PumpkinPie said:Do you ever leave the forest or is the whole game just based around forest levels? I started the game a while back and it seems like I've just been doing neverending woodland...I want to see the town that I saw at the start of the game, not trees!
snap0212 said:The Writer is on sale? Bought! I've yet to finish The Signal, but I really want to go back to Alan Wake. My backlog is growing and growing, but Alan Wake was one of the few games that really grabbed my attention when it came out. Played through it in about two days and enjoyed pretty much every minute. I really hope the DLC is as good as the main game!
Curufinwe said:I really liked both DLC episodes, apart from the super-annoying Achievements that ask you to finish each episode without reloading the game or restarting a checkpoint.
Curufinwe said:I really liked both DLC episodes, apart from the super-annoying Achievements that ask you to finish each episode without reloading the game or restarting a checkpoint.
Grisby said:Those are the last two cheevos I need in AW.
Montresor said:I love getting achievements when I don't expect them. I just got more than half-a-dozen achievements within a span of 30 minutes while finishing out episode 3.
The game is a lot harder than I thought it would be. It's easy to get overwhelmed whenever there's more than two Taken after you at a time. A cool thing noticed (way too late IMO) is that whenever you point your flashlight at an enemy, its darkness health bar is represented by a circle right around the end of the flashlight's beam. The circle shrinks gradually as you damage an enemy's dark health (for lack of a better term).
I'm almost getting tired of the damn forest-y areas, but I randomly read in this thread that you leave the forest for good at the end of episode 3, and I'm just about to reach that point, so good for me.
I've got a couple of questions about missable and collectible achievements.
#1) Each episode is replayable right? In that case, how can any achievement really be missable? If I miss out on a scripted event in episode 2 for example, why don't I just reload that episode and check out that scripted event and poof, achievement unlocked? I just got the Heavy Metal achievement in episode 3 a couple of hours ago without realizing it was a missable achievement (curiosity got the better of me and I quickly cross-referenced it with a missable achievement list). If I missed out on Heavy Metal, couldn't I have just re-played episode 3? To me, a missable achievement means you have to restart a whole new playthrough.
#2) So thermoses don't re-appear in subsequent plathroughs. What about TVs and radio stations? And curfinwe, you said that manuscripts do re-appear. But will I have to re-collect every single one in any episode playthrough? Or can I just load up an episode and just hunt for the few that I missed?
Montresor said:I love getting achievements when I don't expect them. I just got more than half-a-dozen achievements within a span of 30 minutes while finishing out episode 3.
The game is a lot harder than I thought it would be. It's easy to get overwhelmed whenever there's more than two Taken after you at a time. A cool thing noticed (way too late IMO) is that whenever you point your flashlight at an enemy, its darkness health bar is represented by a circle right around the end of the flashlight's beam. The circle shrinks gradually as you damage an enemy's dark health (for lack of a better term).
That is a key element of the gameplay. You really need that little thing on Nightmare sometimes to see which enemy is the closest one you can start shooting. Wonder why people do not notice this, it is mentioned in the tutorial evenCurufinwe said:I never noticed that. :0
Montresor said:I love getting achievements when I don't expect them. I just got more than half-a-dozen achievements within a span of 30 minutes while finishing out episode 3.
The game is a lot harder than I thought it would be. It's easy to get overwhelmed whenever there's more than two Taken after you at a time. A cool thing noticed (way too late IMO) is that whenever you point your flashlight at an enemy, its darkness health bar is represented by a circle right around the end of the flashlight's beam. The circle shrinks gradually as you damage an enemy's dark health (for lack of a better term).
I'm almost getting tired of the damn forest-y areas, but I randomly read in this thread that you leave the forest for good at the end of episode 3, and I'm just about to reach that point, so good for me.
I've got a couple of questions about missable and collectible achievements.
#1) Each episode is replayable right? In that case, how can any achievement really be missable? If I miss out on a scripted event in episode 2 for example, why don't I just reload that episode and check out that scripted event and poof, achievement unlocked? I just got the Heavy Metal achievement in episode 3 a couple of hours ago without realizing it was a missable achievement (curiosity got the better of me and I quickly cross-referenced it with a missable achievement list). If I missed out on Heavy Metal, couldn't I have just re-played episode 3? To me, a missable achievement means you have to restart a whole new playthrough.
#2) So thermoses don't re-appear in subsequent plathroughs. What about TVs and radio stations? And curfinwe, you said that manuscripts do re-appear. But will I have to re-collect every single one in any episode playthrough? Or can I just load up an episode and just hunt for the few that I missed?
Montresor said:The controls are okay. But there are two design decisions I don't like. Does the game ever even use the Y button? It was a silly idea to make LB the dodge button. It's very difficult to perform a dodge when you're already holding LT for the focus beam action. Second, the camera sensitivity is HORRDENOUS in a vehicle! Eff that shit man!
Montresor said:The controls are okay. But there are two design decisions I don't like. Does the game ever even use the Y button? It was a silly idea to make LB the dodge button. It's very difficult to perform a dodge when you're already holding LT for the focus beam action. Second, the camera sensitivity is HORRDENOUS in a vehicle! Eff that shit man!
SimonM7 said:You'd rather not be able to aim while you dodge? That makes no sense.
SimonM7 said:LT has nothing to do with your aim and you shouldn't be using it constantly (although lower difficulty settings make conserving batteries less important). Pressing LB leaves your right thumb completely free to aim wherever you want as Alan stumbles in the direction you hold the left stick.
Time the dodge just right and it'll go into slow motion for a second, giving you an abundance of time to simultaniously spin the aim around and get back to the flashlight boosting right up in the attacker's grill. Once you come out of slow motion you can usually blast the dude away with a shotgun.
BreakyBoy said:I'm surprised I never linked this here. I recorded my last playthrough of Alan Wake as I was going for the 1500/1500. I'd already retrieved most of the thermoses, so it won't be much help there. The manuscript pages are marked though, and all link back to the moment in the playthrough where I pick them up. That should help with the manuscripts you're missing, if any.
Nightmare Difficulty Playthrough
Manuscript Pages
Radio Clips
teraMEL0S said:Love this game! Can't wait for the next Remedy project (Alan Wake 2)! I will be sad if I'm wrong. Let's hope the new facial animation tech goes to good use!
Tokubetsu said:Yea, I'll be extremely disappointed if their next game isn't Alan Wake 2 and if it isn't pretty close to this game.
PatrickLyons said:nah. they should take a break from alan while they collect good ideas. I'm ready for a new max payne game, if they think that story has anything left to tell. plus max isn't quite as irritating as alan.
I don't really consider this a spoiler, but I don't want to risk it. This isn't storyline related.alterno69 said:i'm just past the meeting with the kidnaper at the mine where he never shows up
Its not horror themed at all, nowhere does it say that.. not even on the box. Its a psychological thriller ... like a Stephen King or Dean Kootnz novel. Its even moreso an action game (a la Max Payne) set in the a thrilling atmospheric setting with an illusive story told in the form of a television mini series.Nekofrog said:Just started this game, knowing next to nothing about it (I know it's horror-themed).
gotta say, after one episode I really can't stand this game. The screen tearing is hideously present at almost every second during the game (direct download version).