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Need for Speed Carbon with RTX Remix - Pathtracing

IbizaPocholo

NeoGAFs Kent Brockman



Features:

  • Custom Remix Runtime with:
    • custom car paint shader
    • dynamic wetness code with puddles, raindrops, occlusion checking ..
    • per drawcall tweaks
  • Logic to aid with drawcall modifications
  • Anti Culling code + per mesh adjustable preculling (occlusion)
  • FF rendering in shadermode 1
  • ImGui menu to tweak settings and for debugging purposes
02.jpg
 
Looks good but at the end of the day there's only so much you can do with 20yr old assets and levels of geometry.
 


0:00 Intro
0:05 Without Baked Lights (Realistic Look)
6:05 With Baked Lights (Blue Tint)
12:20 Outro

Hello guys,
It's great to see NFS Carbon RTX Remix receiving updates. This is a proper update for the game after a long time, and as you can see, many things have been fixed. Car colors are now working correctly, including color materials. The street lights no longer flicker, and overall performance has improved significantly.
 
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