My biggest conceptual problems with the DS

Mihail

Banned
I'm a big fan and very excited about the system's future, but as someone who's very interested in the industry I must point out flaws as I see them in the hopes of improvement and construction off of that criticism.

When I say "conceptual", I mean I won't focus on small technical things, such as having to shut down when exiting Pictochat or Settings.

1) The 3D games -- 3D games inherently require more development time than 2D games. As I was playing the MP:H demo, I realized "A lot of these rooms looks really bland, boring, and a some other negative adjectives. I wonder if they will spend time to add some art to the textures." Then I thought, "who cares?" I'm really not playing a handheld for immersion and atmosphere, and I'm fairly certain few people will. Nevertheless, the game WILL be less enjoyable if it looks drab and uninspired.

The conclusion that I reach every time I think along these lines is that 3D simply isn't for handhelds FOR THE MOST PART. Obviously some 3D games will work better than others, but I am hoping that all the new input methods and gameplay possibilites are applied to 2D. It's not like we've dexplored all there using two spatial dimensions. Games like Viewtiful Joe show that, and that's on a conventional console, without a touch screen, microphone, and wireless multiplayer. 2D is much more approachable on a handheld, both because of the more complex control involved in 3D games and because the small screen will keep a player from appreciating and actually paying attention to a 3D world.

2) Nintendo's marketting -- Nintendo is famous for pushing the idea that people don't buy consoles for the hardware but for the games they can play using it. All their big advertisement concepts of the DS have focused on the hardware. Now, I agree that it is good to POINT OUT the new features of the hardware, but that won't do anything alone.

"It's got a touch screen and wireless connectivity to other DSs."
"Oh, cool."

as compared to

"Try this: you're actually designing the path on which Kirby moves. Now play this new Super Mario Bros. game, kind of like Super Mario World, but you have to race against me to the goal AND find the key before you get there."
"******* sweet!"

I'm guessing this "problem" only exists because the DS launch was rushed to make the holiday season and have a significant head start on Sony, but I hope there is some killer software on the way.
 
that's funny because almost all of Nintendo's future heavy hitters are in 2D, except for Puppy Times and I dont think anyone's complaining about that.

and there's still alot of time for Metroid Hunters to improve, although I doubt it will MUCH graphically, I think they'll add a healthy about of variety in the levels.
 
If you are seriously concerned with Nintendo abandoning 2D games in the hand-held market, then stop.
Nintendo realized how well those ports sold in Japan..
They know people want 2D sidescrollers on the DS. It will happen.
 
Yeah, it's not so much that I'm worried there will be a lack of 2D games, but rather that unneeded development time will go into 3D games.

You're right though -- there probably will be very few 3D games.
 
Yeah, I wouldn't be too worried. The rest of Nintendo's DS lineup is in 2D, and so are most of the shown third-party titles. That's part of the appeal of the system -- that you can still do low-cost 2D titles and have them sell big numbers.
 
Wouldn't the 1st problem be more of one for PSP games? At least with the DS being very similar to a N64 there have been all that time since '96 to find all of the upps and downs of the hardware.
 
For 3D games I'm hoping Nintendo just recycles their N64 work. In other words, port the engines then use them to make new games. It would probably save time and money, and I doubt Nintendo would get better results starting from scratch anyway.
 
Xellos said:
For 3D games I'm hoping Nintendo just recycles their N64 work. In other words, port the engines then use them to make new games. It would probably save time and money, and I doubt Nintendo would get better results starting from scratch anyway.

opening a can of worms? no thanks, that engine is impossible to work with, only Nintend and Rare could possibly do anything decent with it.

I'm talking about the n64's design tools.
 
Unfortunately, 3D is for handhelds, and everything else it can be crammed onto. There is already (unnecessary IMO) pressure to get 3D onto mobile phone games. The argument is that more people play games these days, and that must be because of 3D graphics making things easier to relate to, and give a richer experience.

Therefore 3D=good, whatever the situation.

Whether you agree or not doesn't matter anymore.
 
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