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NeoGAF Mafia |OT9| Rick and Morty Mafia now taking Sign Ups!

Is there a flowchart on how to handle me yet?

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For the new page:
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01. Sorian
02. Dr. Worm
03. Dusk Soldier
04. Zippedpinhead
05. Acohrs
06. Bronx-man
07. Zeusy
08. *Splinter
09. Kalor
10. cabot
11. Kawl_USC
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.

Replacement #1: Kalor
Replacement #2: Lord of Castamere

It's a LOT of burping.

To be fair, the amount of burping has dropped dramatically.
 
Put me on the replacement list for R&M, if it's not to much trouble. I need to be attached to it in some capacity.

I would play, but I'm too busy doing the Terryfold Dance in Dark Souls.
 

Kawl_USC

Member
I reemeerge from the back countries of montana, sign me up.

Also, now that games are over can we talk about the 10 post rule and either doing something when people purposefully thumb their nose at the spirit of the rule or just get rid of it?

I fully believe LP should have been modkilled for his bullshit "10" tenth post at day end.
 
I reemeerge from the back countries of montana, sign me up.

Also, now that games are over can we talk about the 10 post rule and either doing something when people purposefully thumb their nose at the spirit of the rule or just get rid of it?

I fully believe LP should have been modkilled for his bullshit "10" tenth post at day end.

I get warned/replaced if I don't make the minimum so what am I supposed to do? In that particular instance I was busy at the end of the day and only had time to make a short post. I could've just said "hope we got scum" and it would've accomplished the same thing.

I'm not thumbing my nose at the rule. I just procrastinate and make a flurry of posts at the end.

Also keep in mind that plenty of people in that game didn't make the minimum. I only had less than 10 because of a turbo.
 

Kawl_USC

Member
I get warned/replaced if I don't make the minimum so what am I supposed to do? In that particular instance I was busy at the end of the day and only had time to make a short post. I could've just said "hope we got scum" and it would've accomplished the same thing.

I'm not thumbing my nose at the rule. I just procrastinate and make a flurry of posts at the end.

Also keep in mind that plenty of people in that game didn't make the minimum. I only had less than 10 because of a turbo.
You are supposed To post more meaningful and game related shit during the other 71 hours of the day phase that's what. It's pretty clear cut dude.

If you were so short on time that you literally could only post "10" then yea you didn't give the game the proper amount of time to be a contributive poster that day. In which case I would rather people get replaced or modkilled unless it was some occasion described to the game runner before hand. And regardless of what you say, it most certainly came off as thumbing your nose especially given your alignment in the end.

It's fucking tiring have 4 people doing dick all in these games, turbos not withstanding.


I'd be in favour of dropping the 10 post minimum, I don't think it does anything.
If we do this then I'd like to request that smaller games be run far more regularly with a firmer hand in selecting game participants based on contribution levels for those of us who actually want to play mafia.
 
You are supposed To post more meaningful and game related shit during the other 71 hours of the day phase that's what. It's pretty clear cut dude.

If you were so short on time that you literally could only post "10" then yea you didn't give the game the proper amount of time to be a contributive poster that day. In which case I would rather people get replaced or modkilled unless it was some occasion described to the game runner before hand. And regardless of what you say, it most certainly came off as thumbing your nose especially given your alignment in the end.

It's fucking tiring have 4 people doing dick all in these games, turbos not withstanding.

And what exactly do you propose instead? Before the 10 post rule people rarely got replaced at all for not posting unless they asked for it. It was created to give gamerunners a clear rule with which they can justify kicking somebody out of the game. Should gamerunners kick people out or not depending on what they ate for breakfast or something? Do you want low activity people to not play mafia at all?
 

cabot

Member
I think the rule needs to be more robust or as Kawl says, individual games have individual activity rules.


I love LP as much as the next human (He’s the worst) but when I went over those post counts over the day phases, I was disappointed.


Now, that’s fine. You can be a low poster and play, but LP was consistently low posting and faced no consequence cause he made the bare minimum.



I think either the post limit rule takes context into consideration or we ditch it and moderators decide on what is acceptable.
 

cabot

Member
My personal view is moderators decide, but in general I think moderators should do more. It’s their game, they get to decide most of it.


I’m the worst and I hate Kawl
 

Kawl_USC

Member
And what exactly do you propose instead? Before the 10 post rule people rarely got replaced at all for not posting unless they asked for it. It was created to give gamerunners a clear rule with which they can justify kicking somebody out of the game. Should gamerunners kick people out or not depending on what they ate for breakfast or something? Do you want low activity people to not play mafia at all?
Not meeting 10 posts for a day phase isn't low activity, it's no activity. I don't consider <10 posts a day as meaningfully playing mafia no. I think it very negatively impacts the experience for every other play in the game and is selfish. So yes meet the minimum of actual game related posts asked or don't play.

I'm being very clear when I say I think people who aren't meeting the requirements and don't have a prearranged agreement with the game runner should be mod killed full stop.
 
i agree with bottie and kawuru. the post req was put into place to address activity levels, that's the spirit of its installation. the secondary benefit was that it helped give moderators clear metrics on when to kick problem players and start giving heads up for replacements that they may be needed soon

if it's used to skate by, though, i think that's .... quite disheartening :<

of course, ideally, we don't want to shun typically 'low(er)' activity players. since some may be the type that posts rarer but when they did, they made really good contributions.

but activity and commitment are the crux of playing social games, i think. ANY team based, games, in fact. it's just that the level of said activity and commitment differs from person to person. for example, player A posts 100 posts per day phase and that's his 100% contributions, but player B posts only 12 posts per day phase and that's also his 100% max contributions. it's hard to kind of fault player B in this case. but if player C could have posted at least 10 quality posts but instead player C only shitposted and showed a disregard for the spirit of the post req, then that can be a bit hurtful.

i....... donno what can be done in this space :3 but i guess we're all frandz here and it's great that at least we can talk about stuff like this in the open and still LIKE each other :>

post req is not mandatory for any games, btw. usually gamerunners are asked, prior to their games launching if they will use post req or not. so there's always room for future moderators to try out new things :)







on that note, ourabulos has given me the heads up that he wants to run the first GAFIA invitational as the closing game for this season. im not sure why he chose the players that he chose, but it's likely to have some cruel and unusual reasons....

stay tuned to see if your name has been noticed by ouro senpai :D
 

*Splinter

Member
If we do this then I'd like to request that smaller games be run far more regularly with a firmer hand in selecting game participants based on contribution levels for those of us who actually want to play mafia.
I've been against the idea of invitationals in the past, but I think some variety is better than making low-activity posters flat out unwelcome, so I guess this is ok.

Actually if it's just down to the gamerunner (as yn said) then we can simply have a greater variety of post limits.

If we're going to use post limits I agree they need to be strictly enforced, even though it sucks to have to do that.
 

Sophia

Member
The ten post limit also gives players somewhat of a barometer too. Like if you see a player who's just barely above the ten post limit, yet isn't contributing, you can safely take it however you want gameplay wise. Where as if they're below 10 posts, it's "let the mod handle it" territory.

I'm not sure the context of what Kawl was talking about, in regards to LP, but players who are below the minimum post count should be replaced, not modkilled, after being warned once. That being said, trying to get around the ten post limit should definitely be a modkill after being warned once.

I'm firmly in favor of the 10 post limit, seeing how positive activity has been in the games I've watched/played after it was implemented.
 

*Splinter

Member
Oh I disagree about punishing players for disrespecting the 10 post limit. If a player makes 10 of the most garbage posts in a phase with a 10 post minimum, they've met that minimum and face no penalty. If a player makes 9 of the most comprehensive, insightful, beautiful posts in a phase with a 10 post minimum, they've not met the quota and should be killed/replaced/warned/whatever the rule was.

It's up to the other players to analyse post content, not mods.
 

Ourobolus

Banned
walks in

sees the 10-post discussion again


*one warning, then moderator discretion on modkill/replace based on how long the game has been going/how close to ending/size of replacement list*

walks out
 

Sophia

Member
Oh I disagree about punishing players for disrespecting the 10 post limit. If a player makes 10 of the most garbage posts in a phase with a 10 post minimum, they've met that minimum and face no penalty. If a player makes 9 of the most comprehensive, insightful, beautiful posts in a phase with a 10 post minimum, they've not met the quota and should be killed/replaced/warned/whatever the rule was.

It's up to the other players to analyse post content, not mods.

If someone is intentionally trying to get around the ten post limit by fluff posting, then that itself is breaking the rules by subverting them. We already have a rule for that too. : \

"34. In general, do not try and exploit loop-holes in the rules."
 

*Splinter

Member
If someone is intentionally trying to get around the ten post limit by fluff posting, then that itself is breaking the rules by subverting them. We already have a rule for that too. :

"34. In general, do not try and exploit loop-holes in the rules."
Fluff posting is posting. I do it all the time.
 
If someone is intentionally trying to get around the ten post limit by fluff posting, then that itself is breaking the rules by subverting them. We already have a rule for that too. : \

"34. In general, do not try and exploit loop-holes in the rules."

Fluff in itself is content and can be read into. If someone it fluff posting to reach the limit then other players can draw conclusions from that.
 

Sophia

Member
Fluff posting is posting. I do it all the time.

True, but you also have ten posts that aren't usually fluff posting. I'm talking someone explicitly fluff posting to get over the ten post limit (which, tbh, I haven't really seen anyone doing this hence why I was curious about what Kawl was talking about.)
 
Oh I disagree about punishing players for disrespecting the 10 post limit. If a player makes 10 of the most garbage posts in a phase with a 10 post minimum, they've met that minimum and face no penalty. If a player makes 9 of the most comprehensive, insightful, beautiful posts in a phase with a 10 post minimum, they've not met the quota and should be killed/replaced/warned/whatever the rule was.

It's up to the other players to analyse post content, not mods.

This sums up how I feel, basically. And replacements are hard, but content of SOME sort makes the game move.
 

Sorian

Banned
And what exactly do you propose instead? Before the 10 post rule people rarely got replaced at all for not posting unless they asked for it. It was created to give gamerunners a clear rule with which they can justify kicking somebody out of the game. Should gamerunners kick people out or not depending on what they ate for breakfast or something? Do you want low activity people to not play mafia at all?

That is kind of the moderators job isn't it? This isn't some special thing where we need special approval and clear cut rules on when and how people can be replaced or modkilled. The 10 post minimum was always just something to give people an idea of what is expected of them. The moderator's hand isn't tied if the person meets the requirement on the basis of posting 10 times with the numbers 1 through 10 and inversely, the moderator can work with someone behind the scenes if they only made 9 posts but those 9 posts were insanely detailed and high quality.

At the end of the day, it's pretty easy to see when someone's activity is damaging the overall integrity of the game, correct the issue, don't worry about some guideline at that point.
 

Sophia

Member
That is kind of the moderators job isn't it? This isn't some special thing where we need special approval and clear cut rules on when and how people can be replaced or modkilled. The 10 post minimum was always just something to give people an idea of what is expected of them. The moderator's hand isn't tied if the person meets the requirement on the basis of posting 10 times with the numbers 1 through 10 and inversely, the moderator can work with someone behind the scenes if they only made 9 posts but those 9 posts were insanely detailed and high quality.

At the end of the day, it's pretty easy to see when someone's activity is damaging the overall integrity of the game, correct the issue, don't worry about some guideline at that point.

^ This, pretty much. The spirit of the rule is to contribution to the game.
 

*Splinter

Member
^ This, pretty much. The spirit of the rule is to contribution to the game.
I don't disagree. My point is that games listing posting requirements should enforce those strictly, and games that prefer to be run by mod discretion shouldnt list requirements that won't be enforced.
 

Sophia

Member
I don't disagree. My point is that games listing posting requirements should enforce those strictly, and games that prefer to be run by mod discretion shouldnt list requirements that won't be enforced.

As far as the games I've seen and played, they appear to be enforced just fine? For the most part, it works.
 

Kawl_USC

Member

This isn't fluff. It's fucking bullshit disregard for why the rule was made. I am taking umbrage with the fact that there was a post requirement put in place, and that some how this didn't trip that issue.

Yes I am saying a more active hand by mods need to be instituted. As far as sorians point, I would disagree and say that most of the times game runners are too married to their idea of how a game should be playing out to make the hard choices regarding players and NPE being made. Hard rules are necessary to remove even more bullshit meta gaming of "well of Cabot wasn't integral to the game he would have been mod killed, so he's probably scum" etc etc

The ten post limit also gives players somewhat of a barometer too. Like if you see a player who's just barely above the ten post limit, yet isn't contributing, you can safely take it however you want gameplay wise. Where as if they're below 10 posts, it's "let the mod handle it" territory.

I'm not sure the context of what Kawl was talking about, in regards to LP, but players who are below the minimum post count should be replaced, not modkilled, after being warned once. That being said, trying to get around the ten post limit should definitely be a modkill after being warned once.

I'm firmly in favor of the 10 post limit, seeing how positive activity has been in the games I've watched/played after it was implemented.

At this point I disagree. If people aren't meeting the post requirement they should be modkilled. Make it clear these people are ruining these games in actuality and stop allowing them to hide and just ruin games de facto.
 

Sophia

Member
This isn't fluff. It's fucking bullshit disregard for why the rule was made. I am taking umbrage with the fact that there was a post requirement put in place, and that some how this didn't trip that issue.

Yes I am saying a more active hand by mods need to be instituted. As far as sorians point, I would disagree and say that most of the times game runners are too married to their idea of how a game should be playing out to make the hard choices regarding players and NPE being made. Hard rules are necessary to remove even more bullshit meta gaming of "well of Cabot wasn't integral to the game he would have been mod killed, so he's probably scum" etc etc



At this point I disagree. If people aren't meeting the post requirement they should be modkilled. Make it clear these people are ruining these games in actuality and stop allowing them to hide and just ruin games de facto.

Modkilling is the last resort. It's not something you do just because a rule has been broken, intentionally or accidentally.

To quote the Mafiascum wiki:

The decision to modkill should not be made lightly. It's most effective to modkill when the integrity of a player slot has been broken, as it may be possible to forcibly replace a compromised player with a new player.

Ultimately, it's up to the moderator's discretion and will vary depending on the game setup, but unless the slot has been compromised, there should be no need modkill over the posting rule.

That being said, I am in agreement with you on LP's post. That's not acceptable, especially considering that (as far as I can tell) the day phase appears to have lasted for the majority of it's length. It goes back to what I was talking about with Splinter above; that's not merely fluff, that's outright trying to subvert the rules.
 

Kawl_USC

Member
Low activity posters are the biggest blight on our community and continually cause players and spectators to remark about the negative effect they have on the game.

We tried to resolve it with a 10 post requirement and people have thumbed their nose at that. I don't understand how we are at anything but a last resort.
 

Sophia

Member
Low activity posters are the biggest blight on our community and continually cause players and spectators to remark about the negative effect they have on the game.

We tried to resolve it with a 10 post requirement and people have thumbed their nose at that. I don't understand how we are at anything but a last resort.

Then replace on sight; but you still don't modkill in your games over it, as that negatively impacts every other player in the game.

And I don't even think it's that big of an issue; what game since the introduction of it has had a significant issue with post counts? Pineapple Pizza barely had anyone warned for it, and Love Boat 2 wasn't much worse.
 
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