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My Nintendo Revolution Controller Concept

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and

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DrGAKMAN said:
I don't see how "all those features" would kill battery life. Rumble would be the most draining, the rest are simple buttons, wheels, a stick & a trackball. And the grip sensitive skin shouldn't be too demanding either. Hell if Nintendo can get NDS to run wirelessly with two screens plus all it's features I seriously doubt this controller would be so draining.

drgakman,

you have to understand the concept of cost vs design.

it's easy to fall into the trap of "oh well, they are just buttons and buttons are cheap to manufacture".

every moving part in the joypad would add cost to the final retail price of the controller, and the question to ask is whether people are prepared to pay more than however much controllers cost these days. this is even more important when developers are pushing for games that you play together etc. so even though a high percentage of manufacture has now moved to china (where it's cheap!), each extra machine needed in the factory line, the more it costs you the consumer at the end.

...just out of interest, have you never broken a controller before? the number of shoulder buttons i've killed on the dreamcast or L3/ R3 sticks on the PS2 pad...

anyway. i still like your design. keep it up.
 
First of all hello I'm pgtl_10. 20 years old and majoring in Legal Studies. Second of all according to one poster on the cube-europe boards, Ubi Soft's financail reports indicates that the Revolution will be released Q4 2006. The poster said he contacted Ubi Soft and they said they have three Revolution titles for launch. Can anyone here confirm Ubi Soft's financail report talking about the revolution release date?http://tinyurl.com/8dvvy
 
pgtl_10 said:
First of all hello I'm pgtl_10.
Hi.

20 years old and majoring in Legal Studies.
Okay.

Second of all according to one poster on the cube-europe boards, Ubi Soft's financail reports indicates that the Revolution will be released Q4 2006. The poster said he contacted Ubi Soft and they said they have three Revolution titles for launch. Can anyone here confirm Ubi Soft's financail report talking about the revolution release date?http://tinyurl.com/8dvvy
That person has 29 posts. While I wouldn't be surprised to see the Revolution launch next fall, I sincerely doubt the credibility of this fellow.
 
jerrymaguire said:
drgakman,

you have to understand the concept of cost vs design.

it's easy to fall into the trap of "oh well, they are just buttons and buttons are cheap to manufacture".

every moving part in the joypad would add cost to the final retail price of the controller, and the question to ask is whether people are prepared to pay more than however much controllers cost these days. this is even more important when developers are pushing for games that you play together etc. so even though a high percentage of manufacture has now moved to china (where it's cheap!), each extra machine needed in the factory line, the more it costs you the consumer at the end.

...just out of interest, have you never broken a controller before? the number of shoulder buttons i've killed on the dreamcast or L3/ R3 sticks on the PS2 pad...

anyway. i still like your design. keep it up.

Ermmhmmm...?

I'm confused by your comments there. I was talking about the battery life issue, not cost. In which case in my design, neither are a problem I don't think.

Talking about battery life, if it would be so difficult for Nintendo to conserve battery life with my design then MS & Sony will have the same issues with them too. Really, my "complex" design's features in relation to battery life are a wavebird + rumble + gyro + grip sensitive skin. The only one that would be more draining to the battery life would be rumble...but I don't think it'll render my design useless at all. Remember, Nintendo had the only WORKING 1ST party wireless controller this generation...they've got the know-how.

Now when you talk about the cost, again, it's a wavebird (yes it has wheels instead of triggers & a trackball instead of a C-Stick, but really, not too "complex") + rumble+ gyro + grip sensitive skin + mic + rechargable battery. That may sound like "alot", but rumble doesn't cost alot, nor does a mic...there's a sort of questionmark with the other features, but not so much so that it'll make my design too expensive. Afterall some people are going with my old idea a 2 peice controller (which would require TWO rechargable batteries & TWO gyros) and other people are thinking that it'll have a built-in haptic feedback touchscreen. As far as costs go, my current design is WAY more realistic than those ideas. If MS can get away with charging $35 to $40 for a basic controller without wireless at the beginning of this generation, then Nintendo could get away with a $35 to $40 revolutionary controller at the beginning of next generation!

As far as durrability goes, you're comparing Nintendo to Sony...which doesn't compute. Nintendo has always made resiliant products. With my design the grip sensitive skin & trackball *might* have some issues, but that's only if someone is eating finger foods WHILE using the trackball or Edward Scissorhands is visiting to grip your Revolution controller.
 
If MS can get away with charging $35 to $40 for a basic controller without wireless at the beginning of this generation, then Nintendo could get away with a $35 to $40 revolutionary controller at the beginning of next generation!
As long as "revolutionary" isn't "expensive". Console manufacturers expect to profit on controllers, which was one of the reasons a Revolution controller with an LCD screen just wasn't feasible.
 
Agreed.

I think it's funny how people didn't didn't get my two peice controller design before, but now that I've realized that a one peice is more doable, suddenly there's tons of fan renders of two peice controllers. I used to sware by it up and down, but I came to the realization several points on why it wouldn't be practical:
-ups the cost by requiring two gyro's & two rechargable batteries, etc.
-may be TOO radical for some people, complaints from people who break/lose one of them rendering the whole interface useless
-recharging would require two recharging cables or an adaptor
-might be a strain on the hands to have a seperated controller
-making the controller attachable/detachable is asking for it to be broken
-the overall convieniance of casual sit on the couch and snacking while gaming is sorta hendered by the fact you would have to put down one part, eat a snack/take a drink, look for and regrab/adjust to the part you just set down and repeat when you want to keep snacking...just sorta annoyingly inconveiniant

The way I designed it, there's STILL the OPTION of dual gyro gaming, but instead of being less cost/convieniance effective by making one interface in two parts, you just need a controller in each hand instead.
 
heavenly said:
DrGak, that's pretty good. I like your ideas. Are you into engineering?

Thanks, thanks...sorta that and into architecture in H.S., but I couldn't afford schooling and was sorta thrown into life...so no real chance to be a college kiddie...and I'm sorta glad about that.

Anyways...I wish more people would comment.
 
pgtl_10 said:
First of all hello I'm pgtl_10. 20 years old and majoring in Legal Studies. Second of all according to one poster on the cube-europe boards, Ubi Soft's financail reports indicates that the Revolution will be released Q4 2006. The poster said he contacted Ubi Soft and they said they have three Revolution titles for launch. Can anyone here confirm Ubi Soft's financail report talking about the revolution release date?http://tinyurl.com/8dvvy

Ahh your membership finally got approved. Awesome.

Welcome to GAF. Please end every phrase with a dollar sign or "units sold".
 
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