just look at the top ten most played on any platform.
That's not the tsunami I was referring to. The tsunami that's about to hit is the one I forecasted for years.
What you think is the tsunami (2016 to now) was mostly indie, AA development that backed into a huge success.
This new tsunami is the AAA industry studying the last 7 years and finally releasing their first high effort GAAS titles.
PUBG was a janky AA mega hit.
Titanfall 3 is the big boys finally showing up.
Escape from Tarkov was a weird Russian studio slipping into a hit.
Marathon is the AAA developer going for Escape from Tarkovs throat.
I do think there is a gap for a extraction shooter, but i think its a tough sell to the casuals.
There will be growing pains. Most will fail, but those that get the big loop right will feast for a long time.