A lot of the criticism thrown at the N64's graphics in this thread is honestly shallow and taken out of context. Comments like "blurry textures," "looked like garbage then and even worse today," or "fog and Vaseline screens" might sound witty, but they completely miss the historical and technical reality of the time. These games were never meant to be seen on today's flat 4K panels. They were designed for CRTs running at low resolution with scanlines, bloom, and natural blur that masked imperfections and made textures and polygons blend in. On the intended hardware, the so-called flaws weren't even noticeable — and, as some have pointed out, CRT shaders and real hardware today prove exactly that. Judging N64 visuals on modern displays without filters is like watching a VHS on an OLED and pretending that's what it originally looked like.
The claim that N64 was always "ugly" completely ignores how groundbreaking Super Mario 64 was in 1996. It wasn't just a graphical leap, it was a gameplay revolution that Saturn and PS1 couldn't match in the same way. Saying "it looked bad even back then" is hindsight bias — no one in 1996 stood in front of Mario 64 and thought it was some visual embarrassment. Another weak argument is comparing it unfavorably to PS1 "definition." The PS1 lacked hardware anti-aliasing, texture filtering, and z-buffering, which led to constant texture warping, jittery polygons, and perspective glitches. N64's filtering was a deliberate choice: it smoothed out visuals and made them look closer to the Model 2 arcade style. Complaining that the filter made things "blurry" is missing the point — that was a tradeoff to avoid the ugly warping the PS1 constantly showed. Later games even layered textures to create sharper results.
And please, holding up Superman 64 as if that represents the whole console is laughable. That's cherry-picking the absolute worst title and pretending it defines the library. By that logic, every PS1 game should be judged by Bubsy 3D. The truth is, the N64 produced some stunning results for the era: Wave Race 64, Star Fox 64, Majora's Mask, Conker's Bad Fur Day, Banjo-Tooie. These games squeezed the machine in ways no other 5th gen console matched. More importantly, the "aesthetic" of the N64 has aged into its own unique charm. That's why indie developers deliberately emulate its look today — because it's a recognizable, stylish era of 3D graphics with a character all its own. The chunky polygons, the filtered textures, the bold colors — they're part of an identity, not just technical compromises.
The biggest fallacy is treating these games as if they were released today and judging them against modern technical standards. It's absurd. Nobody calls black-and-white silent films "bad movies" because they don't look like 4K HDR blockbusters. They are judged within their own time and artistic framework. The same respect should be applied to the N64.