Thinking about getting this.... How will it run on my rig?
Intel i7
9gb ram
gtx 560ti
thanks.
Does this even look any better than HP? Wonder how it performs on AMD.
Really? Of course dude
are you reading the thread? it's working pretty damn badly even for people with 680s
but he has a 560ti dude
I have a GTS 450 1GB and it works fine!
sarcasm? I feel like im missing something![]()
All of our performance problems are solved! I'm ditching the 680s for a 450 GTS.
I'm just saying that I don't any problems, you should complain with Criterion!
I feel like I'm being trolled.
my CPU is definitely the weakest link in my PC. Its a core 2 extreme q6850 at a shade over 3 GHz. Like I say though perfmon tells me that it isn't maxing out any of my cores, so I'm not sure what the deal is with hot pursuit, but it certainly has me antsy about most wanted.What type of CPU do you have? Intel or AMD? I'm really surprised considering you have a 7970 too.
Anyone try using 1280x720 or similar resolution? I used to do that with my geforce 460 sometimes so I wouldn't have to turn down graphic options.
For those with framerate issues, apparently there's a way to lock the game to run at a (more fluid) 30 FPS.
Edit the file C:\Users\******\Documents\Criterion Games\Need For Speed(TM) Most Wanted\ config.NFS13Save' setting the LockTo30 value to true.
Well, look at the bright side: Criterion is a subsidiary of EA which means there's a chance we might see a 3-page long day 1 patch![]()
did notebook-gaf try to play this game already?
after reading these impressions, I'm not willing to blind buy. Although all settings on low still looks good, and a decent laptop GPU should at least be able to turn high res textures on, or possibly some of the reflections (to get wet roads at least)
This is why all PC games should have demos, but also probably why some PC games will never get demos.
is there an option to force DX9 mode, or will it automatically use DX11 if it detects a compatible card?
It will automagically turn on DX11.
High-res textures BTW will make little to no difference for performance as it's all about the VRAM. It's geometry detail that's the real problem, perhaps suggesting that a ton of non-visible detail is being drawn, killing performance.
That's not good if true. I've seen enough and read enough to warrant this is a flawed port in terms of tech. After Criterion got their last 2 games on PC flawlessly, I'm really disappointed to read about the performance.
That's not good if true. I've seen enough and read enough to warrant this is a flawed port in terms of tech. After Criterion got their last 2 games on PC flawlessly, I'm really disappointed to read about the performance.
The magic of Frostbite 2.
The magic of Frostbite 2.
I also agree that Geometry Detail is the enemy here. It seems that the game is rendering more than it's being displayed on-screen.
To give Criterion some credit, the light casting effects when getting later in the day, with shadows casting everywhere is pretty impressive. More funny is that it seems to be way more GPU intensive than other sections of the game where I get lower FPS.
Burnout Paradise had shitty AO implementation that hurt performance with no real visual benefit, and Hot Pursuit had zero graphical options to tweak and was pretty poorly optimized.
It's not Frostbite 2. It's the Chameleon engine just like Hot Pursuit.
so its a shitty port? sucks, I really loved Most Wanted when it dropped in 05. broke my 360 in with dozens and dozens of hours on that game.
I have both and know of the issues. 60fps is 60fps and I could add good AA via RadeonPro to both and retain 60fps. AO in BP is garbage, I admit that. It didn't hurt performance at all though so unless you have lower than a 6970 (my GPU) I suspect that might be the performance issue with AO.
I couldn't get 60fps with my 6950 in Hot Pursuit no matter what I tried. I'd lock it to 30 and force SSAA instead. I am able to get 60fps with my GTX 670. Most Wanted is a disappointing release, for sure.
Crazy there. Maybe the fact that I have that 6970 OC'd helps too alongside my CPU @4.8ghz.
I assume you're having the odd drops at certain points even with your 670? Reading about 680's struggling is rather disappointing.
Theres some sort of dynamic v-sync going on. I played for about an hour last night and got 60 with the suspected dips. Booted up today and its locked 30. doesnt move. Played for about 30min. Game jumps back up to 60. Framerate is all over the place for no reason.
2600K @ 4.5/ GTX570 SLI / 8GB ram.
Edit: I did add 16xAF through Inspector this morning.
The 310 beta drivers do have a profile. It uses The Run's SLI bits. Dunno if it'll work. But yeah, I'm having drops at max settings to 45fps. It's jaggy as hell, too. so even when I do get 60fps it's ugly.
That just sounds like triple buffering isn't working.
Apparently using the tip in the OP can lock the game at 30fps. Most of the dips I've read were drastic and in one video I saw last night, it was VERY jarring. Almost seemed like it was lower than 30fps on some of the drops.
I can't see myself even trying to buy this in this state or until I get a 680 and even that has frame dips. Crazy talk to me. They should have got the streaming in right. They did it with Burnout Paradise and I realize this is more of a looker but still. We have powerful rigs on PC that should churn right through this game.
I have both and know of the issues. 60fps is 60fps and I could add good AA via RadeonPro to both and retain 60fps. AO in BP is garbage, I admit that. It didn't hurt performance at all though so unless you have lower than a 6970 (my GPU) I suspect that might be the performance issue with AO.
Ok the game applies a Vsync without tripple buffering when you first launch the game. Once you alt-tab tho, at least for me, either a magical triple buffering appears OR Vsync disappear and some magical framerate limiter appears.
I have both and know of the issues. 60fps is 60fps and I could add good AA via RadeonPro to both and retain 60fps. AO in BP is garbage, I admit that. It didn't hurt performance at all though so unless you have lower than a 6970 (my GPU) I suspect that might be the performance issue with AO.
How?! I tried it back then and no matter what settings I chose, AA wouldn't work at all. In the end I settled with FXAA/SMAA. I think there was a catalyst, 10.11 or earlier that worked with MSAA, but a later catalyst release broke it. Now I have the latest 12.11 Beta 4 installed. Currently re-downloading NFSHP, because I did a fresh install of Win7 on my SSD.
Yep, just finished downloading NFSHP and forcing AA via Radeonpro doesn't work, unless you're using MLAA...
Unfortunately that rules out 7-series cards (I did try it).Nabs said:AA works with 10.10e.
I know this is a performance thread, but since this is a PC thread I just wanted to throw my Origin info out there so I can have some dudes to compete/play with.
Origin username: GoldSoundzzz
The Xbox 360 version of the game is a little hitchy, with an unstable frame rate that takes supreme dives whenever there are a lot of cop cars on-screen. It also looks a little blurry at the horizon, which in a game where dodging oncoming traffic at insane speeds is the order of the day can cause some issues of its own. The PC version, predictably, has none of these issues. It looks great at high resolutions and, assuming you've got a machine that can handle it, the frame rate is terrific.
I added you and everyone from the Origin NFS list. Quote to reveal the links.
Bit disappointed by Jeff Gerstmann's review: http://www.giantbomb.com/need-for-speed-most-wanted/61-38497/reviews/
Five minutes of game time reveals the problems we're all discussing.
2880*1620 downsampled to 1920*1080 with sweetFX Ultra
![]()
Everything on max I have about 40-50fps
My computer
GPU: Asus 670 OC
CPU: Intel i5-2500k OC 4.3Ghz
Memory: 8Gb
OS: Windows 7
Which nvidia drivers are you using?