UltimateIke
Member
Has anyone mentioned making an official thread for Golden Sun? Do people usually do those for Virtual Console releases?
I would like to do it if no one else has plans.
I would like to do it if no one else has plans.
Has anyone mentioned making an official thread for Golden Sun? Do people usually do those for Virtual Console releases?
I would like to do it if no one else has plans.
Not really. There are things in NSMB that weren't being done in old Mario games. If they wanted to imitate the old Mario games then they wouldn't have added extra moves in the game and updated the graphics. If you see it that way then any 2D side scrolling game is a retro game to you. No matter what differences and updates it may have.Retro - adjective
1.
imitative of a style, fashion, or design from the recent past.
"retro 60s fashions"
NSMB is the very textbook definition of retro.
$8 seems like a lot for straight ports, or maybe I am just cheap.
$20 for NES ports on GBA. Nintendo doesn't understand reasonable prices, so no surprise these are way too much.
Sigh...where in the hell are the N64 games?
$20 for NES ports on GBA. Nintendo doesn't understand reasonable prices, so no surprise these are way too much.
None of Nintendo's competitors have ever had a single hardware/software architecture that's shared between dedicated video game console and handheld devices. Nor have they announced any such thing.
Not really. There are things in NSMB that weren't being done in old Mario games. If they wanted to imitate the old Mario games then they wouldn't have added extra moves in the game and updated the graphics. If you see it that way then any 2D side scrolling game is a retro game to you. No matter what differences and updates it may have.
Yet psx games have worked on psp, ps3, vita, and PS4 (rumored).
They're also sales you have to get into at the right time, otherwise they're like $20 at the cheapest. That's something to remember too, you can't treat a sale price as the equivalent of a full price, or else games on a whole have spiraled into complete devaluation when that isn't QUITE the case.Usually it's because the games didn't hold up or the publisher was trying to make a quick buck and completely devalued it. I don't buy Steam games for more than $5 now (down from $10), not because I don't think games cost that much but because there's no reason to. If a publisher says their game is worth nothing I'm not arguing with that. I'll buy it and probably not play it.
You could say the same thing about Street Fighter. The button combos to do the moves are even the same in a lot of cases. Still doesn't mean it's a retro game. It's a new game in a game series. Of course a new Mario game takes influence from old Mario games. Would you also consider Galaxy to be a retro game because it has a lot of similarities with 64?There are 2D side-scrolling games that - apart from being 2D and side-scrolling - do relatively little to imitate games from 20-30 years ago.
NSMB is a new game, but it's made from old bits.
Not denying it. I'm just saying that Nintendo has outlined their plans for future platforms, and it includes full portability of the Wii U architecture.
I suspect the problem is that they were struggling to get games out on Wii U (and even 3DS) and had to put the VC on the back burner.
How's the Amazing Mirror?
Game 45 (Mar. 16, 2014): Kirby & the Amazing Mirror (GBA, 3DS VC) - 11:38
Started this when it came out on Ambassador, but didn't "get" it. Just kept going around in circles in the same area, so just quit. Having now gone through a lot more Kirby games, this one is still an oddball. It's nothing like the other Kirby's I've played in structure. It's essentially a big exploration game where you have to just go to every room and find all these exits, and oh by the way, Kirby's there and so are his traditional enemies/abilities. Definitely not a Metroidvania, as the abilities are there from the get-go. Is a big-time exploration game. Would've liked it more if there were less enemies in my exploration game, but it wasn't too bad in the end. Guess would have to call it a grinder, since you're just going to each level and trudging through to just find all the rooms exits again and again. Final boss was typically for a Kirby game ridiculously hard with several successive fights. Still a jarring contrast to the rest of the main game. Not too difficult with a lot of lives and figuring out the shortest way to kill it each time. Still a jarring experience, though. Decent timewaster for GBA, but of the Kirbys, still think Dreamland 2 is the best of what I've played (single-player). Still playing through Return to Dreamland, though, so we'll see how that one finishes.![]()
Huge Metroid fan but I've never played Fusion.
Thoughts?
That's not a quality or longevity indication, though. That has to do with there being ZERO appetite for content above that price on handhelds. That has nothing to do with this.As far as your handheld point., I think the industry does that well enough by lowering the prices of handheld games comparatively to console games at the time of release.
Production cost of cartridges alone makes $20 pretty reasonable for a physical release of anything.$20 for NES ports on GBA. Nintendo doesn't understand reasonable prices, so no surprise these are way too much.
sörine;105896609 said:I have no clue who did most of the work on the arcade games for Namco Bandai, Tecmo Koei, Taito, Capcom, Hamster and so on. D4 was in charge of NeoGeo under license from SNK.
sörine;105896609 said:I think just one SPD team (SPD4?) at Nintendo handles all their VC stuff except for N64 which NST was in charge of. All Sega's stuff was done by M2, from arcade to consoles to 3D classics. Hudson did their stuff internally and presumably what's left of this team is still doing TG16 and maybe MSX for Konami. I have no clue who did most of the work on the arcade games for Namco Bandai, Tecmo Koei, Taito, Capcom, Hamster and so on. D4 was in charge of NeoGeo under license from SNK.
Production cost of cartridges alone makes $20 pretty reasonable for a physical release of anything.
Playing these games on the big screen is an value ad for me.
Where the hell are you even coming from with that? That's not needed on the Vita nor the PS4, and Xbone doesn't have backwards compatibility.
I haven't even brought up the Xbone, I've been referring to PS4 and Steam mostly. But alrighty.
Well, there is the angle that if you can't release them alone affordably then bundle them. Would have been pretty nice to have something like Super Mario All Stars on the GBA admittedly.Production cost of cartridges alone makes $20 pretty reasonable for a physical release of anything.
There were price complaints at the time and it wasn't exactly unjustified. I mean, I know that wasn't the point of the Famicom Mini anniversary but overseas we didn't even get the cool packaging or a third the releases for NES Classics. It'd have been nice if they bundled several games on each cart and done volumes instead or something but the games still sold incredibly well anyway.Yeah on GBA, $20 was the bargain level. Anything lower was clearance. The NES games couldn't have come out one to a cartridge for less than that, reasonably for the market.
Donkey Kong!What's really strange about this is that I haven't played my Wii U in a really long time (I think last time was first or second week of January), but now that I'm super excited about playing some of these GBA games on it, I want to start playing my Wii U again. Not sure what I'd play while I wait for them to release though...
From the other thread: North American trailers for the VC games.
Maybe I'm just going crazy, but the games look a lot brighter in these vids
Donkey Kong!
From the other thread: North American trailers for the VC games.
Maybe I'm just going crazy, but the games look a lot brighter in these vids
Sigh...where in the hell are the N64 games?
So, just talking about the hobby, you're saying the value of experiences like Advance Wars and Metroid Fusion is less than that of....lunch?Way too much for those games. But its Nintendo so no surprise....
Huge Metroid fan but I've never played Fusion.
Thoughts?
I bet we'll see N64 late 2015.Sigh...where in the hell are the N64 games?
I'm looking forward to reading people's impressions of Metroid Fusion, particularly those who've never played it before. I remember being annoyed by its dialogue, overt linearity and beacons on the map at the time. I think it's actually a bit closer to Other M than Super Metroid and wonder if anyone will reach the same conclusion.
From the other thread: North American trailers for the VC games.
Maybe I'm just going crazy, but the games look a lot brighter in these vids
It's almost crazy just how good Metroid had it until Other M.I can't imagine we'll ever get 2 brand new Metroid games in the same year, let alone the same day, again...really shows how much Nintendo wanted to push Metroid in the GC/GBA era...
Try again today, Nintendo! Maybe it'll somehow work out this time!
And I wanted to play Kid Icarus and an OoT remake on a console. I've learned to accept it. I recommend the same thing.Why on Earth are GBA games on Wii U only? I want to play handheld games on my handheld. :
Why just these games? Why not EVERY game? Where is your line being drawn in the sand?I don't mind the price, I mind the platform. I want to be able to play these games on the go.