NeoGAF Banished challenge (First place: $50 Steam game)

I guess that means Littlefinger is our grand prize winner. I'll go through the other screenshots that were submitted to see who the runners up are.

Lactose, PM me your Steam ID and what you want, please.

Heh, this is an amusing contest renta.

Thanks :)
 
can I play titanfall and if I win get Banished?

in all seriousness this is the most interested i've been in the game so, thread has multiple purposes
 
If I didn't accidentally overlook anyone, Skinpop and Cerity are our runners up, yes? You guys PM me your Steam IDs too.

Second try, think this'll be my last try though. Managed to keep the town on life support by buying food for the last 2-3 years but I could never get my firewood production up enough to balance the costs. Was hoping to hit 600, but it wasn't meant to be :/
SiP546X.jpg

Kinda funky to have almost 200 laborers just doing nothing really.

Getting past 600 should be doable and sustainable if you fill out all forests with farms/houses and make sure you have a steady supply of logs from trading.



I was thinking about doing that but I didn't want to waste any space with by building the town hall. Instead I'd just fill up my forests with houses and let my people breed when I felt I was approaching the limit. Guess you could raze a farm and put the town hall up instead though, but it can still take a while for the nomads to show up.

Crazy thing about surplus is that the volume past a certain point(making sure storages are saturated) doesn't matter, it's deceptive because when you have 50k food you wont notice if you're having a small deficit. Then a few years later you notice it's 25k instead of 50 and it's like this unstoppable force where even if you add a lot of food sources they'll still starve to death since storages are empty and they run around looking for food instead of working it.

at 513 pop. the great lumber crisis is in full effect, farms aren't working optimally because of a lack of storehouses in their area and i don't have enough lumber to build more. A Tool shortage will also occur very soon too. Hoping a mob of nomads make their way to town soon.

I've been managing the 8k or so food deficit through trading excess coals and wool coats however it looks like that lucky streak of trading is going to end soon as well. The game is sending livestock as opposed to food/tools/resources again.

Nomads came in just on time.
575 total
 
If I didn't accidentally overlook anyone, Skinpop and Cerity are our runners up, yes? You guys PM me your Steam IDs too.

Congrats guys! Well done.

I actually started mine over from scratch, laying things out more compact and efficient. I even skipped markets altogether because they take so much room, but I still couldn't get up to where you guys were pop wise. But then I had quarries and mines too, which take up space, and I still had two forester areas for lumber. The key to success is probably forgoing all forestry and instead trading for wood, as that would free up a lot of space for houses.

It was a fun challenge though. If we do another one count me in.
 
Congrats guys! Well done.

I actually started mine over from scratch, laying things out more compact and efficient. I even skipped markets altogether because they take so much room, but I still couldn't get up to where you guys were pop wise. But then I had quarries and mines too, which take up space, and I still had two forester areas for lumber. The key to success is probably forgoing all forestry and instead trading for wood, as that would free up a lot of space for houses.

It was a fun challenge though. If we do another one count me in.

Markets are very important, though. It lessens the amount of time needed for your citizens to go and gather stuff for their houses. Instead of going all over to pick up firewood/food, they can just hop over to the market and get it in one shopping trip. Leave the vendors at the markets with their big wheelbarrows to go get goods from the various storage barns around town.
 
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