It honestly my favorite thing about them.I miss '90s gaming palettes like you would not fucking believe.
It honestly my favorite thing about them.I miss '90s gaming palettes like you would not fucking believe.
Dreamcast came out in 1999 in most of the world and in 1998 in Japan the week after Ocarina of Time released.Compared to what alternative at that time? Everything had blurry draw distance, Ps1 was one of the worst with entire worlds popping up in front of us generally. I remember playing Driver and entire cities were appearing 100 yards away + blurry.
Dreamcast came out in 1999 in most of the world and in 1998 in Japan the week after Ocarina of Time released.
Driver released in 1999...When PS1/Saturn/N64 were out. Those are 5th consoles. Sega jumped in early with a 6th console.
Bruv, most TVs were 256 interlaced. N64 looked blurry as fuck on those and the draw distance for its 3D worlds was pitiful. People are misremembering the system's graphics due to emulation and more capable ports. N64 also could not do the detailed prerendered backgrounds and FMVs that made PS1 games look a generation ahead on those CRTs. Even the digital magic done to port RE2 to the system could not fully cross that barrier as all the backgrounds ended up blurry and FMVs choppy and blurry. Not their fault as the cheapskates at Nintendo had absurd storage limits on their cartridges.
Driver released in 1999...
P.S. It was genuinely an open world experience instead of small 3D levels with skyboxes. PS1 version by itself was mind blowing but PC version became the stuff of legends.
Then you must have been special because Driver did better most of what GTA3 was lauded for 2 years later. N64 was some kiddie shit but I guess it was pretty cool for a kindergartener.But we're all talking 5th consoles, I get we could have also gotten a Dreamcast or PC, but I'm talking about what other options did we have at the time on 5th gen consoles. That's been the entire discussion here. Your post I quoted was referring to ps1. That's what you were discussing.
Driver wasn't mind blowing to me at all after playing N64 and other PS1 games. The pop in was so extreme it took away from everything else.
Nah. I just loathe Nintendo and their brainrot fandom.neveryoumind is clearly a fanboy, kind of weird to fanboy for a long gone console gen lol.
Then you must have been special because Driver did better most of what GTA3 was lauded for 2 years later. N64 was some kiddie shit but I guess it was pretty cool for a kindergartener.
Certainly posting like one. Understandable when an adolescent during the time, but one of the best things about growing up is revisiting the other platforms and enjoying them too.neveryoumind is clearly a fanboy, kind of weird to fanboy for a long gone console gen lol.
I had a close friend with an N64 and I felt bad for him for the longest time as he always wanted the experiences only other systems could offer. When we hung out at his place we would mostly do stuff outside and when we were at mine we would usually have fun playing on the PSX. I can still remember how happy he was to get a PlayStation as a birthday present. This Nintendofication of history is some bullshit. It wasn't good then and it isn't good now.Oh damn, didn't read your N64 line. You have some 90s resentment bottled up from your childhood. lmao. That's some serious anger. I was already out of highschool and enjoyed it more than PS1.
I had a close friend with an N64 and I felt bad for him for the longest time as he always wanted the experiences only other systems could offer. When we hung out at his place we would do stuff outside and when we were at mine we would have fun playing on the PSX. I can still remember how happy he was to get a PlayStation as a birthday present. This Nintendofication of history is some bullshit. It wasn't good then and it isn't good now.
In SNES's defense, games on the system did have better audio and color palette 90% of the time. Genesis did have some boneheaded limitations even if it had some strengths.What's wrong with Nintendo?
The 1990 SNES has a slower CPU than the 1988 Sega Genesis
1996 Inferior textures and audio on the N64, even entire game styles compared to 1994 consoles
2001 gamecube mini dvd, memory system and cpu
Nobody compares Dreamcast with N64 but PS1 and N64, PS2 and GC or SNES and Genesis
No Nintendo console after the NES has been cutting-edge, this company doesn't act according to the wealth it has
Nobody compares Dreamcast with N64 but PS1 and N64, PS2 and GC or SNES and Genesis
Doesn't N64 also have some strengths ?In SNES's defense, games on the system did have better audio and color palette 90% of the time. Genesis did have some boneheaded limitations even if it had some strengths.
Christ.![]()
My face when I read the OP. .
It has its charm, but doesn't look good
I had a close friend with an N64 and I felt bad for him for the longest time as he always wanted the experiences only other systems could offer. When we hung out at his place we would mostly do stuff outside and when we were at mine we would usually have fun playing on the PSX. I can still remember how happy he was to get a PlayStation as a birthday present. This Nintendofication of history is some bullshit. It wasn't good then and it isn't good now.
Nah. I just loathe Nintendo and their brainrot fandom.
Doesn't N64 also have some strengths ?
Fast load times from the cartridges, anti-aliasing, pushing more polygons than PS1 at least.
What's wrong with Nintendo?
The 1990 SNES has a slower CPU than the 1988 Sega Genesis
1996 Inferior textures and audio on the N64, even entire game styles compared to 1994 consoles
2001 gamecube mini dvd, memory system and cpu
You look at axelay on the snes. That thing was absolutely gorgeous for the time. Fire monster was fabulous. Looks ok even now.Yes it was. We came from SNES graphics… What are you talking about?![]()
that's a very distorted take. TVs weren't "256 interlaced," most consumer CRTs were 480i/576i, and the N64 usually ran 240p progressive — the blur came from Nintendo's AA filter, not the TVs. The "pitiful draw distance" is just another meme: fog was a design choice to make large 3D worlds playable, while the PS1 mostly avoided them because of warping and z-fighting.Bruv, most TVs were 256 interlaced. N64 looked blurry as fuck on those and the draw distance for its 3D worlds was pitiful. People are misremembering the system's graphics due to emulation and more capable ports. N64 also could not do the detailed prerendered backgrounds and FMVs that made PS1 games look a generation ahead on those CRTs. Even the digital magic done to port RE2 to the system could not fully cross that barrier as all the backgrounds ended up blurry and FMVs choppy and blurry. Not their fault as the cheapskates at Nintendo had absurd storage limits on their cartridges.
i never knew about anti aliasing, how come it did it better for n64?Fast load times from the cartridges, anti-aliasing, pushing more polygons than PS1 at least.
Rounded 3D models would be the only thing.Doesn't N64 also have some strengths ?
It is impressive but there are more elements that show their age. I remember watching footage for Deception III and being wowed.I'm going to do a solid to our PS bros ITT and drop this here:
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This is Brightis for the PSX, from Quintent the same devs as Terranigma or Illusion of Gaia/Time. A damn cool looking game.
NeverYouMind what do you think of this one? I'd say it's way, way above Soul Reaver. Not sure if technically but it looks way prettier for sure.
Rounded 3D models would be the only thing.
PS1 didn't avoid the fog. lt's just that it mostly had the regular pop up instead. N64 at least used fog to make it look a bit less abrupt.that's a very distorted take. TVs weren't "256 interlaced," most consumer CRTs were 480i/576i, and the N64 usually ran 240p progressive — the blur came from Nintendo's AA filter, not the TVs. The "pitiful draw distance" is just another meme: fog was a design choice to make large 3D worlds playable, while the PS1 mostly avoided them because of warping and z-fighting.
You seem to be looking at it through the lens of suped up RAM expansion add-on and modern homebrew/emulation scene. What the hardware could be pushed to do is not the same as what it did do which is jack shit in the grand scheme of things.more memory, more polys, being able to do floating point calculations, perspective correct textures, Antialiasing, far better CPU, it can literally do bump mapping with the right microcode due to how flexible the GPU is.
the only hardware advantage of the PS1 is it having CDs.
I mixed up vertical and horizontal lines but the resolution of video was something like 256x240 and I doubt all the lines were displayed at once. Most pre-DVD era TVs did not have S-Video and people used RF cables still. No RF Cable could do 480i. N64 looked like smeared shit on every CRT I have seen.that's a very distorted take. TVs weren't "256 interlaced," most consumer CRTs were 480i/576i, and the N64 usually ran 240p progressive — the blur came from Nintendo's AA filter, not the TVs. The "pitiful draw distance" is just another meme: fog was a design choice to make large 3D worlds playable, while the PS1 mostly avoided them because of warping and z-fighting.
As for the "PS1 looking a generation ahead" with prerendered backgrounds and FMVs, that's smoke and mirrors — pre-rendered JPEGs and grainy videos aren't real-time 3D. Resident Evil on PS1 is literally blocky characters pasted over still images. The RE2 N64 port, instead of being a failure, is actually a technical miracle: the whole game, FMVs and all, squeezed into a cart with extras.
And blaming "Nintendo cheapness" for cartridges is just revisionism. Carts were expensive, yes, but they had zero load times and better durability. It was a trade-off, not some budget cut.
The whole "N64 = blurry garbage" line is just retroactive myth-making. It had flaws, but it also did things the PS1 couldn't dream of. Different machines, different strengths.
You seem to be looking at it through the lens of suped up RAM expansion add-on and modern homebrew/emulation scene. What the hardware could be pushed to do is not the same as what it did do which is jack shit in the grand scheme of things.
That is absurd. I have played a cleaned up version of Conker on Rare Replay (Xbox One version) and original Crash Bandicoot/Spyro on PS2 and it played and looked worse than either of them. Granted, I used PS2's texture smoothing but the point still stands.the later N64 games did absolutely use these advantages. and games like Conker look better than anything on PS1, and would be technically impossible to run on PS1 without severe cutbacks.
If we are talking espionage then PS1's Syphon Filter serves it its own ass on a platter. TWINE was somehow more lame than GoldenEye.The World is not Enough as well looks better than anything on PS1. it has a pretty clean look, decently detailed environmens, ran pretty well, had good controls... beats essentially anything on PS1 visually (maybe not stylistically given its a Bond game)
I mixed up vertical and horizontal lines but the resolution of video was something like 256x240 and I doubt all the lines were displayed at once. Most pre-DVD era TVs did not have S-Video and people used RF cables still. No RF Cable could do 480i. N64 looked like smeared shit on every CRT I have seen.
Silent Hill on PS1 used fog effectively.
The smoke and mirrors of computer graphics are ingenuity. RE2 N64 port's FMVs and textures are greatly reduced which is why it was obsolete the moment the Dreamcast version released. Zero load times for cartridges is a myth. They were just shorter and assets had better streaming. Try playing SNES's Street Fighter Alpha 2 and tell me cartridges have no load times. Many of my friend's N64 cartridges had the connectors degraded beyond repair from repetitive use but I am still playing my PS1 discs from that time. There is no inherent durability benefit to using cartridges.
N64 image quality was blurry as hell back then and it is still blurry. Giant PS1 catalogue realized what the hardware was capable of.
That is absurd. I have played a cleaned up version of Conker on Rare Replay (Xbox One version) and original Crash Bandicoot/Spyro on PS2 and it played and looked worse than either of them. Granted, I used PS2's texture smoothing but the point still stands.
the later N64 games did absolutely use these advantages. and games like Conker look better than anything on PS1, and would be technically impossible to run on PS1 without severe cutbacks.
The World is not Enough as well looks better than anything on PS1. it has a pretty clean look, decently detailed environmens, ran pretty well, had good controls... beats essentially anything on PS1 visually (maybe not stylistically given its a Bond game)
You seem to be looking at it through the lens of suped up RAM expansion add-on and modern homebrew/emulation scene. What the hardware could be pushed to do is not the same as what it did do which is jack shit in the grand scheme of things.
I mixed up vertical and horizontal lines but the resolution of video was something like 256x240 and I doubt all the lines were displayed at once. Most pre-DVD era TVs did not have S-Video and people used RF cables still. No RF Cable could do 480i. N64 looked like smeared shit on every CRT I have seen.
Silent Hill on PS1 used fog effectively.
The smoke and mirrors of computer graphics are ingenuity. RE2 N64 port's FMVs and textures are greatly reduced which is why it was obsolete the moment the Dreamcast version released. Zero load times for cartridges is a myth. They were just shorter and assets had better streaming. Try playing SNES's Street Fighter Alpha 2 and tell me cartridges have no load times. Many of my friend's N64 cartridges had the connectors degraded beyond repair from repetitive use but I am still playing my PS1 discs from that time. There is no inherent durability benefit to using cartridges.
N64 image quality was blurry as hell back then and it is still blurry. Giant PS1 catalogue realized what the hardware was capable of.
I do not judge games based on which has prettier character models. I judge them on the whole package. Conker is a basic bitch platformer with crappy environments. Had you chosen Banjo Kazooie I would have said you were right.constant texture wobbling, polygons snapping to the pixel grid... and also Crash is so linear it's almost its own subgenre I'd call "corridor platformer"
Conker has relatively big and interconnected areas.
the character model of Conker himself beats anything ever done on PS1.
It's because of decompression, not because the roms are slow or whatever you think it is.Try playing SNES's Street Fighter Alpha 2 and tell me cartridges have no load times.
No you judge based on your Nintendo hate bias. You already pretty much admitted to everyone in this topic that it's impossible for you to judge fairly so i don't know why you bother to convince anyone now.I do not judge games based on which has prettier character models. I judge them on the whole package. Conker is a basic bitch platformer with crappy environments. Had you chosen Banjo Kazooie I would have said you were right.
I do not judge games based on which has prettier character models. I judge them on the whole package. Conker is a basic bitch platformer with crappy environments. Had you chosen Banjo Kazooie I would have said you were right.
They are faster if you don't compress anything which never happens. Cartridge cost increases astronomically relative to the amount of data stored. Ergo, cut the crap.It's because of decompression, not because the roms are slow or whatever you think it is.
Some N64 games have loading times for the same reason. If they used larger carts they wouldn't need to compress data, thus no need for decompression = no load times.
Roms are faster than both CDs and HDDs. They instantly grab whatever file they need, kinda like SSDs but even faster.
That is absurd. I have played a cleaned up version of Conker on Rare Replay (Xbox One version) and original Crash Bandicoot/Spyro on PS2 and it played and looked worse than either of them. Granted, I used PS2's texture smoothing but the point still stands.
If we are talking espionage then PS1's Syphon Filter serves it its own ass on a platter. TWINE was somehow more lame than GoldenEye.
They are faster, period. With or without compression. Stop trying to find more things to bash about the N64, you are probably fooling a person or two.They are faster if you don't compress anything which never happens. Cartridge cost increases astronomically relative to the amount of data stored. Ergo, cut the crap.