What's it with developer just tweaking such variables like crazy?Increased health is the main gist. They decreased it considerably with patch 1.05, changing how the game played. Plunder, Uncharted's take on capture the flag, was ruined. If you pick up the treasure/flag, you die before you could even move.
I remember when Battlefield Bad Company 2 on consoles received a patch that meant you'd have to do 25% more damage to kill someone. Despite if the game was better or worse after it, that patch came between 1 and 2 months after launch. People that played the game probably liked it mostly as is and 25% is quite a bit of change in bullets needed to kill someone.
Same with Uncharted 2 online, it just killed it for me.