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Namco merging with Bandai

http://www.gamefront.de

Namco plans to merge with Bandai

Namco und Bandai wollen fusionieren

Babelfish

02.05.05 - Bandai and Namco plan to fold up their business starting from autumn 2005, whereby the second largest toy video game manufacturer of Japan would develop. Forbes is reporting this with reference to the Japanese newspaper Nihon Keizai Shimbun.
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found the link to forbes

http://www.forbes.com/finance/feeds/afx/2005/05/01/afx1988580.html

Bandai, Namco to form Japan's second-largest toy-game group in fall - report
05.01.2005, 07:48 PM

TOKYO (AFX) - Bandai Co and Namco Ltd plan to integrate their operations as early as autumn to create the second-largest toy-game business group in Japan, the Nihon Keizai Shimbun reported without citing sources.

Their combined annual sales total 458 bln yen, trailing only those of Sega Sammy Holdings Inc, the business daily said.

The integration plan is expected to be announced today after extraordinary board meetings this morning, it said, adding that both companies had been contemplating tie-ups with other companies to ensure their survival amid intensifying competition stemming from Japan's rapidly falling birthrate.

Bandai is Japan's leading toymaker, and has product development rights to a range of popular animated characters. It has been using those rights not only in its toy business, but also in video and video game operations.

Namco is a major developer of home video games and arcade game equipment, as well as a leading operator of amusement facilities.

tokyo.bureau@xfn.com rte/rc


http://quote.bloomberg.com/apps/news?pid=10000006&sid=av7r5g5l2tjg&refer=home

Bandai Co. and Namco Ltd. may advance after the Nihon Keizai newspaper said they will merge this autumn to create Japan's second-largest toymaker, behind only Sega Sammy Holdings Inc. Shares of Bandai and Namco were temporarily suspended by the Tokyo Stock Exchange.


http://www.nni.nikkei.co.jp/AC/TNKS/Nni20050501D01JFF05.htm

Bandai, Namco To Form Japan's No. 2 Toy-Game Group In Fall

TOKYO (Nikkei)--Bandai Co. (7967) and Namco Ltd. (9752) plan to integrate operations as early as autumn to create the second-largest toy-game business group in Japan, The Nihon Keizai Shimbun learned Sunday.
 
Holy moly I didn't expect to see that one coming! But it doesn't sound like too bad of a merger, just looking at each company.
 
wow. back in 1997, SEGA and Bandai almost merged. and then over the last few years or so, Nintendo has been investing heavily in Bandai, possibly aiming to gain a controlling share if not more influencial share, if i am not mistaken, right?

so now Namco is merging with them... hmmm
 
does this benefit Nintendo at all? does that mean Gundam+Tekken+Soul Caliber megamix in the future for the revolution thus eclipsing Sega's Fighters Megamix version?
 
January, 1997 Sega-Bandai merger announced
http://www.google.ca/groups?selm=5c8lgh$5r0@uuneo.neosoft.com&output=gplain

SONIC THE HEDGEHOG JOINS POWER RANGERS IN SEGA BANDAI MERGER

REDWOOD CITY, Calif., (January 23, 1997) -- Sega of America today
reported that its parent company, Sega Enterprises, Ltd., and Bandai Company,
Ltd., announced earlier today
in Tokyo that the two companies plan to merge to form the global leader
in interactive entertainment-related businesses. The new company, called Sega
Bandai, Ltd., is planned to
merge on October 1, 1997. Sega is best known in the video game industry
for its blue mascot character, Sonic the Hedgehog. Bandai popularized the
Power Rangers action figurines.
Sega and Bandai have complementary strengths which, when combined, will
create a single company with expertise in all aspects of entertainment,
including video game systems,
console and PC interactive software, toys, music, TV and film
properties, arcade machines, and amusement theme parks, as well as related
licensing businesses.

The Sega group of companies will provide leading edge entertainment
technologies, including digital content, virtual reality and computer
graphics, while Bandai will contribute its
expertise in character development, merchandising and visual/music
technologies. The new company will also benefit from the information
technologies of the CSK Group, of which
Sega is a key entity.

The new company's combined net sales is over $5.6 billion U.S. dollars.
Sega Bandai will benefit from the merger in all areas of its business,
including capital, personnel, research and
development, technology, marketing and content development. As a result,
its competitive position in the global market will be strengthened, as the
merger will allow Sega Bandai to
venture into a wider range of business opportunities and explore markets
for all ages of consumers.

Under the agreement, Sega is the surviving company; Bandai is the
dissolving company. Bandai shareholders will receive 0.76 shares of Sega
Bandai stock for every one share they
hold in Bandai. The company will occupy Sega's headquarter offices in
Tokyo. Heading the company are:
- Isao Okawa, representative director and chairman
- Hayao Nakayama, representative director, vice chairman and CEO
- Makoto Yamashina, representative director, president, COO

Sega of America is the arm of Tokyo, Japan-based Sega Enterprises Ltd.
responsible for the development, marketing and distribution of Sega videogame
systems and videogames in
the Americas. Sega Enterprises Ltd. is a nearly $3.6 billion company
recognized as the industry leader in interactive digital entertainment media,
and is the only company that offers
interactive entertainment experiences both inside and outside the home.


then... June, 1997 it got cancelled
http://www.google.ca/groups?selm=vidsourcEAuopI.K3r@netcom.com&output=gplain

TOKYO (Reuter) - Sega Enterprises Ltd said Tuesday it had accepted Bandai
Co. Ltd's request to cancel their planned merger, which would have
created Japan's largest game company.

The surprise announcement came only a day before the two firms were due
to approve a merger pact, slated to take effect Oct. 1, and a day after
toymaker Bandai had called a news conference to confirm it was still on
board with the merger.

``Bandai requested a cancellation of the merger and offered a business
alliance instead, which we accepted,'' a Sega spokeswoman told Reuters.

Sega, maker of the Sega Saturn 32-bit video-game player, and Bandai,
known for its Power Rangers and virtual pet toy ``Tamagotchi,'' said in
January that they planned a merger to create a global entertainment giant
likened to Walt Disney Co.

The Sega spokeswoman did not give a reason for the break-up, but
speculation had grown prior to the announcement that the merger could be
delayed due to strong opposition from mid-level managers at Bandai.

On Monday a Bandai executive called a sudden news conference to say that
the company expected its board to approve the merger with Sega at a
meeting Wednesday, withdrawing an earlier plan to postpone approval until
July.

Bandai Managing Director Mikio Ishigami told reporters that employees at
the toymaker were ``extremely nervous'' about the change of environment,
but that he was confident they would come on board once the blueprint for
the merged company became clear.

Analysts said the cancellation announcement, which came after the Tokyo
stock market closed, would be negative for the two firms, although they
were split over which firm had more to lose from the failed deal.

Many analysts noted, however, that even if the two firms merged as
planned, business prospects would be shaky as each firm has its own
individual problems.

``Not many had thought that the merger would boost profits in the
future,'' said Hiroyuki Ono, an analyst at Nomura Research Institute. He
predicted that the merger's cancellation would not have a detrimental
impact on the firms' businesses.

Saturn, Sega's 32-bit video game machine, is losing money and is unlikely
to turn profitable in the future, analysts said.

In December Sega lowered its earnings forecast for the fiscal year ended
March 31 as it liquidated its inventory of 16-bit products and wrote off
accumulated losses at its U.S. unit.

Bandai, for its part, is burdened by extremely weak sales of its Pippin
Atmark machines, a video game player with Internet capabilities. Bandai
has stopped producing the multimedia terminal, although sales will
continue.

Bandai is now profiting, however, from the runaway success of its
``Tamagotchi'' virtual pet toy that features an electronic bird. The toy
became an instant hit after its debut in November, with about five
million units already shipped.

Despite brisk sales of the ``Tamagotchi,'' Bandai had to lower its group
earnings forecast for 1996/97 in January.

The two firms are due to announce earnings results on Wednesday for
fiscal year 1996/97.
 
IIRC Nintendo owns the largest share in Bandai but it is still a minority share. At first they bought like 3% but I believe they are up to 6% now.

Nintendo will end up owning a tiny portion of the new company and I doubt that they will still be the largest shareholder because Namco's stock isn't as disperesed as Bandai's. Of course, they could always buy more shares of the combined company (which would be smart because Namco rocks).
 
kIdMuScLe said:
does this benefit Nintendo at all? does that mean Gundam+Tekken+Soul Caliber megamix in the future for the revolution thus eclipsing Sega's Fighters Megamix version?

I'm not sure about this but don't Namco and Bandai release more games for the PS2?
 
Shard said:
Seriously, the world does NOT need another Sega Sammy Holdings.

You're kidding, right? This is really a match made in heaven for the two. Bandai's the largest toy company and anime licensor in Japan, and Namco is a strong game producer.

This could mean some great anime/arcade cross-overs now
 
Culex said:
You're kidding, right? This is really a match made in heaven for the two. Bandai's the largest toy company and anime licensor in Japan, and Namco is a strong game producer.

This could mean some great anime/arcade cross-overs now


I shall remain cynical until there is some actual proof in that pudding.
 
It is after all incumbent for Namco to overcome the mountain of suck that is Bandai games after all.
 
Firest0rm said:
Capcom/Nintendo? :( I wish.
I think Capcom's net worth is somewhere around 1.3 billion, whereas Nintendo's net worth is somewhere around 10 billion.

I doubt we'd see a merger between them. Buyout, yes. Merger, no.
 
GSG Flash said:
I hope not because that would most likely be Nintendo getting bought out by MS.
Considering MS's net worth is like 30x that of Nintendo, I think yes, it would be a buyout. :lol
 
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