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New Black Screesn - Criterions FPS

olimario

Banned
This was in the other thread, but I fear that nobody will see it.
Best looking console FPS? It very well may be.
 
Looks pretty nice.


Could make a really terrific next-gen game.


The thought of Burnout Next makes me droooooooool. :D
 
Wow, that's very impressive. I'd also expect a very solid framerate from these guys. If anyone can pull off an impressive FPS on PS2, it's Criterion.
 
So where are the shots from? Who posted/scanned them? There seems to be no connection between them and Black yet, so forgive me for being hugely sceptical.
 
Razoric said:
How the fuck is that a PS2 game? If true next-gen is coming waay too soon.

Considering the PS2 games recently, everything from Wanda to KH2. Is it really that hard to believe? Certain developers have never complained about the PS2 and just work hard to make an awesome product and they're the ones that get the best results out of it.
 
That looks like way too much detail to be the PS2 version. But Criterion wants to be the team to push the PS2 the most so I wouldn't be surprised if this was the PS2 version...running at 60FPS...I agree with Razoric if the PS2 can push this perhaps next gen is coming too soon.
 
DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMN

Very nice. I will have a very happy holiday with this, Burnout 4, and Shadow of Colossus :)


I can't wait to blow the fuck out of everything in the environments.
 
While it looks really good overall... I have to say, something about those textures just turns me off.

Also, those are obviously touched up (FSAA, AF). I know they all do it, but it should be said. It will be a big step down (unless Xbox 360 ver.) from those shots, when you play it (imo FSAA/AF make a game look gorgeous and without it, well, it's a big downstep lets say).
 
shpankey said:
While it looks really good overall... I have to say, something about those textures just turns me off.

Also, those are obviously touched up (FSAA, AF). I know they all do it, but it should be said. It will be a big step down (unless Xbox 360 ver.) from those shots, when you play it (imo FSAA/AF make a game look gorgeous and without it, well, it's a big downstep lets say).

Burnout 3 was pretty smooth looking you know. I'm sure there'll be jaggies in the PS2 version, but I doubt it'll be as bad as you're making them out to be. If Black looks like this (with a bit of jaggies) on PS2 with 60fps, I will be one happy camper.
 
kaching said:
Then that would make it very unlikely that these shots are from any current gen console.
Not true though since xbox can export from the frame buffer and pcs can do pretty good AA.
 
Pedigree Chum said:
Burnout 3 was pretty smooth looking you know. I'm sure there'll be jaggies in the PS2 version, but I doubt it'll be as bad as you're making them out to be. If Black looks like this (with a bit of jaggies) on PS2 with 60fps, I will be one happy camper.
who said you are looking at PS2 pics?
 
For those calling "NEXT GEN", take a closer look. Those shots are very impressive for current consoles, but don't even stack up to the best on the PC. Are your expectations so low for next gen that you'd be willing to accept something like this? Hell, coming from Criterion, I don't think they would be.
 
those are not next-gen. unless criterion sucks ass.

stuff like unreal 3 obliterates this, and U3 is not even tapping next-gen hardware yet.

so no, that is current gen stuff. although i would expect a souped up next-gen version as well.
 
So where did the shots come from?

I remember the first leaked shots of it and it looked great then...and that was 8 months ago or so.
 
Other thread

My PR like ravings in the other thread :D

"Black" game of the show E3 2005.

Mark my words

According to some rumors, there is a Xbox360 version aswell as the PS2 and Xbox versions.

Due on the PS2 this Christmas. This might be a timed release with the Xbox version hitting in March '06.

Criterion have been working on this game since 2001, it started development a little time after Burnout. Edge magazine visited Criterion when Burnout was still called Shiny Red Car and was without a publisher, they talked about Airblade and another mystery title that Criterion were very tight lipped about. When I visited Criterion in March '03 they were very excited about 'Black' and were still keeping things very secret and wouldn't let me know the title.

The thing about Criterion is they love the PS2 hardware and want to squeeze as much out of the system as possible. They want to be the best. You should expect "Black" to blow away every other console FPS, except perhaps the Halos.

Remember, this is a game where every bullet counts. Every bullet will have an effect on the environment. Every bullet fired will bring a grin to your face.

Just think of how speed is at the centre of Burnout. The bullet impact is at the centre of "Black". This game will have particle effects that make ZOE2 look tame.

Graphics better than Burnout 3, physics and environmental interaction better than Half-Life 2. Not sure that story and AI will be any good, but just firing your gun will be more fun than any other FPS, the same way hitting the boost button in Burnout creates a rush more exciting than any racer.
 
Impressions of the game from last year's E3

Black is a first-person shooter currently in development at UK-based Criterion, the company responsible for the outstanding Burnout series of racing games and the purveyors of the RenderWare engine used in everything from Burnout 2 to Grand Theft Auto III. The company has no previous experience making first-person shooters, but as design director Alex Ward explains, the company views that as an advantage rather than a disadvantage. Instead of strictly adhering to the conventions of the genre, as most first-person shooters do, the makers of Black are starting at ground zero by bearing in mind a few, key detail-oriented design philosophies. Namely, the makers are trying to ensure that the shooting aspect of their first-person shooter is exceptionally intense and satisfying, above all else.

But let's back up for a moment. Black is still very early in development for the PlayStation 2 (an Xbox version is also planned) and will not ship any earlier than late 2005. It will be a modern-day first-person shooter that features authentic weapons and locations. Its main character will be an American soldier who's battling other American opponents in Eastern Europe. Alex Ward cited television shows 24 and Alias as inspirations for the game's story, which should be a gritty and plausible techno-thriller. Expect Black to be a serious, mature-themed game. Criterion didn't talk about the specific features of the game, dismissing the entire notion of early talks about multiplayer options and things of that nature. Instead, it opted to focus on the game's core look and feel.

What they actually showed us behind closed doors at E3 was basically a shooting gallery, in which we had the opportunity to test out several weapons--including a pistol, an assault rifle, and a shotgun--against a few foes. No artificial intelligence had been implemented as yet, and the sequence was not predicated on any story elements. So what was so great about it? The deafeningly loud gunfire affected the environment in a manner far more spectacular than we've seen in any shooter to date. Criterion acknowledged that what its developers are attempting to do with Black is capture the sheer, gut-wrenching drama of intense Hollywood gunfights. That means as bullets all hit their marks, they do what you'd expect bullets to do--from having grown up watching action movies. They cause debris, dust, and smoke to spray every which way. They cause glass to shatter all over the place, and they sometimes ricochet and hit things that were not intended targets. The logic goes like this: In Black, missing one's target ought to be as thrilling as actually hitting it.

At any rate, we were able to blast all the masonry off of walls, crush the letters off of large signs, blow doors off of hinges, shatter car windshields and headlights, blow car tires, ricochet bullets off of steel gratings, and more. The aftermath destruction remained. As a result, bodies did not fade away, and shell casings littered the floor--along with all the bullet holes from errant fire. And the intensity of the visuals was met--if not exceeded--by the sound. Gunfire was exceptionally loud and clear. The sound of bullets striking all the various types of surfaces was pronounced and realistic. After gunfire ceased, we could hear the fire echoing way off in the distance for several long moments. :p

The result of all this? We had more fun playing what was simply a technology demo than we've had playing most of the other games we've tried so far at E3. It's just that simple. You get the feel of the action down right and build everything up around that. The Criterion developers take a straightforward, even humble, approach when talking about this. But from seeing their technology in action, we can add one important note: Their talents must be extraordinary. If other game developers could pull this type of thing off, they would.

The developers suggested that we can expect the game to be heavily plot-driven, with intelligent characters (that is to say, interesting characters who are fully integrated into the story) and an emphasis on communication (the developers cited the intensity of the radio chatter in Ace Combat 4 as an influence here). The developers mentioned that one specific level will take place during an air raid, which we figure ought to be pretty hectic. We did notice, from the demo, that some of the apparently realistic physics on display in the demo were, in fact, scripted sequences set up to be triggered by our fire. At any rate, though, the demonstration level was still very impressive indeed. Now all Criterion has to do is build a game around it. However, from what we've seen of the company's past work, we're fairly confident that they'll pull something off that's well worth playing. After all, it already is... Unfortunately, no screens or video on Black is available at this time, so you'll just have to take our word for what we've reported here (or not, if you like). We certainly hope to bring you more on this game as it develops.
 
playing a FPS on the PS2's shitty analog sticks ::shudder::

i'll wait for Xbox or even Xbox 360 version (if it does come a few months later as someone said)
 
Played Riddick or Halo 2?

Riddick XBOX has some issues, though...

The world geometry is painfully simple, for one thing, but the more annoying issue is the low resolution. I don't know if it's a filter or what, but the game often becomes a blocky mess and it really damages the appearance.

and those explosions are getting some HUGE help from the touched up AA.

If there is one thing in those shots that is not receiving any real benefit from AA, it's the explosions...
 
a trackball controller :lol

no thank you.

p.s. and also, since they went to the trouble to make a new controller, primarily for FPS. why the fuck did they leave the shitty domed analog stick on the left? and why did they leave it in the secondary position?
 
dark10x said:
Riddick XBOX has some issues, though...

The world geometry is painfully simple, for one thing, but the more annoying issue is the low resolution. I don't know if it's a filter or what, but the game often becomes a blocky mess and it really damages the appearance.



My point was simply that after playing those games, these screenshots are not impressive to me. Maybe I don't know what I'm looking at, but that's my opinion. I like the look of the explosions. That's about it.
 
Speevy said:
My point was simply that after playing those games, these screenshots are not impressive to me. Maybe I don't know what I'm looking at, but that's my opinion. I like the look of the explosions. That's about it.

...my point is that I disagree. The type of visuals shown here are very different from those of Riddick and I find these to be more attractive. Riddick's ultra low resolution and simplistic environments were not all that appealing. There were some serious sacrifices made in order to pull off that sort of lighting on XBOX...
 
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