http://twitter.com/#!/PoetsOfTheFall/status/82779454325268480Frankfurt said:Post at Penny-Arcade forum says Poets of the Fall confirmed the "Old Gods are back in the studio".
I did a quick look at their official site and didn't find any mention, though.
Speaking of which - we heard Old Gods of Asgard is in the studio right now, recording some new material!
Tokubetsu said:Probably for that flash game or whatever the hell it is that new Awake spin off is supposted to be ='(
ToyMachine228 said:I don't think it's a flash game...It was rumored to be an XBLA release and possibly even Kinect enabled.
Not really screenshots, but we have a whole topic about it anyway.angular graphics said:There was a leak of screenshots from PartnerNet. It's an XBLA title.
Nope. But Alan Wake spinoff is better than no Alan Wake at all. Still hoping for AW2, but what Phil Spencer said at E3 makes me a bit nervous.Tokubetsu said:Still doesn't exactly fill me with joy.
derFeef said:Not really screenshots, but we have a whole topic about it anyway.
Well if screenshots did leak, it would have been great to see themangular graphics said:I am aware of the topic, and I am talking about the screenshots that were indeed leaked.
Why do people not follow the rules?
Posting shots a beta stolen from certnet or whatever
is stupid. It's also goes against our laws and disrespects
developers.
Do you not realize you harm real people, put real fear in
their minds that their hard work is stolen? That their sales
will be less and they will maybe be downsized?
I am tired of having to apologize for you.
Here I am having an exchange with the DEVELOPERS about
this mess. These are real people who depend on this to
support their families. Many of us are programmers and
artists. If you see something out of line, report it.
Not reporting it is almost as bad as posting it.
I have done what I can by once again distancing us from this.
We are better than this. The mods and myself do not know about
everything going on in gaming. If it seems iffy, report it and let
the mods and myself make the call.
-ASSEMbler
He thought he was doing something good for the community by showing pictures of what he thought were possible alpha shots from an already released Alan Wake title.
Remedy Games contacted him telling him otherwise and steps were taken to have all information removed from his own site, here and I think unseen64 also.
Exactly, not his fault for either remedy or MS making a mistake.Sho_Nuff82 said:I really don't see how posting screens from partner net would get someone at the company fired.
They were mentioned a few times actually. That part scared the hell out of me because I was not prepared for them. That shows how much the game needed more enemy types.Frankfurt said:Thanks!
By the way, I'm replaying the game on Nightmare one chapter per week, and... How come nobody in the whole thread mentioned the possessed skeletons? I hadn't seen them in normal mode, but I bumped into them in Nightmare mode and they were pretty hard (actually had to run away, couldn't beat them).
atre324 said:I guess that's a good point. Alan Wake was a home run for me on so many levels, but I don't really remember much of the soundtrack/score beyond that incredibly tense music that plays when enemies are about to spawn. I would have liked to see more care taken to craft a more spooky soundscape, but I'd just be happy with Alan Wake 2 in any form at this point too.
Yea, as for the DLC, the gameplay was better but the story was better for the main storyline.NotTheGuyYouKill said:The DLCs are a nice lead-up to the sequel, I thought. Plus, they take advantage of some of the craziness that was only mildly present near the end of AW. I liked them.
Frankfurt said:Lots of people got bored of the enemies and/or walking thorugh the woods at night. Your mileage may vary.
I'm on my 2nd playthrough (1st on normal, current on Nightmare), and having more fun this second time, as the enemies actually pose a threat when they pile up. I absolutely love the dodge mechanics, so I never get tired of the game. I have no idea how they managed to make the dodge so cinematic without the character ever going in a different direction or whatever - the character always dodges the exact way and direction I want, and it still looks more like a cutscene than gameplay. Really nice.
Plot-wise, the game improves as it goes. Gameplay-wise, it stays pretty much the same.
I do think the DLCs are unnecessary, though. They have some "new" platforming and interesting mechanics, but they kinda hurt the amazing ending of the game.
Anyway, I guess if you didn't enjoy the shooting you would get damn pissed every time you had to fight some taken, which was the response some people had at the game.
Dacon said:Yeah I'm having a lot of fun with the game. On episode 4 now.
I will say this, holy screen tearing Batman
Frankfurt said:Plot-wise, the game improves as it goes. Gameplay-wise, it stays pretty much the same.
Mr_Zombie said:Does the game at least introduce new enemies, weapons or gameplay elements after episode 2? I'm playing the game at my friend's house and while I love the atmosphere and the story seems intriguing, the repetition starts to show up. It just seems like I've already seen everything the game has to offer by now. I know that there's a section where you have to drive a car, but besides that, is there anything new?
Frankfurt said:Does the screen tearing only appear at 1080p? My tv is 1080p, but I keep everything at 720p since games are almost never Full HD.
Maybe I just don't have the eye for it, as I've never noticed tearing in my life.
just a heads up, this often introduces screen tearing. it did in Alan Wake. it does in Resident Evil 5. it does in Shadows of the Damned.KageMaru said:If you have a 1080p TV, you should probably set your 360 to 1080p and let the console do the scaling. Just a heads up =p
plagiarize said:just a heads up, this often introduces screen tearing. it did in Alan Wake. it does in Resident Evil 5. it does in Shadows of the Damned.
unless you have a shitty tv with a shitty scaler, best let the TV handle the scaling.
this thread is about one of the games where setting your TV to 1080p introduces tearing. i think it's a bad place to tell people to let the console do the scaling.Feindflug said:I wouldn't call it often but yeah in a small number of games it creates frame-rate issues...Ninja Gaiden 2, every Capcom game using the MT Framework and Shadows of the Damned being the most well-known.
Also I don't know for sure but there is a possibility that there will be more input lag when your TV does the scaling plus the IQ from what I've seen is almost always better when the 360 does the scaling @ 1080p especially if your TV has a 1:1 pixel mapping option.
plagiarize said:this thread is about one of the games where setting your TV to 1080p introduces tearing. i think it's a bad place to tell people to let the console do the scaling.
obviously the TV is a big factor in what you should have it set to generally, but it's silly to tell someone playing Alan Wake to set the game to 1080p, when they're talking specifically about the screen tearing.
plagiarize said:just a heads up, this often introduces screen tearing. it did in Alan Wake. it does in Resident Evil 5. it does in Shadows of the Damned.
unless you have a shitty tv with a shitty scaler, best let the TV handle the scaling.
okay, going to get a little technical here.KageMaru said:No, it's not often and it's usually engine specific. The scaling capabilities in the 360 are very good, so you really need to have a damn good scaler in your TV to choose that instead. You want your TV to do the least amount of work, scaling included. It's one of the reasons why they have Game modes, to turn off all the post processing your TV may do.
Besides in the case of sub-HD games like AW, your system is upscaling to 720p, then your TV is upscaling that to 1080p, which is additional scaling that isn't needed.
I game on a 768p LCD and I've still seen screen tearing in Shadows of the Damned and Alan Wake. IIRC the reason setting the 360 to 1080p may introduce tearing is usually due to the fact that the tearing is otherwise hidden in the overscan area. When you stretch out the screen to 1080p, you're seeing this area that is usually hidden in 720p. Could be wrong on this one though.
Wasn't trying to be a smartass with my earlier post, just made a suggestion.
plagiarize said:okay, going to get a little technical here.
Shadows and Alan Wake still tear in 720p when the game drops below 30 fps. Many games ditch vsync when they can't keep 30 fps so in these intense situations you'll see tearing no matter what you do.
some games suffer from constant tearing when you have the 360 handle the scaling. we can debate what 'many' and 'few' means, but we're pretty clear on some of the examples. all framework games, wake, and shadows spring instantly to mind.
Alan Wake is going to double scale on a 1080p TV whatever you do. where as most games that are sub 720p render at a lower resolution and then scale to whatever the 360s output is set to, Alan Wake is a bit different. if you look at the HUD elements and the cutscenes you'll notice that those are 720p. Wake renders it's geometry at sub 720p, and then overlays certain effects and the HUD at 720p, so the engine scales the geometry internally, it isn't handled by the 360's scaler.
so the game puts together it's mix of sub and 720p, which is then going to get scaled again by the 360 or your TV if its 1080p. my TV doesn't overscan. in the examples i've brought up going from 720p to 1080p is going from minimal tearing, to constant tearing.
absolutely.KageMaru said:I understand about soft v-sync and such, no debates on my end there.
I also understand that AW renders a bunch of buffers at various resolutions, so yeah you'll have double scaling no matter what when playing on a 1080p TV. AFAIK, most sub-HD games don't do software scaling in-engine and instead let the 360 handle the scaling, so my point is still valid for most sub-HD games on the double scaling.
generally yes, i agree with you. there might even be some people that think constant tearing is preferable to their TV's scaling, but i doubt there are many of those. for games like Alan Wake though, I think things tip towards the balance of 720p being optimal.It basically comes down to personal preference and obviously I prefer my TV to do the least amount of processing as possible, so I was just making the suggestion.
plagiarize said:generally yes, i agree with you. there might even be some people that think constant tearing is preferable to their TV's scaling, but i doubt there are many of those. for games like Alan Wake though, I think things tip towards the balance of 720p being optimal.
plagiarize said:i have an interesting question though. do any games which aren't 720p native have the tearing issue (obviously i'm counting Alan Wake as 720p native... but with a big caveat)?
boredofcanada said:if i love the game so far (im on chapter 2) will i love the dlc as well?
slasher_thrasher21 said:This is my 4th replay and man I just always love the story and setting in this game. Though I don't remember ever seeing the skeletons on nightmare mode! WTF? Really?
Hey man, long time no see.slasher_thrasher21 said:This is my 4th replay and man I just always love the story and setting in this game. Though I don't remember ever seeing the skeletons on nightmare mode! WTF? Really?