Cardboard tactical map?
Well shit, can't wait for the game then if you need to plan that much in advance for your movement and action.
Its just one of the basic principals that you will need to know to really survive in the game. Without understanding this concept, it will seem like the enemy has endless turns. Which therefore would make people literally quit the game.
As later on with what Im seeing the enemy number count can get pretty insane with some of the dungeons and if you do not make use of and understand this game mechanic there is no way you would be able to clear out the dungeon let alone survive with the normal turn to turn method that most games use.
Also if you dont want to spend a lot of time retrying maps, then yeah its a good idea to try and plan ahead and pay close attention to the turn bar at the top. Since seriously there will be occasions that once the enemy gets their turn started they will do their damnedest to make sure that you get a one way ticket to the game over screen.
A little, but the video was very nice. I am at ease again.
The dungeon is currently greyed out for me as having cleared it multiple times, but once it opens up again, will do a more straight forward short video that should display the concept clearly.
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Game really ramps up the difficulty yet again... oh man where Im at now, this is going to take a while to figure out. Do agree with what a lot of the JP players are saying about not being able to skip dialog scenes faster is irritating when its やり直す祭り.
Currently its almost gone from マゾゲー to 無理ゲー lol. Im sure Ill get it eventually, but before that I might load up an older save and level up more, just so I can soak up more damage. D:
Damn, in Action and Repercussion video, you pretty one shotted by something which I presume a troll/ogre D:
How do you supposed to beat something that can one shot Jeff?
You dont actually, thats kinda the point when you start the game. But you can come back to the dungeon later on and try to take it on. The thing is too you need to have someone who can either dodge the attacks or actually absorb that much damage, as the Troll gets a skill called "quick turn" which basically means it gets to have an action instantly once the gate is open, so whoever is there infront of the cell is going to be attacked 100%. Im pretty sure whats locked away in the chest is either some sort of weapon or a shield. Since those type of pickups are already decided in set initial locations. The randomized stuff is accessories + pluton amounts.
Its similar to the doors in the optional dungeons, you can try to press on further or exit the dungeon once you complete the main objective which usually is to clear out all enemies in the zone. That does not include ones locked up behind doors / hidden rooms.
Usually greed will get you killed and early on its not exactly suggested to open the doors unless you really want to see whats inside lol
Also yep still take about 190 DMG even at my current lv for the main character + the dodge up skill got me hit. If I can dodge the attack(s)? am pretty sure I might be able to kill it by trying to cheese my way into multiple attacks. Have the caster now too who can deal out pretty big damage to enemies that are physical resistant. Though it uses that pluton ore stuff to cast spells and 0.5 for a offensive spell is a lot considering if you are lucky you might find that much from a run on a dungeon with a chest.
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had to stop playing as need to cook now before the ingredients go bad as already put it off yesterday thanks to this game. D: Im pretty hell bent on beating the title and maybe will be able to do it in a few days.
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Will warn everyone once again, this game will most def piss you off on occasion and feel unfair at times. So just keep that in mind before picking it up. Not trying to scare folks off, but want people to understand that this game kinda goes beyond the normal reasoning with a "difficult game". And expect to take a lot of time dying and retrying. Since still so far in the game Im stuck with characters that if they die its game over regardless if I just took 30 minutes in a map.
Some of the story ones have a checkpoint, but if you have your unit placement wrong from where it starts off you might as well start over and try again. Other times the game will forcefully take players from the party so you will not be able to use them or put them in a pre-determined location after cutscene is over. So also keep that in mind. Various small issues too as the game is not really a polished, but a diamond in the rough.
Im seriously enjoying it regardless and that should say something as all of you here are pretty familiar with how harsh I am with games that I consider to be bad / not worth spending money on.
Im curious as how the others here who have picked up the title, are progressing in the game? As seems to be a lot of radio silence from them lol
Do hope this didnt happen.