Ghost of Yotei - Legends announced coming 2026

So, to me it looks a good bit better than GoT. There are plenty of early comparisons on youtube. It looks better and runs at twice the frames of GoT on PS4. Good enough of a bump for me.

 
Honestly more hyped for legends than the single player campaign, there is always a first time for everything i guess...

(i mean if we exclude BF games but who the fuck play the campaign in these games?)
 
Glad Legends is back. I didn't play it much cause I didn't even touch it til I did everything for the campaign.
It was more fun than I was expecting. Not your typical BS MP modes.
 
Its called standards. You buy a new console you expect better graphics.
What's Nintendo's excuse then (sorry, couldn't help it)

And the graphics are improved, quite a lot if you look at the draw distance, particle effects and foliage, and it all runs at 60fps whereas Tsushima was at 30fps on PS4 (including Pro) and probably higher resolution also.
It's ok to have incremental changes you know, look at Death Stranding, it's still awesome though.
Sometimes you just have to step back and realise that the PS5 isn't some ginormous leap over the PS4, having all of that foliage + ray traced illumination and shadows for example would cripple it.
Diminishing returns are a thing. Still, I have zero issues with the graphics personally, I think it looks amazing.
 
What's Nintendo's excuse then (sorry, couldn't help it)
They have none, haven't touched a single Nintendo game since Mario Sunshine on the GC. Ass company who hates tech, they simply aren't for me.
And the graphics are improved, quite a lot if you look at the draw distance, particle effects and foliage, and it all runs at 60fps whereas Tsushima was at 30fps on PS4 (including Pro) and probably higher resolution also.
It's ok to have incremental changes you know, look at Death Stranding, it's still awesome though.
Sometimes you just have to step back and realise that the PS5 isn't some ginormous leap over the PS4, having all of that foliage + ray traced illumination and shadows for example would cripple it.
Diminishing returns are a thing. Still, I have zero issues with the graphics personally, I think it looks amazing.
I mean they ARE improved.. but not nearly enough. Especially for a Sony First Party title. Last gen these studios were king of the hill. always pushing visuals forward more than anyone else. Nowadays they blend right in with everyone else. And not even that, they're getting left in the dust by 3rd party and random chinese devs left and right. they lowered their standards and aren't producing the anywhere near the same quality they did last gen.

The fact that AC Shadows looks significantly better than this game speaks volumes to how hard they've dropped the ball this gen
 
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They have none, haven't touched a single Nintendo game since Mario Sunshine on the GC. Ass company who hates tech, they simply aren't for me.

I mean they ARE improved.. but not nearly enough. Especially for a Sony First Party title. Last gen these studios were king of the hill. always pushing visuals forward more than anyone else. Nowadays they blend right in with everyone else. And not even that, they're getting left in the dust by 3rd party and random chinese devs left and right. they lowered their standards and aren't producing the anywhere near the same quality they did last gen.

The fact that AC Shadows looks significantly better than this game speaks volumes to how hard they've dropped the ball this gen

This line of argument is so funny to me, its literally the exact same thing as when UE3 first started being used and people were slathering everything with specular highlights for that "next gen" look. Only this time its UE5's, GI and geometry virtualization!

That's the "not enough" part. Because you cant argue that frame-rate, resolution and scene density have all improved between generations. What hasn't changed is the shiny new RT lighting which serves the same eye-catching purpose of all those glossy and wet-looking surfaces that everyone had to have back in 2005.

Lets be honest, were the Chinese industry as well funded and engaged as it is now back then, we'd all have been up to our necks in UE3 Gears knock-offs!
 
They have none, haven't touched a single Nintendo game since Mario Sunshine on the GC. Ass company who hates tech, they simply aren't for me.

I mean they ARE improved.. but not nearly enough. Especially for a Sony First Party title. Last gen these studios were king of the hill. always pushing visuals forward more than anyone else. Nowadays they blend right in with everyone else. And not even that, they're getting left in the dust by 3rd party and random chinese devs left and right. they lowered their standards and aren't producing the anywhere near the same quality they did last gen.

The fact that AC Shadows looks significantly better than this game speaks volumes to how hard they've dropped the ball this gen
'Significantly better in performance mode? not really.
 
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YES! Looks like the mode will be available at launch. Please don't lock it behind a playthrough!


The fact that AC Shadows looks significantly better than this game speaks volumes to how hard they've dropped the ball this gen
AC shadows looks better because it is the first game on their brand new version of Anvil, purpose built to leverage RT on systems that go well beyond what the current consoles can even handle. AC games will probably look like that for the next 10 years or more. They had to get rid of RT altogether for performance mode and butcher the visuals to even make it run on base console (the biggest install base) at 60 fps. The two modes look a generation apart at times. Kudos to them for making the transition though. I'm not sure why "AC shadows looks better" is being used here as some kind of insult. It is an objectively fantastic looking game when RT is engaged. Not many open world games look better than AC shadows at the moment. They are the ones to beat now. Falling short of that isn't automatically a tragic failure.

SP has not made such a disruptive engine transition like AC. They have just pushed the current engine as far as it will go and maintain some visual consistency across modes. They were never the industry leaders in tech. They made up for that with fantastic art and particle effects, which are still quite prevalent in this game.

There are significant improvements in some areas (if you choose to look at it with an open mind, just see DavidGzz DavidGzz post above) and other areas where it hasn't improved at all. Given the amount of work that has actually gone in, this whole criticism on graphics is starting to feel like an irrational angry mob that refuses to acknowledge any improvement that doesn't have the words "ray" or "tracing" in them. It's become a meme (like fat Aloy) with no nuance or room for objective analysis or even consideration for the actual evidence available.

Gameplay, story and character development concerns still stand and will likely prevail till the game and reviews are out. But graphics are the least of its (potential) problems. Likely you and every one of us are playing games that look less impressive right now and it doesn't hamper our enjoyment. It's not a big deal if Sony doesn't stay the industry leader forever in graphics. Healthy competition requires others to take the lead. And when they do, it gets people off their asses to try and catch up. It's how any industry works.
 
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